From a1e99408a57de594046d8d12baa613619f1d316f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十二月 2025 17:22:04 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(战斗去除对象池使用,释放效率有点低,且对象池对简单的类创建性能提升不高,故暂废弃;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py           |    4 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py    |   10 +---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py  |   41 ++++++--------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |    9 +---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py     |    2 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py   |   34 +++++-----------
 6 files changed, 30 insertions(+), 70 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index cd2e444..aaf563b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -23,7 +23,6 @@
 import ChNetSendPack
 import ShareDefine
 import ChConfig
-import ObjPool
 import TurnPassive
 import TurnBuff
 
@@ -306,13 +305,10 @@
     def GetBounceHP(self): return self._bounceHP
     def SetBounceHP(self, bounceHP): self._bounceHP = bounceHP
     def ClearHurtObjEx(self):
-        poolMgr = ObjPool.GetPoolMgr()
-        for hurtObjEx in self._hurtListEx:
-            poolMgr.release(hurtObjEx)
         self._hurtListEx = []
         return
     def AddHurtObjEx(self, tagID):
-        hurtObj = ObjPool.GetPoolMgr().acquire(HurtObj)
+        hurtObj = HurtObj()
         hurtObj.SetObjID(tagID)
         self._hurtListEx.append(hurtObj)
         return hurtObj
@@ -359,7 +355,7 @@
             values = getattr(ipyData, "GetEffectValues%s" % num)()
             triggerWay = getattr(ipyData, "GetTriggerWay%s" % num)()
             triggerSrc = getattr(ipyData, "GetTriggerSrc%s" % num)()
-            effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc)
+            effect = SkillEffect(effID, values, triggerWay, triggerSrc)
             self._effList.append(effect)
             self._effDict[(effID, triggerWay)] = effect
         return
@@ -412,7 +408,7 @@
 class PyBuff():
     
     def __init__(self, ipyData):
-        self._skillData = ObjPool.GetPoolMgr().acquire(SklllData, ipyData)
+        self._skillData = SklllData(ipyData)
         self._skillID = self._skillData.GetSkillID()
         self._skillTypeID = self._skillData.GetSkillTypeID()
         self._addTiming = 0 # 添加该buff时间点,0-自身回合前;1-自身回合后
@@ -500,9 +496,6 @@
         return
     
     def ClearBuff(self):
-        poolMgr = ObjPool.GetPoolMgr()
-        for buff in self._buffList:
-            poolMgr.release(buff)
         self._buffList = []
         self._buffIDDict = {}
         self._skillTypeIDBuffIDs = {}
@@ -522,7 +515,7 @@
         self._buffID += 1
         
         buffID = self._buffID
-        buff = ObjPool.GetPoolMgr().acquire(PyBuff, ipyData)
+        buff = PyBuff(ipyData)
         buff.SetBuffID(buffID)
         
         self._buffList.append(buff)
@@ -558,8 +551,6 @@
             if not buffIDList:
                 self._skillTypeIDBuffIDs.pop(skillTypeID)
             break
-        if release:
-            ObjPool.GetPoolMgr().release(buff)
         return
     
     def GetBuff(self, buffID):
@@ -645,7 +636,7 @@
     
     def __init__(self, ipyData, objID):
         self._objID = objID # 该技能谁的
-        self._skillData = ObjPool.GetPoolMgr().acquire(SklllData, ipyData)
+        self._skillData = SklllData(ipyData)
         self._skillID = self._skillData.GetSkillID()
         self._skillTypeID = self._skillData.GetSkillTypeID()
         self._remainTime = 0
@@ -754,21 +745,18 @@
         return
     def ClearHurtObj(self):
         ## 清空伤血统计
-        poolMgr = ObjPool.GetPoolMgr()
         for hurtObj in self._hurtList:
             hurtObj.ClearHurtObjEx()
-            poolMgr.release(hurtObj)
         self._hurtList = []
         
