From 9f75df2e561df58c84b48b9513849b656d57c7b9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 十一月 2025 11:09:04 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修改主线掉落按消耗战锤掉落;分解装备改为按装备固定分解;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py | 192 ++++++++++++++++++++++++++----------------------
1 files changed, 104 insertions(+), 88 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 69d3df3..3829f22 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -21,11 +21,13 @@
import ShareDefine
import IpyGameDataPY
import PlayerControl
+import PlayerActivity
import ChPyNetSendPack
import ItemControler
import IPY_GameWorld
import NetPackCommon
import PlayerArena
+import PlayerLLMJ
import ItemCommon
import PlayerTask
import NPCCommon
@@ -79,17 +81,23 @@
def __doKillAward(curPlayer, atkObj, killObjList):
## 计算击杀奖励
if not killObjList:
- GameWorld.DebugLog("没有击杀不需要处理!")
+ GameWorld.DebugLog("没有击杀不需要处理主线奖励!")
return
# 结算经验
unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
if unXiantaoCntExp:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, 0)
perExp = IpyGameDataPY.GetFuncCfg("Mainline", 1) # 每个战锤增加经验
- totalExp = unXiantaoCntExp * perExp
- GameWorld.DebugLog("增加经验: totalExp=%s,unXiantaoCntExp=%s" % (totalExp, unXiantaoCntExp))
- PlayerControl.PlayerControl(curPlayer).AddExp(totalExp, ShareDefine.Def_ViewExpType_KillNPC)
-
+ baseExp = unXiantaoCntExp * perExp
+ mjExPer, exRemain = PlayerLLMJ.GetAddExpPerInfo(curPlayer)
+ mjEx = min(int(baseExp * mjExPer / 100.0), exRemain)
+ totalExp = baseExp + mjEx
+ GameWorld.DebugLog("增加经验: totalExp=%s,unXiantaoCntExp=%s,baseExp=%s,mjEx=%s,mjExPer=%s,exRemain=%s"
+ % (totalExp, unXiantaoCntExp, baseExp, mjEx, mjExPer, exRemain))
+ finalAddExp = PlayerControl.PlayerControl(curPlayer).AddExp(totalExp, ShareDefine.Def_ViewExpType_KillNPC)
+ if mjEx and finalAddExp:
+ TurnAttack.GetMainFightMgr(curPlayer).mjExp += mjEx
+
__doMainDrop(curPlayer, killObjList)
return
@@ -183,28 +191,9 @@
## 主线掉落装备
playerID = curPlayer.GetPlayerID()
unXiantaoCntEquip = PlayerControl.GetUnXiantaoCntEquip(curPlayer)
- bossTypeDropInfo = IpyGameDataPY.GetFuncCfg("MainEquipDrop", 1) # 每消耗X个战锤掉落一件装备
- fightPoint = max(curPlayer.GetFightPoint(), 1) # 消耗倍率也是掉落倍率
- dropEquipCnt = 0
- objDropCntDict = {}
- for tagObj in killObjList:
- tagID = tagObj.GetID()
- npcID = tagObj.GetNPCID()
- if not npcID:
- continue
- npcData = NPCCommon.GetNPCDataPy(npcID)
- if not npcData:
- continue
- bossType = npcData.GetBossType()
- if bossType not in bossTypeDropInfo:
- continue
- dropCnt = GameWorld.GetResultByRandomList(bossTypeDropInfo[bossType])
- if not dropCnt:
- continue
- dropCnt *= fightPoint # 多倍掉落
- objDropCntDict[tagID] = [tagObj, dropCnt, bossType]
- dropEquipCnt += dropCnt
-
+ dropOneNeed = IpyGameDataPY.GetFuncCfg("MainEquipDrop", 1) # 每消耗X个战锤掉落一件装备
+ dropEquipCnt = unXiantaoCntEquip / dropOneNeed
+
if dropEquipCnt <= 0:
GameWorld.DebugLog("主线暂不能掉落! unXiantaoCntEquip=%s,dropEquipCnt=%s" % (unXiantaoCntEquip, dropEquipCnt), playerID)
return
@@ -218,21 +207,26 @@
ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
if not ipyData:
return
- GameWorld.DebugLog("主线掉落装备: unXiantaoCntEquip=%s,dropEquipCnt=%s,treeLV=%s,objDropCntDict=%s"
- % (unXiantaoCntEquip, dropEquipCnt, treeLV, objDropCntDict), playerID)
- for tagID, dropInfo in objDropCntDict.items():
- tagObj, dropCnt, bossType = dropInfo
+ bossTypeList = []
+ bossTypeDropRateDict = {}
+ for tagObj in killObjList:
+ npcID = tagObj.GetNPCID()
+ if not npcID:
+ continue
+ npcData = NPCCommon.GetNPCDataPy(npcID)
+ if not npcData:
+ continue
+ bossType = npcData.GetBossType()
+ bossTypeList.append(bossType)
+
+ if bossType in bossTypeDropRateDict:
+ continue
+
if hasattr(ipyData, "GetEquipColorRateList%s" % bossType):
