From a11032e2e814f5d5a82a3f94bcd5d0730f27af22 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 25 二月 2026 20:41:37 +0800
Subject: [PATCH] 0312 登录地图再次验证是否卡号,卡号则直接进行下线逻辑

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |   76 ++++++++++++++------------------------
 1 files changed, 28 insertions(+), 48 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 2a84f19..87076a8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -27,30 +27,24 @@
 import PlayerCoin
 import PlayerControl
 import PlayerFamily
-import PlayerLoginDayAward
 import NPCCommon
 import FunctionNPCCommon
 import PlayerGoldGift
 import PlayerActivity
 import FBCommon
-import PlayerFreeGoods
 import ChItem
 import GameLogic_Tianzi
 import PlayerGoldInvest
-import PlayerActTurntable
 import PlayerActTask
 import PlayerActBuyCountGift
 import PlayerActLoginNew
 import PlayerOfflineSupport
-import PlayerWishingWell
 import PlayerTreasure
 import PlayerZhanling
-import PlayerLove
 import IpyGameDataPY
 import PlayerArena
 import PyGameData
 import OpenServerActivity
-import PlayerXiangong
 import PlayerBillboard
 import PlayerViewCache
 import GameFuncComm
@@ -77,15 +71,6 @@
     
     # 其他跨服功能
     
-    # 游戏服额外处理玩家
-    if GameWorld.IsMainServer():
-        playerManager = GameWorld.GetPlayerManager()
-        for i in xrange(playerManager.OnlineCount()):
-            curPlayer = playerManager.OnlineAt(i)
-            if not GameWorld.IsNormalPlayer(curPlayer):
-                continue
-            PlayerOnCrossCenterEvent(curPlayer, centerEventValue)
-            
     PlayerBillboard.OnDay(centerEventValue)
     return
 
@@ -214,16 +199,18 @@
     return
 
 #--------------------------------------------------------
-def PlayerOnCrossCenterEvent(curPlayer, centerEventValue=0):
+def PlayerOnCrossCenterEvent(curPlayer, centerEventValue=0, gmEvent=""):
     ## 跨服中心过天
     if not centerEventValue:
         centerEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
     playerEventValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnCrossEvent)
-    if not playerEventValue:
-        playerEventValue = centerEventValue
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnCrossEvent, centerEventValue)
+    #第一次也要执行一次
+    #if not playerEventValue:
+    #    playerEventValue = centerEventValue
+    #    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnCrossEvent, centerEventValue)
         
-    if playerEventValue == centerEventValue:
+    if playerEventValue == centerEventValue and not gmEvent:
+        GameWorld.DebugLog("玩家与跨服中心事件值相同不处理! playerEventValue=%s,centerEventValue=%s" % (playerEventValue, centerEventValue))
         return
     
     centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
@@ -239,7 +226,7 @@
     
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnCrossEvent, centerEventValue)
     
-    if (center_Day != player_Day or center_Month != player_Month or center_Year != player_Year):
+    if (center_Day != player_Day or center_Month != player_Month or center_Year != player_Year or gmEvent == "GMOnDay"):
         PlayerCrossCenterOnDay(curPlayer, centerEventValue)
         
     return
@@ -255,9 +242,10 @@
 
 def PlayerOnDay(curPlayer):
     #记录玩家字典值,待初始化后执行
-    if not curPlayer.GetGameServerInitOK():
-        GameServerRefresh.Set_PlayerGameServerInitOK_OnDay(curPlayer , 1)
-        return
+    #GameServer已废弃,不再验证
+    #if not curPlayer.GetGameServerInitOK():
+    #    GameServerRefresh.Set_PlayerGameServerInitOK_OnDay(curPlayer , 1)
+    #    return
     
     ondayValue = __Get_Can_OnDay(curPlayer)
     if not ondayValue:
@@ -288,8 +276,6 @@
     
     #OnDay时清除每日签到的信息
     PlayerSignDay.SignDayOnDay(curPlayer)
-    # 累计登陆礼包登陆次数刷新
-    PlayerLoginDayAward.NotePlayerLoginDayCnt(curPlayer)
     
