From a1e99408a57de594046d8d12baa613619f1d316f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十二月 2025 17:22:04 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(战斗去除对象池使用,释放效率有点低,且对象池对简单的类创建性能提升不高,故暂废弃;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py | 4 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 10 +---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 41 ++++++--------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 9 +---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py | 2 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 34 +++++-----------
6 files changed, 30 insertions(+), 70 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index cd2e444..aaf563b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -23,7 +23,6 @@
import ChNetSendPack
import ShareDefine
import ChConfig
-import ObjPool
import TurnPassive
import TurnBuff
@@ -306,13 +305,10 @@
def GetBounceHP(self): return self._bounceHP
def SetBounceHP(self, bounceHP): self._bounceHP = bounceHP
def ClearHurtObjEx(self):
- poolMgr = ObjPool.GetPoolMgr()
- for hurtObjEx in self._hurtListEx:
- poolMgr.release(hurtObjEx)
self._hurtListEx = []
return
def AddHurtObjEx(self, tagID):
- hurtObj = ObjPool.GetPoolMgr().acquire(HurtObj)
+ hurtObj = HurtObj()
hurtObj.SetObjID(tagID)
self._hurtListEx.append(hurtObj)
return hurtObj
@@ -359,7 +355,7 @@
values = getattr(ipyData, "GetEffectValues%s" % num)()
triggerWay = getattr(ipyData, "GetTriggerWay%s" % num)()
triggerSrc = getattr(ipyData, "GetTriggerSrc%s" % num)()
- effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc)
+ effect = SkillEffect(effID, values, triggerWay, triggerSrc)
self._effList.append(effect)
self._effDict[(effID, triggerWay)] = effect
return
@@ -412,7 +408,7 @@
class PyBuff():
def __init__(self, ipyData):
- self._skillData = ObjPool.GetPoolMgr().acquire(SklllData, ipyData)
+ self._skillData = SklllData(ipyData)
self._skillID = self._skillData.GetSkillID()
self._skillTypeID = self._skillData.GetSkillTypeID()
self._addTiming = 0 # 添加该buff时间点,0-自身回合前;1-自身回合后
@@ -500,9 +496,6 @@
return
def ClearBuff(self):
- poolMgr = ObjPool.GetPoolMgr()
- for buff in self._buffList:
- poolMgr.release(buff)
self._buffList = []
self._buffIDDict = {}
self._skillTypeIDBuffIDs = {}
@@ -522,7 +515,7 @@
self._buffID += 1
buffID = self._buffID
- buff = ObjPool.GetPoolMgr().acquire(PyBuff, ipyData)
+ buff = PyBuff(ipyData)
buff.SetBuffID(buffID)
self._buffList.append(buff)
@@ -558,8 +551,6 @@
if not buffIDList:
self._skillTypeIDBuffIDs.pop(skillTypeID)
break
- if release:
- ObjPool.GetPoolMgr().release(buff)
return
def GetBuff(self, buffID):
@@ -645,7 +636,7 @@
def __init__(self, ipyData, objID):
self._objID = objID # 该技能谁的
- self._skillData = ObjPool.GetPoolMgr().acquire(SklllData, ipyData)
+ self._skillData = SklllData(ipyData)
self._skillID = self._skillData.GetSkillID()
self._skillTypeID = self._skillData.GetSkillTypeID()
self._remainTime = 0
@@ -754,21 +745,18 @@
return
def ClearHurtObj(self):
## 清空伤血统计
- poolMgr = ObjPool.GetPoolMgr()
for hurtObj in self._hurtList:
hurtObj.ClearHurtObjEx()
- poolMgr.release(hurtObj)
self._hurtList = []
for hurtObjEx in self._hurtListEx:
hurtObjEx.ClearHurtObjEx()
- poolMgr.release(hurtObjEx)
self._hurtListEx = []
return
def AddHurtObj(self, tagID, isEx=False):
## 添加某个伤血
# @param isEx: 是否额外伤血
- hurtObj = ObjPool.GetPoolMgr().acquire(HurtObj)
+ hurtObj = HurtObj()
hurtObj.SetObjID(tagID)
if isEx:
self._hurtListEx.append(hurtObj)
@@ -830,9 +818,6 @@
return
def SkillReset(self):
- poolMgr = ObjPool.GetPoolMgr()
- for skill in self._skillList:
- poolMgr.release(skill)
self._skillList = []
self._skillDict = {}
return
@@ -865,7 +850,7 @@
self.__deleteSkill(curSkill)
