From a1ea5474ffd2b081668f9a0cef8d069aa78db85d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 20:53:42 +0800
Subject: [PATCH] 389 流向记录(战斗服务器不记录流向)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py |    4 ----
 1 files changed, 0 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index 9468da1..f337264 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -540,9 +540,6 @@
     #通知RouteServer 消息
     __ProcessRouteServer(gameWorld, tick)
     
-    #定时检测关闭超时文件
-    EventReport.OnTimeCloseScribeTxt()
-    
     #地图自定义随机刷怪
     NPCRealmRefresh.ProcessRealmNPCRefresh(gameWorld, tick)
     return
@@ -575,7 +572,6 @@
 #  @remarks 函数详细说明 每条分线都会触发该函数
 def InitGameWorld(tick):
     gameWorld = GameWorld.GetGameWorld()
-    ItemCommon.InitPyItem()
     #处理副本逻辑
     FBLogic.OnInit(tick)
     #初始化地图时钟

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