From a1086e20aaec8beb4453bce68a3b2b30024b1415 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十二月 2025 20:17:36 +0800
Subject: [PATCH] 16 卡牌服务端(事件汇报中心:创角9001-1000、登录1100、下线1101)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py | 918 ------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 49 --
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 150 -------
9 files changed, 13 insertions(+), 1,126 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
index 81e7648..1c55019 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
@@ -33,60 +33,12 @@
#---------------------------------------------------------------------
import IpyGameDataPY
-import IPY_GameWorld
-import DataRecordPack
-import PlayerControl
import ReadChConfig
import ShareDefine
import GameWorld
-import ChConfig
-import CommFunc
import datetime
-import random
-import time
-import md5
-import os
-import re
-import json
import urllib
-EventFilepath = "D:\\EventServer\\PythonScribe\\EventLog\\"
-
-g_wFileName = ""
-g_writeHandle = None # 不可直接调用
-
-Def_Custom_Events_Bug = "Bug" # 游戏Bug
-Def_Custom_Events_Suggest = "suggest" # 游戏建议
-Def_Custom_Events_Item = "Item" # 物品跟踪
-Def_Custom_Events_GetMail = "GetMail" # 邮件领取
-Def_Custom_Events_CommonCard = "CommonCard_%s" # 通用新手卡码使用, 参数为通用码卡号
-Def_Custom_Events_NewbieCard = "NewbieCard_%s" # 常规新手卡使用, 参数为礼包类型
-Def_Custom_Events_MediaCard = "MediaCard_%s" # 新媒体卡使用, 参数为卡类型
-
-g_whStartTime = 0 # 创建文件时间
-Def_WriteTime = 2 # 文件持续写入时间:分钟
-
-def OnTimeCloseScribeTxt():
- global g_whStartTime
- global g_writeHandle
- global g_wFileName
- try:
- if g_whStartTime == 0:
- return
-
- #文件创建超过
- if time.time() - g_whStartTime < 60*(Def_WriteTime + 1):
- return
-
- if g_writeHandle == None:
- return
- g_writeHandle.close()
- g_wFileName = ""
- g_whStartTime = 0
- except:
- GameWorld.ErrLog("OnTimeCloseScribeTxt 出错")
-
-
## 初始化事件
# @param None
@@ -119,10 +71,9 @@
if not curPlayer and not OperatorID:
return
-
+
ProductID = ReadChConfig.GetPyMongoConfig("EventReport", "ProductID")
ReportUrl = ReadChConfig.GetPyMongoConfig("EventReport", "ReportUrl")
-
playerInfo = ""
if curPlayer:
@@ -163,430 +114,8 @@
# 第五个参数0代表get发送 1代表post
GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
return
-
-
-## 写事件报告文件
-# @param eventClass
-# @return None
-def WriteEvent(eventClass):
- return
- if GameWorld.IsCrossServer():
- return
-
- if eventClass.GetScribeEventName() not in ReadChConfig.GetEvalChConfig("EventReportID"):
- return
-
- if not os.path.isdir(EventFilepath):
- os.makedirs(EventFilepath)
-
- #尝试写到同一个文件但是window 会有bug,只能各自程序分开写入
- fp_w = GetWriteIO()
- fp_w.write("%s\t%s\n"%(eventClass.GetScribeEventName(), eventClass.GetCurEventStr()))
- fp_w.flush()
- return
-
-# 分钟准点校准
-def FixTime():
- curTime = datetime.datetime.today()
- curTime = curTime + datetime.timedelta(minutes=Def_WriteTime-curTime.minute%Def_WriteTime)
- tmp = str(curTime).split(".")[0][:-3].replace(':', '-')
- return tmp.replace(" ", "_")
-
-def GetLogFileName(fileStr):
- sessionid = md5.md5(str(random.random()) + str(time.time())).hexdigest()
- return EventFilepath + sessionid + fileStr + '.log'
-
-def GetWriteIO():
- global g_wFileName
- global g_writeHandle
- global g_whStartTime
-
- fileTime = FixTime()
- if g_wFileName and fileTime in g_wFileName:
- #当前文件直接返回
- return g_writeHandle
- curFileName = GetLogFileName(fileTime)
-
- if g_writeHandle != None:
- #关闭旧文件
- g_writeHandle.close()
-
- g_wFileName = curFileName
- g_writeHandle = open(g_wFileName, 'a+')
- g_whStartTime = time.time()
- return g_writeHandle
-
## =================================================================================================
-
-# 每个字段都应该转为字符串,不然join会报错
-
-class ScribeEvent(object):
- def __init__(self):
- #必须字段
- self.product_slug = 'yhlz' # 游戏标志
- self.agent_name = ReadChConfig.GetPyMongoConfig("platform", "PlatformName") # 平台标志
- self.gameserver_no = ReadChConfig.GetPyMongoConfig("platform", "ServerID")[1:] # 区服
- self.time = "" #GameWorld.GetCurrentDataTimeStr()
-
- def SetEventAgentInfo(self, accIDPlatform):
- # 设置代理运营商信息
- # @param accIDPlatform: 这里取账号所属平台,支持混服, 如果取不到,则用默认配置的运营商信息
- if not accIDPlatform:
- return
- self.agent_name = accIDPlatform
- self.gameserver_no = str(GameWorld.GetPlayerMainServerID(self.agent_name))
- return
- #即使是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- #避免修改格式的情况,这里统一修改即可
- def GetEventStr(self, tmpList):
- return '\"%s\"'%'","'.join(tmpList)
-
-# 3.3.1. entry(新玩家导入)
-class entry(ScribeEvent):
-
- Def_EntryStep_CreatRole = 3
- Def_EntryStep_FirstLogin = 4
-
- def __init__(self):
- #必须字段
- super(entry, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.step = 0 # 步骤值
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.browser = "" # 玩家使用的浏览器
- self.resolution = "" # 玩家的桌面分辨率,格式为「宽*高」
- self.os = "" # 玩家使用的操作系统
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.browser, self.resolution, self.os, str(self.step)]
-
- return super(entry, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_CreateRole
-
-# 3.3.2. login(登录)
-class login(ScribeEvent):
- def __init__(self):
- #必须字段
- super(login, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.session_id = "" # 会话ID
