From a1ea5474ffd2b081668f9a0cef8d069aa78db85d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 20:53:42 +0800
Subject: [PATCH] 389 流向记录(战斗服务器不记录流向)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index 9468da1..f337264 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -540,9 +540,6 @@
#通知RouteServer 消息
__ProcessRouteServer(gameWorld, tick)
- #定时检测关闭超时文件
- EventReport.OnTimeCloseScribeTxt()
-
#地图自定义随机刷怪
NPCRealmRefresh.ProcessRealmNPCRefresh(gameWorld, tick)
return
@@ -575,7 +572,6 @@
# @remarks 函数详细说明 每条分线都会触发该函数
def InitGameWorld(tick):
gameWorld = GameWorld.GetGameWorld()
- ItemCommon.InitPyItem()
#处理副本逻辑
FBLogic.OnInit(tick)
#初始化地图时钟
--
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