From a0dd1dc92bb2f6eb7067a624df20a9c326ecde87 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 06 二月 2026 22:14:54 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(修改A619,A523封包结构;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 1903 +++++++++++++++++++++-------------------------------------
1 files changed, 692 insertions(+), 1,211 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index a6eecb9..75121d5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -123,25 +123,33 @@
("DWORD", "EffectID1", 0),
("list", "EffectValues1", 0),
("BYTE", "TriggerWay1", 0),
- ("BYTE", "TriggerSrc1", 0),
+ ("list", "TriggerSrc1", 0),
("DWORD", "EffectID2", 0),
("list", "EffectValues2", 0),
("BYTE", "TriggerWay2", 0),
- ("BYTE", "TriggerSrc2", 0),
+ ("list", "TriggerSrc2", 0),
("DWORD", "EffectID3", 0),
("list", "EffectValues3", 0),
("BYTE", "TriggerWay3", 0),
- ("BYTE", "TriggerSrc3", 0),
+ ("list", "TriggerSrc3", 0),
("WORD", "CoolDownInit", 0),
("WORD", "CoolDownTime", 0),
("list", "BuffStateLimit", 0),
("BYTE", "CurBuffState", 0),
("WORD", "LastTime", 0),
+ ("BYTE", "LastTimeType", 0),
("BYTE", "LayerCnt", 0),
("BYTE", "LayerMax", 0),
("DWORD", "BuffRepeat", 0),
("BYTE", "DispersedLimit", 0),
+ ("BYTE", "BuffRetain", 0),
("DWORD", "FightPower", 0),
+ ),
+
+ "PresetUnlock":(
+ ("BYTE", "PresetType", 1),
+ ("BYTE", "UnlockType", 0),
+ ("DWORD", "UnlockValue", 0),
),
"Hero":(
@@ -180,6 +188,7 @@
("list", "AttrIDList", 0),
("list", "AttrValueList", 0),
("DWORD", "SkillID", 0),
+ ("list", "SkillIDExList", 0),
),
"HeroAwake":(
@@ -215,7 +224,7 @@
),
"HeroQuality":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("list", "InitTalentWeight", 0),
("BYTE", "InitStarUpper", 0),
("DWORD", "InitAddPer", 0),
@@ -223,36 +232,52 @@
("DWORD", "BreakLVAddPer", 0),
("DWORD", "StarAddPer", 0),
("list", "BookActAwardMoney", 0),
- ("DWORD", "BookInitAddPer", 0),
- ("DWORD", "BookStarAddPer", 0),
- ("DWORD", "BookBreakLVAddPer", 0),
("list", "DismissReturnItems", 0),
("list", "RecommendAwardMoney", 0),
),
"HeroQualityBreak":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "BreakLV", 1),
- ("WORD", "LVMax", 0),
- ("list", "UPCostItem", 0),
+ ("WORD", "UPLVNeed", 0),
+ ("list", "UPCostItemList", 0),
),
"HeroQualityAwake":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "AwakeLV", 1),
("list", "UPCostItem", 0),
("DWORD", "RebirthCostMoney", 0),
),
"HeroQualityLV":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "HeroLV", 1),
("list", "UPCostItem", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
),
"LineupRecommend":(
("DWORD", "RecommendID", 1),
("list", "HeroIDList", 0),
+ ),
+
+ "HeroFates":(
+ ("WORD", "FatesID", 1),
+ ("BYTE", "FatesQuality", 0),
+ ("list", "HeroIDList", 0),
+ ("list", "AwardItemList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "LVAttrValueList", 0),
+ ),
+
+ "HeroFatesQualityLV":(
+ ("BYTE", "FatesQuality", 1),
+ ("BYTE", "FatesLV", 1),
+ ("BYTE", "NeedStarTotal", 0),
+ ("BYTE", "NeedHeroCnt", 0),
+ ("BYTE", "NeedQuality", 0),
),
"PlayerAttr":(
@@ -265,6 +290,7 @@
("float", "AtkRatio", 0),
("float", "MaxHPRatio", 0),
("float", "DefRatio", 0),
+ ("float", "AtkSpeedRatio", 0),
("float", "StunRateRatio", 0),
("float", "SuperHitRateRatio", 0),
("float", "ComboRateRatio", 0),
@@ -303,6 +329,12 @@
("float", "WuFinalDamPerDefRatio", 0),
("float", "QunFinalDamPerRatio", 0),
("float", "QunFinalDamPerDefRatio", 0),
+ ("float", "PVPDamPerRatio", 0),
+ ("float", "PVPDamPerDefRatio", 0),
+ ("float", "GuanchuanRatio", 0),
+ ("float", "GuanchuanDefRatio", 0),
+ ("float", "ZhaojiaRatio", 0),
+ ("float", "ZhaojiaDefRatio", 0),
),
"MainChapter":(
@@ -337,6 +369,7 @@
("BYTE", "BossPosView", 0),
("list", "SkillIDExList", 0),
("BYTE", "SkillExCnt", 0),
+ ("WORD", "ReModelID", 0),
),
"Title":(
@@ -495,7 +528,9 @@
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
("WORD", "LimitOpenDay", 0),
+ ("WORD", "LimitManLevel", 0),
("char", "MailKey", 0),
+ ("list", "AwardList", 0),
),
"ItemCompound":(
@@ -576,6 +611,39 @@
("list", "LegendAttrValue", 0),
),
+ "MGGanwuLV":(
+ ("BYTE", "GanwuLV", 1),
+ ("DWORD", "NextNeedExp", 0),
+ ("DWORD", "AtkBase", 0),
+ ("DWORD", "DefBase", 0),
+ ("DWORD", "HPBase", 0),
+ ("DWORD", "AtkSpeedBase", 0),
+ ("dict", "BatAttrBaseDict", 0),
+ ),
+
+ "MGGuayuQuality":(
+ ("BYTE", "ItemColor", 1),
+ ("float", "AtkPlus", 0),
+ ("float", "DefPlus", 0),
+ ("float", "HPPlus", 0),
+ ("float", "AtkSpeedPlus", 0),
+ ("list", "AttrRange", 0),
+ ("dict", "AttrRangeDict", 0),
+ ),
+
+ "MGGuayuType":(
+ ("BYTE", "ItemType", 1),
+ ("BYTE", "EquipPlace", 0),
+ ("float", "BaseAttrProportion", 0),
+ ("DWORD", "FixedAttrID", 0),
+ ("list", "AttrIDLib", 0),
+ ),
+
+ "MGLingyingQuality":(
+ ("DWORD", "Lingying", 1),
+ ("list", "ItemColorWeightList", 0),
+ ),
+
"EquipLegendAttrCount":(
("BYTE", "ItemType", 1),
("BYTE", "ItemColor", 1),
@@ -621,12 +689,6 @@
("DWORD", "PlusLVUPTotalExp", 0),
),
- "Rune":(
- ("DWORD", "ID", 1),
- ("list", "AttrType", 0),
- ("DWORD", "TowerID", 0),
- ),
-
"EquipWash":(
("BYTE", "WashType", 1),
("BYTE", "WashLV", 1),
@@ -659,60 +721,10 @@
("DWORD", "FightPowerEx", 0),
),
- "PetInfo":(
- ("DWORD", "ID", 1),
- ("BYTE", "Quality", 0),
- ("char", "UnlockSys", 0),
- ("DWORD", "UnLockNeedItemID", 0),
- ("BYTE", "UnLockNeedItemCnt", 0),
- ("DWORD", "DecomposeExp", 0),
- ("BYTE", "InitRank", 0),
- ("WORD", "MaxRank", 0),
- ("WORD", "UseNeedRank", 0),
- ("list", "SkillID", 0),
- ("list", "SkillUnLock", 0),
- ("list", "SkillUnLockSys", 0),
- ("DWORD", "InitFightPower", 0),
- ),
-
- "PetStarUp":(
- ("DWORD", "PetNPCID", 1),
- ("BYTE", "PetStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
- ),
-
- "PetTrain":(
- ("BYTE", "TrainType", 1),
- ("BYTE", "TrainLV", 1),
- ("WORD", "NeedRealmLV", 0),
- ("DWORD", "EatCntTotal", 0),
- ("DWORD", "EatCntEverytime", 0),
- ("list", "EatItemAttrTypeList", 0),
- ("list", "EatItemAttrValueList", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ),
-
"EquipDecompose":(
("WORD", "LV", 1),
("DWORD", "UpNeedExp", 0),
("dict", "Attr", 0),
- ),
-
- "PetClassCost":(
- ("DWORD", "PetID", 1),
- ("DWORD", "Class", 1),
- ("DWORD", "UpNeedExp", 0),
- ("DWORD", "AtkAdd", 0),
- ),
-
- "PetEatEquip":(
- ("BYTE", "EquipColor", 1),
- ("BYTE", "EquipClass", 1),
- ("DWORD", "Exp", 0),
- ("DWORD", "FamilyStoreItemScore", 0),
),
"FaQiLVUp":(
@@ -762,8 +774,11 @@
("BYTE", "SpecEffLayerMax", 0),
("BYTE", "SpecAttrID", 0),
("DWORD", "SpecAttrValue", 0),
- ("DWORD", "SpecAttrPerLVAdd", 0),
("DWORD", "SpecAttrPerStarAdd", 0),
+ ("BYTE", "PowerType", 0),
+ ("DWORD", "PowerTypeValue", 0),
+ ("DWORD", "PowerValue", 0),
+ ("DWORD", "PowerPerStarAdd", 0),
),
"GubaoResonanceAttr":(
@@ -781,6 +796,7 @@
"GubaoStar":(
("BYTE", "GubaoQuality", 1),
("BYTE", "GubaoStar", 0),
+ ("list", "QualityStarCond", 0),
("BYTE", "StarUPNeedSelfCnt", 0),
("list", "StarUPNeedItemList", 0),
),
@@ -791,20 +807,65 @@
("list", "LVUPNeedItemInfo", 0),
),
- "Shentong":(
- ("BYTE", "ShentongID", 1),
- ("WORD", "NeedGubaoID", 0),
+ "GubaoLVAttr":(
+ ("BYTE", "GubaoQuality", 1),
+ ("BYTE", "GubaoLV", 1),
+ ("list", "SpecAttrIDList", 0),
+ ("list", "SpecAttrValueList", 0),
),
- "ShentongLV":(
- ("BYTE", "ShentongID", 1),
- ("BYTE", "ShentongClassLV", 1),
- ("BYTE", "ShentongLV", 1),
- ("list", "LVLightNeedItem", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ("DWORD", "LVSkillID", 0),
- ("DWORD", "FightPowerEx", 0),
+ "Beauty":(
+ ("WORD", "BeautyID", 1),
+ ("BYTE", "BeautyQuality", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("DWORD", "ExclusiveItemID", 0),
+ ("list", "TalentAttrIDList", 0),
+ ("list", "TalentAttrValueList", 0),
+ ("list", "TalentPerLVAddList", 0),
+ ("BYTE", "EffType", 0),
+ ("BYTE", "EffTypeValue", 0),
+ ("BYTE", "EffValue", 0),
+ ("DWORD", "EffPerLVAdd", 0),
+ ),
+
+ "BeautyQualityLV":(
+ ("BYTE", "BeautyQuality", 1),
+ ("WORD", "BeautyLV", 1),
+ ("WORD", "LVNeedExp", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ("list", "AwardItemList", 0),
+ ),
+
+ "BeautySkin":(
+ ("WORD", "SkinID", 0),
+ ("WORD", "BeautyID", 1),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
+ ),
+
+ "TravelEvent":(
+ ("WORD", "EventID", 1),
+ ("DWORD", "EventWeight", 0),
+ ("DWORD", "AwardItemID", 0),
+ ("DWORD", "AwardItemCnt", 0),
+ ),
+
+ "TravelScenery":(
+ ("BYTE", "SceneryType", 1),
+ ("BYTE", "AwardQuality", 0),
+ ("DWORD", "UpRate", 0),
+ ("list", "AwardItemRandCntList", 0),
+ ("list", "AwardItemExWeightList", 0),
+ ("BYTE", "AwardItemExCnt", 0),
),
"PlayerLV":(
@@ -813,6 +874,12 @@
("DWORD", "MaxHP", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
+ ),
+
+ "LVReValue":(
+ ("WORD", "ModelID", 1),
+ ("WORD", "LV", 1),
+ ("BYTE", "ReHeroStar", 0),
("BYTE", "ReHeroBreakLV", 0),
("BYTE", "ReHeroAwakeLV", 0),
("DWORD", "ReAtk", 0),
@@ -847,19 +914,6 @@
("float", "AttrPer", 0),
("dict", "AttrSpecDict", 0),
("dict", "AttrExDict", 0),
- ),
-
- "RuneTower":(
- ("DWORD", "ID", 1),
- ("DWORD", "RunePoint", 0),
- ("DWORD", "Ysog", 0),
- ("DWORD", "NPCID", 0),
- ("BYTE", "IsNotify", 0),
- ("list", "FixEndAward", 0),
- ("dict", "GoodDrop", 0),
- ("DWORD", "SweepRunePoint", 0),
- ("DWORD", "SweepYsog", 0),
- ("dict", "SweepGoodDrop", 0),
),
"ChinMap":(
@@ -897,11 +951,35 @@
("list", "RandWeightItemList", 0),
),
+ "FBDJGLevel":(
+ ("WORD", "LayerNum", 1),
+ ("BYTE", "LevelNum", 1),
+ ("list", "PassAwardList", 0),
+ ("list", "AwardList", 0),
+ ("list", "LineupIDList", 0),
+ ("WORD", "NPCLV", 0),
+ ("float", "Difficulty", 0),
+ ),
+
+ "FBDJGQuick":(
+ ("WORD", "NeedLayer", 1),
+ ("list", "QuickAwardList", 0),
+ ),
+
+ "FBDJGEffect":(
+ ("DWORD", "EffID", 1),
+ ("BYTE", "EffQuality", 0),
+ ("BYTE", "AttrID", 0),
+ ("DWORD", "AttrValue", 0),
+ ("DWORD", "RandWeight", 0),
+ ),
+
"ADAward":(
("DWORD", "ADID", 1),
("BYTE", "ADCntMax", 0),
("list", "ADAwardItemList", 0),
- ("DWORD", "ADMapID", 0),
+ ("BYTE", "ADAwardType", 0),
+ ("DWORD", "ADAwardValue", 0),
),
"Success":(
@@ -910,22 +988,6 @@
("DWORD", "NeedCnt", 0),
("list", "Condition", 0),
("list", "AwardItemList", 0),
- ),
-
- "TongTianLV":(
- ("WORD", "TTLV", 1),
- ("WORD", "LVUPPoint", 0),
- ("list", "CommAwardItemList", 0),
- ("list", "XianAwardItemList", 0),
- ("list", "NotifyItemIDList", 0),
- ),
-
- "TongTianTask":(
- ("WORD", "TTTaskID", 1),
- ("BYTE", "TTTaskType", 0),
- ("BYTE", "IsDailyTask", 0),
- ("DWORD", "FinishNeedValue", 0),
- ("DWORD", "TaskPoint", 0),
),
"Treasure":(
@@ -1013,7 +1075,7 @@
("BYTE", "TaskType", 1),
("list", "TaskConds", 0),
("DWORD", "NeedValue", 0),
- ("BYTE", "AwardLiveness", 0),
+ ("list", "AwardItemList", 0),
),
"DailyLivenessReward":(
@@ -1035,12 +1097,6 @@
("BYTE", "SkillResist", 0),
),
- "BOSSFirstKill":(
- ("DWORD", "NPCID", 1),
- ("WORD", "PerPlayerMoneyAward", 0),
- ("list", "PersonFirstKillAward", 0),
- ),
-
"NPCShow":(
("DWORD", "NPCID", 1),
("DWORD", "MapID", 1),
@@ -1059,12 +1115,6 @@
("BYTE", "TotalMaxCount", 0),
("BYTE", "RefreshSeconds", 0),