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.browser = "" # 玩家使用的浏览器
- self.resolution = "" # 玩家的桌面分辨率,格式为「宽*高」
- self.os = "" # 玩家使用的操作系统
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.browser, self.resolution, self.os, self.time, self.chr_name,
- str(self.chr_level), self.session_id]
-
- return super(login, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_Login
-
-
-# 3.3.3. session(会话记录)
-# 玩家登出、离线的数据,配合登录数据数据中心可统计出玩家在线时长
-class session(ScribeEvent):
- def __init__(self):
- #必须字段
- super(session, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.session_id = "" # 会话ID
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), self.session_id]
-
- return super(session, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_Session
-
-# 3.3.5. virtual‐cost(虚拟币消费)
-# 玩家产生消费记录即收集;
-class virtual_cost(ScribeEvent):
- def __init__(self):
- #必须字段
- super(virtual_cost, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.quantity = 0 # 消费数量
- self.price = 0 # 消费点的虚拟币单价
- self.reason_name = "" # 消费点名称
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
- self.balance = 0 # 玩家剩余虚拟币
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), str(self.quantity),
- str(self.price), str(self.balance), self.reason_name]
-
- return super(virtual_cost, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_VirtualCost
-
-# 3.3.6. virtual‐reward(虚拟币赠送)
-# 玩家获得虚拟币赠送时即收集;
-# 除了真实充值订单产生的虚拟币增加都应该计入到虚拟币赠送
-class virtual_reward(ScribeEvent):
- def __init__(self):
- #必须字段
- super(virtual_reward, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.virtual_amount = 0 # 增加的虚拟币数量
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
- self.balance = 0 # 玩家剩余虚拟币
- self.source = "" # 获得奖励的途径
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), str(self.virtual_amount),
- str(self.balance), self.source]
-
- return super(virtual_reward, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_VirtualReward
-
-# 3.3.12. virtual‐resource(虚拟资源产出与消耗)
-# 产生相应虚拟资源的消费、生产记录时即收集。
-# 用于统计任何虚拟资源如各类二级货币的产出与消耗
-class virtual_resource(ScribeEvent):
- def __init__(self):
- #必须字段
- super(virtual_resource, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.type_name = "" # 虚拟资源类型名称
- self.reason_name = "" # 资源点名称
- self.quantity = 0 # 虚拟资源产出/消耗的次数
- self.price = 0 # 虚拟资源产出/消耗的数量,区分正负,正值为产出,负值为消耗
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), self.type_name,
- self.reason_name, str(self.quantity), str(self.price)]
-
- return super(virtual_resource, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_VirtualResource
-
-# 3.3.9. custom‐events(自定义事件)
-# 用于统计任何期望去跟踪的数据
-class custom_events(ScribeEvent):
- def __init__(self):
- #必须字段
- super(custom_events, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.event_name = "" # 事件名称
- self.session_id = "" # 会话ID
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
- self.comments = "" # 备注或附加信息 char(255)
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), self.event_name,
- self.comments, self.session_id]
-
- return super(custom_events, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_CustomEvents
-
-# 3.3.10. mission‐log(任务记录)
-# 跟踪玩家任务接取、完成、失败情况,以及用于流失玩家的任务分析等统计。
-# 任务接取时即收集 type=0 的数据,任务结束且成功时即收集 type=1、mission_result=1 的数据,任务结束且失败时即收集 type=1、mission_result=0 的数据。
-class missionlog(ScribeEvent):
- def __init__(self):
- #必须字段
- super(missionlog, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_level = 0 # 玩家角色等级
- self.type = 0 # 0 任务开始 1 任务结束
- self.mission_name = "" # 任务名
- self.session_id = "" # 会话ID
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.mission_result = 0 # 当任务结束,任务结果 0:失败 1:成功
- self.mission_reason = "" # 当任务结束且任务失败时的原因
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
-
- self.scribeEventName = ShareDefine.Def_UserAction_MissionLog
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), str(self.type), self.mission_name,
- str(self.mission_result), self.mission_reason, self.session_id]
-
- return super(missionlog, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return self.scribeEventName
-
-# 3.3.11. level‐up(升级记录)
-# 用于玩家升级时长等等级相关统计。
-# 等级发生变化时即收集;
-# 要统计 2 级的升级时长必须要有 1 级的升级数据,因此刚创建完角色时的 1 级的数据也需要收集。
-class levelup(ScribeEvent):
- def __init__(self):
- #必须字段
- super(levelup, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_level = 0 # 玩家角色等级
- self.session_id = "" # 会话ID
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), self.session_id]
-
- return super(levelup, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_LVUP
-
-# 3.3.13. chat-log (聊天消息)
-# 用于监控玩家聊天
-class chat_log(ScribeEvent):
- def __init__(self):
- #必须字段
- super(chat_log, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
- self.content = "" # 聊天内容
- self.cmc_name = "" # 聊天频道标识
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_level = 0 # 玩家角色等级
- self.object = "" # 私聊对象
- self.addinfo = "" # 额外信息
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), self.object, self.content,
- self.addinfo, self.cmc_name]
-
- return super(chat_log, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_ChatLog
-
-
-## =================================================================================================
-