         for hurtObjEx in self._hurtListEx:
             hurtObjEx.ClearHurtObjEx()
-            poolMgr.release(hurtObjEx)
         self._hurtListEx = []
         return
     def AddHurtObj(self, tagID, isEx=False):
         ## 添加某个伤血
         # @param isEx: 是否额外伤血
-        hurtObj = ObjPool.GetPoolMgr().acquire(HurtObj)
+        hurtObj = HurtObj()
         hurtObj.SetObjID(tagID)
         if isEx:
             self._hurtListEx.append(hurtObj)
@@ -830,9 +818,6 @@
         return
     
     def SkillReset(self):
-        poolMgr = ObjPool.GetPoolMgr()
-        for skill in self._skillList:
-            poolMgr.release(skill)
         self._skillList = []
         self._skillDict = {}
         return
@@ -865,7 +850,7 @@
             self.__deleteSkill(curSkill)
             
         # 学新技能
-        curSkill = ObjPool.GetPoolMgr().acquire(PySkill, ipyData, self._batObj.GetID())
+        curSkill = PySkill(ipyData, self._batObj.GetID())
         self._skillDict[skillID] = curSkill
         self._skillList.append(curSkill)
         return curSkill
@@ -875,7 +860,6 @@
         self._skillDict.pop(skillID, None)
         if curSkill in self._skillList:
             self._skillList.remove(curSkill)
-        ObjPool.GetPoolMgr().release(curSkill)
         return
     
 class BatObj():
@@ -912,9 +896,9 @@
         self._skillHappenFailCntDict = {} # 技能累计概率触发次数,使用成功后重置 {skillID:failCnt, ...}
         self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
         self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
-        self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
-        self._buffMgr = ObjPool.GetPoolMgr().acquire(BuffManager, self)
-        self._passiveEffMgr = ObjPool.GetPoolMgr().acquire(PassiveEffManager, self)
+        self._skillMgr = SkillManager(self)
+        self._buffMgr = BuffManager(self)
+        self._passiveEffMgr = PassiveEffManager(self)
         self._lastHurtValue = 0
         self._harmSelfHP = 0 # 自残值
         self._mainTagIDList = [] # 主技能目标ID列表,一般用于技能拆分成多个技能效果时,子技能可能会用到主技能的对象做逻辑
@@ -1240,7 +1224,7 @@
         newObjID = self.__getNewObjID()
         if not newObjID:
             return newBatObj
-        newBatObj = ObjPool.GetPoolMgr().acquire(BatObj)
+        newBatObj = BatObj()
         newBatObj.objID = newObjID
         self.batObjDict[newObjID] = newBatObj
         GameWorld.DebugLogEx("添加战斗单位: objID=%s", newObjID)
@@ -1274,7 +1258,6 @@
         #    turnFight.addBatPack(clientPack)
         
         # 最后回收对象
-        ObjPool.GetPoolMgr().release(batObj)
         if objID not in self._freeIDList: # 回收ID,重复利用
             self._freeIDList.append(objID)
         return
@@ -1298,7 +1281,7 @@
     turnFight = TurnAttack.GetTurnFightMgr().getTurnFight(batObj.GetTFGUID())
     if not turnFight:
         return
-    clientPack = ObjPool.GetPoolMgr().acquire(ChNetSendPack.tagObjInfoRefresh)
+    clientPack = ChNetSendPack.tagObjInfoRefresh()
     clientPack.ObjID = batObj.GetID()
     clientPack.RefreshType = refreshType
     if isBig:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 6878c26..b1d4436 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -43,7 +43,6 @@
 import TurnBuff
 import FBCommon
 import CommFunc
-import ObjPool
 import FBLogic
 