("BYTE", "RefreshPerMinutes", 0),
- ),
-
- "RuneCompound":(
- ("DWORD", "TagItemID", 1),
- ("list", "NeedItem", 0),
- ("WORD", "NeedMJ", 0),
),
"ResourcesBack":(
@@ -1138,14 +1188,6 @@
("dict", "Reward", 0),
),
- "SpringSale":(
- ("BYTE", "GiftID", 1),
- ("BYTE", "SellDay", 0),
- ("BYTE", "BuyNumLimit", 0),
- ("WORD", "GiftPrice", 0),
- ("list", "GiftItemList", 0),
- ),
-
"OrderInfo":(
("char", "OrderInfo", 1),
("char", "AppID", 1),
@@ -1198,25 +1240,6 @@
("list", "VIPAward", 0),
),
- "Invest":(
- ("WORD", "ID", 1),
- ("BYTE", "Type", 0),
- ("BYTE", "NeedDay", 0),
- ("WORD", "NeedLV", 0),
- ("DWORD", "NeedNPCID", 0),
- ("dict", "Reward", 0),
- ),
-
- "XBXZ":(
- ("DWORD", "ID", 1),
- ("BYTE", "Type", 0),
- ("DWORD", "NeedCnt", 0),
- ("list", "Condition", 0),
- ("WORD", "MWID", 0),
- ("list", "AwardItem", 0),
- ("list", "Money", 0),
- ),
-
"TreasureSet":(
("BYTE", "TreasureType", 1),
("BYTE", "PackType", 0),
@@ -1236,9 +1259,13 @@
("BYTE", "LuckyGridNum", 0),
("dict", "GridNumMaxLimitInfo", 0),
("list", "NotifyGridNumList", 0),
- ("char", "NotifyKey", 0),
+ ("dict", "NotifyKeyDict", 0),
("BYTE", "AwardMoneyType", 0),
("WORD", "AwardMoneyValue", 0),
+ ("BYTE", "WishReset", 0),
+ ("dict", "WishLibSelect", 0),
+ ("dict", "WishLibPubFreeCnt", 0),
+ ("dict", "WishLibCard", 0),
),
"TreasureHouse":(
@@ -1256,10 +1283,13 @@
),
"TreasureItemLib":(
+ ("WORD", "ID", 0),
("WORD", "LibID", 1),
("DWORD", "ItemID", 0),
("DWORD", "ItemCount", 0),
("DWORD", "ItemWeight", 0),
+ ("BYTE", "IsWishItem", 0),
+ ("BYTE", "WishOutCnt", 0),
),
"TreasureCntAward":(
@@ -1321,23 +1351,6 @@
("DWORD", "CfgID", 1),
("WORD", "LVLimit", 0),
("DWORD", "AddExpRate", 0),
- ),
-
- "ActCostRebate":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "IsDayReset", 0),
- ("list", "TemplateIDList", 0),
- ),
-
- "CostRebateTemplate":(
- ("DWORD", "TemplateID", 1),
- ("DWORD", "NeedCostGold", 0),
- ("BYTE", "AwardIndex", 0),
- ("dict", "AwardItemList", 0),
- ("char", "NotifyKey", 0),
),
"ActBuyOne":(
@@ -1438,23 +1451,6 @@
("list", "NotifyItemNumList", 0),
),
- "ActBossReborn":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("BYTE", "ResetType", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "TemplateID", 0),
- ),
-
- "BossReborn":(
- ("BYTE", "TemplateID", 1),
- ("BYTE", "ID", 1),
- ("DWORD", "TotalTimes", 0),
- ("WORD", "SingleTimes", 0),
- ("dict", "Reward", 0),
- ),
-
"ActRealmPoint":(
("DWORD", "CfgID", 1),
("WORD", "Multiple", 0),
@@ -1528,31 +1524,10 @@
("BYTE", "Rare", 0),
),
- "FunctionForecast":(
- ("DWORD", "FuncID", 1),
- ("dict", "Award", 0),
- ),
-
"EmojiPack":(
("DWORD", "EmojiPackID", 1),
("BYTE", "UnlockDefault", 0),
("DWORD", "ExpireMinutes", 0),
- ),
-
- "ActRechargePrize":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "IsDayReset", 0),
- ("list", "TemplateIDList", 0),
- ),
-
- "RechargePrizeTemplate":(
- ("DWORD", "TemplateID", 1),
- ("WORD", "CTGID", 0),
- ("DWORD", "GoldPrize", 0),
- ("BYTE", "PrizeCountLimit", 0),
),
"ActTotalRecharge":(
@@ -1572,22 +1547,6 @@
("BYTE", "AwardIndex", 0),
("dict", "AwardItem", 0),
("char", "NotifyKey", 0),
- ),
-
- "ActRechargeRebateGold":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "IsDayReset", 0),
- ("list", "TemplateIDList", 0),
- ),
-
- "RechargeRebateGoldTemplate":(
- ("DWORD", "TemplateID", 1),
- ("DWORD", "RMBMin", 0),
- ("DWORD", "RMBMax", 0),
- ("WORD", "RebateRate", 0),
),
"ActGrowupBuy":(
@@ -1723,44 +1682,6 @@
("BYTE", "CopyMapID", 1),
("WORD", "PosX", 0),
("WORD", "PosY", 0),
- ),
-
- "Coat":(
- ("DWORD", "CoatID", 1),
- ("BYTE", "CostQuality", 0),
- ("list", "EquipItemID", 0),
- ("DWORD", "UnlockItemID", 0),
- ("DWORD", "MaxLV", 0),
- ("list", "CostItemCnt", 0),
- ("dict", "StarAttr", 0),
- ("DWORD", "InitFightPower", 0),
- ),
-
- "CoatChestUp":(
- ("DWORD", "LV", 1),
- ("BYTE", "NeedExp", 0),
- ("dict", "AddAttr", 0),
- ),
-
- "ActWeekParty":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "AdvanceMinutes", 0),
- ("BYTE", "IsDayReset", 0),
- ("BYTE", "ResetType", 0),
- ("WORD", "LVLimit", 0),
- ("list", "TemplateID", 0),
- ("dict", "PointAward", 0),
- ),
-
- "WeekParty":(
- ("BYTE", "TemplateID", 1),
- ("BYTE", "ActionType", 0),
- ("DWORD", "TotalTimes", 0),
- ("WORD", "SingleTimes", 0),
- ("eval", "Reward", 0),
- ("WORD", "Point", 0),
),
"ActYunshi":(
@@ -1909,51 +1830,6 @@
("char", "WorldNotifyKey", 0),
),
- "ActFeastTravel":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "ResetType", 0),
- ("dict", "TemplateIDInfo", 0),
- ),
-
- "ActFeastTravelTask":(
- ("BYTE", "TraveTasklD", 1),
- ("WORD", "FinishNeedValue", 0),
- ("WORD", "FinishTimeMax", 0),
- ("BYTE", "AddTravelPoint", 0),
- ),
-
- "ActFeastTravelAward":(
- ("BYTE", "TemplatelD", 1),
- ("BYTE", "RecordIndex", 0),
- ("WORD", "NeedTravelPoint", 0),
- ("BYTE", "AwardCountMax", 0),
- ("list", "TravelAwardInfo", 0),
- ),
-
- "ActFeastWeekParty":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "AdvanceMinutes", 0),
- ("BYTE", "IsDayReset", 0),
- ("BYTE", "ResetType", 0),
- ("WORD", "LVLimit", 0),
- ("list", "TemplateID", 0),
- ("dict", "PointAward", 0),
- ),
-
- "FeastWeekParty":(
- ("BYTE", "TemplateID", 1),
- ("BYTE", "ActionType", 0),
- ("DWORD", "TotalTimes", 0),
- ("WORD", "SingleTimes", 0),
- ("list", "Reward", 0),
- ("WORD", "Point", 0),
- ),
-
"NewAllPeopleParty":(
("BYTE", "ID", 1),
("WORD", "TotalTimes", 0),
@@ -1984,21 +1860,6 @@
("WORD", "ItemCnt", 0),
("BYTE", "IsBind", 0),
("DWORD", "Weight", 0),
- ),
-
- "CrossActCTGBillboardDabiao":(
- ("DWORD", "TemplateID", 1),
- ("float", "CTGNeed", 0),
- ("BYTE", "AwardIndex", 0),
- ("list", "AwardItemList", 0),
- ),
-
- "CrossActCTGBillboardOrder":(
- ("DWORD", "TemplateID", 1),
- ("WORD", "OrderA", 0),
- ("WORD", "OrderB", 0),
- ("float", "CTGAtleast", 0),
- ("list", "AwardItemList", 0),
),
"EquipPlaceIndexMap":(
@@ -2046,6 +1907,13 @@
("WORD", "NeedPlusLV", 0),
("dict", "CostItem", 0),
("dict", "Attr", 0),
+ ),
+
+ "FamilyCross":(
+ ("char", "AppID", 1),
+ ("WORD", "ZoneID", 1),
+ ("DWORD", "CrossServerID", 0),
+ ("list", "ServerIDList", 0),
),
"Family":(
@@ -2145,12 +2013,6 @@
("BYTE", "SkinIndex", 0),
),
- "AssistThanksGift":(
- ("DWORD", "GiftID", 1),
- ("list", "RequestPlayerAward", 0),
- ("list", "AssistPlayerAward", 0),
- ),
-
"FuncSysPrivilege":(
("BYTE", "FuncSysID", 1),
("BYTE", "DayNum", 0),
@@ -2194,6 +2056,7 @@
("list", "EquipColorRateList", 0),
("list", "EquipColorRateList1", 0),
("list", "EquipColorRateList2", 0),
+ ("DWORD", "LastSureOutNeed", 0),
),
"LLMJ":(
@@ -2229,6 +2092,7 @@
"Robot":(
("DWORD", "ID", 1),
+ ("char", "RobotName", 0),
("char", "ViewCache", 0),
),
}
@@ -2353,25 +2217,38 @@
def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
- def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 list
def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
- def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 list
def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
- def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 list
def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
def GetCurBuffState(self): return self.attrTuple[33] # Buff状态值 BYTE
def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
- def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
- def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
- def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
- def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
- def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
+ def GetLastTimeType(self): return self.attrTuple[35] # 持续时间规则 BYTE
+ def GetLayerCnt(self): return self.attrTuple[36] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD
+ def GetDispersedLimit(self): return self.attrTuple[39] # 驱散限制 BYTE
+ def GetBuffRetain(self): return self.attrTuple[40] # Buff保留规则 BYTE
+ def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD
+
+# 预设解锁
+class IPY_PresetUnlock():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetPresetType(self): return self.attrTuple[0] # 预设类型 BYTE
+ def GetUnlockType(self): return self.attrTuple[1] # 解锁类型 BYTE
+ def GetUnlockValue(self): return self.attrTuple[2] # 解锁所需值 DWORD
# 武将表
class IPY_Hero():
@@ -2424,7 +2301,8 @@
def GetBreakLV(self): return self.attrTuple[1] # 突破等级 BYTE
def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
- def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+ def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+ def GetSkillIDExList(self): return self.attrTuple[5] # 激活的额外技能ID列表 list
# 武将觉醒天赋表
class IPY_HeroAwake():
@@ -2485,19 +2363,16 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
- def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD
- def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD
- def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD
- def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD
+ def GetInitAddPer(self): return self.attrTuple[3] # 卡牌初始加成万分率 DWORD
+ def GetLVAddPer(self): return self.attrTuple[4] # 卡牌每等级加成 DWORD
+ def GetBreakLVAddPer(self): return self.attrTuple[5] # 卡牌每突破等级加成 DWORD
+ def GetStarAddPer(self): return self.attrTuple[6] # 卡牌每星级加成 DWORD
def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
- def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
- def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
- def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
- def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
- def GetRecommendAwardMoney(self): return self.attrTuple[12] # 阵容推荐激活奖励货币 类型|值 list
+ def GetDismissReturnItems(self): return self.attrTuple[8] # 遣散每星返还道具 [[物品ID,个数], ...] list
+ def GetRecommendAwardMoney(self): return self.attrTuple[9] # 阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2506,10 +2381,10 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
- def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
- def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list
+ def GetUPLVNeed(self): return self.attrTuple[2] # 突破到下级需要等级 WORD
+ def GetUPCostItemList(self): return self.attrTuple[3] # 突破到下级消耗道具 list
# 武将品质觉醒表
class IPY_HeroQualityAwake():
@@ -2518,7 +2393,7 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
@@ -2530,9 +2405,11 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
- def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
+ def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
+ def GetAttrIDList(self): return self.attrTuple[3] # 武将属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[4] # 累计总属性值列表 list
# 推荐阵容表
class IPY_LineupRecommend():
@@ -2543,6 +2420,33 @@
def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list
+
+# 武将宿缘表
+class IPY_HeroFates():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFatesID(self): return self.attrTuple[0] # 宿缘ID WORD
+ def GetFatesQuality(self): return self.attrTuple[1] # 宿缘品质 BYTE
+ def GetHeroIDList(self): return self.attrTuple[2] # 武将ID组合列表 list
+ def GetAwardItemList(self): return self.attrTuple[3] # 激活奖励物品列表 list