-#===============================================================================
-# def WriteEvent_entry_firstlogin(curPlayer, browser, resolution, pcOS):
-# entryEvent = entry()
-# entryEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
-# entryEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
-# entryEvent.step = entryEvent.Def_EntryStep_FirstLogin
-# entryEvent.ip = curPlayer.GetIP()
-# entryEvent.account_name = entryEvent.account_id
-# entryEvent.account_type = GameWorld.GetAccountType(curPlayer)
-# entryEvent.browser = browser
-# entryEvent.resolution = resolution
-# entryEvent.os = pcOS
-# WriteEvent(entryEvent)
-# return
-#===============================================================================
-
def WriteEvent_login(curPlayer):
if curPlayer.GetIP() == "127.0.0.1":
return
@@ -606,452 +135,7 @@
passTimes = GameWorld.GetDateTimeByStr(logoffTimeStr) - GameWorld.GetDateTimeByStr(loginTimeStr)
seconds = passTimes.seconds
EventReport(ShareDefine.Def_UserAction_Session, "OnlineTime=%s&SessionID=%s"%(seconds, GameWorld.GetSessionID(curPlayer)), curPlayer)
- #===========================================================================
- # sessionEvent = session()
- # sessionEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # sessionEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # sessionEvent.session_id = GameWorld.GetSessionID(curPlayer)
- # sessionEvent.ip = curPlayer.GetIP()
- # sessionEvent.account_name = sessionEvent.account_id
- # sessionEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # sessionEvent.chr_name = curPlayer.GetPlayerName()
- # sessionEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # WriteEvent(sessionEvent)
- #===========================================================================
return
-## 写虚拟元宝消费记录
-# @param quantity: 消费数量
-# @param price: 消费点的虚拟币单价
-# @param reason_name: 消费点名称
-def WriteEvent_virtual_cost(curPlayer, quantity, price, reason_name):
- '''
- 问:虚拟消费点的粒度几大好?
- 答:数据报表对虚拟消费的统计支持两级,即消费点及其父类消费点分组,据此:
- ● 建议是消费途径加上消费对象,比如「商店购买:三尸脑神丹」,而后将该消费点在消费点分组里归为「商店购买」;
- ● 不要加上消费者如「叶孤寒:商店购买:三尸脑神丹」;
- ● 不要加上消费对象等级如「强化:柳叶刀 [9级]」。
- '''
- #===========================================================================
- # virtualCostEvent = virtual_cost()
- # virtualCostEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # virtualCostEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # virtualCostEvent.quantity = quantity
- # virtualCostEvent.price = price
- # virtualCostEvent.balance = curPlayer.GetGold()
- # virtualCostEvent.reason_name = reason_name
- # virtualCostEvent.ip = curPlayer.GetIP()
- # virtualCostEvent.account_name = virtualCostEvent.account_id
- # virtualCostEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # virtualCostEvent.chr_name = curPlayer.GetPlayerName()
- # virtualCostEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # WriteEvent(virtualCostEvent)
- #===========================================================================
- return
-
-## 写虚拟元宝赠送获得记录,含充值可查到账兑换成虚拟币时间
-# @param virtual_reward: 增加的虚拟币数量
-# @param source: 获得奖励的途径
-def WriteEvent_virtual_reward(curPlayer, virtual_amount, source):
- #===========================================================================
- # virtualRewardEvent = virtual_reward()
- # virtualRewardEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # virtualRewardEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # virtualRewardEvent.virtual_amount = virtual_amount
- # virtualRewardEvent.balance = curPlayer.GetGold()
- # virtualRewardEvent.source = source
- # virtualRewardEvent.ip = curPlayer.GetIP()
- # virtualRewardEvent.account_name = virtualRewardEvent.account_id
- # virtualRewardEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # virtualRewardEvent.chr_name = curPlayer.GetPlayerName()
- # virtualRewardEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # WriteEvent(virtualRewardEvent)
- #===========================================================================
- return
-
-## 写二级货币的产出与消耗记录
-# @param type_name: 虚拟资源类型名称, 如金币
-# @param reason_name: 资源点名称, 如刷新荣誉商店
-# @param quantity: 虚拟资源产出/消耗的次数
-# @param price: 虚拟资源产出/消耗的数量单价,区分正负,正值为产出,负值为消耗
-# @param flow 0 代表消费 1 代表产出
-def WriteEvent_virtual_resource(curPlayer, type_name, reason_name, quantity, price, flow, extraDict={}):
-
- #避免记录太多信息
- if type_name in [IPY_GameWorld.TYPE_Price_Silver_Money] and abs(quantity * price) < ChConfig.Def_DRRecord_Min_Silver:
- return
- if type_name not in IpyGameDataPY.GetFuncEvalCfg("EventReport", 2):
- #GameWorld.DebugLog("该货币类型不需要汇报! type_name=%s" % type_name)
- return
- # 标识此货币是否是一级货币(充值)
- Recharged = 1 if type_name == IPY_GameWorld.TYPE_Price_Gold_Money else 0
- #===========================================================================
- # virtualResourceEvent = virtual_resource()
- # virtualResourceEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # virtualResourceEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # virtualResourceEvent.type_name = str(type_name)
- # virtualResourceEvent.reason_name = reason_name
- # virtualResourceEvent.quantity = quantity
- # virtualResourceEvent.price = price
- # virtualResourceEvent.ip = curPlayer.GetIP()
