From 9e6207bd55a334561f1640ec109aa3481bcaa0f8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 18 三月 2026 19:17:31 +0800
Subject: [PATCH] 526 【挑战】PVP群英榜-后端(功能开启时补充挑战令到满,溢出不补;优化自身名次与上次匹配时的名次不同时强制重刷匹配;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py | 18 ++++++++++++------
1 files changed, 12 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py
index 3b30453..fe41587 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py
@@ -134,7 +134,11 @@
def DoQunyingOpen(curPlayer):
storeMax = IpyGameDataPY.GetFuncCfg("QunyingChallenge", 1)
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_QunyingTicket, storeMax, "QunyingOpen")
+ curMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_QunyingTicket)
+ if curMoney >= storeMax:
+ return
+ giveMoney = storeMax - curMoney
+ PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_QunyingTicket, giveMoney, "QunyingOpen")
Sync_QunyingInfo(curPlayer) # 开启功能
return
@@ -167,7 +171,7 @@
if not tagID or playerID == tagID:
return
- matchRankList = PyGameData.g_qunyingPlayerMatchDict.get(playerID, [])
+ _, matchRankList = PyGameData.g_qunyingPlayerMatchDict.get(playerID, [0, []])
if tagRank not in matchRankList:
GameWorld.DebugLog("群英榜不可攻击不在匹配列表里的目标名次! tagID=%s not in matchRankList=%s" % (tagID, matchRankList), playerID)
return
@@ -450,9 +454,11 @@
# 匹配对象缓存
if playerID not in PyGameData.g_qunyingPlayerMatchDict:
- PyGameData.g_qunyingPlayerMatchDict[playerID] = []
- matchRankList = PyGameData.g_qunyingPlayerMatchDict[playerID]
- if not isRefresh and matchRankList and (playerRank <= layerIDCnt and playerRank in matchRankList):
+ PyGameData.g_qunyingPlayerMatchDict[playerID] = [0, []]
+ matchRank, matchRankList = PyGameData.g_qunyingPlayerMatchDict[playerID]
+ # 确保上榜时自己一定在匹配列表里
+ # 当前名次与匹配时的名次不同时强制重刷
+ if not isRefresh and matchRankList and playerRank == matchRank and playerRank in matchRankList:
# 非刷新的并且已经有记录的直接同步
GameWorld.DebugLog(" 非刷新且有数据,直接同步! playerRank=%s,matchRankList=%s" % (playerRank, matchRankList), playerID)
__SyncQunyingMatchList(curPlayer, matchRankList, layerIDList)
@@ -554,7 +560,7 @@
matchRankList.sort()
GameWorld.DebugLog(" 匹配名次结果: matchRankList=%s" % (matchRankList), playerID)
- PyGameData.g_qunyingPlayerMatchDict[playerID] = matchRankList
+ PyGameData.g_qunyingPlayerMatchDict[playerID] = [playerRank, matchRankList]
__SyncQunyingMatchList(curPlayer, matchRankList, layerIDList)
return
--
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