From a166d721a3d7ff6cd2339983214e718c7a6a0ffe Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 11 六月 2025 11:00:36 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(武将招募;武将背包;武将养成系统;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 21 ++++++++++++++++++--- 1 files changed, 18 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py index edb33eb..42cde85 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py @@ -1161,7 +1161,8 @@ CDBPlayerRefresh_PayCoinDay, # 代币时效 269 CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270 CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271 -) = range(146, 272) +CDBPlayerRefresh_HeroScore, # 招募积分 272 +) = range(146, 273) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -1200,6 +1201,7 @@ TYPE_Price_Tuijinbi = 48 # 推金币 TYPE_Price_XianyuanScore = 49 # 仙缘积分 TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分 +TYPE_Price_HeroScore = 51 # 招募积分 TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置 TYPE_Price_PayCoin = 99 # 代币 @@ -1209,7 +1211,7 @@ 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 39:"成就积分", 40:"万界积分", 41:"战锤", 42:"结晶", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果", - 49:"仙缘积分", 50:"幻境阁积分", + 49:"仙缘积分", 50:"幻境阁积分", 51:"招募积分", 98:"代币时效", 99:"代币" } @@ -1254,6 +1256,7 @@ TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit, TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore, TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore, + TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore, TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay, } @@ -1333,8 +1336,9 @@ rptDogzItem, # 神兽物品背包 32 rptDogzEquip, # 神兽装备背包 33 rptGarbage, # 垃圾分类背包 34 +rptHero, # 武将英雄背包 35 rptMax, # 最大背包类型数量,放在最后一个 -) = range(28, 28 + 8) #C++定义的枚举到27 +) = range(28, 28 + 9) #C++定义的枚举到27 #虚拟背包类型, 从255递减 Def_VPack_TypeList = ( @@ -1752,6 +1756,11 @@ Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙 Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极 Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极 +Def_IudetHeroTalentID = 71 # 英雄天赋ID列表 +Def_IudetHeroTalentIDLV = 73 # 英雄天赋ID等级列表 +Def_IudetHeroTalentWashLock = 75 # 英雄天赋洗炼锁定索引列表 +Def_IudetHeroTalentWashID = 77 # 英雄天赋洗炼随机ID列表 +Def_IudetHeroTalentIDAwakeRand = 79 # 英雄觉醒时随机天赋选项ID列表 Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品 Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到 @@ -1768,6 +1777,12 @@ Def_IudetGatherSoulLV = 46 # 聚魂等级 Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定 Def_IudetAuctionItemCreateTime = 50 # 拍品创建时间 +Def_IudetHeroLV = 70 # 英雄等级 +Def_IudetHeroStar = 72 # 英雄星级 +Def_IudetHeroBreakLV = 74 # 英雄突破等级 +Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级 +Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引 +Def_IudetHeroPosNum = 80 # 主阵型上阵位置 # 200~300 宠物数据用 Def_IudetPet_NPCID = 200 # npcID -- Gitblit v1.8.0