From 9ec66731c8a551035958aebe1fa974a140b99cf1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 02 七月 2025 17:34:10 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(初版战斗,支持基础的三维属性战斗,支持简单的普攻技能、怒气技能、回血技能;主线章节关卡过关支持;阵容保存支持多阵容;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  149 ++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 146 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 3b1c8ad..c8f801b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -61,7 +61,7 @@
                         ("BYTE", "Country", 0),
                         ("BYTE", "Quality", 0),
                         ("list", "SkinNPCIDList", 0),
-                        ("DWORD", "AtkSkillID", 0),
+                        ("DWORD", "NormalSkillID", 0),
                         ("DWORD", "AngerSkillID", 0),
                         ("WORD", "AtkInheritPer", 0),
                         ("WORD", "DefInheritPer", 0),
@@ -137,6 +137,37 @@
                         ("DWORD", "Quality", 1),
                         ("DWORD", "AwakeLV", 1),
                         ("list", "UPCostItem", 0),
+                        ),
+
+                "MainChapter":(
+                        ("BYTE", "ChapterID", 1),
+                        ("list", "DailyBootyUpperList", 0),
+                        ("list", "BootyWeightList", 0),
+                        ),
+
+                "MainLevel":(
+                        ("BYTE", "ChapterID", 1),
+                        ("BYTE", "LevelNum", 1),
+                        ("list", "WaveLineupIDList1", 0),
+                        ("list", "WaveLineupIDList2", 0),
+                        ("list", "WaveLineupIDList3", 0),
+                        ("list", "WaveLineupIDList4", 0),
+                        ("list", "WaveLineupIDList5", 0),
+                        ("list", "WaveLineupIDList6", 0),
+                        ("list", "BossLineupIDList", 0),
+                        ("list", "AwardItemList", 0),
+                        ),
+
+                "NPCLineup":(
+                        ("DWORD", "LineupID", 1),
+                        ("DWORD", "PosNPCID1", 0),
+                        ("DWORD", "PosNPCID2", 0),
+                        ("DWORD", "PosNPCID3", 0),
+                        ("DWORD", "PosNPCID4", 0),
+                        ("DWORD", "PosNPCID5", 0),
+                        ("DWORD", "PosNPCID6", 0),
+                        ("DWORD", "PosNPCID7", 0),
+                        ("DWORD", "BossID", 0),
                         ),
 
                 "Dienstgrad":(
@@ -682,6 +713,27 @@
                         ("DWORD", "NPCID", 1),
                         ("BYTE", "FightPowerLackAtkLimit", 0),
                         ("DWORD", "SuppressFightPower", 0),
+                        ("BYTE", "AtkDictType", 0),
+                        ("DWORD", "Atk", 0),
+                        ("DWORD", "Def", 0),
+                        ("DWORD", "MaxHP", 0),
+                        ("list", "SkillIDList", 0),
+                        ("DWORD", "FinalHurtPer", 0),
+                        ("DWORD", "FinalHurtReducePer", 0),
+                        ("DWORD", "MissRate", 0),
+                        ("DWORD", "MissDefRate", 0),
+                        ("DWORD", "SuperHitRate", 0),
+                        ("DWORD", "SuperHitRateReduce", 0),
+                        ("DWORD", "FaintRate", 0),
+                        ("DWORD", "FaintDefRate", 0),
+                        ("DWORD", "ComboRate", 0),
+                        ("DWORD", "ComboDefRate", 0),
+                        ("DWORD", "ParryRate", 0),
+                        ("DWORD", "ParryDefRate", 0),
+                        ("DWORD", "ParryDamPer", 0),
+                        ("DWORD", "SuckHPPer", 0),
+                        ("DWORD", "SuckHPDefPer", 0),
+                        ("dict", "SpecAttrInfo", 0),
                         ),
 
