From a075f7841fb2d0a3b32bf10c8bc2df5bf02d6acb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 14:24:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(贾诩所有技能;5022效果支持配置buff额外属性计算方式;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py | 53 ++++++++++++++++++++++++++++++++---------------------
1 files changed, 32 insertions(+), 21 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
index 4706134..06f3eef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
@@ -19,8 +19,9 @@
import IpyGameDataPY
import PlayerControl
import ItemControler
-
+import PlayerTask
import FBCommon
+import ChConfig
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
## 回合战斗请求
@@ -59,26 +60,40 @@
GameWorld.DebugLog("最后一波未通过,无法挑战本关boss! passWave=%s < %s" % (wave, waveMax))
return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ChallengeLVID, levelID)
+
+ PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevelChallenge)
+
return True, levelID
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
- ## 回合战斗结束
+def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
+ ## 获取NPC阵容相关
+ # @return: npcLineupIDList, strongerLV, difficulty
+
+ chapterID, levelNum, _ = PlayerControl.GetMainLevelPassInfo(curPlayer)
+ levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
+ if not levelIpyData:
+ return
+
+ npcLineupIDList = levelIpyData.GetBossLineupIDList() # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|...
+ strongerLV = levelIpyData.GetNPCLV()
+ difficulty = levelIpyData.GetDifficulty()
+
+ return npcLineupIDList, strongerLV, difficulty
+
+def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
+ ## 回合战斗结算奖励
+
if not curPlayer:
return
playerID = curPlayer.GetPlayerID()
- #winFaction = turnFight.winFaction
- isWin = turnFight.isWin
+ isWin = winFaction == ChConfig.Def_FactionA
chapterID, levelNum, _ = PlayerControl.GetMainLevelPassInfo(curPlayer)
if not isWin:
nowValue = PlayerControl.GetMainLevelNowValue(curPlayer)
GameWorld.DebugLog("主线boss战斗失败!保持当前刷怪波进度不变! nowValue=%s" % nowValue, playerID)
- return
-
- if turnFight.haveNextLineup():
- GameWorld.DebugLog("主线boss小队战斗胜利,有下一小队! chapterID=%s,levelNum=%s,lineupIndex=%s,lineupIDList=%s"
- % (chapterID, levelNum, turnFight.lineupIndex, turnFight.lineupIDList), playerID)
return
isAllPass = False # 是否通关
@@ -98,6 +113,12 @@
% (chapterID, levelNum, nextChapterID, nextLevelNum), playerID)
isAllPass = True
+ # 发放过关奖励
+ levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
+ itemList = levelIpyData.GetAwardItemList() if levelIpyData else []
+ GameWorld.DebugLog("过关奖励: chapterID=%s,levelNum=%s,itemList=%s" % (chapterID, levelNum, itemList), playerID)
+ awardDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
+
updPassValue = PlayerControl.SetMainLevelPassInfo(curPlayer, nextChapterID, nextLevelNum, 0)
if isAllPass:
# 已通关的刷怪进度保持不变
@@ -105,17 +126,7 @@
GameWorld.DebugLog("已通关的刷怪进度保持不变: updNowValue=%s" % updNowValue, playerID)
else:
updNowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, nextChapterID, nextLevelNum, 1)
- GameWorld.DebugLog("为通关的刷怪进度设置为下一关的第1波: updNowValue=%s" % updNowValue, playerID)
+ GameWorld.DebugLog("未通关的刷怪进度设置为下一关的第1波: updNowValue=%s" % updNowValue, playerID)
GameWorld.DebugLog("updPassValue=%s,updNowValue=%s" % (updPassValue, updNowValue), playerID)
-
- # 发放过关奖励
- levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
- if not levelIpyData:
- return
- itemList = levelIpyData.GetAwardItemList()
- GameWorld.DebugLog("过关奖励: chapterID=%s,levelNum=%s,itemList=%s" % (chapterID, levelNum, itemList), playerID)
-
ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["MainLevelBoss", False, {}], isNotifyAward=False)
-
- overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
return
--
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