 import random
@@ -462,14 +461,11 @@
             GameWorld.DebugLogEx("回合战斗过程封包: %s, len:%s", headStr, buffLen)
             self.batBuffer += CommFunc.WriteWORD("", buffLen)
             self.batBuffer += packBuff
-            ObjPool.GetPoolMgr().release(clientPack)
         else:
             GameWorld.DebugLogEx("回合战斗过程封包: %s", headStr)
             # 有玩家的统一每个包单独发送,同样也支持战报统计
             if self.curPlayer:
                 NetPackCommon.SendFakePack(self.curPlayer, clientPack)
-            else:
-                ObjPool.GetPoolMgr().release(clientPack)
         return
     
     def ResetOneActionUseSkillCnt(self): self._oneActionUseSkillCntDict = {}
@@ -487,7 +483,7 @@
         return
     
     def addTurnFight(self, guid, mapID, funcLineID=0, reqPlayerID=0, reqServerID=0):
-        tf = ObjPool.GetPoolMgr().acquire(TurnFight, guid, mapID, funcLineID, reqPlayerID, reqServerID)
+        tf = TurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID)
         if not tf:
             tf = TurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID) # 一般是不可能,为了点出代码
         self.turnFightDict[tf.guid] = tf
@@ -499,7 +495,6 @@
             return
         turnFight.exitFight()
         self.turnFightDict.pop(guid, None)
-        ObjPool.GetPoolMgr().release(turnFight)
         return
     
     def getTurnFight(self, guid):
@@ -1994,7 +1989,7 @@
     gameObj.SetDead()
     TurnBuff.DoBuffByDead(turnFight, gameObj)
     
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCTurnFightObjDead)
+    clientPack = ChPyNetSendPack.tagMCTurnFightObjDead()
     clientPack.ObjID = objID
     clientPack.KillerObjID = killerObjID
     clientPack.SkillID = skillID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
index d01e484..834ad62 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
@@ -31,7 +31,6 @@
 import traceback
 import ChGameToMapPyPack
 from PyMongoDB.DBCommon import CommonDefine
-import ObjPool
 import ChServerToServerPyPack
 from PyMongoDB.Protocol import MergeServerRecvProtocol
 #-------------------------------------------------------------------------------
@@ -230,7 +229,6 @@
         Log("SendFakePack: clientPack Len = %s > %s"%(clientPack.GetLength(), len(innerPackData)))
     #curPlayer.SendFakePack(innerPackData, len(innerPackData))
     curPlayer.SendFakePack(clientPack.GetBuffer(), clientPack.GetLength())
-    ObjPool.GetPoolMgr().release(clientPack)
     return
     
 def SendFackPackOnline(clientPack, parseFunc=None, *args):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
index b410500..41cbd50 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
@@ -334,8 +334,8 @@
 
 def OnMinute(curTime):
     """每分钟执行,输出对象池状态"""
-    if curTime.minute == 5: # 每小时的5分输出一次
-        GetPoolMgr().pool_status()
+    #if curTime.minute == 5: # 每小时的5分输出一次
+    #    GetPoolMgr().pool_status()
     return
 
 ## 使用示例
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 1d43d18..355f8a7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -21,7 +21,6 @@
 import IpyGameDataPY
 import TurnBuffs
 import BattleObj
-import ObjPool
 import TurnPassive
 
 GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
@@ -69,13 +68,11 @@
         return
     ownerID = buffOwner.GetID() if buffOwner else 0
     tagObjList = [batObj]
-    poolMgr = ObjPool.GetPoolMgr()
-    useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
+    useSkill = BattleObj.PySkill(skillIpyData, ownerID)
     useSkill.SetTagObjList(tagObjList)
     
     addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync, setLayerCnt=setLayerCnt)
     