                 "NPCRealmStrengthen":(
@@ -2784,7 +2836,7 @@
     def GetCountry(self): return self.attrTuple[1] #  国家 BYTE
     def GetQuality(self): return self.attrTuple[2] #  品质 BYTE
     def GetSkinNPCIDList(self): return self.attrTuple[3] #  皮肤NPCID列表 list
-    def GetAtkSkillID(self): return self.attrTuple[4] # 普攻技能ID DWORD
+    def GetNormalSkillID(self): return self.attrTuple[4] # 普攻技能ID DWORD
     def GetAngerSkillID(self): return self.attrTuple[5] # 怒气技能ID DWORD
     def GetAtkInheritPer(self): return self.attrTuple[6] # 攻击继承 WORD
     def GetDefInheritPer(self): return self.attrTuple[7] # 防御继承 WORD
@@ -2900,6 +2952,52 @@
     def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
     def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
     def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
+
+# 主线章节表
+class IPY_MainChapter():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+    def GetDailyBootyUpperList(self): return self.attrTuple[1] #  每日战利品掉落上限,[[物品ID,每日上限], ...] list
+    def GetBootyWeightList(self): return self.attrTuple[2] #  战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...] list
+
+# 主线关卡表
+class IPY_MainLevel():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+    def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE
+    def GetWaveLineupIDList1(self): return self.attrTuple[2] #  波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList2(self): return self.attrTuple[3] #  波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList3(self): return self.attrTuple[4] #  波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList4(self): return self.attrTuple[5] #  波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList5(self): return self.attrTuple[6] #  波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList6(self): return self.attrTuple[7] #  波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetBossLineupIDList(self): return self.attrTuple[8] #  Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetAwardItemList(self): return self.attrTuple[9] #  过关奖励列表,[[物品ID,个数], ...] list
+
+# NPC阵容表
+class IPY_NPCLineup():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD
+    def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD
+    def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD
+    def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD
+    def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
+    def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
+    def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
+    def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
+    def GetBossID(self): return self.attrTuple[8] #  本阵容的BossID,没有boss时为0 DWORD
 
 # 称号表
 class IPY_Dienstgrad():
@@ -3734,7 +3832,28 @@
         
     def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
     def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
-    def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
+    def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
+    def GetAtkDictType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
+    def GetAtk(self): return self.attrTuple[4] # 攻击力 DWORD
+    def GetDef(self): return self.attrTuple[5] # 防御值 DWORD
+    def GetMaxHP(self): return self.attrTuple[6] # 最大生命值,可超过20E DWORD
+    def GetSkillIDList(self): return self.attrTuple[7] # 技能ID列表 list
+    def GetFinalHurtPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+    def GetFinalHurtReducePer(self): return self.attrTuple[9] # 最终减伤 DWORD
+    def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+    def GetMissDefRate(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+    def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+    def GetSuperHitRateReduce(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+    def GetFaintRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+    def GetFaintDefRate(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+    def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+    def GetComboDefRate(self): return self.attrTuple[17] # 抗连击概率 DWORD
+    def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+    def GetParryDefRate(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+    def GetParryDamPer(self): return self.attrTuple[20] # 格挡减伤比率 DWORD
+    def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
+    def GetSuckHPDefPer(self): return self.attrTuple[22] # 抗吸血比率 DWORD
+    def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
 
 # 成长型境界怪物表
 class IPY_NPCRealmStrengthen():
@@ -6919,6 +7038,9 @@
         self.__LoadFileData("HeroQuality", onlyCheck)
         self.__LoadFileData("HeroQualityBreak", onlyCheck)
         self.__LoadFileData("HeroQualityAwake", onlyCheck)
+        self.__LoadFileData("MainChapter", onlyCheck)
+        self.__LoadFileData("MainLevel", onlyCheck)
+        self.__LoadFileData("NPCLineup", onlyCheck)
         self.__LoadFileData("Dienstgrad", onlyCheck)
         self.__LoadFileData("TitleStarUp", onlyCheck)
         self.__LoadFileData("PlayerFace", onlyCheck)
@@ -7485,6 +7607,27 @@
         self.CheckLoadData("HeroQualityAwake")
         return self.ipyHeroQualityAwakeCache[index]
 
+    def GetMainChapterCount(self):
+        self.CheckLoadData("MainChapter")
+        return self.ipyMainChapterLen
+    def GetMainChapterByIndex(self, index):
+        self.CheckLoadData("MainChapter")
+        return self.ipyMainChapterCache[index]
+
+    def GetMainLevelCount(self):
+        self.CheckLoadData("MainLevel")
+        return self.ipyMainLevelLen
+    def GetMainLevelByIndex(self, index):
+        self.CheckLoadData("MainLevel")
+        return self.ipyMainLevelCache[index]
+
+    def GetNPCLineupCount(self):
+        self.CheckLoadData("NPCLineup")
+        return self.ipyNPCLineupLen
+    def GetNPCLineupByIndex(self, index):
+        self.CheckLoadData("NPCLineup")
+        return self.ipyNPCLineupCache[index]
+
     def GetDienstgradCount(self):
         self.CheckLoadData("Dienstgrad")
         return self.ipyDienstgradLen

--
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