From a166d721a3d7ff6cd2339983214e718c7a6a0ffe Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 六月 2025 11:00:36 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将招募;武将背包;武将养成系统;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py |   15 ++++++---------
 1 files changed, 6 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 97a2280..60faf07 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -17,10 +17,7 @@
 
 import GameWorld
 import PlayerRune
-import ShareDefine
-import GameFuncComm
 import IpyGameDataPY
-import IPY_GameWorld
 import FormulaControl
 import ChPyNetSendPack
 import PlayerControl
@@ -29,7 +26,6 @@
 import PlayerBossReborn
 import PlayerFeastTravel
 import PlayerFairyCeremony
-import PlayerNewFairyCeremony
 import PlayerActLunhuidian
 import PlayerActYunshi
 import PlayerActTask
@@ -37,7 +33,6 @@
 import ChConfig
 
 import random
-import time
 
 # 寻宝类型: >=100的为策划自行配置的自定义寻宝类型,<100的用于指定系统寻宝功能
 TreasureTypeList = (
@@ -48,14 +43,16 @@
 TreasureType_Gubao, # 古宝寻宝 5
 ) = range(1, 1 + 5)
 
+TreasureType_HeroComm = 11 # 英雄招募 - 普通
+TreasureType_HeroHigh = 12 # 英雄招募 - 高级
+TreasureType_HeroScore = 13 # 英雄招募 - 积分
+
 def DoTreasureOpen(curPlayer):
     ## 寻宝开启
     Sync_TreasureInfo(curPlayer)
     return
 
 def OnTreasureLogin(curPlayer):
-    #if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Treasure):
-    #    return
     Sync_TreasureInfo(curPlayer)
     return
 
@@ -269,7 +266,7 @@
         curRateList = [] # 可能会改变饼图,每次抽奖使用新的饼图对象,不要改变配置的饼图概率
         
         # 满幸运必出
-        if updLuck >= maxLuck and luckyGridNumList:
+        if maxLuck and updLuck >= maxLuck and luckyGridNumList:
             if luckyItemRateList:
                 curRateList = GetRemoveLimitGridRateList(luckyItemRateList, gridNumCountInfo, gridNumMaxLimitInfo)
             else:
@@ -403,7 +400,7 @@
     addScoreType = setIpyData.GetAwardMoneyType() # 额外奖励货币类型
     addScore = setIpyData.GetAwardMoneyValue() # 单次奖励货币数
     if addScoreType and addScore:
-        PlayerControl.GiveMoney(curPlayer, addScoreType, addScore)
+        PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
         
     if treasureType == TreasureType_Rune:
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RuneTreasure, treasureCount)

--
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