From a1ea5474ffd2b081668f9a0cef8d069aa78db85d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 20:53:42 +0800
Subject: [PATCH] 389 流向记录(战斗服务器不记录流向)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py |   63 +++++++++++++++----------------
 1 files changed, 31 insertions(+), 32 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
index bf90eff..c977f45 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
@@ -4,12 +4,12 @@
 #
 ##@package Skill.PassiveTrigger.PassiveEff_5011
 #
-# @todo:被击方触发释放技能(对攻击方或重新设置目标)
+# @todo:触发释放技能(可继承触发技能目标或重新设置目标)
 # @author hxp
 # @date 2025-08-25
 # @version 1.0
 #
-# 详细描述: 被击方触发释放技能(对攻击方或重新设置目标)
+# 详细描述: 触发释放技能(可继承触发技能目标或重新设置目标)
 #
 #-------------------------------------------------------------------------------
 #"""Version = 2025-08-25 12:00"""
@@ -18,41 +18,40 @@
 import TurnSkill
 import IpyGameDataPY
 import GameWorld
-import ChConfig
 
-def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
-    effectID = curEffect.GetEffectID()
-    skillID = curEffect.GetEffectValue(0)
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
+    skillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
+    checkHPInfo = curEffect.GetEffectValue(1) # 可附加验证生命值[计算方式, 百分比]
+    checkBatType = curEffect.GetEffectValue(2) # 验证攻击类型 0-不验证;1-连击;2-追击;3-反击
+    if checkHPInfo:
+        checkType, checkHPPer = checkHPInfo
+        nowPer = batObj.GetHP() / float(batObj.GetMaxHP()) * 100
+        # 小于等于
+        if checkType == 0:
+            if nowPer > checkHPPer:
+                return
+        # 大于等于
+        else:
+            if nowPer < checkHPPer:
+                return
+            
+    if checkBatType:
+        if not connSkill:
+            return
+        if connSkill.GetBatType() != checkBatType:
+            GameWorld.DebugLog("5011效果非该战斗类型不触发: checkBatType=%s,skillBatType=%s" % (checkBatType, connSkill.GetBatType()))
+            return
+        
     if not skillID:
         passiveSkill = effSkill
     else:
         passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
     if not passiveSkill:
         return
-    passiveSkillID = passiveSkill.GetSkillID()
-    # 继承主技能目标
-    if passiveSkill.GetTagAim() == ChConfig.SkillTagAim_MainSkill:
-        happenRate = passiveSkill.GetHappenRate()
-        GameWorld.DebugLog("被动触发技能,继承主技能目标! effectID=%s,passiveSkillID=%s,happenRate=%s" % (effectID, passiveSkillID, happenRate))
-        tagObjList = [tagObj]
-        passiveTagObjList = []
-        for tagObj in tagObjList:
-            tagID = tagObj.GetID()
-            if tagObj.GetHP() <= 0:
-                GameWorld.DebugLog("    已被击杀不触发: tagID=%s" % (tagID))
-                continue
-            if happenRate and happenRate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(happenRate, ChConfig.Def_MaxRateValue):
-                GameWorld.DebugLog("    概率不触发: tagID=%s,happenRate=%s" % (tagID, happenRate))
-                continue
-            passiveTagObjList.append(tagObj)
-            
-        if passiveTagObjList:
-            TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill)
-    else:
-        GameWorld.DebugLog("被动触发技能,重新锁定目标! effectID=%s,passiveSkillID=%s" % (effectID, passiveSkillID))
-        TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill)
-        
-    return
+    effectID = curEffect.GetEffectID()
+    effSkillID = effSkill.GetSkillID()
+    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill, effSkillID, effectID, connBuff, **kwargs)
 
-def DoBuffEffectLogic(turnFight, batObj, tagObj, curBuff, curEffect, connSkill):
-    return DoSkillEffectLogic(turnFight, batObj, tagObj, None, curEffect, connSkill)
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
+    effSkill = effBuff.GetSkillData().GetIpyData()
+    return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)

--
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