- # virtualResourceEvent.account_name = virtualResourceEvent.account_id
- # virtualResourceEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # virtualResourceEvent.chr_name = curPlayer.GetPlayerName()
- # virtualResourceEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # WriteEvent(virtualResourceEvent)
- #===========================================================================
- # OperatorExtra json 格式 消费具体原因
- EventReport(ShareDefine.Def_UserAction_VirtualResource,
- "Price=%s&Quantity=%s&OperateType=%s&CurrencyType=%s&Recharged=%s&Flow=%s&Balance=%s&OperatorExtra=%s"%(
- price, quantity, reason_name, type_name, Recharged, flow,
- PlayerControl.GetMoneyReal(curPlayer, type_name), json.dumps(extraDict, ensure_ascii=False)), curPlayer)
- return
-
-def WriteEvent_level_up(curPlayer):
- EventReport(ShareDefine.Def_UserAction_LVUP, "", curPlayer)
- #===========================================================================
- # levelupEvent = levelup()
- # levelupEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # levelupEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # levelupEvent.session_id = GameWorld.GetSessionID(curPlayer)
- # levelupEvent.ip = curPlayer.GetIP()
- # levelupEvent.account_name = levelupEvent.account_id
- # levelupEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # levelupEvent.chr_name = curPlayer.GetPlayerName()
- # levelupEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # WriteEvent(levelupEvent)
- #===========================================================================
- return
-
-def GetScribeEvent_chr_level(curPlayer):
- transCnt, showLV = GameWorld.GetClientLV(curPlayer)
- return transCnt * 1000 + showLV
-
-## -------------------------------------- 扩展自定义 ---------------------------------------
-
-class pet_lv(ScribeEvent):
- # 宠物升级记录
- def __init__(self):
- #必须字段
- super(pet_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.bef_lv = 0 # 升级前等级, 0代表1星
- self.aft_lv = 0 # 此次升级操作后等级
- self.bef_exp = 0 ## 此次进阶操作前的经验值
- self.aft_exp = 0 ## 此次进阶操作后的经验值
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- str(self.bef_lv), str(self.aft_lv), str(self.bef_exp), str(self.aft_exp), self.time]
-
- return super(pet_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_PetLV
-
-def WriteEvent_pet_lv(curPlayer, befLV, aftLV, befExp, aftExp):
- ## 写宠物升级记录
- #===========================================================================
- # petLV = pet_lv()
- # petLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # petLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # petLV.chr_name = curPlayer.GetPlayerName()
- # petLV.bef_lv = befLV
- # petLV.aft_lv = aftLV
- # petLV.bef_exp = befExp
- # petLV.aft_exp = aftExp
- # WriteEvent(petLV)
- #===========================================================================
- return
-
-class pet_class(ScribeEvent):
- # 宠物进阶记录
- def __init__(self):
- #必须字段
- super(pet_class, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.pet_name = "" # 宠物名称
- self.bef_class_lv = 0 # 操作前的等阶, 0代表1阶
- self.bef_exp = 0 # 操作前的祝福值
- self.aft_class_lv = 0 # 此次进阶操作后的等阶
- self.aft_exp = 0 # 进阶操作后的祝福值
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.pet_name, str(self.bef_class_lv), str(self.bef_exp),
- str(self.aft_class_lv), str(self.aft_exp), self.time]
-
- return super(pet_class, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_PetClass
-
-def WriteEvent_pet_class(curPlayer, petName, befClassLV, befExp, aftClassLV, aftExp):
- ## 写宠物进阶记录
- #===========================================================================
- # petLV = pet_class()
- # petLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # petLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # petLV.chr_name = curPlayer.GetPlayerName()
- # petLV.pet_name = petName
- # petLV.bef_class_lv = befClassLV
- # petLV.bef_exp = befExp
- # petLV.aft_class_lv = aftClassLV
- # petLV.aft_exp = aftExp
- # WriteEvent(petLV)
- #===========================================================================
- return
-
-class give_money(ScribeEvent):
- # 货币产出记录
- def __init__(self):
- #必须字段
- super(give_money, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.source = "" # 来源
- self.type_name = "" # 货币名称
- self.addMoney = 0 # 产出数量
- self.total_money = 0 # 剩余货币总量
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.source, self.type_name, str(self.addMoney), str(self.total_money), self.time]
-
- return super(give_money, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_GiveMoney
-
-def WriteEvent_give_money(curPlayer, source, typeName, addMoney, totalMoney):
- ## 写货币产出记录
- #===========================================================================
- # giveMoney = give_money()
- # giveMoney.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # giveMoney.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # giveMoney.chr_name = curPlayer.GetPlayerName()
- # giveMoney.source = source
- # giveMoney.type_name = typeName
- # giveMoney.addMoney = addMoney
- # giveMoney.total_money = totalMoney
- # WriteEvent(giveMoney)
- #===========================================================================
- return
-
-class pay_money(ScribeEvent):
