From a075f7841fb2d0a3b32bf10c8bc2df5bf02d6acb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 14:24:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(贾诩所有技能;5022效果支持配置buff额外属性计算方式;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 121 +++++++--------------------------------
1 files changed, 23 insertions(+), 98 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 0d76246..824208a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -27,24 +27,18 @@
import PlayerCoin
import PlayerControl
import PlayerFamily
-import PlayerFamilyZhenfa
-import PlayerOnlinePrize
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import FBCommon
-import PlayerSuccess
import PlayerFreeGoods
import ChItem
+import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
-import PlayerPet
-import PlayerRecover
-import PlayerFamilyRedPacket
-import OpenServerCampaign
import PlayerCostRebate
import CrossActCTGBillboard
import CrossActAllRecharge
@@ -62,10 +56,8 @@
import PlayerActTurntable
import PlayerActBuyOne
import PlayerSpringSale
-import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
-import PlayerFeastTravel
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActTask
@@ -77,8 +69,6 @@
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerOfflineSupport
-import PlayerFeastRedPacket
-import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerTongTianLing
@@ -91,12 +81,15 @@
import IpyGameDataPY
import PlayerArena
import PyGameData
+import OpenServerActivity
import PlayerXiangong
import PlayerBillboard
import PlayerViewCache
+import GameFuncComm
import PlayerMail
import PlayerHero
import PlayerTree
+import PlayerLLMJ
import datetime
import time
@@ -111,10 +104,13 @@
def DoLogic_OnDay(tick):
GameWorld.Log("MapServer -> OnDay!")
#副本OnDay事件响应
- FBLogic.OnDay(tick)
+ #FBLogic.OnDay(tick)
+ OpenServerActivity.OnDay()
#仙盟
PlayerFamily.FamilyOnDay()
+ PlayerArena.OnDay()
+ GameLogic_Tianzi.OnDay()
PlayerOfflineSupport.OnDay()
playerManager = GameWorld.GetPlayerManager()
@@ -153,6 +149,8 @@
def DoLogic_OnWeek(tick):
GameWorld.Log("MapServer -> OnWeek!")
+
+ PlayerArena.OnWeek()
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetPlayerCount()):
@@ -235,6 +233,10 @@
playerID = curPlayer.GetPlayerID()
GameWorld.Log("PlayerOnDay! ondayValue=%s" % (ondayValue), playerID)
+ # 过天同步下时间、开服天
+ ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
+ ChPlayer.Sync_OpenServerDay(curPlayer)
+
__DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventType)
__DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventTypeEx)
@@ -248,18 +250,9 @@
# 常规过天
if onEventType == ShareDefine.Def_OnEventType:
-
- #开服活动
- OpenServerCampaign.OnOpenServerCampaignDay(curPlayer)
-
+ GameFuncComm.DoFuncOpenLogic(curPlayer)
#清空每日事件奖励
curPlayer.SetDayProcessGameEventCount(0)
-
- #重置宠物每天的训练次数
- #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
-
- PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
-
#OnDay时清除每日签到的信息
PlayerSignDay.SignDayOnDay(curPlayer)
@@ -270,8 +263,6 @@
PlayerCoin.OnDay(curPlayer)
PlayerTree.PlayerOnDay(curPlayer)
- #成就
- PlayerSuccess.SuccOnDay(curPlayer)
#投资
PlayerGoldInvest.OnDay(curPlayer)
#战令
@@ -285,32 +276,16 @@
PlayerLove.DoPlayerOnDay(curPlayer)
#仙宫
PlayerXiangong.PlayerOnDay(curPlayer)
- PlayerControl.PayCoinOnDay(curPlayer)
- #玩法前瞻奖励
- gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
- if gameNoticeAwardState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
- ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
- #每日分享奖励重置
- shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
- if shareGameAwardState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
- ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
- #开服每日奖励
- awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
- if awardState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
- ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
- #开服每日奖励
- awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