# 学新技能
- curSkill = ObjPool.GetPoolMgr().acquire(PySkill, ipyData, self._batObj.GetID())
+ curSkill = PySkill(ipyData, self._batObj.GetID())
self._skillDict[skillID] = curSkill
self._skillList.append(curSkill)
return curSkill
@@ -875,7 +860,6 @@
self._skillDict.pop(skillID, None)
if curSkill in self._skillList:
self._skillList.remove(curSkill)
- ObjPool.GetPoolMgr().release(curSkill)
return
class BatObj():
@@ -912,9 +896,9 @@
self._skillHappenFailCntDict = {} # 技能累计概率触发次数,使用成功后重置 {skillID:failCnt, ...}
self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
- self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
- self._buffMgr = ObjPool.GetPoolMgr().acquire(BuffManager, self)
- self._passiveEffMgr = ObjPool.GetPoolMgr().acquire(PassiveEffManager, self)
+ self._skillMgr = SkillManager(self)
+ self._buffMgr = BuffManager(self)
+ self._passiveEffMgr = PassiveEffManager(self)
self._lastHurtValue = 0
self._harmSelfHP = 0 # 自残值
self._mainTagIDList = [] # 主技能目标ID列表,一般用于技能拆分成多个技能效果时,子技能可能会用到主技能的对象做逻辑
@@ -1240,7 +1224,7 @@
newObjID = self.__getNewObjID()
if not newObjID:
return newBatObj
- newBatObj = ObjPool.GetPoolMgr().acquire(BatObj)
+ newBatObj = BatObj()
newBatObj.objID = newObjID
self.batObjDict[newObjID] = newBatObj
GameWorld.DebugLogEx("添加战斗单位: objID=%s", newObjID)
@@ -1274,7 +1258,6 @@
# turnFight.addBatPack(clientPack)
# 最后回收对象
- ObjPool.GetPoolMgr().release(batObj)
if objID not in self._freeIDList: # 回收ID,重复利用
self._freeIDList.append(objID)
return
@@ -1298,7 +1281,7 @@
turnFight = TurnAttack.GetTurnFightMgr().getTurnFight(batObj.GetTFGUID())
if not turnFight:
return
- clientPack = ObjPool.GetPoolMgr().acquire(ChNetSendPack.tagObjInfoRefresh)
+ clientPack = ChNetSendPack.tagObjInfoRefresh()
clientPack.ObjID = batObj.GetID()
clientPack.RefreshType = refreshType
if isBig:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 6878c26..b1d4436 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -43,7 +43,6 @@
import TurnBuff
import FBCommon
import CommFunc
-import ObjPool
import FBLogic
import random
@@ -462,14 +461,11 @@
GameWorld.DebugLogEx("回合战斗过程封包: %s, len:%s", headStr, buffLen)
self.batBuffer += CommFunc.WriteWORD("", buffLen)
self.batBuffer += packBuff
- ObjPool.GetPoolMgr().release(clientPack)
else:
GameWorld.DebugLogEx("回合战斗过程封包: %s", headStr)
# 有玩家的统一每个包单独发送,同样也支持战报统计
if self.curPlayer:
NetPackCommon.SendFakePack(self.curPlayer, clientPack)
- else:
- ObjPool.GetPoolMgr().release(clientPack)
return
def ResetOneActionUseSkillCnt(self): self._oneActionUseSkillCntDict = {}
@@ -487,7 +483,7 @@
return
def addTurnFight(self, guid, mapID, funcLineID=0, reqPlayerID=0, reqServerID=0):
- tf = ObjPool.GetPoolMgr().acquire(TurnFight, guid, mapID, funcLineID, reqPlayerID, reqServerID)
+ tf = TurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID)
if not tf:
tf = TurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID) # 一般是不可能,为了点出代码
self.turnFightDict[tf.guid] = tf
@@ -499,7 +495,6 @@
return
turnFight.exitFight()
self.turnFightDict.pop(guid, None)
- ObjPool.GetPoolMgr().release(turnFight)
return
def getTurnFight(self, guid):
@@ -1994,7 +1989,7 @@
gameObj.SetDead()
TurnBuff.DoBuffByDead(turnFight, gameObj)
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCTurnFightObjDead)
+ clientPack = ChPyNetSendPack.tagMCTurnFightObjDead()
clientPack.ObjID = objID
clientPack.KillerObjID = killerObjID
clientPack.SkillID = skillID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
index d01e484..834ad62 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
@@ -31,7 +31,6 @@
import traceback
import ChGameToMapPyPack
from PyMongoDB.DBCommon import CommonDefine
-import ObjPool
import ChServerToServerPyPack