+ def GetAttrIDList(self): return self.attrTuple[4] # 属性ID列表 list
+ def GetLVAttrValueList(self): return self.attrTuple[5] # 每级属性值列表 list
+
+# 武将宿缘品质等级表
+class IPY_HeroFatesQualityLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
+ def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
+ def GetNeedStarTotal(self): return self.attrTuple[2] # 升到该级所需总星数 BYTE
+ def GetNeedHeroCnt(self): return self.attrTuple[3] # 所需品质武将数 BYTE
+ def GetNeedQuality(self): return self.attrTuple[4] # 所需武将品质 BYTE
# 属性条目表
class IPY_PlayerAttr():
@@ -2565,44 +2469,51 @@
def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
def GetMaxHPRatio(self): return self.attrTuple[2] # float
def GetDefRatio(self): return self.attrTuple[3] # float
- def GetStunRateRatio(self): return self.attrTuple[4] # float
- def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
- def GetComboRateRatio(self): return self.attrTuple[6] # float
- def GetMissRateRatio(self): return self.attrTuple[7] # float
- def GetParryRateRatio(self): return self.attrTuple[8] # float
- def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
- def GetStunRateDefRatio(self): return self.attrTuple[10] # float
- def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
- def GetComboRateDefRatio(self): return self.attrTuple[12] # float
- def GetMissRateDefRatio(self): return self.attrTuple[13] # float
- def GetParryRateDefRatio(self): return self.attrTuple[14] # float
- def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
- def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
- def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
- def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
- def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
- def GetMagDamPerRatio(self): return self.attrTuple[20] # float
- def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
- def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
- def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
- def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
- def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
- def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
- def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
- def GetCurePerRatio(self): return self.attrTuple[28] # float
- def GetCurePerDefRatio(self): return self.attrTuple[29] # float
- def GetShieldPerRatio(self): return self.attrTuple[30] # float
- def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
- def GetDOTPerRatio(self): return self.attrTuple[32] # float
- def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
- def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
- def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
- def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
- def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
- def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
- def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
- def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
- def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
+ def GetAtkSpeedRatio(self): return self.attrTuple[4] # float
+ def GetStunRateRatio(self): return self.attrTuple[5] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[6] # float
+ def GetComboRateRatio(self): return self.attrTuple[7] # float
+ def GetMissRateRatio(self): return self.attrTuple[8] # float
+ def GetParryRateRatio(self): return self.attrTuple[9] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[10] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[11] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[12] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[13] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[14] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[15] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[16] # float
+ def GetFinalDamPerRatio(self): return self.attrTuple[17] # float
+ def GetFinalDamPerDefRatio(self): return self.attrTuple[18] # float
+ def GetPhyDamPerRatio(self): return self.attrTuple[19] # float
+ def GetPhyDamPerDefRatio(self): return self.attrTuple[20] # float
+ def GetMagDamPerRatio(self): return self.attrTuple[21] # float
+ def GetMagDamPerDefRatio(self): return self.attrTuple[22] # float
+ def GetNormalSkillPerRatio(self): return self.attrTuple[23] # float
+ def GetNormalSkillPerDefRatio(self): return self.attrTuple[24] # float
+ def GetAngerSkillPerRatio(self): return self.attrTuple[25] # float
+ def GetAngerSkillPerDefRatio(self): return self.attrTuple[26] # float
+ def GetSuperDamPerRatio(self): return self.attrTuple[27] # float
+ def GetSuperDamPerDefRatio(self): return self.attrTuple[28] # float
+ def GetCurePerRatio(self): return self.attrTuple[29] # float
+ def GetCurePerDefRatio(self): return self.attrTuple[30] # float
+ def GetShieldPerRatio(self): return self.attrTuple[31] # float
+ def GetShieldPerDefRatio(self): return self.attrTuple[32] # float
+ def GetDOTPerRatio(self): return self.attrTuple[33] # float
+ def GetDOTPerDefRatio(self): return self.attrTuple[34] # float
+ def GetWeiFinalDamPerRatio(self): return self.attrTuple[35] # float
+ def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[36] # float
+ def GetShuFinalDamPerRatio(self): return self.attrTuple[37] # float
+ def GetShuFinalDamPerDefRatio(self): return self.attrTuple[38] # float
+ def GetWuFinalDamPerRatio(self): return self.attrTuple[39] # float
+ def GetWuFinalDamPerDefRatio(self): return self.attrTuple[40] # float
+ def GetQunFinalDamPerRatio(self): return self.attrTuple[41] # float
+ def GetQunFinalDamPerDefRatio(self): return self.attrTuple[42] # float
+ def GetPVPDamPerRatio(self): return self.attrTuple[43] # float
+ def GetPVPDamPerDefRatio(self): return self.attrTuple[44] # float
+ def GetGuanchuanRatio(self): return self.attrTuple[45] # float
+ def GetGuanchuanDefRatio(self): return self.attrTuple[46] # float
+ def GetZhaojiaRatio(self): return self.attrTuple[47] # float
+ def GetZhaojiaDefRatio(self): return self.attrTuple[48] # float
# 主线章节表
class IPY_MainChapter():
@@ -2651,7 +2562,8 @@
def GetBossID(self): return self.attrTuple[7] # 本阵容的BossID,没有boss时为0 DWORD
def GetBossPosView(self): return self.attrTuple[8] # Boss通知站位 BYTE
def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
- def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
+ def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
+ def GetReModelID(self): return self.attrTuple[11] # 等级参考值模版 WORD
# 称号表
class IPY_Title():
@@ -2885,7 +2797,9 @@
def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
def GetLimitOpenDay(self): return self.attrTuple[4] # 开服第几天开启 WORD
- def GetMailKey(self): return self.attrTuple[5] # 邮件 char
+ def GetLimitManLevel(self): return self.attrTuple[5] # 关卡进度波 WORD
+ def GetMailKey(self): return self.attrTuple[6] # 邮件 char
+ def GetAwardList(self): return self.attrTuple[7] # 奖励列表[[物品ID,个数], ...] list
# 合成表
class IPY_ItemCompound():
@@ -3010,6 +2924,59 @@
def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
+# 感悟等级表
+class IPY_MGGanwuLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetGanwuLV(self): return self.attrTuple[0] # 感悟等级 BYTE
+ def GetNextNeedExp(self): return self.attrTuple[1] # 升到下一级所需经验 DWORD
+ def GetAtkBase(self): return self.attrTuple[2] # 攻击基础值 DWORD
+ def GetDefBase(self): return self.attrTuple[3] # 防御基础值 DWORD
+ def GetHPBase(self): return self.attrTuple[4] # 生命基础值 DWORD
+ def GetAtkSpeedBase(self): return self.attrTuple[5] # 先攻基础值 DWORD
+ def GetBatAttrBaseDict(self): return self.attrTuple[6] # 其他战斗属性基础值字典,{属性ID:基础值, ...} dict
+
+# 卦玉品质表
+class IPY_MGGuayuQuality():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetItemColor(self): return self.attrTuple[0] # 品质 BYTE
+ def GetAtkPlus(self): return self.attrTuple[1] # 攻击加成 float
+ def GetDefPlus(self): return self.attrTuple[2] # 防御加成 float
+ def GetHPPlus(self): return self.attrTuple[3] # 生命加成 float
+ def GetAtkSpeedPlus(self): return self.attrTuple[4] # 先攻加成 float
+ def GetAttrRange(self): return self.attrTuple[5] # 其他属性通用加成范围,下限|上限 list
+ def GetAttrRangeDict(self): return self.attrTuple[6] # 其他指定属性加成范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+
+# 卦玉类型表
+class IPY_MGGuayuType():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetItemType(self): return self.attrTuple[0] # 类型 BYTE
+ def GetEquipPlace(self): return self.attrTuple[1] # 装备位 BYTE
+ def GetBaseAttrProportion(self): return self.attrTuple[2] # 基础四维属性占比 float
+ def GetFixedAttrID(self): return self.attrTuple[3] # 固定属性ID DWORD
+ def GetAttrIDLib(self): return self.attrTuple[4] # 随机属性ID库,[属性ID, ...] list
+
+# 灵应品质表
+class IPY_MGLingyingQuality():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetLingying(self): return self.attrTuple[0] # 灵应段值 DWORD
+ def GetItemColorWeightList(self): return self.attrTuple[1] # 品质权重列表 list
+
# 装备传奇属性条数表
class IPY_EquipLegendAttrCount():
@@ -3085,17 +3052,6 @@
def GetPlusAttrValues(self): return self.attrTuple[3] # 强化属性值列表 list
def GetPlusLVUPTotalExp(self): return self.attrTuple[4] # 升级所需累计熟练度总值 DWORD
-# 符印表
-class IPY_Rune():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 编号ID DWORD
- def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
- def GetTowerID(self): return self.attrTuple[2] # 解锁符印塔编号 DWORD
-
# 洗练表
class IPY_EquipWash():
@@ -3138,57 +3094,6 @@
def GetRecycleMoney(self): return self.attrTuple[4] # 回收货币值 WORD
def GetFightPowerEx(self): return self.attrTuple[5] # 附加战斗力 DWORD
-# 灵兽表
-class IPY_PetInfo():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 灵兽NPCID DWORD
- def GetQuality(self): return self.attrTuple[1] # 品质 BYTE
- def GetUnlockSys(self): return self.attrTuple[2] # 解锁广播提示 char
- def GetUnLockNeedItemID(self): return self.attrTuple[3] # 解锁灵兽物品ID DWORD
- def GetUnLockNeedItemCnt(self): return self.attrTuple[4] # 解锁所需物品数量 BYTE
- def GetDecomposeExp(self): return self.attrTuple[5] # 分解单个解锁物品可获得升阶经验 DWORD
- def GetInitRank(self): return self.attrTuple[6] # 灵兽初始阶数 BYTE
- def GetMaxRank(self): return self.attrTuple[7] # 灵兽最高阶数 WORD
- def GetUseNeedRank(self): return self.attrTuple[8] # 多少阶可切换外观 WORD
- def GetSkillID(self): return self.attrTuple[9] # 灵兽技能ID list
- def GetSkillUnLock(self): return self.attrTuple[10] # 灵兽技能解锁需要阶数 list
- def GetSkillUnLockSys(self): return self.attrTuple[11] # 灵兽技能解锁提示 list
- def GetInitFightPower(self): return self.attrTuple[12] # 初始战力 DWORD
-
-# 灵宠升星表
-class IPY_PetStarUp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetPetNPCID(self): return self.attrTuple[0] # 灵兽NPCID DWORD
- def GetPetStar(self): return self.attrTuple[1] # 灵兽星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
-
-# 灵宠培养表
-class IPY_PetTrain():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTrainType(self): return self.attrTuple[0] # 培养类型 BYTE
- def GetTrainLV(self): return self.attrTuple[1] # 培养等阶 BYTE
- def GetNeedRealmLV(self): return self.attrTuple[2] # 培养所需境界 WORD
