From a0dd1dc92bb2f6eb7067a624df20a9c326ecde87 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 06 二月 2026 22:14:54 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(修改A619,A523封包结构;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 307 +++++++++++++++-----------------------------------
1 files changed, 93 insertions(+), 214 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 692e8e0..25fab78 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -24,13 +24,13 @@
import ItemCommon
import ReadChConfig
import BuffSkill
-import PetControl
import OperControlManager
import PlayerFamily
import ShareDefine
import PlayerViewCache
import PlayerBillboard
import GameServerRefresh
+import IPY_PlayerDefine
import IPY_GameWorld
import ChPyNetSendPack
import NetPackCommon
@@ -38,22 +38,16 @@
import PlayerPrestigeSys
import FBCommon
import PassiveBuffEffMng
-import EventReport
import PlayerSuccess
import ItemControler
import GameFuncComm
import IpyGameDataPY
import PyGameData
-import PlayerActTurntable
-import PlayerCostRebate
-import PlayerActLunhuidian
-import GY_Query_CrossRealmReg
import OpenServerActivity
-import CrossRealmPlayer
-import CrossPlayerData
import PlayerActivity
import ChNetSendPack
import PlayerState
+import PlayerBeauty
import PlayerOnline
import PlayerTask
import PlayerMail
@@ -233,7 +227,7 @@
# @remarks
def FamilyNotify(familyID, msgMark, msgParamList=[]):
#GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(0, familyID, msgMark, __GetNotifyCodeList(msgParamList))
- PlayerFamily.NotifyAllFamilyMemberMsg(familyID, msgMark, msgParamList)
+ #PlayerFamily.NotifyAllFamilyMemberMsg(familyID, msgMark, msgParamList)
return
#---------------------------------------------------------------------
@@ -616,10 +610,6 @@
# curPlayer.SetIsConfronting(False)
# #通知客户端 //0进入;其他退出
# curPlayer.View_PlayerBattle(0, 0, 1)
-#
-# #清除战宠仇恨
-# PetControl.ClearFightPetAngry(curPlayer)
-#
# #添加测试信息
# GameWorld.GodLog(curPlayer, '退出战斗对峙成功')
return
@@ -880,8 +870,6 @@
PassiveBuffEffMng.OnPlayerLeaveMap(curPlayer)
#杀死所有召唤的灵
KillPlayerSummonNPC(curPlayer)
- #召唤回出战的宠物
- PetControl.ReCallFightPet(curPlayer)
curPlayer.DeleteMirror()
return
@@ -959,8 +947,6 @@
PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
playerID = curPlayer.GetPlayerID()
- if not isDisconnect:
- CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
#清除地图玩家缓存
PyGameData.g_playerReqEnterFBEx.pop(playerID, None)
#移除地图缓存的境界难度玩家ID信息
@@ -968,6 +954,64 @@
if playerID in playerIDList:
playerIDList.remove(playerID)
return
+
+
+def OnPlayerLogin(curPlayer):
+ DoGMForbidenTalkOnLogin(curPlayer)
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+ return
+
+def PlayerOnDay(curPlayer):
+
+ PayCoinOnDay(curPlayer)
+
+ # 重置今日累计在线时长统计
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, 0)
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+ return
+
+def OnMinute(serverTime):
+
+ # 定时记录当前在线玩家今日总在线时长
+ if [serverTime.hour, serverTime.minute] in [[23, 55], [23, 59]]:
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if not GameWorld.IsNormalPlayer(curPlayer):
+ continue
+ RecordTodayOnlineTime(curPlayer)
+ return
+
+def RecordTodayOnlineTime(curPlayer):
+ '''更新记录今日累计在线时长
+ 【注】不能在onday调用,不然可能导致流向记录是错误的
+ 比如玩家离线了多天后上线,会触发onday,此时记录的在线时长实际是上一次离线天的在线时长
+
+ 【正确调用时机】
+ 1. 每次离线
+ 2. 每日的 23:59 分触发一次,理论上可能最多少统计1分钟,暂无视
+ '''
+ onlineTime = GetOnlineTimeToday(curPlayer)
+ DataRecordPack.DR_OnlineTimeToday(curPlayer, onlineTime)
+ return
+
+def GetOnlineTimeToday(curPlayer):
+ ## 获取今日累计在线时长,即使不离线过天也需要重置重新计算
+ curTime = int(time.time())
+ onlineTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayOnlineTime)
+ calcTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_DayOnlineCalcTime) # 计算用,不用存db
+ if not calcTime:
+ calcTime = curTime
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, curTime)
+
+ passTime = curTime - calcTime
+ if passTime > 0:
+ onlineTime += passTime
+ onlineTime = min(onlineTime, 86400) # 3600*24=86400 # 最大累计1天时长
+ GameWorld.DebugLogEx("今日累计在线时长: %s, passTime=%s", onlineTime, passTime, curPlayer.GetPlayerID())
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, onlineTime)
+ return onlineTime
+
##更新保存玩家在线时间
# @param curPlayer 玩家实例
@@ -1056,9 +1100,7 @@
# @return 返回值无意义
# @remarks 玩家离开服务器
def PlayerLeaveServer(curPlayer, tick):
- #宠物下线逻辑, 这里要进行排行榜, 优先做, 避免玩家光环等属性影响宠物属性失效
- PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
-
+ RecordTodayOnlineTime(curPlayer)
#清除下线消失的buff, 在更新排行榜之前
__DisconnectClearBuff(curPlayer, tick)
@@ -1081,40 +1123,8 @@
#召唤兽死亡
KillPlayerSummonNPC(curPlayer)
#更新从本地图离线信息
- PyGameData.g_disconnectPlayer[curPlayer.GetPlayerID()] = [tick, curPlayer.GetPosX(), curPlayer.GetPosY()]
- GameWorld.DebugLog("玩家从本地图离线: %s" % PyGameData.g_disconnectPlayer, curPlayer.GetPlayerID())
+ GameWorld.DebugLog("玩家从本地图离线", curPlayer.GetPlayerID())
return
-
-def GetPlayerLeaveServerTick(playerID):
- # 获取玩家从本地图中离线时的tick, 最大支持1小时, 如果有需要大于1小时的请调整超时限制
- # 注: 返回值为0时,只能代表玩家不是在本地图离线1小时内,并不能代表玩家当前是否在线状态,可能在其他地图
- if playerID not in PyGameData.g_disconnectPlayer:
- return 0
- return PyGameData.g_disconnectPlayer[playerID][0]
-
-def GetPlayerLeaveServerPos(playerID):
- # 获取玩家从本地图中离线时的坐标
- # 注:使用本函数时,一定要先使用函数 GetPlayerLeaveServerTick 确保是从本地图中离线的才可使用
- # @return: posX, posY
- if playerID not in PyGameData.g_disconnectPlayer:
- return 0, 0
- return PyGameData.g_disconnectPlayer[playerID][1:3]
-
-def RemoveTimeoutLeaveServerPlayerInfo(tick):
- # 暂定每天凌晨5点执行一次
- for playerID, leaveInfo in PyGameData.g_disconnectPlayer.items():
- leaveTick = leaveInfo[0]
- if tick - leaveTick > 3600000: # 清除超时1小时的记录
- PyGameData.g_disconnectPlayer.pop(playerID)
- return
-
-def RemoveLeaveServerPlayerInfo(playerID):
- # 上线移除在本地图下线的记录
- if playerID in PyGameData.g_disconnectPlayer:
- PyGameData.g_disconnectPlayer.pop(playerID)
- GameWorld.DebugLog("进入本地图,移除上次在本地图离线记录!", playerID)
- return
-
##清除回收战
# @param None
@@ -1147,8 +1157,6 @@
FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
#summonList = list()
- #召回宠物
- PetControl.ReCallFightPet(curPlayer)
#1. 删除自己不需要的召唤兽(火焰之灵等)
#必须用while, 因为在循环中要删除
# 召唤兽切地图不带过去
@@ -1204,7 +1212,6 @@
GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
if GameWorld.IsCrossServer():
- CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
return
funcLineID = 0
@@ -1282,74 +1289,6 @@
return
#---------------------------------------------------------------------
-
-def PlayerEnterCrossServer(curPlayer, mapID, lineID):
- playerID = curPlayer.GetPlayerID()
- GameWorld.Log("玩家请求进入跨服地图: mapID=%s,lineID=%s" % (mapID, lineID), playerID)
- if mapID not in ChConfig.Def_CrossMapIDList:
- return
-
- tick = GameWorld.GetGameWorld().GetTick()
- lastRequestTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RequestEnterCrossServerTick)
- if lastRequestTick and tick - lastRequestTick < 5000:
- GameWorld.DebugLog(" 请求进入跨服CD中!", playerID)
- NotifyCode(curPlayer, "RequestEnterCrossServerCD")
- return
-
- crossRegisterMap = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossRegisterMap)
- if crossRegisterMap:
- GameWorld.ErrLog("跨服已经在上传数据,不重复提交!crossRegisterMap=%s,mapID=%s" % (crossRegisterMap, mapID), playerID)
- return
-
- if GameWorld.IsCrossServer():
- GameWorld.DebugLog("跨服服务器不允许该操作!")
