From a075f7841fb2d0a3b32bf10c8bc2df5bf02d6acb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 14:24:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(贾诩所有技能;5022效果支持配置buff额外属性计算方式;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 72 +++++++-----------------------------
1 files changed, 14 insertions(+), 58 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 599f138..824208a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -27,23 +27,18 @@
import PlayerCoin
import PlayerControl
import PlayerFamily
-import PlayerFamilyZhenfa
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import FBCommon
-import PlayerSuccess
import PlayerFreeGoods
import ChItem
import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
-import PlayerPet
-import PlayerFamilyRedPacket
-import OpenServerCampaign
import PlayerCostRebate
import CrossActCTGBillboard
import CrossActAllRecharge
@@ -61,10 +56,8 @@
import PlayerActTurntable
import PlayerActBuyOne
import PlayerSpringSale
-import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
-import PlayerFeastTravel
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActTask
@@ -76,7 +69,6 @@
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerOfflineSupport
-import PlayerFeastRedPacket
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerTongTianLing
@@ -89,12 +81,15 @@
import IpyGameDataPY
import PlayerArena
import PyGameData
+import OpenServerActivity
import PlayerXiangong
import PlayerBillboard
import PlayerViewCache
+import GameFuncComm
import PlayerMail
import PlayerHero
import PlayerTree
+import PlayerLLMJ
import datetime
import time
@@ -111,6 +106,7 @@
#副本OnDay事件响应
#FBLogic.OnDay(tick)
+ OpenServerActivity.OnDay()
#仙盟
PlayerFamily.FamilyOnDay()
PlayerArena.OnDay()
@@ -237,6 +233,10 @@
playerID = curPlayer.GetPlayerID()
GameWorld.Log("PlayerOnDay! ondayValue=%s" % (ondayValue), playerID)
+ # 过天同步下时间、开服天
+ ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
+ ChPlayer.Sync_OpenServerDay(curPlayer)
+
__DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventType)
__DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventTypeEx)
@@ -250,15 +250,9 @@
# 常规过天
if onEventType == ShareDefine.Def_OnEventType:
-
- #开服活动
- OpenServerCampaign.OnOpenServerCampaignDay(curPlayer)
-
+ GameFuncComm.DoFuncOpenLogic(curPlayer)
#清空每日事件奖励
curPlayer.SetDayProcessGameEventCount(0)
-
- #重置宠物每天的训练次数
- #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
#OnDay时清除每日签到的信息
PlayerSignDay.SignDayOnDay(curPlayer)
@@ -269,8 +263,6 @@
PlayerCoin.OnDay(curPlayer)
PlayerTree.PlayerOnDay(curPlayer)
- #成就
- PlayerSuccess.SuccOnDay(curPlayer)
#投资
PlayerGoldInvest.OnDay(curPlayer)
#战令
@@ -284,9 +276,12 @@
PlayerLove.DoPlayerOnDay(curPlayer)
#仙宫
PlayerXiangong.PlayerOnDay(curPlayer)
- PlayerControl.PayCoinOnDay(curPlayer)
+ PlayerControl.PlayerOnDay(curPlayer)
ChPlayer.PlayerOnDay(curPlayer)
PlayerActivity.OnDay(curPlayer)
+ PlayerLLMJ.PlayerOnDay(curPlayer)
+ FunctionNPCCommon.ShopItemOnDay(curPlayer)
+ OpenServerActivity.PlayerOnDay(curPlayer)
# 特殊时间点X点过天
elif onEventType == ShareDefine.Def_OnEventTypeEx:
@@ -310,12 +305,6 @@
# 以下为支持两种重置模式切换配置的
FBCommon.FBOnDay(curPlayer, onEventType)
-
- # 商店物品购买兑换OnDay
- FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
-
- # 仙盟红包OnDay
- PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
#许愿池
PlayerWishingWell.OnDay(curPlayer)
#通天令
@@ -404,11 +393,10 @@
#计算这一周的家族的活跃度
CalcFamilyActiveValue(curPlayer)
- #成就Onweek
- PlayerSuccess.OnWeek(curPlayer)
# 每周提示玩家提示vip等级加入贵宾俱乐部
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
+ FunctionNPCCommon.ShopItemOnWeek(curPlayer)
elif onEventType == ShareDefine.Def_OnEventTypeEx:
#竞技场
@@ -417,9 +405,6 @@
# 以下为支持两种重置模式切换配置的
FBCommon.FBOnWeek(curPlayer, onEventType)
-
- # 商店物品购买兑换OnDay
- FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
return
#---------------------------------------------------------------------
@@ -460,8 +445,6 @@
pass
#OnMonthEx
- # 商店物品购买兑换OnMonth
- FunctionNPCCommon.ShopItemOnMonth(curPlayer, onEventType)
return
#---------------------------------------------------------------------
@@ -871,14 +854,6 @@
PyGameData.FBOpenTimeRecord = eval(msgValue)
return
- if key == ShareDefine.Def_Notify_WorldKey_VSFamilyInfo:
- PyGameData.VSFamilyInfo = eval(msgValue)
- return
-
- if key == ShareDefine.Def_Notify_WorldKey_FamilyZhenfaInfo:
- PlayerFamilyZhenfa.GameServer_FamilyZhenfa(eval(msgValue))
- return
-
if key == ShareDefine.Def_Notify_WorldKey_CoupleInfo:
syncCoupleInfo = eval(msgValue)
for playerID, coupleInfo in syncCoupleInfo.items():
@@ -923,9 +898,6 @@
elif actionName == ShareDefine.OperationActionName_SpringSale:
PlayerSpringSale.RefreshSpringSaleActionInfo(actNum)
-
- elif actionName == ShareDefine.OperationActionName_BossReborn:
- PlayerBossReborn.RefreshOperationAction_BossReborn()
elif actionName == ShareDefine.OperationActionName_FlashGiftbag:
PlayerFlashGiftbag.RefreshFlashGiftbagActionInfo(actNum)
@@ -975,14 +947,8 @@
elif actionName == ShareDefine.OperationActionName_FeastWish:
PlayerFeastWish.RefreshFeastWishActionInfo()
- elif actionName == ShareDefine.OperationActionName_FeastTravel:
- PlayerFeastTravel.RefreshFeastTravelActionInfo()
-
elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
-
- elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
- PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
PlayerLuckyTreasure.RefreshLuckyTreasureAction()
@@ -1026,16 +992,6 @@
if key == ShareDefine.Def_Notify_WorldKey_CrossZoneName:
PyGameData.g_crossZoneName = msgValue
- return
-
- if key == ShareDefine.Def_Notify_WorldKey_CrossServerTime:
- PyGameData.g_crossServerTimeInfo = eval(msgValue)
- playerManager = GameWorld.GetPlayerManager()
- for index in xrange(playerManager.GetPlayerCount()):
- curPlayer = playerManager.GetPlayerByIndex(index)
- if not GameWorld.IsNormalPlayer(curPlayer):
- continue
- ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
return
# 幸运云购
--
Gitblit v1.8.0