- def GetEatCntTotal(self): return self.attrTuple[3] # 升阶所需个数(非累计) DWORD
- def GetEatCntEverytime(self): return self.attrTuple[4] # 每次培养消耗x个 DWORD
- def GetEatItemAttrTypeList(self): return self.attrTuple[5] # 每X个培养丹增加属性类型=EatCntEverytime list
- def GetEatItemAttrValueList(self): return self.attrTuple[6] # 每X个培养丹增加属性值=EatCntEverytime list
- def GetLVAttrTypeList(self): return self.attrTuple[7] # 每级额外属性类(非累积) list
- def GetLVAttrValueList(self): return self.attrTuple[8] # 每级额外属性值(非累积) list
-
# 装备分解属性表
class IPY_EquipDecompose():
@@ -3199,30 +3104,6 @@
def GetLV(self): return self.attrTuple[0] # 等级 WORD
def GetUpNeedExp(self): return self.attrTuple[1] # 升级所需经验数 DWORD
def GetAttr(self): return self.attrTuple[2] # 属性加成 dict
-
-# 灵兽升阶消耗表
-class IPY_PetClassCost():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetPetID(self): return self.attrTuple[0] # 灵兽NPCID DWORD
- def GetClass(self): return self.attrTuple[1] # 灵兽阶数 DWORD
- def GetUpNeedExp(self): return self.attrTuple[2] # 灵兽升阶所需经验数 DWORD
- def GetAtkAdd(self): return self.attrTuple[3] # 每阶攻击力加成 DWORD
-
-# 灵兽吸收装备表
-class IPY_PetEatEquip():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetEquipColor(self): return self.attrTuple[0] # 装备品质 BYTE
- def GetEquipClass(self): return self.attrTuple[1] # 装备阶数 BYTE
- def GetExp(self): return self.attrTuple[2] # 获得灵兽升级经验 DWORD
- def GetFamilyStoreItemScore(self): return self.attrTuple[3] # 仙盟宝库积分 DWORD
# 法器升级表
class IPY_FaQiLVUp():
@@ -3292,8 +3173,11 @@
def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
- def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
- def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD
+ def GetSpecAttrPerStarAdd(self): return self.attrTuple[11] # 特殊属性每星成长 DWORD
+ def GetPowerType(self): return self.attrTuple[12] # 特权效果类型 BYTE
+ def GetPowerTypeValue(self): return self.attrTuple[13] # 特权类型值 DWORD
+ def GetPowerValue(self): return self.attrTuple[14] # 特权初始值 DWORD
+ def GetPowerPerStarAdd(self): return self.attrTuple[15] # 特权每星值成长 DWORD
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
@@ -3326,8 +3210,9 @@
def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
- def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
- def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list
+ def GetQualityStarCond(self): return self.attrTuple[2] # 需同品质X个X星 list
+ def GetStarUPNeedSelfCnt(self): return self.attrTuple[3] # 升到本星消耗本体碎片数量 BYTE
+ def GetStarUPNeedItemList(self): return self.attrTuple[4] # 消耗其他物品列表 [[物品ID,个数], ...] list
# 古宝品质升级表
class IPY_GubaoLV():
@@ -3340,31 +3225,96 @@
def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list
-# 神通表
-class IPY_Shentong():
+# 品质升级属性表
+class IPY_GubaoLVAttr():
def __init__(self):
self.attrTuple = None
return
- def GetShentongID(self): return self.attrTuple[0] # 神通ID BYTE
- def GetNeedGubaoID(self): return self.attrTuple[1] # 解锁所需古宝ID WORD
+ def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
+ def GetGubaoLV(self): return self.attrTuple[1] # 古宝等级 BYTE
+ def GetSpecAttrIDList(self): return self.attrTuple[2] # 特殊属性ID列表 list
+ def GetSpecAttrValueList(self): return self.attrTuple[3] # 特殊总属性值列表 list
-# 神通升级表
-class IPY_ShentongLV():
+# 红颜表
+class IPY_Beauty():
def __init__(self):
self.attrTuple = None
return
- def GetShentongID(self): return self.attrTuple[0] # 神通ID BYTE
- def GetShentongClassLV(self): return self.attrTuple[1] # 神通阶级 BYTE
- def GetShentongLV(self): return self.attrTuple[2] # 神通等级 BYTE
- def GetLVLightNeedItem(self): return self.attrTuple[3] # 点亮该级所需物品 [[物品ID,个数], ...] list
- def GetLVAttrTypeList(self): return self.attrTuple[4] # 该级属性类型列表 list
- def GetLVAttrValueList(self): return self.attrTuple[5] # 该级属性值列表 list
- def GetLVSkillID(self): return self.attrTuple[6] # 该级职业通用技能ID DWORD
- def GetFightPowerEx(self): return self.attrTuple[7] # 附加战力 DWORD
+ def GetBeautyID(self): return self.attrTuple[0] # 红颜ID WORD
+ def GetBeautyQuality(self): return self.attrTuple[1] # 品质 BYTE
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetExclusiveItemID(self): return self.attrTuple[5] # 专属信物ID DWORD
+ def GetTalentAttrIDList(self): return self.attrTuple[6] # 天赋属性ID列表 list
+ def GetTalentAttrValueList(self): return self.attrTuple[7] # 天赋属性初始值 list
+ def GetTalentPerLVAddList(self): return self.attrTuple[8] # 天赋属性每级成长 list
+ def GetEffType(self): return self.attrTuple[9] # 天赋效果类型 BYTE
+ def GetEffTypeValue(self): return self.attrTuple[10] # 效果类型值 BYTE
+ def GetEffValue(self): return self.attrTuple[11] # 效果初始值 BYTE
+ def GetEffPerLVAdd(self): return self.attrTuple[12] # 天赋效果每级成长 DWORD
+
+# 红颜品质升级表
+class IPY_BeautyQualityLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetBeautyQuality(self): return self.attrTuple[0] # BYTE
+ def GetBeautyLV(self): return self.attrTuple[1] # WORD
+ def GetLVNeedExp(self): return self.attrTuple[2] # 升到本级所需经验 WORD
+ def GetAttrIDList(self): return self.attrTuple[3] # 本级属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[4] # 本级属性值列表 list
+ def GetAwardItemList(self): return self.attrTuple[5] # 本级奖励 list
+
+# 红颜时装表
+class IPY_BeautySkin():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSkinID(self): return self.attrTuple[0] # 时装ID WORD
+ def GetBeautyID(self): return self.attrTuple[1] # WORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
+
+# 游历事件表
+class IPY_TravelEvent():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetEventID(self): return self.attrTuple[0] # WORD
+ def GetEventWeight(self): return self.attrTuple[1] # 事件权重 DWORD
+ def GetAwardItemID(self): return self.attrTuple[2] # 奖励物品ID DWORD
+ def GetAwardItemCnt(self): return self.attrTuple[3] # 奖励物品数量 DWORD
+
+# 游历景观奖励表
+class IPY_TravelScenery():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSceneryType(self): return self.attrTuple[0] # 景观类型 BYTE
+ def GetAwardQuality(self): return self.attrTuple[1] # 景观品质 BYTE
+ def GetUpRate(self): return self.attrTuple[2] # 升下个品质概率 DWORD
+ def GetAwardItemRandCntList(self): return self.attrTuple[3] # 奖励物品随机个数列表 [[物品ID, 随机数量A, 到B], ...] list
+ def GetAwardItemExWeightList(self): return self.attrTuple[4] # 额外奖励物品权重 [[权重,物品ID,个数], ...] list
+ def GetAwardItemExCnt(self): return self.attrTuple[5] # 额外奖励物品数 BYTE
# 玩家等级表
class IPY_PlayerLV():
@@ -3377,24 +3327,35 @@
def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
- def GetDef(self): return self.attrTuple[4] # 防御 DWORD
- def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
- def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
- def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
- def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
- def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
- def GetReStunRate(self): return self.attrTuple[10] # DWORD
- def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
- def GetReComboRate(self): return self.attrTuple[12] # DWORD
- def GetReMissRate(self): return self.attrTuple[13] # DWORD
- def GetReParryRate(self): return self.attrTuple[14] # DWORD
- def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
- def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
- def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
- def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
- def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
- def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
- def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD
+ def GetDef(self): return self.attrTuple[4] # 防御 DWORD
+
+# 等级参考值
+class IPY_LVReValue():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetModelID(self): return self.attrTuple[0] # 模版ID WORD
+ def GetLV(self): return self.attrTuple[1] # 玩家等级 WORD
+ def GetReHeroStar(self): return self.attrTuple[2] # 参考星级 BYTE
+ def GetReHeroBreakLV(self): return self.attrTuple[3] # 参考突破等级 BYTE
+ def GetReHeroAwakeLV(self): return self.attrTuple[4] # 参考觉醒等级 BYTE
+ def GetReAtk(self): return self.attrTuple[5] # 参考攻击 DWORD
+ def GetReDef(self): return self.attrTuple[6] # 防御 DWORD
+ def GetReMaxHP(self): return self.attrTuple[7] # 生命 DWORD
+ def GetReStunRate(self): return self.attrTuple[8] # DWORD
+ def GetReSuperHitRate(self): return self.attrTuple[9] # DWORD
+ def GetReComboRate(self): return self.attrTuple[10] # DWORD
+ def GetReMissRate(self): return self.attrTuple[11] # DWORD
+ def GetReParryRate(self): return self.attrTuple[12] # DWORD
+ def GetReSuckHPPer(self): return self.attrTuple[13] # DWORD
+ def GetReStunRateDef(self): return self.attrTuple[14] # DWORD
+ def GetReSuperHitRateDef(self): return self.attrTuple[15] # DWORD
+ def GetReComboRateDef(self): return self.attrTuple[16] # DWORD
+ def GetReMissRateDef(self): return self.attrTuple[17] # DWORD
+ def GetReParryRateDef(self): return self.attrTuple[18] # DWORD
+ def GetReSuckHPPerDef(self): return self.attrTuple[19] # DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -3422,24 +3383,6 @@
def GetAttrPer(self): return self.attrTuple[5] # 对应等级表中的比例 float
def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
-
-# 符印塔表
-class IPY_RuneTower():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 塔编号 DWORD
- def GetRunePoint(self): return self.attrTuple[1] # 过关给符印精华 DWORD
- def GetYsog(self): return self.attrTuple[2] # 过关给魔精 DWORD
- def GetNPCID(self): return self.attrTuple[3] # npcid DWORD
- def GetIsNotify(self): return self.attrTuple[4] # 是否广播 BYTE
- def GetFixEndAward(self): return self.attrTuple[5] # 固定结算奖励 list
- def GetGoodDrop(self): return self.attrTuple[6] # 珍稀符印通关掉落概率 dict
- def GetSweepRunePoint(self): return self.attrTuple[7] # 扫荡符印精华 DWORD
- def GetSweepYsog(self): return self.attrTuple[8] # 扫荡魔精 DWORD
- def GetSweepGoodDrop(self): return self.attrTuple[9] # 扫荡珍稀符印 dict
# 地图表格
class IPY_ChinMap():
@@ -3496,6 +3439,44 @@
def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
+# 定军阁关卡表
+class IPY_FBDJGLevel():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetLayerNum(self): return self.attrTuple[0] # 层数 WORD
+ def GetLevelNum(self): return self.attrTuple[1] # 关卡编号 BYTE
+ def GetPassAwardList(self): return self.attrTuple[2] # 过关奖励列表,[[物品ID,个数], ...] list
+ def GetAwardList(self): return self.attrTuple[3] # 挑战奖励,[[物品ID,个数], ...] list
+ def GetLineupIDList(self): return self.attrTuple[4] # 阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetNPCLV(self): return self.attrTuple[5] # NPC等级 WORD
+ def GetDifficulty(self): return self.attrTuple[6] # 难度系数 float
+
+# 定军阁速战奖励表
+class IPY_FBDJGQuick():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetNeedLayer(self): return self.attrTuple[0] # 所需层数 WORD
+ def GetQuickAwardList(self): return self.attrTuple[1] # 速战奖励列表,[[物品ID,个数], ...] list
+
+# 定军阁效果表
+class IPY_FBDJGEffect():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetEffID(self): return self.attrTuple[0] # 效果ID DWORD
+ def GetEffQuality(self): return self.attrTuple[1] # 效果品质 BYTE
+ def GetAttrID(self): return self.attrTuple[2] # 属性ID BYTE
+ def GetAttrValue(self): return self.attrTuple[3] # 属性值 DWORD
