From a075f7841fb2d0a3b32bf10c8bc2df5bf02d6acb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 14:24:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(贾诩所有技能;5022效果支持配置buff额外属性计算方式;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py |   18 ++++++++++--------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py                       |   24 +++++++++++++++++++-----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py                     |    7 ++-----
 3 files changed, 31 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index aaf563b..f2a0f36 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -421,7 +421,7 @@
         self._value2 = 0
         self._value3 = 0
         self._isCopy = 0 # 是否复制的buff
-        self._effExDict = {} # 效果ID额外数值 {effID:value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
+        self._effExDict = {} # 效果ID额外数值 {(effID, calcType):value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
         self._haloObjIDList = [] # 光环有效目标ID列表 [objID, ...],ownerID为自己时即为光源,包含光源
         return
     
@@ -465,11 +465,8 @@
     def SetValue3(self, value): self._value3 = value
     def GetIsCopy(self): return self._isCopy
     def SetIsCopy(self, isCopy): self._isCopy = isCopy
-    def GetEffectValueEx(self, effID):
-        if effID in self._effExDict:
-            return self._effExDict[effID]
     def ResetEffectValueEx(self): self._effExDict = {}
-    def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
+    def AddEffectValueEx(self, effID, valueEx, calcType=1): self._effExDict[(effID, calcType)] = self._effExDict.get((effID, calcType), 0) + valueEx
     def GetEffectExDict(self): return self._effExDict
     def GetHaloObjIDList(self): return self._haloObjIDList
     def SetHaloObjIDList(self, haloObjIDList): self._haloObjIDList = haloObjIDList
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py
index dc46601..2e01ef8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py
@@ -4,12 +4,12 @@
 #
 ##@package Skill.PassiveTrigger.PassiveEff_5022
 #
-# @todo:额外增加buff效果ID/属性ID值
+# @todo:额外增加/减少buff效果ID/属性ID值
 # @author hxp
 # @date 2025-10-30
 # @version 1.0
 #
-# 详细描述: 额外增加buff效果ID/属性ID值
+# 详细描述: 额外增加/减少buff效果ID/属性ID值
 #
 #-------------------------------------------------------------------------------
 #"""Version = 2025-10-30 16:00"""
@@ -18,10 +18,12 @@
 import GameWorld
 
 def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
-    effValues = curEffect.GetEffectValues()
-    for index in range(0, len(effValues), 2):
-        attrID = effValues[index]
-        attrValue = effValues[index + 1] if len(effValues) > index + 1 else 0
-        GameWorld.DebugLog("额外增加buff效果ID/属性ID值: attrID=%s,attrValue=%s" % (attrID, attrValue))
-        connBuff.AddEffectValueEx(attrID, attrValue)
+    effEx1 = curEffect.GetEffectValue(0) # 支持多个属性
+    effEx2 = curEffect.GetEffectValue(1) # 支持多个属性
+    for effEX in [effEx1, effEx2]:
+        if not isinstance(effEX, list) or len(effEX) != 3:
+            continue
+        attrID, attrValue, calcType = effEX
+        GameWorld.DebugLogEx("额外buff效果ID/属性ID值: attrID=%s,attrValue=%s,calcType=%s", attrID, attrValue, calcType)
+        connBuff.AddEffectValueEx(attrID, attrValue, calcType)
     return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index e9bb3bc..c41b9f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -177,18 +177,26 @@
             nowLayerCnt = buff.GetLayer()
             GameWorld.DebugLogEx("    已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s", buffID, skillTypeID, ownerID, buffRepeat)
             
+            resetAddTiming = False # 一般只有覆盖的才重新计算回合,视为重新添加
+            remainTime = buffSkill.GetLastTime()
             updLayerCnt = addLayerCnt
             if buffRepeat == 3: # 叠加层级
                 updLayerCnt = nowLayerCnt + addLayerCnt
                 if maxLayerCnt and updLayerCnt > maxLayerCnt:
                     updLayerCnt = maxLayerCnt
                 GameWorld.DebugLogEx("        叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s,maxLayerCnt=%s", nowLayerCnt, addLayerCnt, updLayerCnt, maxLayerCnt)
+            elif buffRepeat == 1: # 延长回合
+                addTime = buffSkill.GetLastTime()
+                remainTime = buff.GetRemainTime() + addTime
+                GameWorld.DebugLogEx("        延长回合: addTime=%s,updRemainTime=%s", addTime, remainTime)
             else:
                 GameWorld.DebugLogEx("        默认覆盖")
+                resetAddTiming = True
                 
             # 重置回合、CD、值等
-            buff.SetAddTiming(batObj.GetTiming())
-            buff.SetRemainTime(buffSkill.GetLastTime())
+            if resetAddTiming:
+                buff.SetAddTiming(batObj.GetTiming())
+            buff.SetRemainTime(remainTime)
             buff.SetLayer(updLayerCnt)
             buff.SetBuffValueList(buffValueList)
             buff.ResetEffectValueEx()
@@ -528,11 +536,11 @@
     '''
     
     objID = batObj.GetID()
-    befHP = batObj.GetHP()
-    befMaxHP = batObj.GetMaxHP()
     
     batAttrDict = batObj.ResetBattleEffect()
     
+    befHP = batObj.GetHP()
+    befMaxHP = batObj.GetMaxHP()
     GameWorld.DebugLogEx("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s", 
                          objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict)
     
@@ -571,11 +579,14 @@
         skillData = buff.GetSkillData()
         
         effExDict = buff.GetEffectExDict()
-        for effID, effValueEx in effExDict.items():
+        for effCalcInfo, effValueEx in effExDict.items():
+            effID, calcType = effCalcInfo
             if effID not in ChConfig.AttrIDList:
                 continue
             attrID = effID
             attrValue = effValueEx * layer
+            if calcType == 2: # 减少,其他默认增加
+                attrValue = -attrValue
             buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
             skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
             
@@ -631,6 +642,9 @@
         if befHP and aftMaxHP > befMaxHP:
             aftHP += (aftMaxHP - befMaxHP)
             batObj.SetHP(aftHP, isNotify)
+        elif aftHP > aftMaxHP:
+            aftHP = aftMaxHP
+            batObj.SetHP(aftHP, isNotify)
     GameWorld.DebugLogEx("    befHP=%s/%s, aftHP=%s/%s", befHP, befMaxHP, aftHP, aftMaxHP)
     GameWorld.DebugLogEx("    最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s", objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict())
     return

--
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