from PyMongoDB.Protocol import MergeServerRecvProtocol
#-------------------------------------------------------------------------------
@@ -230,7 +229,6 @@
Log("SendFakePack: clientPack Len = %s > %s"%(clientPack.GetLength(), len(innerPackData)))
#curPlayer.SendFakePack(innerPackData, len(innerPackData))
curPlayer.SendFakePack(clientPack.GetBuffer(), clientPack.GetLength())
- ObjPool.GetPoolMgr().release(clientPack)
return
def SendFackPackOnline(clientPack, parseFunc=None, *args):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
index b410500..41cbd50 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
@@ -334,8 +334,8 @@
def OnMinute(curTime):
"""每分钟执行,输出对象池状态"""
- if curTime.minute == 5: # 每小时的5分输出一次
- GetPoolMgr().pool_status()
+ #if curTime.minute == 5: # 每小时的5分输出一次
+ # GetPoolMgr().pool_status()
return
## 使用示例
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 1d43d18..355f8a7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -21,7 +21,6 @@
import IpyGameDataPY
import TurnBuffs
import BattleObj
-import ObjPool
import TurnPassive
GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
@@ -69,13 +68,11 @@
return
ownerID = buffOwner.GetID() if buffOwner else 0
tagObjList = [batObj]
- poolMgr = ObjPool.GetPoolMgr()
- useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
+ useSkill = BattleObj.PySkill(skillIpyData, ownerID)
useSkill.SetTagObjList(tagObjList)
addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync, setLayerCnt=setLayerCnt)
- poolMgr.release(useSkill)
return addBuff
def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, **kwargs):
@@ -448,7 +445,6 @@
## buff删除后续处理逻辑处理完毕
relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
SyncBuffDel(turnFight, buffObjID, curBuff.GetBuffID(), relatedSkillID)
- ObjPool.GetPoolMgr().release(curBuff)
return
def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
@@ -640,7 +636,7 @@
def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):
## @param curBatObj: 该buff的持有者,即在谁身上
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
+ clientPack = ChPyNetSendPack.tagSCBuffRefresh()
clientPack.ObjID = curBatObj.GetID()
clientPack.BuffID = curBuff.GetBuffID()
clientPack.SkillID = curBuff.GetSkillID()
@@ -656,7 +652,7 @@
return
def SyncBuffDel(turnFight, objID, buffID, relatedSkillID=0):
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel)
+ clientPack = ChPyNetSendPack.tagSCBuffDel()
clientPack.ObjID = objID
clientPack.BuffID = buffID
clientPack.RelatedSkillID = relatedSkillID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 0ba5348..e4f017d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -27,7 +27,6 @@
import TurnPassive
import TurnAttack
import TurnBuff
-import ObjPool
import FBLogic
import random
@@ -140,12 +139,9 @@
objID, skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP(), angerOverflow, curXP, oneActionUseCnt)
# 以下为技能可以使用的处理,之后的逻辑默认技能使用成功
- poolMgr = ObjPool.GetPoolMgr()
- usePoolSkill = False
if isinstance(useSkill, IpyGameDataPY.IPY_Skill):
- usePoolSkill = True
# 统一使用 BattleObj.PySkill
- useSkill = poolMgr.acquire(BattleObj.PySkill, useSkill, objID)
+ useSkill = BattleObj.PySkill(useSkill, objID)
useSkill.ResetUseRec()
useSkill.SetTagObjList(tagObjList)
@@ -192,8 +188,6 @@
# 最后重置、回收对象
useSkill.ResetUseRec()
- if usePoolSkill:
- poolMgr.release(useSkill)
return True
def CheckSkillUseCntLimit(batObj, useSkill):
@@ -1018,8 +1012,7 @@
# hurtValue *= (10000 + FinalDamPer) / 10000.0
# GameWorld.DebugLogEx(" 增伤: hurtValue=%s,FinalDamPer=%s", hurtValue, FinalDamPer)
- poolMgr = ObjPool.GetPoolMgr()
- useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, atkID)
+ useSkill = BattleObj.PySkill(skillIpyData, atkID)
useSkill.SetTagObjList([defObj])
