From a0dd1dc92bb2f6eb7067a624df20a9c326ecde87 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 06 二月 2026 22:14:54 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(修改A619,A523封包结构;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py | 72 +++++++++++++++++++++++++++++++-----
1 files changed, 62 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py
index ffbfad7..8d50d2e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py
@@ -16,6 +16,7 @@
#-------------------------------------------------------------------------------
import GameWorld
+import PlayerPreset
import PlayerControl
import ItemControler
import IpyGameDataPY
@@ -49,7 +50,8 @@
def OnMinggeTuiyan(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
tyCount = clientData.Count
- DoMinggeTuiyan(curPlayer, tyCount)
+ if not DoMinggeTuiyan(curPlayer, tyCount):
+ ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitMGTuiyan, ChConfig.Def_ComposeState_Fail, 0)
return
def GetMGColorRateList(curPlayer):
@@ -180,7 +182,9 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MGGanwuLV, updLV)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MGGanwuExp, updExp)
Sync_MinggeInfo(curPlayer)
- return
+
+ ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitMGTuiyan, ChConfig.Def_ComposeState_Sucess, succCount)
+ return True
#// B2 51 命格分解 #tagCSMinggeDecompose
#
@@ -193,6 +197,7 @@
def OnMinggeDecompose(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
__doDecomposeMingge(curPlayer, clientData.IndexList)
+ ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitMinggeEquip, ChConfig.Def_ComposeState_Sucess, 0)
return
def __doDecomposeMingge(curPlayer, itemIndexList):
@@ -246,9 +251,8 @@
isAutoDec = clientData.AutoDec
GameWorld.DebugLog("命格装备替换: mgNum=%s,itemIndex=%s,isAutoDec=%s" % (mgNum, itemIndex, isAutoDec), playerID)
- openNum = IpyGameDataPY.GetFuncCfg("MinggeCfg", 1)
- if mgNum < 1 or mgNum > openNum:
- GameWorld.DebugLog("命格套编号不支持! mgNum=%s" % mgNum, playerID)
+ if not PlayerPreset.GetFuncPresetIDState(curPlayer, mgNum, ShareDefine.FuncPreset_Mingge):
+ GameWorld.DebugLog("命格套方案未解锁! mgNum=%s" % mgNum, playerID)
return
mgTuiyanPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptMGTuiyan)
@@ -291,7 +295,9 @@
__doDecomposeMingge(curPlayer, [itemIndex])
# 刷属性
- RefreshMinggeAttr(curPlayer)
+ RefreshMinggeAttr(curPlayer, mgNum)
+
+ ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitMinggeEquip, ChConfig.Def_ComposeState_Sucess, itemIndex)
return
#// B2 53 命格祈灵#tagCSMinggeQiling
@@ -338,12 +344,58 @@
Sync_MinggeInfo(curPlayer)
return
-def RefreshMinggeAttr(curPlayer):
- #CalcMinggeAttr(curPlayer)
- PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
+def RefreshMinggeAttr(curPlayer, mgNum=0):
+ CalcMinggeAttr(curPlayer, mgNum)
+ PlayerOnline.GetOnlinePlayer(curPlayer).RefreshByFuncPreset(ShareDefine.FuncPreset_Mingge, mgNum)
return
-def CalcMinggeAttr(curPlayer):
+def GetMGNumPackIndexList(mgNum):
+ mgCnt = len(ChConfig.Def_MGGuayuType)
+ startIndex = (mgNum - 1) * mgCnt
+ endIndex = startIndex + mgCnt
+ return range(startIndex, endIndex)
+
+def CalcMinggeAttr(curPlayer, mgNum=0):
+
+ playerID = curPlayer.GetPlayerID()
+ funcPresetType = ShareDefine.FuncPreset_Mingge
+ if not mgNum:
+ ipyDataList = IpyGameDataPY.GetIpyGameDataList("PresetUnlock", funcPresetType)
+ mgPresetIDList = range(1, 1 + len(ipyDataList)) if ipyDataList else []
+ else:
+ mgPresetIDList = [mgNum]
+
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+ equipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptMGGuayu)
+ for mgPresetID in mgPresetIDList:
+
+ attrDict, skillLVDict = {}, {}
+ if not PlayerPreset.GetFuncPresetIDState(curPlayer, mgPresetID, funcPresetType):
+ olPlayer.SetCalcAttr(ChConfig.Def_CalcAttr_Mingge, attrDict, skillLVDict, presetID=mgPresetID)
+ continue
+
+ for index in GetMGNumPackIndexList(mgPresetID):
+ if index < 0 or index >= equipPack.GetCount():
+ continue
+ curEquip = equipPack.GetAt(index)
+ if not curEquip or curEquip.IsEmpty():
+ continue
+
+ legendAttrIDCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+ legendAttrValueCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+ for i in xrange(min(legendAttrIDCnt, legendAttrValueCnt)):
+ attrID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i)
+ attrValue = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i)
+ attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
+
+ for i in xrange(curEquip.GetUserAttrCount(ShareDefine.Def_IudetAddSkillID)):
+ skillID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetAddSkillID, i)
+ if skillID:
+ skillLVDict[skillID] = skillLVDict.get(skillID, 0) + 1
+
+ GameWorld.DebugLog("命格属性: %s,skillLVDict=%s,mgPresetID=%s" % (attrDict, skillLVDict, mgPresetID), playerID)
+ olPlayer.SetCalcAttr(ChConfig.Def_CalcAttr_Mingge, attrDict, skillLVDict, presetID=mgPresetID)
+
return
def Sync_MinggeInfo(curPlayer):
--
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