From a075f7841fb2d0a3b32bf10c8bc2df5bf02d6acb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 14:24:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(贾诩所有技能;5022效果支持配置buff额外属性计算方式;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py |   43 +++++++++++--------------------------------
 1 files changed, 11 insertions(+), 32 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
index b88a642..f79961a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -19,6 +19,8 @@
 import ItemControler
 import PlayerBeauty
 import FBCommon
+import PlayerSuccess
+import ShareDefine
 import PlayerTask
 import ChConfig
 
@@ -31,13 +33,12 @@
     
     return True, funcLineID
 
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
-    ## 回合战斗结束
-    
+def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
+    ## 回合战斗结算奖励
     if not curPlayer:
         return
     
-    isWin = turnFight.isWin
+    isWin = winFaction == ChConfig.Def_FactionA
     
     if not isWin:
         return
@@ -48,20 +49,7 @@
     
     itemList = FBCommon.GetPassAwardList(mapID, funcLineID)
     GameWorld.DebugLog("过关奖励: mapID=%s,funcLineID=%s,itemList=%s" % (mapID, funcLineID, itemList))
-    overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
-    
-    turnFight.awardData = [itemList]
-    return
-
-def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
-    ## 回合战斗结算奖励
-    if not curPlayer:
-        return
-    
-    if not awardData:
-        return
-    
-    itemList = awardData[0]
+    awardDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
     
     # 首通不扣次数
     FBCommon.AddEnterFBCount(curPlayer, mapID, isFree=True)
@@ -69,6 +57,7 @@
     ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
     
     PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBZhanchui)
+    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAFBZhanchui, funcLineID)
     return
     
 def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, dataEx):
@@ -83,26 +72,16 @@
     itemList += FBCommon.GetSweepAwardList(mapID, lineID, sweepCnt)
     GameWorld.DebugLog("白骨盈野扫荡: mapID=%s,lineID=%s,sweepCnt=%s,itemList=%s" % (mapID, lineID, sweepCnt, itemList))
     
-    addPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_FBZhanchuiAwardPer)[0] # 扫荡奖励百分比
-    if addPer:
-        GameWorld.DebugLog("红颜额外增加扫荡奖励百分比: %s, itemList=%s" % (addPer, itemList))
-        itemListEx = []
-        for itemInfo in itemList:
-            itemID = itemInfo[0]
-            itemCount = itemInfo[1]
-            addCount = int(itemCount * addPer / 100.0)
-            if addCount > 0:
-                itemListEx.append([itemID, addCount, 1]) # 标记是红颜效果额外获得的
-        itemList += itemListEx
-        GameWorld.DebugLog("itemListEx=%s,itemList=%s" % (itemListEx, itemList))
+    exItemCount, exItemID = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_FBZhanchuiItemEx) # 扫荡额外物品奖励
+    if exItemCount and exItemID:
+        itemList += [[exItemID, exItemCount, 1]] # 标记是红颜效果额外获得的
+        GameWorld.DebugLog("红颜额外增加扫荡物品奖励: exItemID=%s, exItemCount=%s, itemList=%s" % (exItemID, exItemCount, itemList))
         
     ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
     
     isPass = 1
     jsonItemList = []
     for itemInfo in itemList:
-        itemID = itemInfo[0]
-        itemCount = itemInfo[1]
         itemDict = {"ItemID":itemInfo[0], "Count":itemInfo[1]}
         if len(itemInfo) > 2:
             itemDict['BeautyEx'] = itemInfo[2]

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