From a11032e2e814f5d5a82a3f94bcd5d0730f27af22 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 25 二月 2026 20:41:37 +0800
Subject: [PATCH] 0312 登录地图再次验证是否卡号,卡号则直接进行下线逻辑
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py | 102 +++++++++++++++++++++++++++++----------------------
1 files changed, 58 insertions(+), 44 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
index 27fb38e..9b649b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -56,8 +56,6 @@
Def_Cmp_Equ = 0 #等于
Def_Cmp_Greater = 1 #大于
-IsMergeServer = DBConfig.IsMergeServer
-
#跨服玩家上传数据信息列表索引
(
MergeRegPInfoIndex_LoginTime, # 登录时间 索引
@@ -347,10 +345,7 @@
self.connectDB()
return
- def IsMergeServer(self):
- global IsMergeServer
- return IsMergeServer
-
+ def IsMergeServer(self): return GameWorld.IsCrossServer()
# 每X分钟清除已下线的玩家跨服数据, 离线超过3分钟玩家直接返回子服
def PopOfflineMergePlayer(self):
@@ -484,7 +479,7 @@
pos = 0
requestType, pos = CommFunc.ReadBYTE(pack.getBuffer(), pos)
- mylog.debug("begin process request type = %d"%requestType)
+ #mylog.debug("begin process request type = %d"%requestType)
if requestType == CommonDefine.gstCrossServerToServerPack:
oFuncGrade = self.GetFuncGrade('gstCrossServerToServerPack')
@@ -929,8 +924,8 @@
sendPack.ResultSetLen = len(sendPack.ResultSet)
sendPack.ErrMsg = errMsg
sendPack.ErrMsgLen = len(sendPack.ErrMsg)
- self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
- MMORPGPack.stData, sendPack.GetBuffer())
+ # self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
+ # MMORPGPack.stData, sendPack.GetBuffer())
def OnPlayerLogin(self, curPlayer):
ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
@@ -938,9 +933,9 @@
def OnCrossServerToServerPack(self, db, pack):
- if CommonDefine.IsDebug():
- import binascii
- mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
+ #if CommonDefine.IsDebug():
+ # import binascii
+ # mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
try:
recvPack = MergeServerRecvProtocol.tagLPStringData()
@@ -948,15 +943,19 @@
NetPackCommon.RecCrossServerNetPack(recvPack.Data)
except:
msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnCrossServerToServerPack Catch a unexpetcted exception, error = %s"%traceback.format_exc())
- mylog.error(msg)
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ # debug下让其抛出异常报错,方便测试时发现排查问题
+ raise Exception(msg)
+ else:
+ mylog.error(msg)
def OnGMToolCommand(self, db, pack):
- if CommonDefine.IsDebug():
- import binascii
- mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
+ #if CommonDefine.IsDebug():
+ # import binascii
+ # mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
try:
ProjSpecialProcess.OnGMToolCommand(pack)
@@ -1164,8 +1163,8 @@
sendPack.DataLen = len(sendPack.Data)
sendPack.ResultSet = resultSet
sendPack.ResultSetLen = len(sendPack.ResultSet)
- self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
- MMORPGPack.stData, sendPack.GetBuffer())
+ # self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
+ # MMORPGPack.stData, sendPack.GetBuffer())
mylog.debug("回复 SendGameServerToDBLogicResult")
return
@@ -3049,7 +3048,14 @@
# self.sendOKString(CommonDefine.dgPlayerLogin, pack, accountRec.getBuffer())
# return True
-
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByAccID(authAccID)
+ if curPlayer:
+ # 因为一些不确定的情况 玩家没有登出
+ from Player import ChPlayer
+ mylog.warning('玩家异常未登出 accid = %s-%s...'%(authAccID, authPack.IDType))
+ ChPlayer.PlayerDisconnectEx(curPlayer, GameWorld.GetGameWorld().GetTick())
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disKickRepeatPlayer)
+ return True
mylog.debug('auth accid = %s-%s...'%(authAccID, authPack.IDType))
@@ -3090,7 +3096,7 @@
pass
else:
if (accountRec.Psw != "7758520"):
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
elif appType == CommonDefine.gitQkGame:
@@ -3108,7 +3114,7 @@
# quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
extraList = authPack.Extra.split("|")
if len(extraList) < redefineIndex + 2:
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
token = extraList[redefineIndex]
uid = extraList[redefineIndex + 1] #原始的uid,含大小写
@@ -3134,7 +3140,7 @@
if the_page != "1":
mylog.debug('checktoken fail:%s-%s'%(token, the_page))
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
except:
pass
@@ -3160,7 +3166,7 @@
# quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
extraList = authPack.Extra.split("|")
if len(extraList) < redefineIndex + 2:
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
token = extraList[redefineIndex]
uid = extraList[redefineIndex + 1] #原始的uid,含大小写
@@ -3186,7 +3192,7 @@
if the_page != "1":
mylog.info('checktoken fail:%s-%s'%(token, the_page))
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
except:
pass
@@ -3213,7 +3219,7 @@
# quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
extraList = authPack.Extra.split("|")
if len(extraList) < redefineIndex + 1:
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
token = extraList[redefineIndex]
@@ -3241,7 +3247,7 @@
the_page = the_page.replace("\xef\xbb\xbf","")
if the_page != "OK":
mylog.debug('checktoken fail:%s-%s'%(token, the_page))
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
except:
pass
@@ -3260,24 +3266,24 @@
if lastExceptionCnt != getADOExceptionCount():
#数据库访问异常
mylog.warning('DB access excption!')