     #------------------------------------------------------------------------------ 
     
@@ -302,12 +288,6 @@
     #寻宝
     PlayerTreasure.OnDay(curPlayer)
     PlayerGoldGift.OnDay(curPlayer)
-    #转盘
-    PlayerActTurntable.PlayerOnDay(curPlayer)
-    #情缘
-    PlayerLove.DoPlayerOnDay(curPlayer)
-    #仙宫
-    PlayerXiangong.PlayerOnDay(curPlayer)
     PlayerControl.PlayerOnDay(curPlayer)
     ChPlayer.PlayerOnDay(curPlayer)
     PlayerActivity.OnDay(curPlayer)
@@ -322,8 +302,6 @@
     PlayerFamily.PlayerOnDay(curPlayer)
     # 重置物品每日使用次数
     ChItem.ResetItemUseCntToday(curPlayer)
-    # 极品白拿
-    PlayerFreeGoods.OnDay(curPlayer)
     #采集次数重置
     NPCCommon.PlayerOnDay(curPlayer)
     #竞技场
@@ -331,8 +309,6 @@
     
     # 以下为支持两种重置模式切换配置的
     FBCommon.FBOnDay(curPlayer, onEventType)
-    #许愿池
-    PlayerWishingWell.OnDay(curPlayer)
     #任务活动
     PlayerActTask.OnDay(curPlayer)
     #登录活动
@@ -380,9 +356,10 @@
 #  @remarks 函数详细说明.
 def PlayerOnWeek(curPlayer):
     #记录玩家字典值,待初始化后执行
-    if not curPlayer.GetGameServerInitOK():
-        GameServerRefresh.Set_PlayerGameServerInitOK_OnWeek(curPlayer , 1)
-        return
+    #GameServer已废弃,不再验证
+    #if not curPlayer.GetGameServerInitOK():
+    #    GameServerRefresh.Set_PlayerGameServerInitOK_OnWeek(curPlayer , 1)
+    #    return
     
     onWeekValue = __Get_Can_OnWeek(curPlayer)
     if not onWeekValue:
@@ -437,9 +414,10 @@
 #  @remarks 函数详细说明.
 def PlayerOnMonth(curPlayer):
     #记录玩家字典值,待初始化后执行
-    if not curPlayer.GetGameServerInitOK():
-        GameServerRefresh.Set_PlayerGameServerInitOK_OnMonth(curPlayer , 1)
-        return
+    #GameServer已废弃,不再验证
+    #if not curPlayer.GetGameServerInitOK():
+    #    GameServerRefresh.Set_PlayerGameServerInitOK_OnMonth(curPlayer , 1)
+    #    return
     
     onMonthValue = __Get_Can_OnMonth(curPlayer)
     if not onMonthValue:
@@ -477,9 +455,10 @@
 #  @remarks 函数详细说明.
 def PlayerOnYear(curPlayer):
     #记录玩家字典值,待初始化后执行
-    if not curPlayer.GetGameServerInitOK():
-        GameServerRefresh.Set_PlayerGameServerInitOK_OnYear(curPlayer , 1)
-        return
+    #GameServer已废弃,不再验证
+    #if not curPlayer.GetGameServerInitOK():
+    #    GameServerRefresh.Set_PlayerGameServerInitOK_OnYear(curPlayer , 1)
+    #    return
     
     curPlayerID = curPlayer.GetPlayerID()
     
@@ -501,9 +480,10 @@
 #  @remarks 函数详细说明.
 def PlayerOnHour(curPlayer):
     #记录玩家字典值,待初始化后执行
-    if not curPlayer.GetGameServerInitOK():
-        GameServerRefresh.Set_PlayerGameServerInitOK_OnHour(curPlayer , 1)
-        return
+    #GameServer已废弃,不再验证
+    #if not curPlayer.GetGameServerInitOK():
+    #    GameServerRefresh.Set_PlayerGameServerInitOK_OnHour(curPlayer , 1)
+    #    return
     
     curPlayerID = curPlayer.GetPlayerID()
     

--
Gitblit v1.8.0