- # 货币消耗记录
- def __init__(self):
- #必须字段
- super(pay_money, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.reason_name = "" # 消费点
- self.type_name = "" # 货币名称
- self.costmoney = 0 # 消耗数量
- self.total_money = 0 # 剩余货币总量
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.reason_name, self.type_name, str(self.costmoney), str(self.total_money), self.time]
-
- return super(pay_money, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_PayMoney
-
-def WriteEvent_pay_money(curPlayer, reasonName, typeName, costMoney, totalMoney):
- ## 写货币消耗记录
- #===========================================================================
- # payMoney = pay_money()
- # payMoney.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # payMoney.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # payMoney.chr_name = curPlayer.GetPlayerName()
- # payMoney.reason_name = reasonName
- # payMoney.type_name = typeName
- # payMoney.costmoney = costMoney
- # payMoney.total_money = totalMoney
- # WriteEvent(payMoney)
- #===========================================================================
- return
-
-class equip_item(ScribeEvent):
- # 玩家装备统计
- def __init__(self):
- #必须字段
- super(equip_item, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.equip_place = 0 # 装备位
- self.class_lv = 0 # 装备阶数, 0新手阶, 1-1阶
- self.item_quality = 0 # 品质
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- str(self.equip_place), str(self.class_lv), str(self.item_quality), self.time]
-
- return super(equip_item, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_EquipItem
-
-def WriteEvent_orange_equip(curPlayer, place, classLV, quality):
- ## 写玩家装备统计
- #===========================================================================
- # equipItem = equip_item()
- # equipItem.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # equipItem.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # equipItem.chr_name = curPlayer.GetPlayerName()
- # equipItem.equip_place = place
- # equipItem.class_lv = classLV
- # equipItem.item_quality = quality
- # WriteEvent(equipItem)
- #===========================================================================
- return
-
-class item_record(ScribeEvent):
- # 物品流水记录
- def __init__(self):
- #必须字段
- super(item_record, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.rec_type = 0 # 获得、失去
- self.event_name = "" # 事件点名称
- self.item_name = "" # 物品名
- self.item_count = 0 # 物品数量
- self.guid = "" # 物品唯一ID
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- str(self.rec_type), self.event_name, self.item_name, str(self.item_count), self.guid, self.time]
-
- return super(item_record, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_ItemRecord
-
-def WriteEvent_item_record(curPlayer, recType, operateType, itemData, operatorExtra):
- EventReport(ShareDefine.Def_UserAction_ItemRecord, "Flow=%s&OperateType=%s&ItemData=%s&OperatorExtra=%s"
- % (recType, operateType,
- json.dumps(itemData, ensure_ascii=False),
- json.dumps(operatorExtra, ensure_ascii=False)), curPlayer)
- return
- #===============================================================================================
- # ''' @todo: 物品流水记录
- # @param recType: 1-获得;-1-失去
- # '''
- # itemRecord = item_record()
- # itemRecord.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # itemRecord.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # itemRecord.chr_name = curPlayer.GetPlayerName()
- # itemRecord.rec_type = recType
- # itemRecord.event_name = eventName
- # itemRecord.item_name = itemName
- # itemRecord.item_count = itemCount
- # itemRecord.guid = guid
- # WriteEvent(itemRecord)
- # return
- #===============================================================================================
-
-class coin_to_gold(ScribeEvent):
- # 兑换点券
- def __init__(self):
- #必须字段
- super(coin_to_gold, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.order_id = "" # 订单ID
- self.event_name = "" # 事件点名称
- self.coin = 0 # 兑换点券
- self.coin_prize = 0 # 奖励点券
- self.gold = 0 # 获得钻石
- self.total_gold = 0 # 当前总钻石数
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.order_id, self.event_name, str(self.coin), str(self.coin_prize), str(self.gold),
- str(self.total_gold), self.time]
-
- return super(coin_to_gold, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_CoinToGold
-
-def WriteEvent_coin_to_gold(curPlayer, orderID, eventName, coin, prizeCoin, addGold):
- return
- #===========================================================================
- # coinToGold = coin_to_gold()
- # coinToGold.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # coinToGold.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # coinToGold.chr_name = curPlayer.GetPlayerName()
- # coinToGold.order_id = orderID
- # coinToGold.event_name = eventName
- # coinToGold.coin = coin
- # coinToGold.coin_prize = prizeCoin
- # coinToGold.gold = addGold
- # coinToGold.total_gold = curPlayer.GetGold()
- # WriteEvent(coinToGold)
- #===========================================================================
- return
-
-#------------------------2018-02-09 新的数据统计--------------------------------
def WriteEvent_Entry(curPlayer, step):