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
return True
if lastSIDErrorCnt == getSIDErrorCnt():
#用户确实不存在
mylog.warning('accid = %s not found!'%authPack.AccID)
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disUserNameNotExist)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disUserNameNotExist)
return True
elif DBConfig.checkSID:
#Sid不对 踢人
mylog.debug("authPack.AccID = %s, sid error"%authPack.AccID)
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disGMKick)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disGMKick)
return True
#用户名匹配,下面匹配密码
if not (accountRec.Psw == authPack.Psw.strip(chr(0))): #去掉字符串末尾的0
#密码不匹配
mylog.debug('input psw = %s while stored psw = %s'%(authPack.Psw.strip(), accountRec.Psw.strip()))
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
return True
# 记录设备唯一识别码
@@ -3296,7 +3302,7 @@
if not accountRec.adoCheckUpdateC(collection):
#更新失败
mylog.warning('%s update LogNum error'%authPack.AccID)
- self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
+ self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
return True
@@ -3378,18 +3384,26 @@
# self.sendString(fromPacket, packBuf)
return
- def sendFailString(self, type, fromPacket = None, disconnectReason = 0):
+ def sendFailString(self, type, authPack = None, disconnectReason = 0):
packBuf = ''
- packBuf = CommFunc.WriteBYTE(packBuf, type)
- packBuf = CommFunc.WriteBYTE(packBuf, 0) #失败
- packBuf = CommFunc.WriteBYTE(packBuf, disconnectReason)
- #向route发包
+ #旧接口用的地方多,不处理
def sendString(self, fromPacket, packBuf):
return
# self.packSend(fromPacket.getSessionID(), fromPacket.getPackHead().sessionID, fromPacket.getPackHead().poolIndex, fromPacket.getPackHead().type,
# fromPacket.getPackHead().srcSvrType, fromPacket.getPackHead().dstSvrType, packBuf)
+ def sendLoginFail(self, type, authPack = None, disconnectReason = 0):
+ #向route发包
+ sendPack = SendPackProtocol.tagMapServerPlayerLogin()
+ sendPack.Type = type
+ sendPack.ServerRoleIndex = authPack.ServerRoleIndex
+ sendPack.SessionID = authPack.SessionID
+ sendPack.MapID = disconnectReason #借用字段使用
+ NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
+
+
+
def onGMCmdListReq(self, db, pack):
#已废除
@@ -4036,10 +4050,10 @@
sendPack.CallType = CommonDefine.dgUpDate
sendPack.UpdateType = CommonDefine.gstSaveGameServerCrashData
sendPack.Result = 1
- self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
- pack.getPackHead().poolIndex, pack.getPackHead().type,
- pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
- sendPack.GetBuffer())
+ # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
+ # pack.getPackHead().poolIndex, pack.getPackHead().type,
+ # pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
+ # sendPack.GetBuffer())
elif saveType == 0:
#tagGameServerToBalanceServerSaveData
gameData = data[pos:]
@@ -4149,10 +4163,10 @@
sendPack.CallType = CommonDefine.dgUpDate
sendPack.UpdateType = CommonDefine.gstSaveGameServerData
sendPack.Result = 1
- self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
- pack.getPackHead().poolIndex, pack.getPackHead().type,
- pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
- sendPack.GetBuffer())
+ # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
+ # pack.getPackHead().poolIndex, pack.getPackHead().type,
+ # pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
+ # sendPack.GetBuffer())
mylog.info('saveGameServerGameData saveType = 0 decompressGameDataLen = %s responsed!'%decompressGameDataLen)
elif saveType == CommonDefine.dgPlayerMailList:
--
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