- return
-
- if GetCrossMapID(curPlayer):
- GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
- return
-
- if not CrossRealmPlayer.IsCrossServerOpen():
- NotifyCode(curPlayer, "CrossMatching18")
- return
-
- if GameObj.GetHP(curPlayer) <= 0:
- NotifyCode(curPlayer, "CrossMap4")
- return
-
- if PlayerState.IsInPKState(curPlayer):
- NotifyCode(curPlayer, "SingleEnterPK", [mapID])
- return
-
- fbIpyData = FBCommon.GetFBIpyData(mapID)
- if fbIpyData:
- fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID, False)
- if not fbLineIpyData:
- GameWorld.DebugLog("副本表找不到副本对应功能线路!mapID=%s,lineID=%s" % (mapID, lineID))
- return
- ret = FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData)
- if ret != ShareDefine.EntFBAskRet_OK:
- return
-
- if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick):
- GameWorld.DebugLog(" OnEnterFBEvent False!", curPlayer.GetPlayerID())
- NotifyCode(curPlayer, "SingleEnterDefaul")
- return
-
- # 需要动态分布线路的地图,发送到跨服服务器进行分配
- if mapID in ChConfig.Def_CrossDynamicLineMap:
- extendInfo = {}
- msgDict = {"PlayerID":curPlayer.GetPlayerID(), "MapID":mapID, "FuncLineID":lineID, "LV":curPlayer.GetLV()}
- if extendInfo:
- msgDict.update(extendInfo)
- GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_EnterFB, msgDict)
- else:
- isSend = GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID, lineID=lineID)
- if not isSend:
- return
- curPlayer.SetDict(ChConfig.Def_PlayerKey_RequestEnterCrossServerTick, tick)
- return
-
##玩家进入副本
# @param curPlayer 玩家实例
# @param mapID 地图ID
@@ -2736,14 +2675,13 @@
elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
__PayMoneyAfterBySilverPaper(curPlayer, price)
- #转盘活动
- PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
- #轮回殿
- PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
if type_Price == ShareDefine.TYPE_Price_Xiantao:
# 累加未结算战锤 - 经验
unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
+ # 累加最后一档品质装备保底
+ lastColorEquipLucky = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LastColorEquipLucky)
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LastColorEquipLucky, lastColorEquipLucky + price)
# 累加未结算战锤 - 装备
AddUnXiantaoCntEquip(curPlayer, price)
# 累加未结算战锤 - 战利品
@@ -2754,6 +2692,7 @@
for itemID, upperCnt in DailyBootyUpperList:
if upperCnt <= 0:
continue
+ upperCnt = GetBootyUpper(curPlayer, itemID, upperCnt)
if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID) >= upperCnt:
continue
unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
@@ -2799,22 +2738,25 @@
DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
return
+def GetBootyUpper(curPlayer, itemID, baseUpper):
+ ## 战利品掉落上限
+ dropUpper = baseUpper
+ addPer = 0
+ addPer += PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_BootyPer)[0] # 战利品上限提高百分比
+
+ # 其他功能增加上限,可扩展
+
+ if addPer:
+ dropUpper = int(baseUpper * (100 + addPer) / 100.0)
+ GameWorld.DebugLogEx("提高战利品掉落上限: itemID=%s,baseUpper=%s,addPer=%s,dropUpper=%s", itemID, baseUpper, addPer, dropUpper)
+
+ return dropUpper
+
## 付款以后后续操作(金子)
# @param curPlayer 玩家实例
# @param price ,货币价格
# @return None
def __PayMoneyAfterByGoldMoney(curPlayer, type_Price, price, costType, infoDict, costVIPGold):
-
-
- # 充值活动玩家消耗元宝处理
- #PlayerGoldAction.PlayerUseGold(curPlayer, price)
-
- # 消费返利
- if costType not in ChConfig.CostRebate_DisableType:
- PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
- else:
- GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
-
return
## 付款以后后续操作(金票)
@@ -3343,8 +3285,8 @@
#aftFreePoint = curPlayer.GetFreePoint()
if aftLV > befLV:
curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
- #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_LV) # 等级
#if aftFreePoint > befFreePoint:
# curPlayer.SetFreePoint(aftFreePoint)
@@ -3555,9 +3497,6 @@
#杀死所有召唤的灵
KillPlayerSummonNPC(curPlayer)
-
- #召唤回出战的宠物
- PetControl.ReCallFightPet(curPlayer)
#清空使用技能记录
curPlayer.ClearUseSkillRec()
@@ -3973,7 +3912,7 @@
if crossActName and crossActIDKey:
playerActID = curPlayer.NomalDictGetProperty(crossActIDKey)
- actInfo = CrossRealmPlayer.GetPlayerCrossActInfo(curPlayer, crossActName)
+ actInfo = {}#GetPlayerCrossActInfo(curPlayer, crossActName)