+ def GetRandWeight(self): return self.attrTuple[4] # 随机权重 DWORD
+
# 广告奖励表
class IPY_ADAward():
@@ -3506,7 +3487,8 @@
def GetADID(self): return self.attrTuple[0] # DWORD
def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
- def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
+ def GetADAwardType(self): return self.attrTuple[3] # 奖励类型 BYTE
+ def GetADAwardValue(self): return self.attrTuple[4] # 类型对应值 DWORD
# 成就表
class IPY_Success():
@@ -3520,32 +3502,6 @@
def GetNeedCnt(self): return self.attrTuple[2] # 需要数量 DWORD
def GetCondition(self): return self.attrTuple[3] # 辅助条件 list
def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
-
-# 通天令等级表
-class IPY_TongTianLV():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTTLV(self): return self.attrTuple[0] # 通天令等级 WORD
- def GetLVUPPoint(self): return self.attrTuple[1] # 升级所需积分(0不可升级) WORD
- def GetCommAwardItemList(self): return self.attrTuple[2] # 常规奖励物品列表 [[物品ID,个数,是否拍品], ...] list
- def GetXianAwardItemList(self): return self.attrTuple[3] # 仙品奖励物品列表 [[物品ID,个数,是否拍品], ...] list
- def GetNotifyItemIDList(self): return self.attrTuple[4] # 需要广播的物品ID列表 list
-
-# 通天令任务表
-class IPY_TongTianTask():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTTTaskID(self): return self.attrTuple[0] # 通天任务ID(确定后不可修改) WORD
- def GetTTTaskType(self): return self.attrTuple[1] # 通天任务类型 BYTE
- def GetIsDailyTask(self): return self.attrTuple[2] # 是否每日任务 BYTE
- def GetFinishNeedValue(self): return self.attrTuple[3] # 任务完成所需值 DWORD
- def GetTaskPoint(self): return self.attrTuple[4] # 任务积分点奖励 DWORD
# 法宝表
class IPY_Treasure():
@@ -3673,7 +3629,7 @@
def GetTaskType(self): return self.attrTuple[1] # 任务类型 BYTE
def GetTaskConds(self): return self.attrTuple[2] # 任务条件[...] list
def GetNeedValue(self): return self.attrTuple[3] # 所需任务值 DWORD
- def GetAwardLiveness(self): return self.attrTuple[4] # 奖励活跃度 BYTE
+ def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
# 每日活跃奖励表
class IPY_DailyLivenessReward():
@@ -3704,17 +3660,6 @@
def GetCanAssist(self): return self.attrTuple[8] # 是否可协助 BYTE
def GetSkillResist(self): return self.attrTuple[9] # 是否技能抵抗 BYTE
-# Boss首杀
-class IPY_BOSSFirstKill():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
- def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
-
# NPC秀表
class IPY_NPCShow():
@@ -3744,17 +3689,6 @@
def GetTotalMaxCount(self): return self.attrTuple[5] # 所有点总怪物数 BYTE
def GetRefreshSeconds(self): return self.attrTuple[6] # 刷怪间隔秒 BYTE
def GetRefreshPerMinutes(self): return self.attrTuple[7] # 每整X分刷怪 BYTE
-
-# 符印合成表
-class IPY_RuneCompound():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTagItemID(self): return self.attrTuple[0] # 合成的符印物品ID DWORD
- def GetNeedItem(self): return self.attrTuple[1] # 需要的物品ID list
- def GetNeedMJ(self): return self.attrTuple[2] # 需要的魔精数量 WORD
# 资源找回表
class IPY_ResourcesBack():
@@ -3857,19 +3791,6 @@
def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
def GetReward(self): return self.attrTuple[1] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
-# 七天限时特惠表
-class IPY_SpringSale():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGiftID(self): return self.attrTuple[0] # 礼包ID BYTE
- def GetSellDay(self): return self.attrTuple[1] # 创角第几天上架 BYTE
- def GetBuyNumLimit(self): return self.attrTuple[2] # 每人限购数量 BYTE
- def GetGiftPrice(self): return self.attrTuple[3] # 礼包价格,仙玉 WORD
- def GetGiftItemList(self): return self.attrTuple[4] # 礼包物品信息列表[[物品ID,个数,是否绑定], ...] list
-
# 充值商品编号表
class IPY_OrderInfo():
@@ -3947,35 +3868,6 @@
def GetVIPLimit(self): return self.attrTuple[4] # 需要VIP几 BYTE
def GetVIPAward(self): return self.attrTuple[5] # vip奖励[[物品ID,个数],...] list
-# 投资表
-class IPY_Invest():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID WORD
- def GetType(self): return self.attrTuple[1] # 投资类型 BYTE
- def GetNeedDay(self): return self.attrTuple[2] # 需要天数 BYTE
- def GetNeedLV(self): return self.attrTuple[3] # 需要等级 WORD
- def GetNeedNPCID(self): return self.attrTuple[4] # 需要NPCID DWORD
- def GetReward(self): return self.attrTuple[5] # 奖励 {"key":[[物品ID,个数,是否绑定],...], ...} dict
-
-# 仙宝寻主表
-class IPY_XBXZ():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID DWORD
- def GetType(self): return self.attrTuple[1] # 类型 BYTE
- def GetNeedCnt(self): return self.attrTuple[2] # 需要数量 DWORD
- def GetCondition(self): return self.attrTuple[3] # 条件 list
- def GetMWID(self): return self.attrTuple[4] # 法宝ID WORD
- def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 list
- def GetMoney(self): return self.attrTuple[6] # 金钱 list
-
# 寻宝设定表
class IPY_TreasureSet():
@@ -4001,9 +3893,13 @@
def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
- def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
+ def GetNotifyKeyDict(self): return self.attrTuple[18] # 广播key dict
def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
- def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
+ def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
+ def GetWishReset(self): return self.attrTuple[21] # 心愿重置规则 BYTE
+ def GetWishLibSelect(self): return self.attrTuple[22] # 心愿库选择数 dict
+ def GetWishLibPubFreeCnt(self): return self.attrTuple[23] # 心愿库公共免费次数 dict
+ def GetWishLibCard(self): return self.attrTuple[24] # 心愿库心愿卡 dict
# 寻宝产出库表
class IPY_TreasureHouse():
@@ -4031,10 +3927,13 @@
self.attrTuple = None
return
- def GetLibID(self): return self.attrTuple[0] # 库ID WORD
- def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
- def GetItemCount(self): return self.attrTuple[2] # 物品个数 DWORD
- def GetItemWeight(self): return self.attrTuple[3] # 物品权重 DWORD
+ def GetID(self): return self.attrTuple[0] # ID WORD
+ def GetLibID(self): return self.attrTuple[1] # 库ID WORD
+ def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
+ def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
+ def GetItemWeight(self): return self.attrTuple[4] # 物品权重 DWORD
+ def GetIsWishItem(self): return self.attrTuple[5] # 心愿可选 BYTE
+ def GetWishOutCnt(self): return self.attrTuple[6] # 心愿独立产出次数 BYTE
# 寻宝累计次数奖励表
class IPY_TreasureCntAward():
@@ -4131,33 +4030,6 @@
def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
def GetLVLimit(self): return self.attrTuple[1] # 限制等级 WORD
def GetAddExpRate(self): return self.attrTuple[2] # 经验倍率加成,万分率 DWORD
-
-# 消费返利活动表
-class IPY_ActCostRebate():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetLVLimit(self): return self.attrTuple[3] # 限制等级 WORD
- def GetIsDayReset(self): return self.attrTuple[4] # 是否每天重置 BYTE
- def GetTemplateIDList(self): return self.attrTuple[5] # 模板ID列表 list
-
-# 消费返利模板表
-class IPY_CostRebateTemplate():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID DWORD
- def GetNeedCostGold(self): return self.attrTuple[1] # 需要消费仙玉数 DWORD
- def GetAwardIndex(self): return self.attrTuple[2] # 返利奖励索引0~31,同个模板中不重复 BYTE
- def GetAwardItemList(self): return self.attrTuple[3] # 返利物品信息列表 {世界等级范围:[({职业:物品ID,..},个数,是否绑定), ...]} dict
- def GetNotifyKey(self): return self.attrTuple[4] # 全服广播key,默认两个参数(玩家名, 档位额度) char
# 买一送多活动表
class IPY_ActBuyOne():
@@ -4307,33 +4179,6 @@
def GetLibItemInfo(self): return self.attrTuple[4] # 物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...} 0不限次数 dict
def GetNotifyItemNumList(self): return self.attrTuple[5] # 需要广播的编号列表 list
-# BOSS复活活动时间表
-class IPY_ActBossReborn():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetResetType(self): return self.attrTuple[3] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetLVLimit(self): return self.attrTuple[4] # 限制等级 WORD
- def GetTemplateID(self): return self.attrTuple[5] # 模板编号 BYTE
-
-# BOSS复活表
-class IPY_BossReborn():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID BYTE
- def GetID(self): return self.attrTuple[1] # 活动条目ID BYTE
- def GetTotalTimes(self): return self.attrTuple[2] # 可完成的总次数,0表示不限次数 DWORD
- def GetSingleTimes(self): return self.attrTuple[3] # 单次领奖需要的次数 WORD
- def GetReward(self): return self.attrTuple[4] # 奖励物品ID1 dict
-
# 多倍修行点活动时间表
class IPY_ActRealmPoint():
@@ -4447,16 +4292,6 @@
def GetMark(self): return self.attrTuple[7] # 排序用标识 DWORD
def GetRare(self): return self.attrTuple[8] # 珍稀值 BYTE
-# 功能预告表
-class IPY_FunctionForecast():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFuncID(self): return self.attrTuple[0] # 功能ID DWORD
- def GetAward(self): return self.attrTuple[1] # 属性类型 dict
-
# 表情包表
class IPY_EmojiPack():
@@ -4467,32 +4302,6 @@
def GetEmojiPackID(self): return self.attrTuple[0] # 表情包ID DWORD
def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
-
-# 充值返利活动表
-class IPY_ActRechargePrize():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetLVLimit(self): return self.attrTuple[3] # 限制等级 WORD
- def GetIsDayReset(self): return self.attrTuple[4] # 是否每天重置 BYTE
- def GetTemplateIDList(self): return self.attrTuple[5] # 模板ID列表 list
-
-# 充值返利模板表
-class IPY_RechargePrizeTemplate():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID DWORD
- def GetCTGID(self): return self.attrTuple[1] # 充值表充值ID WORD
- def GetGoldPrize(self): return self.attrTuple[2] # 返利仙玉数 DWORD
- def GetPrizeCountLimit(self): return self.attrTuple[3] # 最大赠送次数 BYTE
# 累计充值活动表
class IPY_ActTotalRecharge():
@@ -4522,32 +4331,6 @@
def GetAwardIndex(self): return self.attrTuple[2] # 返利奖励索引0~31,同个模板中不重复 BYTE
def GetAwardItem(self): return self.attrTuple[3] # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} dict
def GetNotifyKey(self): return self.attrTuple[4] # 全服广播key,默认两个参数(玩家名, 档位额度) char
-
-# 累计充值返利仙玉活动表
-class IPY_ActRechargeRebateGold():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetLVLimit(self): return self.attrTuple[3] # 限制等级 WORD
- def GetIsDayReset(self): return self.attrTuple[4] # 是否每天重置 BYTE
- def GetTemplateIDList(self): return self.attrTuple[5] # 模板ID列表 list
-
-# 累计充值返利仙玉模板表
-class IPY_RechargeRebateGoldTemplate():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID DWORD
- def GetRMBMin(self): return self.attrTuple[1] # 充值RMB最小值 DWORD
- def GetRMBMax(self): return self.attrTuple[2] # 充值RMB最大值 DWORD
- def GetRebateRate(self): return self.attrTuple[3] # 返利仙玉比例百分比 WORD
# 成长必买活动表
class IPY_ActGrowupBuy():
@@ -4763,64 +4546,6 @@
def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE
def GetPosX(self): return self.attrTuple[4] # 坐标X WORD
def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD
-
-# 时装表
-class IPY_Coat():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCoatID(self): return self.attrTuple[0] # 时装编号 DWORD
- def GetCostQuality(self): return self.attrTuple[1] # 时装品质 0-普通;1-稀有;2-传说 BYTE
- def GetEquipItemID(self): return self.attrTuple[2] # 装备物品ID(按职业顺序) list
- def GetUnlockItemID(self): return self.attrTuple[3] # 材料物品ID DWORD
- def GetMaxLV(self): return self.attrTuple[4] # 最大星级 DWORD
- def GetCostItemCnt(self): return self.attrTuple[5] # 材料数量 list
- def GetStarAttr(self): return self.attrTuple[6] # 属性 dict
- def GetInitFightPower(self): return self.attrTuple[7] # 初始战力 DWORD
-
-# 时装柜升级表
