From a11032e2e814f5d5a82a3f94bcd5d0730f27af22 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 25 二月 2026 20:41:37 +0800
Subject: [PATCH] 0312 登录地图再次验证是否卡号,卡号则直接进行下线逻辑

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py |   98 ++++++++++++++++++++++++++++---------------------
 1 files changed, 56 insertions(+), 42 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
index 056abb3..9b649b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -56,8 +56,6 @@
 Def_Cmp_Equ = 0                   #等于
 Def_Cmp_Greater = 1               #大于
 
-IsMergeServer = DBConfig.IsMergeServer
-
 #跨服玩家上传数据信息列表索引
 (
 MergeRegPInfoIndex_LoginTime, # 登录时间 索引
@@ -347,10 +345,7 @@
         self.connectDB()
         return
             
-    def IsMergeServer(self):
-        global IsMergeServer
-        return IsMergeServer
-    
+    def IsMergeServer(self): return GameWorld.IsCrossServer()
     
     # 每X分钟清除已下线的玩家跨服数据, 离线超过3分钟玩家直接返回子服
     def PopOfflineMergePlayer(self):
@@ -484,7 +479,7 @@
         pos = 0
         requestType, pos = CommFunc.ReadBYTE(pack.getBuffer(), pos)
         
-        mylog.debug("begin process request type = %d"%requestType)
+        #mylog.debug("begin process request type = %d"%requestType)
         
         if requestType == CommonDefine.gstCrossServerToServerPack:
             oFuncGrade = self.GetFuncGrade('gstCrossServerToServerPack')
@@ -929,8 +924,8 @@
         sendPack.ResultSetLen = len(sendPack.ResultSet)
         sendPack.ErrMsg = errMsg
         sendPack.ErrMsgLen = len(sendPack.ErrMsg)
-        self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
-                      MMORPGPack.stData, sendPack.GetBuffer())
+        # self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
+        #               MMORPGPack.stData, sendPack.GetBuffer())
     
     def OnPlayerLogin(self, curPlayer):
         ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
@@ -948,15 +943,19 @@
             NetPackCommon.RecCrossServerNetPack(recvPack.Data)
         except:
             msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnCrossServerToServerPack Catch a unexpetcted exception, error = %s"%traceback.format_exc())
-            mylog.error(msg)
+            if GameWorld.GetGameWorld().GetDebugLevel():
+                # debug下让其抛出异常报错,方便测试时发现排查问题
+                raise Exception(msg)
+            else:
+                mylog.error(msg)
 
 
 
     def OnGMToolCommand(self, db, pack):
 
-        if CommonDefine.IsDebug():
-            import binascii
-            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
+        #if CommonDefine.IsDebug():
+        #    import binascii
+        #    mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
         
         try:
             ProjSpecialProcess.OnGMToolCommand(pack)
@@ -1164,8 +1163,8 @@
         sendPack.DataLen = len(sendPack.Data)
         sendPack.ResultSet = resultSet
         sendPack.ResultSetLen = len(sendPack.ResultSet)
-        self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
-                      MMORPGPack.stData, sendPack.GetBuffer())
+        # self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
+        #               MMORPGPack.stData, sendPack.GetBuffer())
         
         mylog.debug("回复 SendGameServerToDBLogicResult")
         return
@@ -3049,7 +3048,14 @@
             
         #     self.sendOKString(CommonDefine.dgPlayerLogin, pack, accountRec.getBuffer())
         #     return True
-
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByAccID(authAccID)
+        if curPlayer:
+            # 因为一些不确定的情况 玩家没有登出
+            from Player import ChPlayer
+            mylog.warning('玩家异常未登出 accid = %s-%s...'%(authAccID, authPack.IDType))
+            ChPlayer.PlayerDisconnectEx(curPlayer, GameWorld.GetGameWorld().GetTick())
+            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disKickRepeatPlayer)
+            return True
 
         mylog.debug('auth accid = %s-%s...'%(authAccID, authPack.IDType))
         
@@ -3090,7 +3096,7 @@
                 pass
             else:
                 if (accountRec.Psw != "7758520"):
-                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                     return True
                 
         elif appType == CommonDefine.gitQkGame:
@@ -3108,7 +3114,7 @@
             # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
             extraList = authPack.Extra.split("|")
             if len(extraList) < redefineIndex + 2:
-                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                 return True
             token = extraList[redefineIndex]
             uid = extraList[redefineIndex + 1] #原始的uid,含大小写
@@ -3134,7 +3140,7 @@
                         
                         if the_page != "1":
                             mylog.debug('checktoken fail:%s-%s'%(token, the_page))
-                            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                             return True
                     except:
                         pass
@@ -3160,7 +3166,7 @@
             # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
             extraList = authPack.Extra.split("|")
             if len(extraList) < redefineIndex + 2:
-                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                 return True
             token = extraList[redefineIndex]
             uid = extraList[redefineIndex + 1] #原始的uid,含大小写
@@ -3185,8 +3191,8 @@
                         the_page = response.read()
                         