equipColorRateList = getattr(ipyData, "GetEquipColorRateList%s" % bossType)()
else:
equipColorRateList = ipyData.GetEquipColorRateList()
-
- GameWorld.DebugLog("tagID=%s,bossType=%s,dropCnt=%s,treeLV=%s,equipColorRateList=%s"
- % (tagID, bossType, dropCnt, treeLV, equipColorRateList), playerID)
- if not equipColorRateList:
- continue
-
totalRate = 0
colorRateList = []
for equipColor, colorRate in enumerate(equipColorRateList, 1):
@@ -240,17 +234,40 @@
continue
totalRate += colorRate
colorRateList.append([totalRate, equipColor])
-
#maxRate = 10000
#if totalRate != maxRate:
- # GameWorld.SendGameError("GameWarning", "CutTreeTotalRateError:%s!=%s,treeLV=%s" % (totalRate, maxRate, treeLV))
- if not colorRateList:
- return
- GameWorld.DebugLog(" colorRateList=%s,totalRate=%s" % (colorRateList, totalRate), playerID)
+ # GameWorld.SendGameError("GameWarning", "CutTreeTotalRateError:%s!=%s,treeLV=%s" % (totalRate, maxRate, treeLV))
+ bossTypeDropRateDict[bossType] = colorRateList
+ GameWorld.DebugLog("bossType=%s,treeLV=%s,totalRate=%s,equipColorRateList=%s,colorRateList=%s,"
+ % (bossType, treeLV, totalRate, equipColorRateList, colorRateList), playerID)
- for _ in range(dropCnt):
- if dropEquipCnt <= 0:
- break
+ bossTypeList.sort(reverse=True) # 按bossType优先掉落
+ GameWorld.DebugLog("主线掉落装备: unXiantaoCntEquip=%s,dropEquipCnt=%s,treeLV=%s,bossTypeList=%s"
+ % (unXiantaoCntEquip, dropEquipCnt, treeLV, bossTypeList), playerID)
+ dropAppointEquipDict = IpyGameDataPY.GetFuncEvalCfg("MainDropAppoint", 1, {})
+ appointDropCntMax = max(dropAppointEquipDict) if dropAppointEquipDict else 0
+
+ for index in range(dropEquipCnt):
+ bossType = bossTypeList[index % len(bossTypeList)]
+ if bossType not in bossTypeDropRateDict:
+ continue
+ colorRateList = bossTypeDropRateDict.get(bossType, [])
+ GameWorld.DebugLog("bossType=%s,colorRateList=%s,totalRate=%s" % (bossType, colorRateList, totalRate), playerID)
+
+ setAttrDict = None
+ appointDropEquipCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AppointDropEquipCnt) + 1
+ if appointDropEquipCnt in dropAppointEquipDict:
+ appointInfo = dropAppointEquipDict[appointDropEquipCnt]
+ randEquipID = appointInfo[0]
+ equipLV = appointInfo[1] if len(appointInfo) > 1 else 0
+ appointID = appointInfo[2] if len(appointInfo) > 2 else 0
+ setAttrDict = {}
+ if equipLV > 0:
+ setAttrDict["%s" % ShareDefine.Def_IudetItemLV] = equipLV
+ if appointID:
+ setAttrDict[ShareDefine.Def_CItemKey_AppointID] = appointID
+ GameWorld.DebugLog("定制掉落第%s次: equipID=%s,setAttrDict=%s" % (appointDropEquipCnt, randEquipID, setAttrDict))
+ else:
itemColor = GameWorld.GetResultByRandomList(colorRateList)
if not itemColor:
continue
@@ -259,16 +276,20 @@
continue
randEquipID = random.choice(equipIDList)
- curItem = ItemControler.GetOutPutItemObj(randEquipID, 1, False, curPlayer=curPlayer)
- if curItem == None:
- continue
- curItem.SetIsBind(1) # 为1时代表是掉落
- #GameWorld.DebugLog("掉落装备: randEquipID=%s,%s" % (randEquipID, curItem.GetGUID()), playerID)
- if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, packIndexList=[IPY_GameWorld.rptIdentify]):
- continue
-
- dropEquipCnt -= 1
-
+ curItem = ItemControler.GetOutPutItemObj(randEquipID, 1, False, curPlayer=curPlayer, setAttrDict=setAttrDict)
+ if curItem == None:
+ continue
+ curItem.SetIsBind(1) # 为1时代表是掉落
+ #GameWorld.DebugLog("掉落装备: randEquipID=%s,%s" % (randEquipID, curItem.GetGUID()), playerID)
+ if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, packIndexList=[IPY_GameWorld.rptIdentify]):
+ continue
+
+ unXiantaoCntEquip -= dropOneNeed
+ PlayerControl.SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
+
+ if appointDropEquipCnt <= appointDropCntMax:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AppointDropEquipCnt, appointDropEquipCnt)