- if awardState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
- ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
+ PlayerControl.PlayerOnDay(curPlayer)
+ ChPlayer.PlayerOnDay(curPlayer)
+ PlayerActivity.OnDay(curPlayer)
+ PlayerLLMJ.PlayerOnDay(curPlayer)
+ FunctionNPCCommon.ShopItemOnDay(curPlayer)
+ OpenServerActivity.PlayerOnDay(curPlayer)
+
# 特殊时间点X点过天
elif onEventType == ShareDefine.Def_OnEventTypeEx:
PlayerHero.PlayerOnDay(curPlayer)
- # 资源找回
- PlayerRecover.RecoverOnDay(curPlayer)
# 仙盟过天
PlayerFamily.PlayerOnDay(curPlayer)
# 重置物品每日使用次数
@@ -330,15 +305,6 @@
# 以下为支持两种重置模式切换配置的
FBCommon.FBOnDay(curPlayer, onEventType)
-
- #日常活动OnDay
- PlayerActivity.OnDay(curPlayer, onEventType)
-
- # 商店物品购买兑换OnDay
- FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
-
- # 仙盟红包OnDay
- PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
#许愿池
PlayerWishingWell.OnDay(curPlayer)
#通天令
@@ -427,11 +393,10 @@
#计算这一周的家族的活跃度
CalcFamilyActiveValue(curPlayer)
- #成就Onweek
- PlayerSuccess.OnWeek(curPlayer)
# 每周提示玩家提示vip等级加入贵宾俱乐部
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
+ FunctionNPCCommon.ShopItemOnWeek(curPlayer)
elif onEventType == ShareDefine.Def_OnEventTypeEx:
#竞技场
@@ -440,12 +405,6 @@
# 以下为支持两种重置模式切换配置的
FBCommon.FBOnWeek(curPlayer, onEventType)
-
- #日常活动OnWeek
- PlayerActivity.OnWeek(curPlayer, onEventType)
-
- # 商店物品购买兑换OnDay
- FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
return
#---------------------------------------------------------------------
@@ -486,8 +445,6 @@
pass
#OnMonthEx
- # 商店物品购买兑换OnMonth
- FunctionNPCCommon.ShopItemOnMonth(curPlayer, onEventType)
return
#---------------------------------------------------------------------
@@ -897,14 +854,6 @@
PyGameData.FBOpenTimeRecord = eval(msgValue)
return
- if key == ShareDefine.Def_Notify_WorldKey_VSFamilyInfo:
- PyGameData.VSFamilyInfo = eval(msgValue)
- return
-
- if key == ShareDefine.Def_Notify_WorldKey_FamilyZhenfaInfo:
- PlayerFamilyZhenfa.GameServer_FamilyZhenfa(eval(msgValue))
- return
-
if key == ShareDefine.Def_Notify_WorldKey_CoupleInfo:
syncCoupleInfo = eval(msgValue)
for playerID, coupleInfo in syncCoupleInfo.items():
@@ -949,9 +898,6 @@
elif actionName == ShareDefine.OperationActionName_SpringSale:
PlayerSpringSale.RefreshSpringSaleActionInfo(actNum)
-
- elif actionName == ShareDefine.OperationActionName_BossReborn:
- PlayerBossReborn.RefreshOperationAction_BossReborn()
elif actionName == ShareDefine.OperationActionName_FlashGiftbag:
PlayerFlashGiftbag.RefreshFlashGiftbagActionInfo(actNum)
@@ -1001,14 +947,8 @@
elif actionName == ShareDefine.OperationActionName_FeastWish:
PlayerFeastWish.RefreshFeastWishActionInfo()
- elif actionName == ShareDefine.OperationActionName_FeastTravel:
- PlayerFeastTravel.RefreshFeastTravelActionInfo()
-
elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
-
- elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
- PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
PlayerLuckyTreasure.RefreshLuckyTreasureAction()
@@ -1054,16 +994,6 @@
PyGameData.g_crossZoneName = msgValue
return
- if key == ShareDefine.Def_Notify_WorldKey_CrossServerTime:
- PyGameData.g_crossServerTimeInfo = eval(msgValue)
- playerManager = GameWorld.GetPlayerManager()
- for index in xrange(playerManager.GetPlayerCount()):
- curPlayer = playerManager.GetPlayerByIndex(index)
- if not GameWorld.IsNormalPlayer(curPlayer):
- continue
- ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
- return
-
# 幸运云购
if key == ShareDefine.Def_Notify_WorldKey_LuckyCloudBuyInfo:
PyGameData.g_luckyCloudBuyInfo = eval(msgValue)
@@ -1100,11 +1030,6 @@
# 跨服PK
elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
-
- # 跨服妖魔boss
- elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
- if gameWorldMgr.GetGameWorldDictByKey(key) != value:
- PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
#通用设置
befValue = gameWorldMgr.GetGameWorldDictByKey(key)
--
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