From a075f7841fb2d0a3b32bf10c8bc2df5bf02d6acb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 14:24:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(贾诩所有技能;5022效果支持配置buff额外属性计算方式;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 12 ------------
1 files changed, 0 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 7c3e0a8..dfafaa4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -25,10 +25,7 @@
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
-import PlayerSuccess
-import PlayerMagicWeapon
import IPY_GameWorld
-import OpenServerCampaign
import DataRecordPack
import PlayerWeekParty
@@ -345,10 +342,6 @@
Sync_RuneInfo(curPlayer)
DoRuneSuccessLogic(curPlayer)
- #itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
- #RuneName = RuneItemID if not itemData else "%s(%s)" % (itemData.GetName(), RuneItemID)
- #aftRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
- #EventReport.WriteEvent_rune_lv(curPlayer, RuneName, plusCost, RuneItemPlusLV + 1, aftRuneMoney)
GameWorld.DebugLog("符印升级!placeType=%s,placeIndex=%s,RuneData=%s,updRuneData=%s"
% (placeType, placeIndex, RuneData, updRuneData), playerID)
return
@@ -357,7 +350,6 @@
def DoRuneSuccessLogic(curPlayer):
#符印成就处理
#清掉#镶嵌X枚X品质符印的成就信息
- PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune)
totalLV = 0
runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
for holeNum in xrange(1, runeHoleCnt + 1):
@@ -371,11 +363,7 @@
itemColor = itemData.GetItemColor()
runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
totalLV += runeItemPlusLV
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
- PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
- # 开服活动数据
- #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
return
#// A5 66 符印分解 #tagCMRuneDecompose
--
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