useSkill.SetBatType(ChConfig.TurnBattleType_Cot)
@@ -1055,7 +1048,6 @@
Sync_TurnFightTag(turnFight, useTag, 1)
useSkill.ResetUseRec()
- poolMgr.release(useSkill)
return
def SkillModule_6(turnFight, curBatObj, useSkill, opType):
@@ -2710,8 +2702,7 @@
hurtValue *= (10000 + FinalDamPer) / 10000.0
GameWorld.DebugLogEx(" 增伤: hurtValue=%s,FinalDamPer=%s", hurtValue, FinalDamPer)
- poolMgr = ObjPool.GetPoolMgr()
- useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, atkID)
+ useSkill = BattleObj.PySkill(skillIpyData, atkID)
useSkill.SetTagObjList([defObj])
useSkill.SetBatType(ChConfig.TurnBattleType_Dot)
@@ -2727,12 +2718,11 @@
Sync_TurnFightTag(turnFight, useTag, 1)
useSkill.ResetUseRec()
- poolMgr.release(useSkill)
return
def Sync_TurnFightTag(turnFight, useTag, sign):
## 通知技能标签
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCTurnFightTag)
+ clientPack = ChPyNetSendPack.tagSCTurnFightTag()
clientPack.Tag = useTag
clientPack.Len = len(clientPack.Tag)
clientPack.Sign = sign
@@ -2743,8 +2733,7 @@
## 通知释放技能
bySkill = useSkill.GetBySkill()
relatedSkillID = bySkill.GetSkillID() if bySkill else 0
- poolMgr = ObjPool.GetPoolMgr()
- clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkill)
+ clientPack = ChPyNetSendPack.tagSCUseSkill()
clientPack.ObjID = curBatObj.GetID()
clientPack.PMType = GetPMType(curBatObj, useSkill)
clientPack.BattleType = useSkill.GetBatType()
@@ -2755,7 +2744,7 @@
# 技能的主要伤害
clientPack.HurtList = []
for hurtObj in useSkill.GetHurtObjList():
- hurt = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurt)
+ hurt = ChPyNetSendPack.tagSCUseSkillHurt()
hurt.ObjID = hurtObj.GetObjID()
hurt.AttackTypes = hurtObj.GetHurtTypes()
hurt.HurtHP = hurtObj.GetHurtHP() % ChConfig.Def_PerPointValue
@@ -2767,7 +2756,7 @@
hurt.HurtListEx = []
# 单个伤害的额外伤害,如弹射+平摊伤害
for hurtObjEx in hurtObj.GetHurtObjListEx():
- hurtEx = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurtEx)
+ hurtEx = ChPyNetSendPack.tagSCUseSkillHurtEx()
hurtEx.ObjID = hurtObjEx.GetObjID()
hurtEx.AttackTypes = hurtObjEx.GetHurtTypes()
hurtEx.HurtHP = hurtObjEx.GetHurtHP() % ChConfig.Def_PerPointValue
@@ -2782,7 +2771,7 @@
# 技能的额外伤害,如常规技能的平摊伤害
clientPack.HurtListEx = []
for hurtObjEx in useSkill.GetHurtObjListEx():
- hurtEx = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurtEx)
+ hurtEx = ChPyNetSendPack.tagSCUseSkillHurtEx()
hurtEx.ObjID = hurtObjEx.GetObjID()
hurtEx.AttackTypes = hurtObjEx.GetHurtTypes()
hurtEx.HurtHP = hurtObjEx.GetHurtHP() % ChConfig.Def_PerPointValue
@@ -2797,7 +2786,7 @@
if not clientPack.HurtList:
for tagObj in useSkill.GetTagObjList():
tagID = tagObj.GetID()
- hurt = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurt)
+ hurt = ChPyNetSendPack.tagSCUseSkillHurt()
hurt.ObjID = tagID
hurt.CurHP = tagObj.GetHP() % ChConfig.Def_PerPointValue
hurt.CurHPEx = tagObj.GetHP() / ChConfig.Def_PerPointValue
@@ -2819,8 +2808,7 @@
if attrID not in ChConfig.CDBRefresh_AttrIDDict:
return
refreshType, isBig = ChConfig.CDBRefresh_AttrIDDict[attrID]
- poolMgr = ObjPool.GetPoolMgr()
- clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCObjPropertyRefreshView)
+ clientPack = ChPyNetSendPack.tagSCObjPropertyRefreshView()
clientPack.ObjID = curBatObj.GetID()
clientPack.RefreshType = refreshType
clientPack.AttackTypes = hurtTypes
@@ -2842,7 +2830,7 @@
def Sync_HPRefresh(turnFight, curBatObj):
hp, maxHP = curBatObj.GetHP(), curBatObj.GetMaxHP()
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCObjHPRefresh)
+ clientPack = ChPyNetSendPack.tagSCObjHPRefresh()
clientPack.ObjID = curBatObj.GetID()
clientPack.HP = hp % ShareDefine.Def_PerPointValue
clientPack.HPEx = hp / ShareDefine.Def_PerPointValue
--
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