return
def GMTestKill(curPlayer, useXiantao):
@@ -413,56 +434,50 @@
if not moneyType or not moneyBase:
return
- equipDict = {}
- IdentifyPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
- for index in range(IdentifyPack.GetCount()):
- curEquip = IdentifyPack.GetAt(index)
- if not ItemCommon.CheckItemCanUse(curEquip):
- #GameWorld.DebugLog("物品为空或不可用: index=%s" % index, playerID)
- continue
- if not ItemCommon.GetIsMainEquip(curEquip):
- #GameWorld.DebugLog("非主线装备: index=%s" % index, playerID)
- continue
- equipDict[index] = curEquip
-
- if not equipDict:
- return
-
- equipCnt = len(equipDict)
- unXiantaoCntEquip = PlayerControl.GetUnXiantaoCntEquip(curPlayer)
- perEquipXiantao = unXiantaoCntEquip / float(equipCnt) if equipCnt > 1 else unXiantaoCntEquip
- decomposeMoney = max(1, moneyBase * perEquipXiantao) # 至少1个
- GameWorld.DebugLog("unXiantaoCntEquip=%s,equipCnt=%s,perEquipXiantao=%s,equipIndexList=%s"
- % (unXiantaoCntEquip, equipCnt, perEquipXiantao, equipDict.keys()), playerID)
- GameWorld.DebugLog("moneyBase=%s,decomposeMoney=%s" % (moneyBase, decomposeMoney), playerID)
+ decomposeMoney = moneyBase
+ mjExPer, exRemain = PlayerLLMJ.GetAddDecomposePer(curPlayer)
+ mjEx = int(decomposeMoney * mjExPer / 100.0)
+ GameWorld.DebugLog("moneyType=%s,moneyBase=%s,mjExPer=%s,exRemain=%s,mjEx=%s" % (moneyType, moneyBase, mjExPer, exRemain, mjEx), playerID)
moneyTotal = 0
-
+ mjExTotal = 0
decomposeCnt = 0
- decomposeIndexList = []
+
+ IdentifyPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
for itemIndex in itemIndexList:
- if itemIndex not in equipDict:
+ if itemIndex < 0 or itemIndex >= IdentifyPack.GetCount():
continue
- curEquip = equipDict[itemIndex]
+ curEquip = IdentifyPack.GetAt(itemIndex)
+ if not ItemCommon.CheckItemCanUse(curEquip):
+ GameWorld.DebugLog("物品为空或不可用: itemIndex=%s" % itemIndex, playerID)
+ continue
+
+ if not ItemCommon.GetIsMainEquip(curEquip):
+ GameWorld.DebugLog("非主线装备: itemIndex=%s" % itemIndex, playerID)
+ continue
moneyTotal += decomposeMoney
- GameWorld.DebugLog(" itemIndex=%s,moneyBase=%s,perEquipXiantao=%s,decomposeMoney=%s,总:%s"
- % (itemIndex, moneyBase, perEquipXiantao, decomposeMoney, moneyTotal), playerID)
+ if mjEx > 0:
+ mjEx = min(mjEx, exRemain)
+ exRemain -= mjEx
+ moneyTotal += mjEx
+ mjExTotal += mjEx
+ GameWorld.DebugLog(" itemIndex=%s,decomposeMoney=%s,mjEx=%s,exRemain=%s,总:%s"
+ % (itemIndex, decomposeMoney, mjEx, exRemain, moneyTotal), playerID)
ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), True, ChConfig.ItemDel_EquipDecompose)
- decomposeIndexList.append(itemIndex)
decomposeCnt += 1
- unXiantaoCntEquip -= perEquipXiantao
if not moneyTotal:
return
moneyTotal = int(round(moneyTotal)) # 四舍五入取整
- unXiantaoCntEquip = PlayerControl.SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip)
- GameWorld.DebugLog("moneyTotal=%s,unXiantaoCntEquip=%s" % (moneyTotal, unXiantaoCntEquip), playerID)
-
+ GameWorld.DebugLog("moneyTotal=%s,mjExTotal=%s" % (moneyTotal, mjExTotal), playerID)
+
PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, "DecomposeMainEquip", isSysHint=False)
+ PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
+ PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
return
def __doPickupMainItem(curPlayer, itemIndexList):
@@ -485,6 +500,7 @@
continue
itemID = curItem.GetItemTypeID()
item = curItem.GetItem()
+ item.SetIsBind(0) # 拾取时重置,取源SingleItem修改不通知
itemCount = ItemControler.GetItemCount(curItem)
GameWorld.DebugLog("主线物品拾取: itemIndex=%s,itemID=%s,itemCount=%s" % (itemIndex, itemID, itemCount), playerID)
if not itemControl.PutInItem(IPY_GameWorld.rptItem, item):
--
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