From 9ec66731c8a551035958aebe1fa974a140b99cf1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 02 七月 2025 17:34:10 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(初版战斗,支持基础的三维属性战斗,支持简单的普攻技能、怒气技能、回血技能;主线章节关卡过关支持;阵容保存支持多阵容;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   59 ++++++++++++++++++++++++++++++++++++++---------------------
 1 files changed, 38 insertions(+), 21 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 12eae96..dcc0065 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -175,6 +175,8 @@
 import PyMongoMain
 import PlayerTalk
 import PlayerHero
+import PlayerOnline
+import TurnAttack
 
 import datetime
 import time
@@ -509,6 +511,8 @@
         if PlayerControl.GetCrossMapID(curPlayer):
             PlayerControl.SetCrossMapID(curPlayer, 0)
         
+    PlayerOnline.OnPlayerLogin(curPlayer)
+    TurnAttack.OnPlayerLogin(curPlayer)
     SyncGuideState(curPlayer)
     
     #上线检查一次装备属性
@@ -924,6 +928,8 @@
     EventReport.WriteEvent_Entry(curPlayer, 4)
     #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
     
+    PlayerControl.SetMainLevelNowInfo(curPlayer) # 初始化章节关卡
+    
     #---补满血满魔---
     GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
     curPlayer.SetMP(curPlayer.GetMaxMP())
@@ -1268,17 +1274,22 @@
     if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
         #副本地图上线切换才加无敌buff
         SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
-            
-    #刷新玩家的视野
-    if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
-        GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
+        
+    #卡牌改为0视野            
+    if curPlayer.GetSightLevel() != curPlayer.GetID():
         PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
-    elif not GameWorld.IsCrossServer():
-        realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
-        if realmDifficulty:
-            GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
-            PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-            
+    if curPlayer.GetSight() != 0:
+        PlayerControl.SetSight(curPlayer, 0)
+    #刷新玩家的视野
+    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
+    #    GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
+    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+    #elif not GameWorld.IsCrossServer():
+    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
+    #    if realmDifficulty:
+    #        GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
+    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
+    
     PlayerState.ChangePlayerSigh(curPlayer, tick)
     
     if GameWorld.IsCrossServer():
@@ -1611,16 +1622,21 @@
     #将玩家放置在这个地图上
     curPlayer.InitPos(curPlayer.GetPosX(), curPlayer.GetPosY())
     
-    #刷新自己的视野
-    if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
-        GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
+    #卡牌改为0视野
+    if curPlayer.GetSightLevel() != curPlayer.GetID():
         PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
-    elif not GameWorld.IsCrossServer():
-        realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
-        if realmDifficulty:
-            GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
-            PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-            
+    if curPlayer.GetSight() != 0:
+        PlayerControl.SetSight(curPlayer, 0)
+    #刷新自己的视野
+    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
+    #    GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
+    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+    #elif not GameWorld.IsCrossServer():
+    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
+    #    if realmDifficulty:
+    #        GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
+    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
+    
     curPlayer.RefreshView()
     curPlayer.SetVisible(True)
         
@@ -2387,6 +2403,7 @@
     #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
     #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
     #######################################################################
+    PlayerOnline.OnPlayerLogoff(curPlayer)
     #下线逻辑
     PlayerControl.PlayerLeaveServer(curPlayer, tick)
     
@@ -4371,7 +4388,7 @@
 #    WORD        RealmDifficulty;    //境界难度 = 1000 + 所选境界等级,如境界13,则发1013
 #};
 def OnSelectRealmDifficulty(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
+    #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
     return
 

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