EventReport(ShareDefine.Def_UserAction_LostModel, "Step=%s&Flag=%s"%(step, ShareDefine.Def_UserAction_CreateRole), curPlayer)
-
-def WriteEvent_VIP(curPlayer):
- EventReport(ShareDefine.Def_UserAction_VIPLvUP, "VIPLevel=%s"%curPlayer.GetVIPLv(), curPlayer)
-
-def WriteEvent_FightPower(curPlayer):
- EventReport(ShareDefine.Def_UserAction_FightPower, "FightPower=%s"%PlayerControl.GetFightPower(curPlayer), curPlayer)
-
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 3f675a7..3a7ede6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -1457,7 +1457,10 @@
##获取玩家所属平台
def GetPlayerPlatform(curPlayer):
- return curPlayer.GetAccountData().GetOperator()
+ appID = curPlayer.GetAccountData().GetOperator()
+ if not appID:
+ appID = GetAppIDByAccID(curPlayer.GetAccID())
+ return appID
##获取平台账号
def GetPlatformAccID(gameAccID):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index c0d011c..f337264 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -540,9 +540,6 @@
#通知RouteServer 消息
__ProcessRouteServer(gameWorld, tick)
- #定时检测关闭超时文件
- EventReport.OnTimeCloseScribeTxt()
-
#地图自定义随机刷怪
NPCRealmRefresh.ProcessRealmNPCRefresh(gameWorld, tick)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index eb6b490..29721f1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -1053,7 +1053,7 @@
# 记录玩家背包获得物品
if packType in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure] or packType in ShareDefine.Def_VPack_TypeList:
- EventReport.WriteEvent_item_record(curPlayer, 1, operateType, itemNoteDict, noteDict)
+ pass
return
@@ -1072,7 +1072,7 @@
# 记录玩家背包物品删除
if packType in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure] or packType in ShareDefine.Def_VPack_TypeList:
- EventReport.WriteEvent_item_record(curPlayer, 0, operateType, itemNoteDict, noteDict)
+ pass
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 5850b84..46f6a15 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -763,8 +763,7 @@
# 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
# 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
EventReport.WriteEvent_Entry(curPlayer, 4)
- #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
-
+
curPlayer.SetFightPoint(1) # 初始化为1倍消耗
#---补满血满魔---
@@ -1020,7 +1019,6 @@
#检查更新总战斗力
#PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer, True)
- EventReport.WriteEvent_FightPower(curPlayer)
#清除在本地图离线记录信息
PlayerControl.RemoveLeaveServerPlayerInfo(curPlayer.GetPlayerID())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 8ed50d0..692e8e0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -2795,35 +2795,8 @@
orderInfo = infoDict.get("orderInfo", "")
GameWorld.Log("记录消耗代币: eventName=%s,price=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, price, nowMoney, payCoinDay, orderInfo), playerID)
GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [2, price, nowMoney, payCoinDay], orderInfo, 1)
- # 流向用 eventName
- #if eventName:
- if costType == ChConfig.Def_Cost_Treasure:
- GameWorld.DebugLog("BT版本寻宝消耗货币暂时不记录流向: %s,type_Price=%s,price=%s" % (eventName, type_Price, price))
- else:
- DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
- EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity,
- unitPrice, ShareDefine.Def_UserAction_Money_Use, infoDict)
- #===========================================================================
- # if type_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
- # EventReport.WriteEvent_virtual_cost(curPlayer, quantity, unitPrice, reason_name)
- # elif type_Price in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
- #
- # # 金币未指定消费类型的不记录
- # if type_Price == IPY_GameWorld.TYPE_Price_Silver_Money and costType == ChConfig.Def_Cost_Unknown:
- # return
- # EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity,
- # unitPrice, ShareDefine.Def_UserAction_Money_Use)
- #
- # # 自定义记录
- # priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["钻石", "GetGold", 0],
- # IPY_GameWorld.TYPE_Price_Gold_Paper:["绑钻", "GetGoldPaper", 0],
- # IPY_GameWorld.TYPE_Price_Silver_Money:["金币", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
- # }
- # if type_Price in priceNameDict:
- # typeName, moneyFuncName, minPrice = priceNameDict[type_Price]
- # if minPrice <= 0 or price >= minPrice:
- # EventReport.WriteEvent_pay_money(curPlayer, reason_name, typeName, price, getattr(curPlayer, moneyFuncName)())
- #===========================================================================
+
+ DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
return
## 付款以后后续操作(金子)
@@ -2842,58 +2815,13 @@
else:
GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
- # 事件汇报
- #===========================================================================
- # if costType == ChConfig.Def_Cost_BourseBuy:
- # # 交易所购买物品,汇报交易钻石
- # playerName = curPlayer.GetPlayerName()
- # leftGold = curPlayer.GetGold()
- # eventParam = "RoleID=%s,Price=%s,TradeType=Lost,LeftGold=%s" \
- # % (playerName, price, leftGold)
- # EventReport.EventReport(ShareDefine.Def_UserAction_TradeGold, eventParam, curPlayer)
- # else:
- # playerName = curPlayer.GetPlayerName()
- # leftGold = curPlayer.GetGold()
- # eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGold=%s" \
- # % (playerName, costType, infoDict, price, leftGold)
