From 9ec66731c8a551035958aebe1fa974a140b99cf1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 02 七月 2025 17:34:10 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(初版战斗,支持基础的三维属性战斗,支持简单的普攻技能、怒气技能、回血技能;主线章节关卡过关支持;阵容保存支持多阵容;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 22 +++++++++++++++++++++- 1 files changed, 21 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py index 42cde85..4287272 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py @@ -774,6 +774,18 @@ #头像框防御加成 Def_Effect_FacePicDefPer = 181 # 头像框防御加成 +Def_Effect_ComboDefRate = 210 # 抗连击概率 +Def_Effect_AtkBackRate = 211 # 反击概率 +Def_Effect_AtkBackDefRate = 212 # 抗反击概率 +Def_Effect_SuckHPPer = 213 # 吸血比率 +Def_Effect_SuckHPDefPer = 214 # 抗吸血比率 +Def_Effect_CurePer = 215 # 强化治疗 +Def_Effect_CureDefPer = 216 # 弱化治疗 +Def_Effect_PetStrengthenPer = 217 # 强化灵兽 +Def_Effect_PetWeakenPer = 218 # 弱化灵兽 +Def_Effect_SuperHitHurtPer = 219 # 强化暴伤 +Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤 + #增加%d物理伤害值,其中a值为伤害值 Def_Effect_AddAtk = 1005 #增加%d魔法伤害值,其中a值为伤害值 @@ -1761,6 +1773,7 @@ Def_IudetHeroTalentWashLock = 75 # 英雄天赋洗炼锁定索引列表 Def_IudetHeroTalentWashID = 77 # 英雄天赋洗炼随机ID列表 Def_IudetHeroTalentIDAwakeRand = 79 # 英雄觉醒时随机天赋选项ID列表 +Def_IudetHeroLineup = 81 # 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...] Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品 Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到 @@ -1782,7 +1795,6 @@ Def_IudetHeroBreakLV = 74 # 英雄突破等级 Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级 Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引 -Def_IudetHeroPosNum = 80 # 主阵型上阵位置 # 200~300 宠物数据用 Def_IudetPet_NPCID = 200 # npcID @@ -1796,6 +1808,14 @@ Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引 # ---------------------------------------------------- +LineupObjMax = 6 # 阵容最大上阵武将数 + +# 阵容定义 +LineupList = ( +Lineup_Main, # 主阵容 +Lineup_Arena, # 竞技场防守阵容 +) = range(1, 1 + 2) + # 宠物物品数据状态 Def_PetStateList = ( Def_PetState_Null, # 无 -- Gitblit v1.8.0