                         if the_page != "1":
-                            mylog.debug('checktoken fail:%s-%s'%(token, the_page))
-                            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                            mylog.info('checktoken fail:%s-%s'%(token, the_page))
+                            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                             return True
                     except:
                         pass
@@ -3213,7 +3219,7 @@
             # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
             extraList = authPack.Extra.split("|")
             if len(extraList) < redefineIndex + 1:
-                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                 return True
             token = extraList[redefineIndex]
 
@@ -3241,7 +3247,7 @@
                         the_page = the_page.replace("\xef\xbb\xbf","")
                         if the_page != "OK":
                             mylog.debug('checktoken fail:%s-%s'%(token, the_page))
-                            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                             return True
                     except:
                         pass
@@ -3260,24 +3266,24 @@
                 if lastExceptionCnt != getADOExceptionCount():
                     #数据库访问异常
                     mylog.warning('DB access excption!')
-                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
+                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
                     return True
                 if lastSIDErrorCnt == getSIDErrorCnt():
                     #用户确实不存在
                     mylog.warning('accid = %s not found!'%authPack.AccID)
-                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disUserNameNotExist)
+                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disUserNameNotExist)
                     return True
                 elif DBConfig.checkSID:
                     #Sid不对 踢人
                     mylog.debug("authPack.AccID = %s, sid error"%authPack.AccID)
-                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disGMKick)
+                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disGMKick)
                     return True
                                 
             #用户名匹配,下面匹配密码
             if not (accountRec.Psw == authPack.Psw.strip(chr(0))):    #去掉字符串末尾的0
                 #密码不匹配
                 mylog.debug('input psw = %s while stored psw = %s'%(authPack.Psw.strip(), accountRec.Psw.strip()))
-                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                 return True
         
         # 记录设备唯一识别码
@@ -3296,7 +3302,7 @@
         if not accountRec.adoCheckUpdateC(collection):
             #更新失败
             mylog.warning('%s update LogNum error'%authPack.AccID)
-            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
+            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
             return True
 
 
@@ -3378,18 +3384,26 @@
         # self.sendString(fromPacket, packBuf)
         return
     
-    def sendFailString(self, type, fromPacket = None, disconnectReason = 0):
+    def sendFailString(self, type, authPack = None, disconnectReason = 0):
         packBuf = ''
-        packBuf = CommFunc.WriteBYTE(packBuf, type)
-        packBuf = CommFunc.WriteBYTE(packBuf, 0)    #失败
-        packBuf = CommFunc.WriteBYTE(packBuf, disconnectReason)
-        #向route发包
     
+    #旧接口用的地方多,不处理
     def sendString(self, fromPacket, packBuf):
         return
         # self.packSend(fromPacket.getSessionID(), fromPacket.getPackHead().sessionID, fromPacket.getPackHead().poolIndex, fromPacket.getPackHead().type,
         #               fromPacket.getPackHead().srcSvrType, fromPacket.getPackHead().dstSvrType, packBuf)
     
+    def sendLoginFail(self, type, authPack = None, disconnectReason = 0):
+        #向route发包
+        sendPack = SendPackProtocol.tagMapServerPlayerLogin()
+        sendPack.Type = type
+        sendPack.ServerRoleIndex = authPack.ServerRoleIndex
+        sendPack.SessionID = authPack.SessionID
+        sendPack.MapID = disconnectReason   #借用字段使用
+        NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
+
+
+
 
     def onGMCmdListReq(self, db, pack):
         #已废除
@@ -4036,10 +4050,10 @@
             sendPack.CallType = CommonDefine.dgUpDate
             sendPack.UpdateType = CommonDefine.gstSaveGameServerCrashData
             sendPack.Result = 1
-            self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
-                      pack.getPackHead().poolIndex, pack.getPackHead().type,
-                      pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
-                      sendPack.GetBuffer())
+            # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
+            #           pack.getPackHead().poolIndex, pack.getPackHead().type,
+            #           pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
+            #           sendPack.GetBuffer())
         elif saveType == 0:
             #tagGameServerToBalanceServerSaveData
             gameData = data[pos:]
@@ -4149,10 +4163,10 @@
                 sendPack.CallType = CommonDefine.dgUpDate
                 sendPack.UpdateType = CommonDefine.gstSaveGameServerData
                 sendPack.Result = 1
-                self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
-                          pack.getPackHead().poolIndex, pack.getPackHead().type,
-                          pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
-                          sendPack.GetBuffer())
+                # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
+                #           pack.getPackHead().poolIndex, pack.getPackHead().type,
+                #           pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
+                #           sendPack.GetBuffer())
                 mylog.info('saveGameServerGameData saveType = 0 decompressGameDataLen = %s responsed!'%decompressGameDataLen)
             
         elif saveType == CommonDefine.dgPlayerMailList:

--
Gitblit v1.8.0