-class IPY_CoatChestUp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLV(self): return self.attrTuple[0] # 等级 DWORD
- def GetNeedExp(self): return self.attrTuple[1] # 升级所需经验 BYTE
- def GetAddAttr(self): return self.attrTuple[2] # 属性 dict
-
-# 周狂欢活动时间表
-class IPY_ActWeekParty():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetAdvanceMinutes(self): return self.attrTuple[3] # 前端提前X分钟展示活动 WORD
- def GetIsDayReset(self): return self.attrTuple[4] # 是否每天重置 BYTE
- def GetResetType(self): return self.attrTuple[5] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetLVLimit(self): return self.attrTuple[6] # 限制等级 WORD
- def GetTemplateID(self): return self.attrTuple[7] # 模板编号 list
- def GetPointAward(self): return self.attrTuple[8] # 总积分奖励 dict
-
-# 周狂欢表
-class IPY_WeekParty():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID BYTE
- def GetActionType(self): return self.attrTuple[1] # 活动条目ID BYTE
- def GetTotalTimes(self): return self.attrTuple[2] # 可完成的总次数,0表示不限次数 DWORD
- def GetSingleTimes(self): return self.attrTuple[3] # 单次领奖需要的次数 WORD
- def GetReward(self): return self.attrTuple[4] # 奖励物品 eval
- def GetPoint(self): return self.attrTuple[5] # 积分 WORD
# 运势活动时间表
class IPY_ActYunshi():
@@ -5043,76 +4768,6 @@
def GetGoodItemIDList(self): return self.attrTuple[3] # 需要广播的物品ID列表 [物品ID, ...] list
def GetWorldNotifyKey(self): return self.attrTuple[4] # 全服广播key,参数(玩家名, 物品ID, 物品数据, 个数,) char
-# 节日游历时间表
-class IPY_ActFeastTravel():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetLVLimit(self): return self.attrTuple[3] # 限制等级 WORD
- def GetResetType(self): return self.attrTuple[4] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetTemplateIDInfo(self): return self.attrTuple[5] # 模板信息 {(世界等级A,B):模板编号, ...} dict
-
-# 节日游历任务表
-class IPY_ActFeastTravelTask():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTraveTasklD(self): return self.attrTuple[0] # 游历ID BYTE
- def GetFinishNeedValue(self): return self.attrTuple[1] # 完成所需进度值 WORD
- def GetFinishTimeMax(self): return self.attrTuple[2] # 总可完成次数,0不限 WORD
- def GetAddTravelPoint(self): return self.attrTuple[3] # 完成次数获得游历值 BYTE
-
-# 节日游历奖励表
-class IPY_ActFeastTravelAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplatelD(self): return self.attrTuple[0] # 奖励模板ID BYTE
- def GetRecordIndex(self): return self.attrTuple[1] # 奖励记录索引 BYTE
- def GetNeedTravelPoint(self): return self.attrTuple[2] # 领奖所需游历值 WORD
- def GetAwardCountMax(self): return self.attrTuple[3] # 可领取次数,0代表不限 BYTE
- def GetTravelAwardInfo(self): return self.attrTuple[4] # 游历奖励 [[物品ID,个数,是否拍品], ...] list
-
-# 节日巡礼活动时间表
-class IPY_ActFeastWeekParty():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetAdvanceMinutes(self): return self.attrTuple[3] # 前端提前X分钟展示活动 WORD
- def GetIsDayReset(self): return self.attrTuple[4] # 是否每天重置 BYTE
- def GetResetType(self): return self.attrTuple[5] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetLVLimit(self): return self.attrTuple[6] # 限制等级 WORD
- def GetTemplateID(self): return self.attrTuple[7] # 模板编号 list
- def GetPointAward(self): return self.attrTuple[8] # 总积分奖励 dict
-
-# 节日巡礼模板表
-class IPY_FeastWeekParty():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID BYTE
- def GetActionType(self): return self.attrTuple[1] # 活动条目ID BYTE
- def GetTotalTimes(self): return self.attrTuple[2] # 可完成的总次数,0表示不限次数 DWORD
- def GetSingleTimes(self): return self.attrTuple[3] # 单次领奖需要的次数 WORD
- def GetReward(self): return self.attrTuple[4] # 奖励物品 list
- def GetPoint(self): return self.attrTuple[5] # 积分 WORD
-
# 新仙界盛典-全民来嗨表
class IPY_NewAllPeopleParty():
@@ -5164,31 +4819,6 @@
def GetItemCnt(self): return self.attrTuple[3] # 物品数量 WORD
def GetIsBind(self): return self.attrTuple[4] # 是否绑定 BYTE
def GetWeight(self): return self.attrTuple[5] # 权重 DWORD
-
-# 跨服充值排行模板达标奖励表
-class IPY_CrossActCTGBillboardDabiao():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID DWORD
- def GetCTGNeed(self): return self.attrTuple[1] # 需充值RMB float
- def GetAwardIndex(self): return self.attrTuple[2] # 奖励记录索引,从0开始,同个模板不可重复,不可变更 BYTE
- def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-
-# 跨服充值排行模板名次奖励表
-class IPY_CrossActCTGBillboardOrder():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID DWORD
- def GetOrderA(self): return self.attrTuple[1] # 名次A WORD
- def GetOrderB(self): return self.attrTuple[2] # 至名次B WORD
- def GetCTGAtleast(self): return self.attrTuple[3] # 至少充值RMB float
- def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
# 装备位背包索引映射表
class IPY_EquipPlaceIndexMap():
@@ -5262,7 +4892,19 @@
def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
def GetAttr(self): return self.attrTuple[4] # 属性 dict
-# 仙盟等级表
+# 跨服公会表
+class IPY_FamilyCross():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetAppID(self): return self.attrTuple[0] # AppID char
+ def GetZoneID(self): return self.attrTuple[1] # 分区ID WORD
+ def GetCrossServerID(self): return self.attrTuple[2] # 跨服服务器ID DWORD
+ def GetServerIDList(self): return self.attrTuple[3] # 互通服务器ID列表 list
+
+# 公会等级表
class IPY_Family():
def __init__(self):
@@ -5276,7 +4918,7 @@
def GetNeedExp(self): return self.attrTuple[4] # 升级所需经验 DWORD
def GetZhenbaogeWeights(self): return self.attrTuple[5] # 珍宝阁总权重 DWORD
-# 仙盟徽章表
+# 公会徽章表
class IPY_FamilyEmblem():
def __init__(self):
@@ -5288,7 +4930,7 @@
def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
def GetCustomFamilyID(self): return self.attrTuple[3] # 定制仙盟ID DWORD
-# 仙盟捐献表
+# 公会捐献表
class IPY_FamilyDonate():
def __init__(self):
@@ -5301,7 +4943,7 @@
def GetMoneyValue(self): return self.attrTuple[3] # 消耗货币值 DWORD
def GetAwardItemList(self): return self.attrTuple[4] # 获得奖励列表[[物品ID,个数], ...] list
-# 仙盟珍宝阁砍价表
+# 公会珍宝阁砍价表
class IPY_FamilyZhenbaogeCut():
def __init__(self):
@@ -5313,7 +4955,7 @@
def GetMinRatio(self): return self.attrTuple[2] # 保底比值 float
def GetRandRatio(self): return self.attrTuple[3] # 随机比值 float
-# 仙盟珍宝阁物品表
+# 公会珍宝阁物品表
class IPY_FamilyZhenbaogeItem():
def __init__(self):
@@ -5424,17 +5066,6 @@
def GetAttrInfo(self): return self.attrTuple[4] # 属性 dict
def GetSkinIndex(self): return self.attrTuple[5] # 外观 BYTE
-# 协助感谢礼盒表
-class IPY_AssistThanksGift():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGiftID(self): return self.attrTuple[0] # 礼盒物品ID DWORD
- def GetRequestPlayerAward(self): return self.attrTuple[1] # 发布奖励物品 物品ID|个数 list
- def GetAssistPlayerAward(self): return self.attrTuple[2] # 协助奖励物品 物品ID|个数 list
-
# 功能特权奖励表
class IPY_FuncSysPrivilege():
@@ -5513,7 +5144,8 @@
def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
- def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetLastSureOutNeed(self): return self.attrTuple[6] # 最后一档保底必出 DWORD
# 历练秘笈
class IPY_LLMJ():
@@ -5574,7 +5206,8 @@
return
def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
- def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char
+ def GetRobotName(self): return self.attrTuple[1] # char
+ def GetViewCache(self): return self.attrTuple[2] # 机器人缓存 char
def Log(msg, playerID=0, par=0):
@@ -5637,6 +5270,7 @@
self.__LoadFileData("NPC", onlyCheck)
self.__LoadFileData("NPCStronger", onlyCheck)
self.__LoadFileData("Skill", onlyCheck)
+ self.__LoadFileData("PresetUnlock", onlyCheck)
self.__LoadFileData("Hero", onlyCheck)
self.__LoadFileData("HeroTalent", onlyCheck)
self.__LoadFileData("HeroBreak", onlyCheck)
@@ -5649,6 +5283,8 @@
self.__LoadFileData("HeroQualityAwake", onlyCheck)
self.__LoadFileData("HeroQualityLV", onlyCheck)
self.__LoadFileData("LineupRecommend", onlyCheck)
+ self.__LoadFileData("HeroFates", onlyCheck)
+ self.__LoadFileData("HeroFatesQualityLV", onlyCheck)
self.__LoadFileData("PlayerAttr", onlyCheck)
self.__LoadFileData("FightPowerRatio", onlyCheck)
self.__LoadFileData("MainChapter", onlyCheck)
@@ -5678,21 +5314,19 @@
self.__LoadFileData("EquipColor", onlyCheck)
self.__LoadFileData("EquipPlace", onlyCheck)
self.__LoadFileData("AppointItem", onlyCheck)
+ self.__LoadFileData("MGGanwuLV", onlyCheck)
+ self.__LoadFileData("MGGuayuQuality", onlyCheck)
+ self.__LoadFileData("MGGuayuType", onlyCheck)
+ self.__LoadFileData("MGLingyingQuality", onlyCheck)
self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
self.__LoadFileData("EquipLegendAttrType", onlyCheck)
self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
self.__LoadFileData("EquipLegendAttrValue", onlyCheck)
self.__LoadFileData("Dogz", onlyCheck)
self.__LoadFileData("DogzEquipPlus", onlyCheck)
- self.__LoadFileData("Rune", onlyCheck)
self.__LoadFileData("EquipWash", onlyCheck)
self.__LoadFileData("AttrFruit", onlyCheck)
- self.__LoadFileData("PetInfo", onlyCheck)
- self.__LoadFileData("PetStarUp", onlyCheck)
- self.__LoadFileData("PetTrain", onlyCheck)
self.__LoadFileData("EquipDecompose", onlyCheck)
- self.__LoadFileData("PetClassCost", onlyCheck)
- self.__LoadFileData("PetEatEquip", onlyCheck)
self.__LoadFileData("FaQiLVUp", onlyCheck)
self.__LoadFileData("HorseClass", onlyCheck)
self.__LoadFileData("HorseSkin", onlyCheck)
@@ -5701,20 +5335,25 @@
self.__LoadFileData("GubaoResonance", onlyCheck)
self.__LoadFileData("GubaoStar", onlyCheck)
self.__LoadFileData("GubaoLV", onlyCheck)
- self.__LoadFileData("Shentong", onlyCheck)
- self.__LoadFileData("ShentongLV", onlyCheck)
+ self.__LoadFileData("GubaoLVAttr", onlyCheck)
+ self.__LoadFileData("Beauty", onlyCheck)
+ self.__LoadFileData("BeautyQualityLV", onlyCheck)
+ self.__LoadFileData("BeautySkin", onlyCheck)
+ self.__LoadFileData("TravelEvent", onlyCheck)
+ self.__LoadFileData("TravelScenery", onlyCheck)
self.__LoadFileData("PlayerLV", onlyCheck)
+ self.__LoadFileData("LVReValue", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
- self.__LoadFileData("RuneTower", onlyCheck)
self.__LoadFileData("ChinMap", onlyCheck)
self.__LoadFileData("FBFunc", onlyCheck)
self.__LoadFileData("FBLine", onlyCheck)
self.__LoadFileData("Tianzi", onlyCheck)
+ self.__LoadFileData("FBDJGLevel", onlyCheck)
+ self.__LoadFileData("FBDJGQuick", onlyCheck)
+ self.__LoadFileData("FBDJGEffect", onlyCheck)
self.__LoadFileData("ADAward", onlyCheck)
self.__LoadFileData("Success", onlyCheck)
- self.__LoadFileData("TongTianLV", onlyCheck)
- self.__LoadFileData("TongTianTask", onlyCheck)
self.__LoadFileData("Treasure", onlyCheck)
self.__LoadFileData("TreasureUp", onlyCheck)
self.__LoadFileData("SignIn", onlyCheck)
@@ -5725,24 +5364,19 @@
self.__LoadFileData("DailyTask", onlyCheck)
self.__LoadFileData("DailyLivenessReward", onlyCheck)
self.__LoadFileData("BOSSInfo", onlyCheck)
- self.__LoadFileData("BOSSFirstKill", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
- self.__LoadFileData("RuneCompound", onlyCheck)
self.__LoadFileData("ResourcesBack", onlyCheck)
self.__LoadFileData("CollectNPC", onlyCheck)
self.__LoadFileData("Chests", onlyCheck)
self.__LoadFileData("ChestsAward", onlyCheck)
self.__LoadFileData("VIPKillNPC", onlyCheck)
self.__LoadFileData("LoginDayAward", onlyCheck)
- self.__LoadFileData("SpringSale", onlyCheck)