-    poolMgr.release(useSkill)
     return addBuff
 
 def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, **kwargs):
@@ -448,7 +445,6 @@
     ## buff删除后续处理逻辑处理完毕
     relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
     SyncBuffDel(turnFight, buffObjID, curBuff.GetBuffID(), relatedSkillID)
-    ObjPool.GetPoolMgr().release(curBuff)
     return
 
 def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
@@ -640,7 +636,7 @@
 
 def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):
     ## @param curBatObj: 该buff的持有者,即在谁身上
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
+    clientPack = ChPyNetSendPack.tagSCBuffRefresh()
     clientPack.ObjID = curBatObj.GetID()
     clientPack.BuffID = curBuff.GetBuffID()
     clientPack.SkillID = curBuff.GetSkillID()
@@ -656,7 +652,7 @@
     return
 
 def SyncBuffDel(turnFight, objID, buffID, relatedSkillID=0):
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel)
+    clientPack = ChPyNetSendPack.tagSCBuffDel()
     clientPack.ObjID = objID
     clientPack.BuffID = buffID
     clientPack.RelatedSkillID = relatedSkillID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 0ba5348..e4f017d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -27,7 +27,6 @@
 import TurnPassive
 import TurnAttack
 import TurnBuff
-import ObjPool
 import FBLogic
 
 import random
@@ -140,12 +139,9 @@
                          objID, skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP(), angerOverflow, curXP, oneActionUseCnt)
     # 以下为技能可以使用的处理,之后的逻辑默认技能使用成功
     
-    poolMgr = ObjPool.GetPoolMgr()
-    usePoolSkill = False
     if isinstance(useSkill, IpyGameDataPY.IPY_Skill):
-        usePoolSkill = True
         # 统一使用 BattleObj.PySkill
-        useSkill = poolMgr.acquire(BattleObj.PySkill, useSkill, objID)
+        useSkill = BattleObj.PySkill(useSkill, objID)
         
     useSkill.ResetUseRec()
     useSkill.SetTagObjList(tagObjList)
@@ -192,8 +188,6 @@
             
     # 最后重置、回收对象
     useSkill.ResetUseRec()
-    if usePoolSkill:
-        poolMgr.release(useSkill)
     return True
 
 def CheckSkillUseCntLimit(batObj, useSkill):
@@ -1018,8 +1012,7 @@
     #    hurtValue *= (10000 + FinalDamPer) / 10000.0
     #    GameWorld.DebugLogEx("    增伤: hurtValue=%s,FinalDamPer=%s", hurtValue, FinalDamPer)
     
-    poolMgr = ObjPool.GetPoolMgr()
-    useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, atkID)
+    useSkill = BattleObj.PySkill(skillIpyData, atkID)
     useSkill.SetTagObjList([defObj])
     useSkill.SetBatType(ChConfig.TurnBattleType_Cot)
     
@@ -1055,7 +1048,6 @@
     Sync_TurnFightTag(turnFight, useTag, 1)
     
     useSkill.ResetUseRec()
-    poolMgr.release(useSkill)
     return
 
 def SkillModule_6(turnFight, curBatObj, useSkill, opType):
@@ -2710,8 +2702,7 @@
         hurtValue *= (10000 + FinalDamPer) / 10000.0
         GameWorld.DebugLogEx("    增伤: hurtValue=%s,FinalDamPer=%s", hurtValue, FinalDamPer)
         
-    poolMgr = ObjPool.GetPoolMgr()
-    useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, atkID)
+    useSkill = BattleObj.PySkill(skillIpyData, atkID)
     useSkill.SetTagObjList([defObj])
     useSkill.SetBatType(ChConfig.TurnBattleType_Dot)
     