actID = actInfo.get(ShareDefine.ActKey_ID, 0)
cfgID = actInfo.get(ShareDefine.ActKey_CfgID, 0)
state = actInfo.get(ShareDefine.ActKey_State, 0)
@@ -4211,6 +4150,7 @@
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
+ DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
return value
def GetMainLevelPassInfo(curPlayer):
## 获取主线关卡过关进度信息
@@ -4251,11 +4191,15 @@
wave = value % 100
return chapterID, levelNum, wave
+## 额外记录最后一次接到的主线任务ID,仅接到新任务时更新即可,可方便用于后台统计或其他判断
+def GetMainTaskID(curPlayer):return curPlayer.GetExAttr20()
+def SetMainTaskID(curPlayer, value): curPlayer.SetExAttr20(value)
+
## 获取佩戴的称号ID
def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
def SetTitleID(curPlayer, titleID):
curPlayer.SetExAttr3(titleID, False, False)
- PlayerFamily.RefreshFamilyMember(curPlayer)
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_ExAttr3) # 称号
return
## 协助目标玩家ID
@@ -4271,11 +4215,8 @@
def GetFBFuncLineID(curPlayer): return 0
## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
-def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def GetCrossMapID(curPlayer): return 0
def SetCrossMapID(curPlayer, value):
- curPlayer.SetExAttr5(value, False, True)
- if not value:
- CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
return
## 铜钱点, 支持铜钱超20亿
@@ -4337,19 +4278,7 @@
return
## 玩家所属服务器组ID
-def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
-def UpdPlayerServerGroupID(curPlayer):
- # 更新自己的服务器组ID, 跨服服务器不处理
- if GameWorld.IsCrossServer():
- return
- serverGroupID = GameWorld.GetServerGroupID()
- if not serverGroupID:
- return
- playerServerGroupID = curPlayer.GetExAttr13()
- if playerServerGroupID != serverGroupID:
- curPlayer.SetExAttr13(serverGroupID, False, True)
- GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
- return
+def GetPlayerServerGroupID(curPlayer): return 0
# 境界难度等级
def GetRealmDifficulty(curPlayer): return 0
@@ -4392,9 +4321,8 @@
#if value < beforeFightPower:
# DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
- #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
- #if beforeFightPower != totalFightPower:
- # CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
+ if beforeFightPower != value:
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
return
## 设置模块战斗力,支持超过20E = 模块公式战力 + 技能附加战力 + 其他附加战力
@@ -4449,48 +4377,6 @@
# atkInterval *= 100
return atkInterval
-
-##玩家增加真气
-# @param curPlayer 玩家
-# @param value 增加数值
-# @param canOverbrim 可否溢出(默认不行)
-# @param isSysMsg 是否系统提示(默认需要)
-# @return None
-def PlayerAddZhenQi(curPlayer, addValue, canOverbrim=False, isSysMsg=True, eventName="unknown", eventData=""):
- if addValue <= 0:
- return True
-
- curZhenQi = GetZhenQi(curPlayer) # 当前真气
-
- value = curZhenQi + addValue
-
- if value == curZhenQi:
- #真气值没有改变
- return False
- SetZhenQi(curPlayer, value)
- return True
-
-
-##玩家减少真气
-# @param curPlayer 玩家
-# @param lostValue 减少数值
-# @return None
-def PlayerLostZhenQi(curPlayer, lostValue, eventName="unknown", eventData=""):
- if lostValue <= 0:
- return True
-
- curZhenQi = GetZhenQi(curPlayer) # 当前真气
-
- value = max(0, curZhenQi - lostValue)
- if value < 0:
- GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
- return False
- SetZhenQi(curPlayer, value)
- return True
-
-## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
-def GetZhenQi(curPlayer): return 0
-def SetZhenQi(curPlayer, totalZhenQi): return
#===============================================================================
# #@warning: ExAttr6~ExAttr10, 新增2个布尔默认参数, 是否通知客户端, 是否通知GameServer, 默认值为False
@@ -4725,13 +4611,6 @@
#-------------------------------------------------------------------------------
## 设置玩家字典值, 存库
def NomalDictSetProperty(curPlayer, key, value, dType=0):
- if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
- [ChConfig.Def_PlayerKey_CrossRegisterMap]:
- playerID = curPlayer.GetPlayerID()
- changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
- changeDict[(key, dType)] = value
- PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
-
if value == 0:
curPlayer.NomalDictDelProperty(key, dType)
return 0
--
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