From a1e99408a57de594046d8d12baa613619f1d316f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十二月 2025 17:22:04 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(战斗去除对象池使用,释放效率有点低,且对象池对简单的类创建性能提升不高,故暂废弃;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 2f9aa9a..fc4683a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -36,7 +36,6 @@
 import NPCCommon
 import time
 import math
-import PlayerActivity
 import GameObj
 import SkillShell
 import FBLogic
@@ -128,8 +127,6 @@
         return None
     
     callFunc(atkObj, curNPC, skill, tick)
-    
-    PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
     return
 
 def OnCheckCanDie(atkObj, curNPC, skill, tick):

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