- # EventReport.EventReport(ShareDefine.Def_UserAction_UseGold, eventParam, curPlayer)
- #===========================================================================
-
- # 通知元宝消费记录
- #__Sync_GoldCostReport(curPlayer, costType, price, expandValue)
return
-
-
-## 通知元宝消费记录
-# @param curPlayer: 玩家实例
-# @param costType: 消费点类型
-# @param price: 消费额度
-# @param itemID: 物品id,消费类型为物品时可填
-# @return None
-def __Sync_GoldCostReport(curPlayer, costType, price, itemID=0):
- sendPack = ChPyNetSendPack.tagMCGoldCostReport()
- sendPack.Clear()
- sendPack.CostType = costType
- sendPack.Price = price
- sendPack.ItemID = itemID
- NetPackCommon.SendFakePack(curPlayer, sendPack)
- return
-
## 付款以后后续操作(金票)
# @param curPlayer 玩家实例
# @param price ,货币价格
# @return None
-def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):
-
- # 事件汇报
- #===========================================================================
- # playerName = curPlayer.GetPlayerName()
- # leftGoldPaper = curPlayer.GetGoldPaper()
- # eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGoldPaper=%s" \
- # % (playerName, costType, infoDict, price, leftGoldPaper)
- # EventReport.EventReport(ShareDefine.Def_UserAction_UseGoldPaper, eventParam, curPlayer)
- #===========================================================================
+def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):
return
@@ -3043,60 +2971,7 @@
GameWorld.Log("记录获得代币: eventName=%s,value=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, value, nowMoney, payCoinDay, orderInfo), playerID)
GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [1, value, nowMoney, payCoinDay], orderInfo, 1)
- if addDataDict.get("GiveItemEvent") == "Treasure":
- GameWorld.DebugLog("BT版本寻宝给货币暂时不记录流向: %s,priceType=%s,price=%s" % (eventName, priceType, value))
- else:
- DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
- EventReport.WriteEvent_virtual_resource(curPlayer, priceType, giveType, 1, value,
- ShareDefine.Def_UserAction_Money_Get, addDataDict)
-
-#===============================================================================
-# reason_name = "Unknown" if not giveType else giveType
-# eventName = reason_name
-# if giveType in ChConfig.Def_GetType_Dict:
-# eventName, reason_name = ChConfig.Def_GetType_Dict[giveType][:2]
-# if isinstance(addDataDict, dict) and ChConfig.Def_Give_Reason_SonKey in addDataDict:
-# reasonSon = addDataDict[ChConfig.Def_Give_Reason_SonKey]
-# else:
-# reasonSon = reason_name
-# # 统一格式: 「获得组:获得原因」
-# reason_name = "%s:%s" % (reason_name, reasonSon)
-#
-# # 流向用 eventName
-# if eventName:
-# DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
-#
-# if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
-# playerName = curPlayer.GetPlayerName()
-# eventParam = "RoleID=%s,AddGold=%s,LeftGold=%s,AddDataDict=%s" \
-# % (playerName, value, curPlayer.GetGold(), addDataDict)
-# EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGold, eventParam, curPlayer)
-#
-# elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
-# playerName = curPlayer.GetPlayerName()
-# eventParam = "RoleID=%s,AddGoldPaper=%s,LeftGoldPaper=%s,AddDataDict=%s" \
-# % (playerName, value, curPlayer.GetGoldPaper(), addDataDict)
-# EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGoldPaper, eventParam, curPlayer)
-#
-#
-# if priceType == IPY_GameWorld.TYPE_Price_Gold_Money: #and eventName != "CoinToGold":
-# EventReport.WriteEvent_virtual_reward(curPlayer, value, reason_name)
-# # 二级货币产出记录, 暂只记录绑钻、金币
-# elif priceType in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
-# EventReport.WriteEvent_virtual_resource(curPlayer, priceType, reason_name, 1, value,
-# ShareDefine.Def_UserAction_Money_Get)
-#
-# # 自定义记录
-# priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["钻石", "GetGold", 0],
-# IPY_GameWorld.TYPE_Price_Gold_Paper:["绑钻", "GetGoldPaper", 0],
-# IPY_GameWorld.TYPE_Price_Silver_Money:["金币", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
-# }
-# if priceType in priceNameDict:
-# typeName, moneyFuncName, minPrice = priceNameDict[priceType]
-# if minPrice <= 0 or value >= minPrice:
-# EventReport.WriteEvent_give_money(curPlayer, reason_name, typeName, value, getattr(curPlayer, moneyFuncName)())
-#===============================================================================
-
+ DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
return
@@ -3441,8 +3316,7 @@
isNotifyServer = False
curPlayer.SetLV(curLV, isNotifyServer)
- #EventReport.WriteEvent_level_up(curPlayer)
-
+
# 记录玩家升级
DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
@@ -4593,15 +4467,7 @@
if value == curZhenQi:
#真气值没有改变
return False
-
- #===============================================================================================
- # if isSysMsg:
- # #GeRen_chenxin_254483:获得真气值XX点
- # NotifyCode(curPlayer, "GeRen_chenxin_254483", [addValue])
- #===============================================================================================
-
SetZhenQi(curPlayer, value)
- #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
return True
@@ -4619,13 +4485,7 @@
if value < 0:
GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
return False
-
- #GeRen_chenxin_365899:消耗真气值XX点.