@@ -2727,12 +2718,11 @@
     Sync_TurnFightTag(turnFight, useTag, 1)
     
     useSkill.ResetUseRec()
-    poolMgr.release(useSkill)
     return
 
 def Sync_TurnFightTag(turnFight, useTag, sign):
     ## 通知技能标签
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCTurnFightTag)
+    clientPack = ChPyNetSendPack.tagSCTurnFightTag()
     clientPack.Tag = useTag
     clientPack.Len = len(clientPack.Tag)
     clientPack.Sign = sign
@@ -2743,8 +2733,7 @@
     ## 通知释放技能
     bySkill = useSkill.GetBySkill()
     relatedSkillID = bySkill.GetSkillID() if bySkill else 0
-    poolMgr = ObjPool.GetPoolMgr()
-    clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkill)
+    clientPack = ChPyNetSendPack.tagSCUseSkill()
     clientPack.ObjID = curBatObj.GetID()
     clientPack.PMType = GetPMType(curBatObj, useSkill)
     clientPack.BattleType = useSkill.GetBatType()
@@ -2755,7 +2744,7 @@
     # 技能的主要伤害
     clientPack.HurtList = []
     for hurtObj in useSkill.GetHurtObjList():
-        hurt = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurt)
+        hurt = ChPyNetSendPack.tagSCUseSkillHurt()
         hurt.ObjID = hurtObj.GetObjID()
         hurt.AttackTypes = hurtObj.GetHurtTypes()
         hurt.HurtHP = hurtObj.GetHurtHP() % ChConfig.Def_PerPointValue
@@ -2767,7 +2756,7 @@
         hurt.HurtListEx = []
         # 单个伤害的额外伤害,如弹射+平摊伤害
         for hurtObjEx in hurtObj.GetHurtObjListEx():
-            hurtEx = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurtEx)
+            hurtEx = ChPyNetSendPack.tagSCUseSkillHurtEx()
             hurtEx.ObjID = hurtObjEx.GetObjID()
             hurtEx.AttackTypes = hurtObjEx.GetHurtTypes()
             hurtEx.HurtHP = hurtObjEx.GetHurtHP() % ChConfig.Def_PerPointValue
@@ -2782,7 +2771,7 @@
     # 技能的额外伤害,如常规技能的平摊伤害
     clientPack.HurtListEx = []
     for hurtObjEx in useSkill.GetHurtObjListEx():
-        hurtEx = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurtEx)
+        hurtEx = ChPyNetSendPack.tagSCUseSkillHurtEx()
         hurtEx.ObjID = hurtObjEx.GetObjID()
         hurtEx.AttackTypes = hurtObjEx.GetHurtTypes()
         hurtEx.HurtHP = hurtObjEx.GetHurtHP() % ChConfig.Def_PerPointValue
@@ -2797,7 +2786,7 @@
     if not clientPack.HurtList:
         for tagObj in useSkill.GetTagObjList():
             tagID = tagObj.GetID()
-            hurt = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurt)
+            hurt = ChPyNetSendPack.tagSCUseSkillHurt()
             hurt.ObjID = tagID
             hurt.CurHP = tagObj.GetHP() % ChConfig.Def_PerPointValue
             hurt.CurHPEx = tagObj.GetHP() / ChConfig.Def_PerPointValue
@@ -2819,8 +2808,7 @@
     if attrID not in ChConfig.CDBRefresh_AttrIDDict:
         return
     refreshType, isBig = ChConfig.CDBRefresh_AttrIDDict[attrID]
-    poolMgr = ObjPool.GetPoolMgr()
-    clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCObjPropertyRefreshView)
+    clientPack = ChPyNetSendPack.tagSCObjPropertyRefreshView()
     clientPack.ObjID = curBatObj.GetID()
     clientPack.RefreshType = refreshType
     clientPack.AttackTypes = hurtTypes    
@@ -2842,7 +2830,7 @@
 
 def Sync_HPRefresh(turnFight, curBatObj):
     hp, maxHP = curBatObj.GetHP(), curBatObj.GetMaxHP()
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCObjHPRefresh)
+    clientPack = ChPyNetSendPack.tagSCObjHPRefresh()
     clientPack.ObjID = curBatObj.GetID()
     clientPack.HP = hp % ShareDefine.Def_PerPointValue
     clientPack.HPEx = hp / ShareDefine.Def_PerPointValue

--
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