From 9ec66731c8a551035958aebe1fa974a140b99cf1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 02 七月 2025 17:34:10 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(初版战斗,支持基础的三维属性战斗,支持简单的普攻技能、怒气技能、回血技能;主线章节关卡过关支持;阵容保存支持多阵容;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 149 ++++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 146 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 3b1c8ad..c8f801b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -61,7 +61,7 @@ ("BYTE", "Country", 0), ("BYTE", "Quality", 0), ("list", "SkinNPCIDList", 0), - ("DWORD", "AtkSkillID", 0), + ("DWORD", "NormalSkillID", 0), ("DWORD", "AngerSkillID", 0), ("WORD", "AtkInheritPer", 0), ("WORD", "DefInheritPer", 0), @@ -137,6 +137,37 @@ ("DWORD", "Quality", 1), ("DWORD", "AwakeLV", 1), ("list", "UPCostItem", 0), + ), + + "MainChapter":( + ("BYTE", "ChapterID", 1), + ("list", "DailyBootyUpperList", 0), + ("list", "BootyWeightList", 0), + ), + + "MainLevel":( + ("BYTE", "ChapterID", 1), + ("BYTE", "LevelNum", 1), + ("list", "WaveLineupIDList1", 0), + ("list", "WaveLineupIDList2", 0), + ("list", "WaveLineupIDList3", 0), + ("list", "WaveLineupIDList4", 0), + ("list", "WaveLineupIDList5", 0), + ("list", "WaveLineupIDList6", 0), + ("list", "BossLineupIDList", 0), + ("list", "AwardItemList", 0), + ), + + "NPCLineup":( + ("DWORD", "LineupID", 1), + ("DWORD", "PosNPCID1", 0), + ("DWORD", "PosNPCID2", 0), + ("DWORD", "PosNPCID3", 0), + ("DWORD", "PosNPCID4", 0), + ("DWORD", "PosNPCID5", 0), + ("DWORD", "PosNPCID6", 0), + ("DWORD", "PosNPCID7", 0), + ("DWORD", "BossID", 0), ), "Dienstgrad":( @@ -682,6 +713,27 @@ ("DWORD", "NPCID", 1), ("BYTE", "FightPowerLackAtkLimit", 0), ("DWORD", "SuppressFightPower", 0), + ("BYTE", "AtkDictType", 0), + ("DWORD", "Atk", 0), + ("DWORD", "Def", 0), + ("DWORD", "MaxHP", 0), + ("list", "SkillIDList", 0), + ("DWORD", "FinalHurtPer", 0), + ("DWORD", "FinalHurtReducePer", 0), + ("DWORD", "MissRate", 0), + ("DWORD", "MissDefRate", 0), + ("DWORD", "SuperHitRate", 0), + ("DWORD", "SuperHitRateReduce", 0), + ("DWORD", "FaintRate", 0), + ("DWORD", "FaintDefRate", 0), + ("DWORD", "ComboRate", 0), + ("DWORD", "ComboDefRate", 0), + ("DWORD", "ParryRate", 0), + ("DWORD", "ParryDefRate", 0), + ("DWORD", "ParryDamPer", 0), + ("DWORD", "SuckHPPer", 0), + ("DWORD", "SuckHPDefPer", 0), + ("dict", "SpecAttrInfo", 0), ), "NPCRealmStrengthen":( @@ -2784,7 +2836,7 @@ def GetCountry(self): return self.attrTuple[1] # 国家 BYTE def GetQuality(self): return self.attrTuple[2] # 品质 BYTE def GetSkinNPCIDList(self): return self.attrTuple[3] # 皮肤NPCID列表 list - def GetAtkSkillID(self): return self.attrTuple[4] # 普攻技能ID DWORD + def GetNormalSkillID(self): return self.attrTuple[4] # 普攻技能ID DWORD def GetAngerSkillID(self): return self.attrTuple[5] # 怒气技能ID DWORD def GetAtkInheritPer(self): return self.attrTuple[6] # 攻击继承 WORD def GetDefInheritPer(self): return self.attrTuple[7] # 防御继承 WORD @@ -2900,6 +2952,52 @@ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list + +# 主线章节表 +class IPY_MainChapter(): + + def __init__(self): + self.attrTuple = None + return + + def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE + def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list + def GetBootyWeightList(self): return self.attrTuple[2] # 战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...] list + +# 主线关卡表 +class IPY_MainLevel(): + + def __init__(self): + self.attrTuple = None + return + + def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE + def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE + def GetWaveLineupIDList1(self): return self.attrTuple[2] # 波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList2(self): return self.attrTuple[3] # 波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList3(self): return