- #NotifyCode(curPlayer, "GeRen_chenxin_365899", [lostValue])
-
SetZhenQi(curPlayer, value)
-
- #EventReport.WriteEvent_lost_zhenqi(curPlayer, eventName, eventData, lostValue, value)
return True
## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index aa67d78..35de7b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -751,8 +751,6 @@
extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID}
extraInfoDict.update(eval(petDataItem.GetUserData()))
DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict)
-
- #EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_PetUpItem, costItemCount)
PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_UseItem, autoBuyItemID, costItemCount)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 481ebf9..dfafaa4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -342,10 +342,6 @@
Sync_RuneInfo(curPlayer)
DoRuneSuccessLogic(curPlayer)
- #itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
- #RuneName = RuneItemID if not itemData else "%s(%s)" % (itemData.GetName(), RuneItemID)
- #aftRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
- #EventReport.WriteEvent_rune_lv(curPlayer, RuneName, plusCost, RuneItemPlusLV + 1, aftRuneMoney)
GameWorld.DebugLog("符印升级!placeType=%s,placeIndex=%s,RuneData=%s,updRuneData=%s"
% (placeType, placeIndex, RuneData, updRuneData), playerID)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 6b54ecd..3d10148 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1341,59 +1341,10 @@
) = range(Def_MFPType_Max)
#事件汇报用户行为-----------------------------------------------------------
-Def_UserAction_Conn = 3001 # 用户连接
Def_UserAction_CreateRole = 1000 # 创角
Def_UserAction_LostModel = 9001 # 流失模型 如登录流失(前端-后端)
-Def_UserAction_ChangeMap = 3003 # 切地图
-Def_UserAction_RoleInit = 3005 # 玩家登陆收到初始化信息
-Def_UserAction_VIPLvUP = 1402 # VIP等级提升
-Def_UserAction_CoinSuccess = 3007 # 充值成功记录, 金额统计
-Def_UserAction_UseGold = 3008 # 钻石纯消耗记录(不包含钻石转移,如交易所等),但计算交易所手续费
-Def_UserAction_ClientNetStatus = 3009 # 客户端网络状况
-Def_UserAction_CoinAccCnt = 3010 # 充值账号数统计
-Def_UserAction_KeepOnline = 1300 # 全服玩家在线统计,整5分钟发送总数
-Def_UserAction_CustomConcurrency = "DwzCw4q8cWTB_custom-concurrency" # 整5分钟分服区自定义在线玩家人数
Def_UserAction_Login = 1100 # 玩家登陆成功
Def_UserAction_Session = 1101 # 会话记录, 统计离线
-Def_UserAction_VirtualCost = "DwzCw4q8cWTB_virtual-cost" # 虚拟币消费(钻石)
-Def_UserAction_VirtualReward = "DwzCw4q8cWTB_virtual-reward" # 虚拟币赠送(钻石)
-Def_UserAction_VirtualResource = 1201 # 改成所有的货币产出和消费
-# 项目定义类型范围5000~5999
-Def_UserAction_CustomEvents = "DwzCw4q8cWTB_custom-events" # 自定义事件
-Def_UserAction_LVUP = 1401 # 玩家升级
-Def_UserAction_ChatLog = "DwzCw4q8cWTB_chat-log" # 聊天监控
-Def_UserAction_FightPower = 1403 # 玩家战斗力
-Def_UserAction_MissionLog = 1400 # 任务记录
-Def_UserAction_MissionOver = 5002 # 任务完成
-Def_UserAction_MissionAround = 5003 # 环任务参与
-Def_UserAction_ToCreateRole = 5004 # 进入创角
-Def_UserAction_IsAdult = 5005 # 是否成年
-Def_UserAction_OnlineTime = 5006 # 玩家在线时长统计
-Def_UserAction_FirstLogin = 5007 # 第一次进入地图
-Def_UserAction_GameMakeGold = 5009 # 游戏中产出的钻石
-Def_UserAction_GameMakeGoldPaper = 5010 # 游戏中产出的绑钻
-Def_UserAction_UseGoldPaper = 5011 # 绑钻消费
-Def_UserAction_TradeGold = 5012 # 交易钻石量
-Def_UserAction_TradeItem = 5013 # 物品交易记录
-Def_UserAction_ItemChange = 5014 # 物品使用,改变等记录,排除非贵重信息记录
-Def_UserAction_UseNewGuyCard = 5015 # 使用新手卡, 暂写死在代码中
-
-Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # 扩展任务记录
-Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # 宠物升级记录
-Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # 宠物进阶记录
-Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # 货币产出记录
-Def_UserAction_PayMoney = "DwzCw4q8cWTB_ex-pay-money" # 货币消耗记录
-Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # 玩家装备统计
-Def_UserAction_ItemRecord = 1404 # 物品流水记录
-Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # 兑换点券
-Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # 改名记录
-Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
-Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # 扣除真气记录
-Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # 时装升级记录
-
-
-Def_UserAction_Money_Use = 0 # 货币消费
-Def_UserAction_Money_Get = 1 # 货币产出
#------------------------------------------------------------------------
# 成就类型定义
--
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