From a166d721a3d7ff6cd2339983214e718c7a6a0ffe Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 六月 2025 11:00:36 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将招募;武将背包;武将养成系统;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  242 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 242 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index c1e5011..8244a79 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,6 +56,75 @@
                         ("BYTE", "OPLimitInAct", 0),
                         ),
 
+                "Hero":(
+                        ("DWORD", "HeroID", 1),
+                        ("WORD", "HeroIndex", 0),
+                        ("BYTE", "Country", 0),
+                        ("BYTE", "Quality", 0),
+                        ("list", "SkinNPCIDList", 0),
+                        ("DWORD", "AtkSkillID", 0),
+                        ("DWORD", "AngerSkillID", 0),
+                        ),
+
+                "HeroTalent":(
+                        ("DWORD", "TalentID", 1),
+                        ("BYTE", "AttrID", 0),
+                        ("DWORD", "AttrValue", 0),
+                        ("DWORD", "InitWeight", 0),
+                        ("DWORD", "WashWeight", 0),
+                        ("DWORD", "AweakWeight", 0),
+                        ),
+
+                "HeroBreak":(
+                        ("DWORD", "HeroID", 1),
+                        ("BYTE", "BreakLV", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ("DWORD", "SkillID", 0),
+                        ),
+
+                "HeroAwake":(
+                        ("DWORD", "HeroID", 1),
+                        ("BYTE", "AwakeLV", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ("DWORD", "SkillID", 0),
+                        ("BYTE", "UnlockTalentSlot", 0),
+                        ("BYTE", "AddStarUpper", 0),
+                        ),
+
+                "HeroSkin":(
+                        ("DWORD", "SkinNPCID", 1),
+                        ("list", "WearAttrIDList", 0),
+                        ("list", "WearAttrValueList", 0),
+                        ("list", "AllBatAttrIDList", 0),
+                        ("list", "AllBatAttrValueList", 0),
+                        ),
+
+                "HeroQuality":(
+                        ("DWORD", "Quality", 1),
+                        ("list", "UPCostItem", 0),
+                        ("list", "InitTalentWeight", 0),
+                        ("BYTE", "InitStarUpper", 0),
+                        ("DWORD", "InitAddPer", 0),
+                        ("DWORD", "LVAddPer", 0),
+                        ("DWORD", "BreakLVAddPer", 0),
+                        ("DWORD", "StarAddPer", 0),
+                        ),
+
+                "HeroQualityBreak":(
+                        ("DWORD", "Quality", 1),
+                        ("DWORD", "BreakLV", 1),
+                        ("WORD", "LVMax", 0),
+                        ("list", "UPCostItem", 0),
+                        ),
+
+                "HeroQualityAwake":(
+                        ("DWORD", "Quality", 1),
+                        ("DWORD", "AwakeLV", 1),
+                        ("list", "UPCostItem", 0),
+                        ),
+
                 "Dienstgrad":(
                         ("DWORD", "ID", 1),
                         ("WORD", "Type", 0),
@@ -2689,6 +2758,115 @@
     def GetSortType(self): return self.attrTuple[5] # 队伍列表排序方案 BYTE
     def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
     def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
+
+# 武将表
+class IPY_Hero():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetHeroIndex(self): return self.attrTuple[1] #  记录索引 WORD
+    def GetCountry(self): return self.attrTuple[2] #  国家 BYTE
+    def GetQuality(self): return self.attrTuple[3] #  品质 BYTE
+    def GetSkinNPCIDList(self): return self.attrTuple[4] #  皮肤NPCID列表 list
+    def GetAtkSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD
+    def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD
+
+# 武将星级天赋表
+class IPY_HeroTalent():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
+    def GetAttrID(self): return self.attrTuple[1] #  属性ID BYTE
+    def GetAttrValue(self): return self.attrTuple[2] #  属性值 DWORD
+    def GetInitWeight(self): return self.attrTuple[3] #  初始权重 DWORD
+    def GetWashWeight(self): return self.attrTuple[4] #  洗炼权重 DWORD
+    def GetAweakWeight(self): return self.attrTuple[5] #  觉醒权重 DWORD
+
+# 武将突破潜能表
+class IPY_HeroBreak():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetBreakLV(self): return self.attrTuple[1] #  突破等级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
+
+# 武将觉醒天赋表
+class IPY_HeroAwake():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetAwakeLV(self): return self.attrTuple[1] #  觉醒等级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
+    def GetUnlockTalentSlot(self): return self.attrTuple[5] #  解锁第x槽位 BYTE
+    def GetAddStarUpper(self): return self.attrTuple[6] #  增加星级上限 BYTE
+
+# 武将皮肤表
+class IPY_HeroSkin():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetSkinNPCID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
+    def GetWearAttrIDList(self): return self.attrTuple[1] #  穿戴属性ID列表 list
+    def GetWearAttrValueList(self): return self.attrTuple[2] #  穿戴属性值列表 list
+    def GetAllBatAttrIDList(self): return self.attrTuple[3] #  全体上阵属性ID列表 list
+    def GetAllBatAttrValueList(self): return self.attrTuple[4] #  全体上阵属性值列表 list
+
+# 武将品质表
+class IPY_HeroQuality():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetUPCostItem(self): return self.attrTuple[1] #  升级消耗道具 list
+    def GetInitTalentWeight(self): return self.attrTuple[2] #  初始天赋数权重 list
+    def GetInitStarUpper(self): return self.attrTuple[3] #  初始星级上限 BYTE
+    def GetInitAddPer(self): return self.attrTuple[4] #  初始加成万分率 DWORD
+    def GetLVAddPer(self): return self.attrTuple[5] #  每等级加成 DWORD
+    def GetBreakLVAddPer(self): return self.attrTuple[6] #  每突破等级加成 DWORD
+    def GetStarAddPer(self): return self.attrTuple[7] #  每星级加成 DWORD
+
+# 武将品质突破表
+class IPY_HeroQualityBreak():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
+    def GetLVMax(self): return self.attrTuple[2] #  等级上限 WORD
+    def GetUPCostItem(self): return self.attrTuple[3] #  突破到下级消耗道具 list
+
+# 武将品质觉醒表
+class IPY_HeroQualityAwake():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
+    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
 
