From a1ea5474ffd2b081668f9a0cef8d069aa78db85d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 20:53:42 +0800
Subject: [PATCH] 389 流向记录(战斗服务器不记录流向)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 116 +++++++++++++++++++++++++++++++++++++++++++--------------
1 files changed, 87 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 03bdf94..cbd6e77 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -217,7 +217,7 @@
),
"HeroQuality":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("list", "InitTalentWeight", 0),
("BYTE", "InitStarUpper", 0),
("DWORD", "InitAddPer", 0),
@@ -230,22 +230,21 @@
),
"HeroQualityBreak":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "BreakLV", 1),
- ("WORD", "LVMax", 0),
("WORD", "UPLVNeed", 0),
("list", "UPCostItemList", 0),
),
"HeroQualityAwake":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "AwakeLV", 1),
("list", "UPCostItem", 0),
("DWORD", "RebirthCostMoney", 0),
),
"HeroQualityLV":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "HeroLV", 1),
("list", "UPCostItem", 0),
("list", "AttrIDList", 0),
@@ -255,6 +254,22 @@
"LineupRecommend":(
("DWORD", "RecommendID", 1),
("list", "HeroIDList", 0),
+ ),
+
+ "HeroFates":(
+ ("WORD", "FatesID", 1),
+ ("BYTE", "FatesQuality", 0),
+ ("list", "HeroIDList", 0),
+ ("list", "AwardItemList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "LVAttrValueList", 0),
+ ),
+
+ "HeroFatesQualityLV":(
+ ("BYTE", "FatesQuality", 1),
+ ("BYTE", "FatesLV", 1),
+ ("BYTE", "NeedStarTotal", 0),
+ ("BYTE", "NeedHeroCnt", 0),
),
"PlayerAttr":(
@@ -857,6 +872,7 @@
("DWORD", "MaxHP", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
+ ("BYTE", "ReHeroStar", 0),
("BYTE", "ReHeroBreakLV", 0),
("BYTE", "ReHeroAwakeLV", 0),
("DWORD", "ReAtk", 0),
@@ -2448,7 +2464,7 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
def GetInitAddPer(self): return self.attrTuple[3] # 卡牌初始加成万分率 DWORD
@@ -2466,11 +2482,10 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
- def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
- def GetUPLVNeed(self): return self.attrTuple[3] # 突破到下级需要等级 WORD
- def GetUPCostItemList(self): return self.attrTuple[4] # 突破到下级消耗道具 list
+ def GetUPLVNeed(self): return self.attrTuple[2] # 突破到下级需要等级 WORD
+ def GetUPCostItemList(self): return self.attrTuple[3] # 突破到下级消耗道具 list
# 武将品质觉醒表
class IPY_HeroQualityAwake():
@@ -2479,7 +2494,7 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
@@ -2491,7 +2506,7 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
def GetAttrIDList(self): return self.attrTuple[3] # 武将属性ID列表 list
@@ -2506,6 +2521,32 @@
def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list
+
+# 武将宿缘表
+class IPY_HeroFates():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFatesID(self): return self.attrTuple[0] # 宿缘ID WORD
+ def GetFatesQuality(self): return self.attrTuple[1] # 宿缘品质 BYTE
+ def GetHeroIDList(self): return self.attrTuple[2] # 武将ID组合列表 list
+ def GetAwardItemList(self): return self.attrTuple[3] # 激活奖励物品列表 list
+ def GetAttrIDList(self): return self.attrTuple[4] # 属性ID列表 list
+ def GetLVAttrValueList(self): return self.attrTuple[5] # 每级属性值列表 list
+
+# 武将宿缘品质等级表
+class IPY_HeroFatesQualityLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
+ def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
+ def GetNeedStarTotal(self): return self.attrTuple[2] # 升到该级所需总星数 BYTE
+ def GetNeedHeroCnt(self): return self.attrTuple[3] # 所需品质武将数 BYTE
# 属性条目表
class IPY_PlayerAttr():
@@ -3398,23 +3439,24 @@
def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
def GetDef(self): return self.attrTuple[4] # 防御 DWORD
- def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
- def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
- def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
- def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
- def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
- def GetReStunRate(self): return self.attrTuple[10] # DWORD
- def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
- def GetReComboRate(self): return self.attrTuple[12] # DWORD
- def GetReMissRate(self): return self.attrTuple[13] # DWORD
- def GetReParryRate(self): return self.attrTuple[14] # DWORD
- def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
- def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
- def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
- def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
- def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
- def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
- def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD
+ def GetReHeroStar(self): return self.attrTuple[5] # 参考星级 BYTE
+ def GetReHeroBreakLV(self): return self.attrTuple[6] # 参考突破等级 BYTE
+ def GetReHeroAwakeLV(self): return self.attrTuple[7] # 参考觉醒等级 BYTE
+ def GetReAtk(self): return self.attrTuple[8] # 参考攻击 DWORD
+ def GetReDef(self): return self.attrTuple[9] # 防御 DWORD
+ def GetReMaxHP(self): return self.attrTuple[10] # 生命 DWORD
+ def GetReStunRate(self): return self.attrTuple[11] # DWORD
+ def GetReSuperHitRate(self): return self.attrTuple[12] # DWORD
+ def GetReComboRate(self): return self.attrTuple[13] # DWORD
+ def GetReMissRate(self): return self.attrTuple[14] # DWORD
+ def GetReParryRate(self): return self.attrTuple[15] # DWORD
+ def GetReSuckHPPer(self): return self.attrTuple[16] # DWORD
+ def GetReStunRateDef(self): return self.attrTuple[17] # DWORD
+ def GetReSuperHitRateDef(self): return self.attrTuple[18] # DWORD
+ def GetReComboRateDef(self): return self.attrTuple[19] # DWORD
+ def GetReMissRateDef(self): return self.attrTuple[20] # DWORD
+ def GetReParryRateDef(self): return self.attrTuple[21] # DWORD
+ def GetReSuckHPPerDef(self): return self.attrTuple[22] # DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -5531,6 +5573,8 @@
self.__LoadFileData("HeroQualityAwake", onlyCheck)
self.__LoadFileData("HeroQualityLV", onlyCheck)
self.__LoadFileData("LineupRecommend", onlyCheck)
+ self.__LoadFileData("HeroFates", onlyCheck)
+ self.__LoadFileData("HeroFatesQualityLV", onlyCheck)
self.__LoadFileData("PlayerAttr", onlyCheck)
self.__LoadFileData("FightPowerRatio", onlyCheck)
self.__LoadFileData("MainChapter", onlyCheck)
@@ -6078,6 +6122,20 @@
self.CheckLoadData("LineupRecommend")
return self.ipyLineupRecommendCache[index]
+ def GetHeroFatesCount(self):
+ self.CheckLoadData("HeroFates")
+ return self.ipyHeroFatesLen
+ def GetHeroFatesByIndex(self, index):
+ self.CheckLoadData("HeroFates")
+ return self.ipyHeroFatesCache[index]
+
+ def GetHeroFatesQualityLVCount(self):
+ self.CheckLoadData("HeroFatesQualityLV")
+ return self.ipyHeroFatesQualityLVLen
+ def GetHeroFatesQualityLVByIndex(self, index):
+ self.CheckLoadData("HeroFatesQualityLV")
+ return self.ipyHeroFatesQualityLVCache[index]
+
def GetPlayerAttrCount(self):
self.CheckLoadData("PlayerAttr")
return self.ipyPlayerAttrLen
--
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