From a075f7841fb2d0a3b32bf10c8bc2df5bf02d6acb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 14:24:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(贾诩所有技能;5022效果支持配置buff额外属性计算方式;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 34 +++++++++++++++++++---------------
1 files changed, 19 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 19843f7..9aa13c5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -470,7 +470,7 @@
Def_ItemID_VIPExperience = 985 # VIP体验卡
# 直接转换为对应数值的物品ID列表
-Def_ItemID_GoldMoney = 20 # 直接给仙玉
+Def_ItemID_GoldMoney = 1 # 直接给仙玉/元宝
Def_ItemID_SilverMoney = 22 # 直接给铜钱
Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
Def_ItemID_SP = 29 # 直接给sp
@@ -495,12 +495,6 @@
Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
Def_ItemID_FamilyFlagWarPoint]
-# 货币类型对应直接给货币物品ID
-MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
- IPY_GameWorld.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
- ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
- ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
- }
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1 #所有类型
@@ -1351,7 +1345,8 @@
SkillTagAim_Vertical, # 竖排/纵排 4
SkillTagAim_Self, # 自己 5
SkillTagAim_MainSkill, # 继承主技能目标 6
-) = range(7)
+SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
+) = range(8)
# 技能目标 - 细分
(
@@ -1894,6 +1889,10 @@
PassByStarMapIDList = []
#扫荡不需要检查是否已过关的地图
SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
+#固定玩家获胜的地图
+PlayerWinMapIDList = [Def_FBMapID_Tianzi]
+#需要汇报中心副本过关进度的地图
+ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
#注册上传跨服服务器数据后直接进入跨服服务器的地图
RegisterEnter_CrossServerMapIDList = []
@@ -3279,8 +3278,8 @@
Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
-Def_PDict_DayOnlineTime = "OnlineTime" # 当日在线时长
-Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
+Def_PDict_DayOnlineTime = "DayOnlineTime" # 当日在线时长
+Def_PDict_DayOnlineCalcTime = "DayOLCalcTime" # 当日在线计算时间
Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord" # 历史累计充值奖励领取信息记录,按二进制位标示
@@ -4003,12 +4002,13 @@
TriggerWay_InBattlefield, # 在场时 40
TriggerWay_Revive, # 复活时 41
TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
-) = range(1, 1 + 42)
+TriggerWay_WhenDie, # 死亡时(自己) 43
+) = range(1, 1 + 43)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
# 死亡可以触发的方式
-DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead]
+DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead, TriggerWay_WhenDie]
# 被动触发有效来源
TriggerSrc_Skill = 1 # 身上技能有效
@@ -4741,9 +4741,13 @@
) = range(1, 1 + 6)
# 部分武将ID
-HeroID_Zhenfu = 510013
-HeroID_Caoren = 510015
-HeroID_Dongbai = 540009
+HeroID_Simayi = 510012 # 司马懿
+HeroID_Zhenfu = 510013 # 甄宓
+HeroID_Caoren = 510015 # 曹仁
+HeroID_Dongbai = 540009 # 董白
+
+# 部分技能ID
+SkillID_SmyFanzhao = 1012050 # 返照
# 经验倍率限制类型
(
--
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