 # 称号表
 class IPY_Dienstgrad():
@@ -6699,6 +6877,14 @@
         self.__LoadFileData("DirtyList", onlyCheck)
         self.__LoadFileData("DirtyName", onlyCheck)
         self.__LoadFileData("FuncTeamSet", onlyCheck)
+        self.__LoadFileData("Hero", onlyCheck)
+        self.__LoadFileData("HeroTalent", onlyCheck)
+        self.__LoadFileData("HeroBreak", onlyCheck)
+        self.__LoadFileData("HeroAwake", onlyCheck)
+        self.__LoadFileData("HeroSkin", onlyCheck)
+        self.__LoadFileData("HeroQuality", onlyCheck)
+        self.__LoadFileData("HeroQualityBreak", onlyCheck)
+        self.__LoadFileData("HeroQualityAwake", onlyCheck)
         self.__LoadFileData("Dienstgrad", onlyCheck)
         self.__LoadFileData("TitleStarUp", onlyCheck)
         self.__LoadFileData("PlayerFace", onlyCheck)
@@ -7202,6 +7388,62 @@
         self.CheckLoadData("FuncTeamSet")
         return self.ipyFuncTeamSetCache[index]
 
+    def GetHeroCount(self):
+        self.CheckLoadData("Hero")
+        return self.ipyHeroLen
+    def GetHeroByIndex(self, index):
+        self.CheckLoadData("Hero")
+        return self.ipyHeroCache[index]
+
+    def GetHeroTalentCount(self):
+        self.CheckLoadData("HeroTalent")
+        return self.ipyHeroTalentLen
+    def GetHeroTalentByIndex(self, index):
+        self.CheckLoadData("HeroTalent")
+        return self.ipyHeroTalentCache[index]
+
+    def GetHeroBreakCount(self):
+        self.CheckLoadData("HeroBreak")
+        return self.ipyHeroBreakLen
+    def GetHeroBreakByIndex(self, index):
+        self.CheckLoadData("HeroBreak")
+        return self.ipyHeroBreakCache[index]
+
+    def GetHeroAwakeCount(self):
+        self.CheckLoadData("HeroAwake")
+        return self.ipyHeroAwakeLen
+    def GetHeroAwakeByIndex(self, index):
+        self.CheckLoadData("HeroAwake")
+        return self.ipyHeroAwakeCache[index]
+
+    def GetHeroSkinCount(self):
+        self.CheckLoadData("HeroSkin")
+        return self.ipyHeroSkinLen
+    def GetHeroSkinByIndex(self, index):
+        self.CheckLoadData("HeroSkin")
+        return self.ipyHeroSkinCache[index]
+
+    def GetHeroQualityCount(self):
+        self.CheckLoadData("HeroQuality")
+        return self.ipyHeroQualityLen
+    def GetHeroQualityByIndex(self, index):
+        self.CheckLoadData("HeroQuality")
+        return self.ipyHeroQualityCache[index]
+
+    def GetHeroQualityBreakCount(self):
+        self.CheckLoadData("HeroQualityBreak")
+        return self.ipyHeroQualityBreakLen
+    def GetHeroQualityBreakByIndex(self, index):
+        self.CheckLoadData("HeroQualityBreak")
+        return self.ipyHeroQualityBreakCache[index]
+
+    def GetHeroQualityAwakeCount(self):
+        self.CheckLoadData("HeroQualityAwake")
+        return self.ipyHeroQualityAwakeLen
+    def GetHeroQualityAwakeByIndex(self, index):
+        self.CheckLoadData("HeroQualityAwake")
+        return self.ipyHeroQualityAwakeCache[index]
+
     def GetDienstgradCount(self):
         self.CheckLoadData("Dienstgrad")
         return self.ipyDienstgradLen

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