self.__LoadFileData("OrderInfo", onlyCheck)
self.__LoadFileData("CTG", onlyCheck)
self.__LoadFileData("CTGSelectItem", onlyCheck)
self.__LoadFileData("FirstCharge", onlyCheck)
self.__LoadFileData("LVAward", onlyCheck)
- self.__LoadFileData("Invest", onlyCheck)
- self.__LoadFileData("XBXZ", onlyCheck)
self.__LoadFileData("TreasureSet", onlyCheck)
self.__LoadFileData("TreasureHouse", onlyCheck)
self.__LoadFileData("TreasureItemLib", onlyCheck)
@@ -5753,8 +5387,6 @@
self.__LoadFileData("ActDailyGiftbag", onlyCheck)
self.__LoadFileData("DailyGiftbag", onlyCheck)
self.__LoadFileData("ActExpRate", onlyCheck)
- self.__LoadFileData("ActCostRebate", onlyCheck)
- self.__LoadFileData("CostRebateTemplate", onlyCheck)
self.__LoadFileData("ActBuyOne", onlyCheck)
self.__LoadFileData("ActBuyOneTemplate", onlyCheck)
self.__LoadFileData("ActFamilyCTGAssist", onlyCheck)
@@ -5765,8 +5397,6 @@
self.__LoadFileData("CrossActFamilyGCZSQ", onlyCheck)
self.__LoadFileData("ActGodGift", onlyCheck)
self.__LoadFileData("ActGodGiftAward", onlyCheck)
- self.__LoadFileData("ActBossReborn", onlyCheck)
- self.__LoadFileData("BossReborn", onlyCheck)
self.__LoadFileData("ActRealmPoint", onlyCheck)
self.__LoadFileData("TrialExchange", onlyCheck)
self.__LoadFileData("AllPeopleParty", onlyCheck)
@@ -5775,14 +5405,9 @@
self.__LoadFileData("ActFlashSale", onlyCheck)
self.__LoadFileData("ActWishingWell", onlyCheck)
self.__LoadFileData("WishingWell", onlyCheck)
- self.__LoadFileData("FunctionForecast", onlyCheck)
self.__LoadFileData("EmojiPack", onlyCheck)
- self.__LoadFileData("ActRechargePrize", onlyCheck)
- self.__LoadFileData("RechargePrizeTemplate", onlyCheck)
self.__LoadFileData("ActTotalRecharge", onlyCheck)
self.__LoadFileData("TotalRechargeTemplate", onlyCheck)
- self.__LoadFileData("ActRechargeRebateGold", onlyCheck)
- self.__LoadFileData("RechargeRebateGoldTemplate", onlyCheck)
self.__LoadFileData("ActGrowupBuy", onlyCheck)
self.__LoadFileData("ActManyDayRecharge", onlyCheck)
self.__LoadFileData("ActManyDayRechargeAward", onlyCheck)
@@ -5799,10 +5424,6 @@
self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck)
self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck)
- self.__LoadFileData("Coat", onlyCheck)
- self.__LoadFileData("CoatChestUp", onlyCheck)
- self.__LoadFileData("ActWeekParty", onlyCheck)
- self.__LoadFileData("WeekParty", onlyCheck)
self.__LoadFileData("ActYunshi", onlyCheck)
self.__LoadFileData("ActLunhuidian", onlyCheck)
self.__LoadFileData("ActLunhuidianAward", onlyCheck)
@@ -5818,22 +5439,16 @@
self.__LoadFileData("ActFeastWish", onlyCheck)
self.__LoadFileData("ActFeastWishBottle", onlyCheck)
self.__LoadFileData("ActFeastWishPool", onlyCheck)
- self.__LoadFileData("ActFeastTravel", onlyCheck)
- self.__LoadFileData("ActFeastTravelTask", onlyCheck)
- self.__LoadFileData("ActFeastTravelAward", onlyCheck)
- self.__LoadFileData("ActFeastWeekParty", onlyCheck)
- self.__LoadFileData("FeastWeekParty", onlyCheck)
self.__LoadFileData("NewAllPeopleParty", onlyCheck)
self.__LoadFileData("NewAllPeoplePartyAward", onlyCheck)
self.__LoadFileData("ActLuckyTreasure", onlyCheck)
self.__LoadFileData("LuckyTreasureTemplate", onlyCheck)
- self.__LoadFileData("CrossActCTGBillboardDabiao", onlyCheck)
- self.__LoadFileData("CrossActCTGBillboardOrder", onlyCheck)
self.__LoadFileData("EquipPlaceIndexMap", onlyCheck)
self.__LoadFileData("EquipShenAttr", onlyCheck)
self.__LoadFileData("EquipShenEvolve", onlyCheck)
self.__LoadFileData("EquipStarUp", onlyCheck)
self.__LoadFileData("EquipPlusEvolve", onlyCheck)
+ self.__LoadFileData("FamilyCross", onlyCheck)
self.__LoadFileData("Family", onlyCheck)
self.__LoadFileData("FamilyEmblem", onlyCheck)
self.__LoadFileData("FamilyDonate", onlyCheck)
@@ -5847,7 +5462,6 @@
self.__LoadFileData("LoveRing", onlyCheck)
self.__LoadFileData("LoveCharm", onlyCheck)
self.__LoadFileData("HorsePetSkin", onlyCheck)
- self.__LoadFileData("AssistThanksGift", onlyCheck)
self.__LoadFileData("FuncSysPrivilege", onlyCheck)
self.__LoadFileData("HistoryRechargeAward", onlyCheck)
self.__LoadFileData("CustomAward", onlyCheck)
@@ -6120,6 +5734,13 @@
self.CheckLoadData("Skill")
return self.ipySkillCache[index]
+ def GetPresetUnlockCount(self):
+ self.CheckLoadData("PresetUnlock")
+ return self.ipyPresetUnlockLen
+ def GetPresetUnlockByIndex(self, index):
+ self.CheckLoadData("PresetUnlock")
+ return self.ipyPresetUnlockCache[index]
+
def GetHeroCount(self):
self.CheckLoadData("Hero")
return self.ipyHeroLen
@@ -6203,6 +5824,20 @@
def GetLineupRecommendByIndex(self, index):
self.CheckLoadData("LineupRecommend")
return self.ipyLineupRecommendCache[index]
+
+ def GetHeroFatesCount(self):
+ self.CheckLoadData("HeroFates")
+ return self.ipyHeroFatesLen
+ def GetHeroFatesByIndex(self, index):
+ self.CheckLoadData("HeroFates")
+ return self.ipyHeroFatesCache[index]
+
+ def GetHeroFatesQualityLVCount(self):
+ self.CheckLoadData("HeroFatesQualityLV")
+ return self.ipyHeroFatesQualityLVLen
+ def GetHeroFatesQualityLVByIndex(self, index):
+ self.CheckLoadData("HeroFatesQualityLV")
+ return self.ipyHeroFatesQualityLVCache[index]
def GetPlayerAttrCount(self):
self.CheckLoadData("PlayerAttr")
@@ -6407,6 +6042,34 @@
self.CheckLoadData("AppointItem")
return self.ipyAppointItemCache[index]
+ def GetMGGanwuLVCount(self):
+ self.CheckLoadData("MGGanwuLV")
+ return self.ipyMGGanwuLVLen
+ def GetMGGanwuLVByIndex(self, index):
+ self.CheckLoadData("MGGanwuLV")
+ return self.ipyMGGanwuLVCache[index]
+
+ def GetMGGuayuQualityCount(self):
+ self.CheckLoadData("MGGuayuQuality")
+ return self.ipyMGGuayuQualityLen
+ def GetMGGuayuQualityByIndex(self, index):
+ self.CheckLoadData("MGGuayuQuality")
+ return self.ipyMGGuayuQualityCache[index]
+
+ def GetMGGuayuTypeCount(self):
+ self.CheckLoadData("MGGuayuType")
+ return self.ipyMGGuayuTypeLen
+ def GetMGGuayuTypeByIndex(self, index):
+ self.CheckLoadData("MGGuayuType")
+ return self.ipyMGGuayuTypeCache[index]
+
+ def GetMGLingyingQualityCount(self):
+ self.CheckLoadData("MGLingyingQuality")
+ return self.ipyMGLingyingQualityLen
+ def GetMGLingyingQualityByIndex(self, index):
+ self.CheckLoadData("MGLingyingQuality")
+ return self.ipyMGLingyingQualityCache[index]
+
def GetEquipLegendAttrCountCount(self):
self.CheckLoadData("EquipLegendAttrCount")
return self.ipyEquipLegendAttrCountLen
@@ -6449,13 +6112,6 @@
self.CheckLoadData("DogzEquipPlus")
return self.ipyDogzEquipPlusCache[index]
- def GetRuneCount(self):
- self.CheckLoadData("Rune")
- return self.ipyRuneLen
- def GetRuneByIndex(self, index):
- self.CheckLoadData("Rune")
- return self.ipyRuneCache[index]
-
def GetEquipWashCount(self):
self.CheckLoadData("EquipWash")
return self.ipyEquipWashLen
@@ -6470,47 +6126,12 @@
self.CheckLoadData("AttrFruit")
return self.ipyAttrFruitCache[index]
- def GetPetInfoCount(self):
- self.CheckLoadData("PetInfo")
- return self.ipyPetInfoLen
- def GetPetInfoByIndex(self, index):
- self.CheckLoadData("PetInfo")
- return self.ipyPetInfoCache[index]
-
- def GetPetStarUpCount(self):
- self.CheckLoadData("PetStarUp")
- return self.ipyPetStarUpLen
- def GetPetStarUpByIndex(self, index):
- self.CheckLoadData("PetStarUp")
- return self.ipyPetStarUpCache[index]
-
- def GetPetTrainCount(self):
- self.CheckLoadData("PetTrain")
- return self.ipyPetTrainLen
- def GetPetTrainByIndex(self, index):
- self.CheckLoadData("PetTrain")
- return self.ipyPetTrainCache[index]
-
def GetEquipDecomposeCount(self):
self.CheckLoadData("EquipDecompose")
return self.ipyEquipDecomposeLen
def GetEquipDecomposeByIndex(self, index):
self.CheckLoadData("EquipDecompose")
return self.ipyEquipDecomposeCache[index]
-
- def GetPetClassCostCount(self):
- self.CheckLoadData("PetClassCost")
- return self.ipyPetClassCostLen
- def GetPetClassCostByIndex(self, index):
- self.CheckLoadData("PetClassCost")
- return self.ipyPetClassCostCache[index]
-
- def GetPetEatEquipCount(self):
- self.CheckLoadData("PetEatEquip")
- return self.ipyPetEatEquipLen
- def GetPetEatEquipByIndex(self, index):
- self.CheckLoadData("PetEatEquip")
- return self.ipyPetEatEquipCache[index]
def GetFaQiLVUpCount(self):
self.CheckLoadData("FaQiLVUp")
@@ -6568,19 +6189,47 @@
self.CheckLoadData("GubaoLV")
return self.ipyGubaoLVCache[index]
- def GetShentongCount(self):
- self.CheckLoadData("Shentong")
- return self.ipyShentongLen
- def GetShentongByIndex(self, index):
- self.CheckLoadData("Shentong")
- return self.ipyShentongCache[index]
+ def GetGubaoLVAttrCount(self):
+ self.CheckLoadData("GubaoLVAttr")
+ return self.ipyGubaoLVAttrLen
+ def GetGubaoLVAttrByIndex(self, index):
+ self.CheckLoadData("GubaoLVAttr")
+ return self.ipyGubaoLVAttrCache[index]
- def GetShentongLVCount(self):
- self.CheckLoadData("ShentongLV")
- return self.ipyShentongLVLen
- def GetShentongLVByIndex(self, index):
- self.CheckLoadData("ShentongLV")
- return self.ipyShentongLVCache[index]
+ def GetBeautyCount(self):
+ self.CheckLoadData("Beauty")
+ return self.ipyBeautyLen
+ def GetBeautyByIndex(self, index):
+ self.CheckLoadData("Beauty")
+ return self.ipyBeautyCache[index]
+
+ def GetBeautyQualityLVCount(self):
+ self.CheckLoadData("BeautyQualityLV")
+ return self.ipyBeautyQualityLVLen
+ def GetBeautyQualityLVByIndex(self, index):
+ self.CheckLoadData("BeautyQualityLV")
+ return self.ipyBeautyQualityLVCache[index]
+
+ def GetBeautySkinCount(self):
+ self.CheckLoadData("BeautySkin")
+ return self.ipyBeautySkinLen
+ def GetBeautySkinByIndex(self, index):
+ self.CheckLoadData("BeautySkin")
+ return self.ipyBeautySkinCache[index]
+
+ def GetTravelEventCount(self):
+ self.CheckLoadData("TravelEvent")
+ return self.ipyTravelEventLen
+ def GetTravelEventByIndex(self, index):
+ self.CheckLoadData("TravelEvent")
+ return self.ipyTravelEventCache[index]
+
+ def GetTravelSceneryCount(self):
+ self.CheckLoadData("TravelScenery")
+ return self.ipyTravelSceneryLen
+ def GetTravelSceneryByIndex(self, index):
+ self.CheckLoadData("TravelScenery")
+ return self.ipyTravelSceneryCache[index]
def GetPlayerLVCount(self):
self.CheckLoadData("PlayerLV")
@@ -6588,6 +6237,13 @@
def GetPlayerLVByIndex(self, index):
self.CheckLoadData("PlayerLV")
return self.ipyPlayerLVCache[index]
+
+ def GetLVReValueCount(self):
+ self.CheckLoadData("LVReValue")
+ return self.ipyLVReValueLen
+ def GetLVReValueByIndex(self, index):
+ self.CheckLoadData("LVReValue")
+ return self.ipyLVReValueCache[index]
def GetSpecMapPlayerAttrFormatCount(self):
self.CheckLoadData("SpecMapPlayerAttrFormat")
@@ -6602,13 +6258,6 @@
def GetGMAttrByIndex(self, index):
self.CheckLoadData("GMAttr")
return self.ipyGMAttrCache[index]
-
- def GetRuneTowerCount(self):
- self.CheckLoadData("RuneTower")
- return self.ipyRuneTowerLen
- def GetRuneTowerByIndex(self, index):
- self.CheckLoadData("RuneTower")
- return self.ipyRuneTowerCache[index]
def GetChinMapCount(self):
self.CheckLoadData("ChinMap")
@@ -6638,6 +6287,27 @@
self.CheckLoadData("Tianzi")
