From a1ea5474ffd2b081668f9a0cef8d069aa78db85d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 20:53:42 +0800
Subject: [PATCH] 389 流向记录(战斗服务器不记录流向)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
index 6f75602..41cbd50 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
@@ -50,6 +50,7 @@
def acquire(self, obj_class, *args, **kwargs):
"""获取对象并记录其所属池"""
+ return obj_class(*args, **kwargs) # 关闭对象池
if obj_class not in self._pools:
# 如果池不存在,自动创建大小为0的无限制池
self.create_pool(obj_class, 0)
@@ -78,6 +79,7 @@
def release(self, obj):
"""释放对象并递归释放其嵌套对象池对象"""
+ return # 释放对象效率有点低,暂时关闭对象池,后续优化
obj_id = id(obj)
# 检查是否正在递归释放中
@@ -330,9 +332,10 @@
PyGameData.g_objPoolMgr = poolMgr
return poolMgr
-def OnMinute():
+def OnMinute(curTime):
"""每分钟执行,输出对象池状态"""
- GetPoolMgr().pool_status()
+ #if curTime.minute == 5: # 每小时的5分输出一次
+ # GetPoolMgr().pool_status()
return
## 使用示例
--
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