self.attrTuple[4] # 波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList4(self): return self.attrTuple[5] # 波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list + +# NPC阵容表 +class IPY_NPCLineup(): + + def __init__(self): + self.attrTuple = None + return + + def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD + def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD + def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD + def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD + def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD + def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD + def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD + def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD + def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD # 称号表 class IPY_Dienstgrad(): @@ -3734,7 +3832,28 @@ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE - def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD + def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD + def GetAtkDictType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE + def GetAtk(self): return self.attrTuple[4] # 攻击力 DWORD + def GetDef(self): return self.attrTuple[5] # 防御值 DWORD + def GetMaxHP(self): return self.attrTuple[6] # 最大生命值,可超过20E DWORD + def GetSkillIDList(self): return self.attrTuple[7] # 技能ID列表 list + def GetFinalHurtPer(self): return self.attrTuple[8] # 最终增伤 DWORD + def GetFinalHurtReducePer(self): return self.attrTuple[9] # 最终减伤 DWORD + def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD + def GetMissDefRate(self): return self.attrTuple[11] # 抗闪避概率 DWORD + def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD + def GetSuperHitRateReduce(self): return self.attrTuple[13] # 抗暴击概率 DWORD + def GetFaintRate(self): return self.attrTuple[14] # 击晕概率 DWORD + def GetFaintDefRate(self): return self.attrTuple[15] # 抗击晕概率 DWORD + def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD + def GetComboDefRate(self): return self.attrTuple[17] # 抗连击概率 DWORD + def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD + def GetParryDefRate(self): return self.attrTuple[19] # 抗格挡概率 DWORD + def GetParryDamPer(self): return self.attrTuple[20] # 格挡减伤比率 DWORD + def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD + def GetSuckHPDefPer(self): return self.attrTuple[22] # 抗吸血比率 DWORD + def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict # 成长型境界怪物表 class IPY_NPCRealmStrengthen(): @@ -6919,6 +7038,9 @@ self.__LoadFileData("HeroQuality", onlyCheck) self.__LoadFileData("HeroQualityBreak", onlyCheck) self.__LoadFileData("HeroQualityAwake", onlyCheck) + self.__LoadFileData("MainChapter", onlyCheck) + self.__LoadFileData("MainLevel", onlyCheck) + self.__LoadFileData("NPCLineup", onlyCheck) self.__LoadFileData("Dienstgrad", onlyCheck) self.__LoadFileData("TitleStarUp", onlyCheck) self.__LoadFileData("PlayerFace", onlyCheck) @@ -7485,6 +7607,27 @@ self.CheckLoadData("HeroQualityAwake") return self.ipyHeroQualityAwakeCache[index] + def GetMainChapterCount(self): + self.CheckLoadData("MainChapter") + return self.ipyMainChapterLen + def GetMainChapterByIndex(self, index): + self.CheckLoadData("MainChapter") + return self.ipyMainChapterCache[index] + + def GetMainLevelCount(self): + self.CheckLoadData("MainLevel") + return self.ipyMainLevelLen + def GetMainLevelByIndex(self, index): + self.CheckLoadData("MainLevel") + return self.ipyMainLevelCache[index] + + def GetNPCLineupCount(self): + self.CheckLoadData("NPCLineup") + return self.ipyNPCLineupLen + def GetNPCLineupByIndex(self, index): + self.CheckLoadData("NPCLineup") + return self.ipyNPCLineupCache[index] + def GetDienstgradCount(self): self.CheckLoadData("Dienstgrad") return self.ipyDienstgradLen -- Gitblit v1.8.0