From a075f7841fb2d0a3b32bf10c8bc2df5bf02d6acb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 14:24:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(贾诩所有技能;5022效果支持配置buff额外属性计算方式;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 65 +++++++++++++++-----------------
1 files changed, 30 insertions(+), 35 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 452ef4b..0bef096 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -25,6 +25,7 @@
import traceback
import random
import ReadChConfig
+import PlayerActivity
import ChPyNetSendPack
import NetPackCommon
import PlayerXiangong
@@ -32,7 +33,6 @@
import PlayerGubao
import PyGameData
import PlayerHero
-import ObjPool
import math
import time
@@ -179,24 +179,6 @@
return item
return None
-
-## 检查是否可以换马匹
-# @param curPlayer 当前玩家
-# @return None or True
-# @remarks 函数详细说明.
-def CheckCanEquipHorse(curPlayer):
- if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse :
- #DJ_Res_Horses_AlreadyEquip 对不起,您处于骑马状态中,操作无效
- PlayerControl.NotifyCode(curPlayer, "DJ_Res_Horses_AlreadyEquip")
- return
-
- horsePack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptHorse)
- if not GetPackIsEmpty(horsePack):
- #Horses_Bag_NoRoom 对不起,您的马匹背包中有物品,操作无效!
- PlayerControl.NotifyCode(curPlayer, "Horses_Bag_NoRoom")
- return
-
- return True
#===============================================================================
# #将物品放入增值栏的一个空位置中,如果失败,替换第一个位置
@@ -501,6 +483,12 @@
itemType = curItem.GetType()
itemID = curItem.GetItemTypeID()
+
+ if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
+ or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
+ GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
+ return False
+
itemTypeMinColorDict = IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 1)
if itemType in itemTypeMinColorDict:
minColor = itemTypeMinColorDict[itemType]
@@ -514,11 +502,6 @@
or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 3):
#GameWorld.DebugLog("需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
return True
-
- if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
- or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
- #GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
- return False
#if itemType == ChConfig.Def_ItemType_Rune:
# return IsRuneItemNeedRecord(curItem, curItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
@@ -919,6 +902,18 @@
GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])
return
+ def __autoUseByEffectID(self, curPlayer, tagItem, itemEff, itemID, itemCount):
+ effectID = itemEff.GetEffectID()
+
+ # 物品碎片
+ if effectID == ChConfig.Def_Effect_ItemCount:
+ SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + itemCount)
+ # 活跃度
+ elif effectID == ChConfig.Def_Effect_AddActivity:
+ PlayerActivity.DoAddActivity(curPlayer, itemCount)
+
+ return
+
## 放入物品
# @param packIndex 背包索引
# @param tagItem 物品
@@ -957,11 +952,11 @@
# tagItem.Clear()
# return True
itemEff = tagItem.GetEffectByIndex(0)
- #物品碎片
- if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
- SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + tagItemCount)
+ if itemEff.GetEffectID() in ChConfig.AutoUseItemEffectIDList:
+ self.__autoUseByEffectID(curPlayer, tagItem, itemEff, itemID, tagItemCount)
tagItem.Clear()
return True
+
#气运
if itemEff.GetEffectID() == ChConfig.Def_Effect_TiandaoQiyun:
isAutoUse = itemEff.GetEffectValue(1)
@@ -1269,7 +1264,7 @@
itemCount = GetItemCountByID(curPlayer, itemID)
if not itemCount and not force:
continue
- countInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCount)
+ countInfo = ChPyNetSendPack.tagMCAutoItemCount()
countInfo.Clear()
countInfo.ItemID = itemID
countInfo.ItemCount = itemCount
@@ -1278,7 +1273,7 @@
if not itemCountList:
return
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCountRefresh)
+ clientPack = ChPyNetSendPack.tagMCAutoItemCountRefresh()
clientPack.Clear()
clientPack.ItemCountList = itemCountList
clientPack.Count = len(clientPack.ItemCountList)
@@ -2010,11 +2005,11 @@
return False
if isAuctionItem:
- ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
- if not ipyData:
- GameWorld.ErrLog("非拍卖物品,默认转为非拍品! itemID=%s,itemCount=%s,isAuctionItem=%s"
- % (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())
- isAuctionItem = 0
+ #ipyData = None #IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
+ #if not ipyData:
+ # GameWorld.ErrLog("非拍卖物品,默认转为非拍品! itemID=%s,itemCount=%s,isAuctionItem=%s"
+ # % (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())
+ isAuctionItem = 0
defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
packIndex = ChConfig.GetItemPackType(curItemData, defaultPack)
@@ -2197,7 +2192,7 @@
if itemData.GetItemTypeID() in ChConfig.Def_TransformItemIDList or itemData.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
return True
itemEff = itemData.GetEffectByIndex(0)
- if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
+ if itemEff.GetEffectID() in ChConfig.AutoUseItemEffectIDList:
return True
return False
--
Gitblit v1.8.0