return self.ipyTianziCache[index]
+ def GetFBDJGLevelCount(self):
+ self.CheckLoadData("FBDJGLevel")
+ return self.ipyFBDJGLevelLen
+ def GetFBDJGLevelByIndex(self, index):
+ self.CheckLoadData("FBDJGLevel")
+ return self.ipyFBDJGLevelCache[index]
+
+ def GetFBDJGQuickCount(self):
+ self.CheckLoadData("FBDJGQuick")
+ return self.ipyFBDJGQuickLen
+ def GetFBDJGQuickByIndex(self, index):
+ self.CheckLoadData("FBDJGQuick")
+ return self.ipyFBDJGQuickCache[index]
+
+ def GetFBDJGEffectCount(self):
+ self.CheckLoadData("FBDJGEffect")
+ return self.ipyFBDJGEffectLen
+ def GetFBDJGEffectByIndex(self, index):
+ self.CheckLoadData("FBDJGEffect")
+ return self.ipyFBDJGEffectCache[index]
+
def GetADAwardCount(self):
self.CheckLoadData("ADAward")
return self.ipyADAwardLen
@@ -6651,20 +6321,6 @@
def GetSuccessByIndex(self, index):
self.CheckLoadData("Success")
return self.ipySuccessCache[index]
-
- def GetTongTianLVCount(self):
- self.CheckLoadData("TongTianLV")
- return self.ipyTongTianLVLen
- def GetTongTianLVByIndex(self, index):
- self.CheckLoadData("TongTianLV")
- return self.ipyTongTianLVCache[index]
-
- def GetTongTianTaskCount(self):
- self.CheckLoadData("TongTianTask")
- return self.ipyTongTianTaskLen
- def GetTongTianTaskByIndex(self, index):
- self.CheckLoadData("TongTianTask")
- return self.ipyTongTianTaskCache[index]
def GetTreasureCount(self):
self.CheckLoadData("Treasure")
@@ -6736,13 +6392,6 @@
self.CheckLoadData("BOSSInfo")
return self.ipyBOSSInfoCache[index]
- def GetBOSSFirstKillCount(self):
- self.CheckLoadData("BOSSFirstKill")
- return self.ipyBOSSFirstKillLen
- def GetBOSSFirstKillByIndex(self, index):
- self.CheckLoadData("BOSSFirstKill")
- return self.ipyBOSSFirstKillCache[index]
-
def GetNPCShowCount(self):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowLen
@@ -6756,13 +6405,6 @@
def GetMapRefreshNPCByIndex(self, index):
self.CheckLoadData("MapRefreshNPC")
return self.ipyMapRefreshNPCCache[index]
-
- def GetRuneCompoundCount(self):
- self.CheckLoadData("RuneCompound")
- return self.ipyRuneCompoundLen
- def GetRuneCompoundByIndex(self, index):
- self.CheckLoadData("RuneCompound")
- return self.ipyRuneCompoundCache[index]
def GetResourcesBackCount(self):
self.CheckLoadData("ResourcesBack")
@@ -6806,13 +6448,6 @@
self.CheckLoadData("LoginDayAward")
return self.ipyLoginDayAwardCache[index]
- def GetSpringSaleCount(self):
- self.CheckLoadData("SpringSale")
- return self.ipySpringSaleLen
- def GetSpringSaleByIndex(self, index):
- self.CheckLoadData("SpringSale")
- return self.ipySpringSaleCache[index]
-
def GetOrderInfoCount(self):
self.CheckLoadData("OrderInfo")
return self.ipyOrderInfoLen
@@ -6847,20 +6482,6 @@
def GetLVAwardByIndex(self, index):
self.CheckLoadData("LVAward")
return self.ipyLVAwardCache[index]
-
- def GetInvestCount(self):
- self.CheckLoadData("Invest")
- return self.ipyInvestLen
- def GetInvestByIndex(self, index):
- self.CheckLoadData("Invest")
- return self.ipyInvestCache[index]
-
- def GetXBXZCount(self):
- self.CheckLoadData("XBXZ")
- return self.ipyXBXZLen
- def GetXBXZByIndex(self, index):
- self.CheckLoadData("XBXZ")
- return self.ipyXBXZCache[index]
def GetTreasureSetCount(self):
self.CheckLoadData("TreasureSet")
@@ -6932,20 +6553,6 @@
self.CheckLoadData("ActExpRate")
return self.ipyActExpRateCache[index]
- def GetActCostRebateCount(self):
- self.CheckLoadData("ActCostRebate")
- return self.ipyActCostRebateLen
- def GetActCostRebateByIndex(self, index):
- self.CheckLoadData("ActCostRebate")
- return self.ipyActCostRebateCache[index]
-
- def GetCostRebateTemplateCount(self):
- self.CheckLoadData("CostRebateTemplate")
- return self.ipyCostRebateTemplateLen
- def GetCostRebateTemplateByIndex(self, index):
- self.CheckLoadData("CostRebateTemplate")
- return self.ipyCostRebateTemplateCache[index]
-
def GetActBuyOneCount(self):
self.CheckLoadData("ActBuyOne")
return self.ipyActBuyOneLen
@@ -7016,20 +6623,6 @@
self.CheckLoadData("ActGodGiftAward")
return self.ipyActGodGiftAwardCache[index]
- def GetActBossRebornCount(self):
- self.CheckLoadData("ActBossReborn")
- return self.ipyActBossRebornLen
- def GetActBossRebornByIndex(self, index):
- self.CheckLoadData("ActBossReborn")
- return self.ipyActBossRebornCache[index]
-
- def GetBossRebornCount(self):
- self.CheckLoadData("BossReborn")
- return self.ipyBossRebornLen
- def GetBossRebornByIndex(self, index):
- self.CheckLoadData("BossReborn")
- return self.ipyBossRebornCache[index]
-
def GetActRealmPointCount(self):
self.CheckLoadData("ActRealmPoint")
return self.ipyActRealmPointLen
@@ -7086,33 +6679,12 @@
self.CheckLoadData("WishingWell")
return self.ipyWishingWellCache[index]
- def GetFunctionForecastCount(self):
- self.CheckLoadData("FunctionForecast")
- return self.ipyFunctionForecastLen
- def GetFunctionForecastByIndex(self, index):
- self.CheckLoadData("FunctionForecast")
- return self.ipyFunctionForecastCache[index]
-
def GetEmojiPackCount(self):
self.CheckLoadData("EmojiPack")
return self.ipyEmojiPackLen
def GetEmojiPackByIndex(self, index):
self.CheckLoadData("EmojiPack")
return self.ipyEmojiPackCache[index]
-
- def GetActRechargePrizeCount(self):
- self.CheckLoadData("ActRechargePrize")
- return self.ipyActRechargePrizeLen
- def GetActRechargePrizeByIndex(self, index):
- self.CheckLoadData("ActRechargePrize")
- return self.ipyActRechargePrizeCache[index]
-
- def GetRechargePrizeTemplateCount(self):
- self.CheckLoadData("RechargePrizeTemplate")
- return self.ipyRechargePrizeTemplateLen
- def GetRechargePrizeTemplateByIndex(self, index):
- self.CheckLoadData("RechargePrizeTemplate")
- return self.ipyRechargePrizeTemplateCache[index]
def GetActTotalRechargeCount(self):
self.CheckLoadData("ActTotalRecharge")
@@ -7127,20 +6699,6 @@
def GetTotalRechargeTemplateByIndex(self, index):
self.CheckLoadData("TotalRechargeTemplate")
return self.ipyTotalRechargeTemplateCache[index]
-
- def GetActRechargeRebateGoldCount(self):
- self.CheckLoadData("ActRechargeRebateGold")
- return self.ipyActRechargeRebateGoldLen
- def GetActRechargeRebateGoldByIndex(self, index):
- self.CheckLoadData("ActRechargeRebateGold")
- return self.ipyActRechargeRebateGoldCache[index]
-
- def GetRechargeRebateGoldTemplateCount(self):
- self.CheckLoadData("RechargeRebateGoldTemplate")
- return self.ipyRechargeRebateGoldTemplateLen
- def GetRechargeRebateGoldTemplateByIndex(self, index):
- self.CheckLoadData("RechargeRebateGoldTemplate")
- return self.ipyRechargeRebateGoldTemplateCache[index]
def GetActGrowupBuyCount(self):
self.CheckLoadData("ActGrowupBuy")
@@ -7254,34 +6812,6 @@
self.CheckLoadData("CrossFamilyFlagwarZoneMap")
return self.ipyCrossFamilyFlagwarZoneMapCache[index]
- def GetCoatCount(self):
- self.CheckLoadData("Coat")
- return self.ipyCoatLen
- def GetCoatByIndex(self, index):
- self.CheckLoadData("Coat")
- return self.ipyCoatCache[index]
-
- def GetCoatChestUpCount(self):
- self.CheckLoadData("CoatChestUp")
- return self.ipyCoatChestUpLen
- def GetCoatChestUpByIndex(self, index):
- self.CheckLoadData("CoatChestUp")
- return self.ipyCoatChestUpCache[index]
-
- def GetActWeekPartyCount(self):
- self.CheckLoadData("ActWeekParty")
- return self.ipyActWeekPartyLen
- def GetActWeekPartyByIndex(self, index):
- self.CheckLoadData("ActWeekParty")
- return self.ipyActWeekPartyCache[index]
-
- def GetWeekPartyCount(self):
- self.CheckLoadData("WeekParty")
- return self.ipyWeekPartyLen
- def GetWeekPartyByIndex(self, index):
- self.CheckLoadData("WeekParty")
- return self.ipyWeekPartyCache[index]
-
def GetActYunshiCount(self):
self.CheckLoadData("ActYunshi")
return self.ipyActYunshiLen
@@ -7387,41 +6917,6 @@
self.CheckLoadData("ActFeastWishPool")
return self.ipyActFeastWishPoolCache[index]
- def GetActFeastTravelCount(self):
- self.CheckLoadData("ActFeastTravel")
- return self.ipyActFeastTravelLen
- def GetActFeastTravelByIndex(self, index):
- self.CheckLoadData("ActFeastTravel")
- return self.ipyActFeastTravelCache[index]
-
- def GetActFeastTravelTaskCount(self):
- self.CheckLoadData("ActFeastTravelTask")
- return self.ipyActFeastTravelTaskLen
- def GetActFeastTravelTaskByIndex(self, index):
- self.CheckLoadData("ActFeastTravelTask")
- return self.ipyActFeastTravelTaskCache[index]
-
- def GetActFeastTravelAwardCount(self):
- self.CheckLoadData("ActFeastTravelAward")
- return self.ipyActFeastTravelAwardLen
- def GetActFeastTravelAwardByIndex(self, index):
- self.CheckLoadData("ActFeastTravelAward")
- return self.ipyActFeastTravelAwardCache[index]
-
- def GetActFeastWeekPartyCount(self):
- self.CheckLoadData("ActFeastWeekParty")
- return self.ipyActFeastWeekPartyLen
- def GetActFeastWeekPartyByIndex(self, index):
- self.CheckLoadData("ActFeastWeekParty")
- return self.ipyActFeastWeekPartyCache[index]
-
- def GetFeastWeekPartyCount(self):
- self.CheckLoadData("FeastWeekParty")
- return self.ipyFeastWeekPartyLen
- def GetFeastWeekPartyByIndex(self, index):
- self.CheckLoadData("FeastWeekParty")
- return self.ipyFeastWeekPartyCache[index]
-
def GetNewAllPeoplePartyCount(self):
self.CheckLoadData("NewAllPeopleParty")
return self.ipyNewAllPeoplePartyLen
@@ -7449,20 +6944,6 @@
def GetLuckyTreasureTemplateByIndex(self, index):
self.CheckLoadData("LuckyTreasureTemplate")
return self.ipyLuckyTreasureTemplateCache[index]
-
- def GetCrossActCTGBillboardDabiaoCount(self):
- self.CheckLoadData("CrossActCTGBillboardDabiao")
- return self.ipyCrossActCTGBillboardDabiaoLen
- def GetCrossActCTGBillboardDabiaoByIndex(self, index):
- self.CheckLoadData("CrossActCTGBillboardDabiao")
- return self.ipyCrossActCTGBillboardDabiaoCache[index]
-
- def GetCrossActCTGBillboardOrderCount(self):
- self.CheckLoadData("CrossActCTGBillboardOrder")
- return self.ipyCrossActCTGBillboardOrderLen
- def GetCrossActCTGBillboardOrderByIndex(self, index):
- self.CheckLoadData("CrossActCTGBillboardOrder")
- return self.ipyCrossActCTGBillboardOrderCache[index]
def GetEquipPlaceIndexMapCount(self):
self.CheckLoadData("EquipPlaceIndexMap")
@@ -7498,6 +6979,13 @@
def GetEquipPlusEvolveByIndex(self, index):
self.CheckLoadData("EquipPlusEvolve")
return self.ipyEquipPlusEvolveCache[index]
+
+ def GetFamilyCrossCount(self):
+ self.CheckLoadData("FamilyCross")
+ return self.ipyFamilyCrossLen
+ def GetFamilyCrossByIndex(self, index):
+ self.CheckLoadData("FamilyCross")
+ return self.ipyFamilyCrossCache[index]
def GetFamilyCount(self):
self.CheckLoadData("Family")
@@ -7589,13 +7077,6 @@
def GetHorsePetSkinByIndex(self, index):
self.CheckLoadData("HorsePetSkin")
return self.ipyHorsePetSkinCache[index]
-
- def GetAssistThanksGiftCount(self):
- self.CheckLoadData("AssistThanksGift")
- return self.ipyAssistThanksGiftLen
- def GetAssistThanksGiftByIndex(self, index):
- self.CheckLoadData("AssistThanksGift")
- return self.ipyAssistThanksGiftCache[index]
def GetFuncSysPrivilegeCount(self):
self.CheckLoadData("FuncSysPrivilege")
--
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