From a410c052ad4992ca846e3e30f0ccf9ab0b85a1d7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 17 九月 2025 17:14:32 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甄姬、曹操技能;增加本次技能万分比效果ID6004;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 69 ---------------------------------- 1 files changed, 0 insertions(+), 69 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py index bb87fb2..937dbbe 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py @@ -31,7 +31,6 @@ import PlayerControl import NetPackCommon import ChPyNetSendPack -import PlayerVip import AttackCommon import PyGameData import PlayerHorse @@ -149,79 +148,11 @@ def OnLoginGFPassive(curPlayer): #改为都生效,不需要设置 return -# # ---通知每页数据--- -# holeCnt = IpyGameDataPY.GetFuncCfg('PassSkillEquipLimit', 2) -# pageCnt = IpyGameDataPY.GetFuncCfg('PassSkillEquipLimit', 3) -# -# sendPack = ChPyNetSendPack.tagMCPassiveSet() -# sendPack.PageCnt = pageCnt -# sendPack.PassiveSkills = [] -# -# -# #tmpDict = IpyGameDataPY.GetFuncEvalCfg('PassSkillEquipLimit', 1) -# -# # 剩余VIP时间 -# #haveVipTime = PlayerVip.GetCurVIPTime(curPlayer) -# -# for i in xrange(pageCnt): -# skills = ChPyNetSendPack.tagMCPassiveSkills() -# skills.Count = holeCnt -# skills.SkillIDList = [] -# for j in xrange(holeCnt): -# -# #=================================================================== -# # # 判断VIP过期的情况 -# # for key, value in tmpDict.get(j, {}).items(): -# # if key == "vipLv": -# # if curPlayer.GetVIPLv() < value or haveVipTime <=0: -# # PlayerControl.NomalDictSetProperty(curPlayer, -# # ChConfig.Def_PDict_GFPassiveIndex%(i, j), -# # 0, -# # ChConfig.Def_PDictType_GFPassive) -# #=================================================================== -# -# skillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GFPassiveIndex%(i, j), 0, -# ChConfig.Def_PDictType_GFPassive) -# skills.SkillIDList.append(skillID) -# -# sendPack.PassiveSkills.append(skills) -# -# NetPackCommon.SendFakePack(curPlayer, sendPack) -# -# # ---通知激活页--- -# page = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GFPassivePage, 0, ChConfig.Def_PDictType_GFPassive) -# sendPack = ChPyNetSendPack.tagMCPassivePage() -# sendPack.Page = page -# NetPackCommon.SendFakePack(curPlayer, sendPack) -# return # 切换地图 def OnLoadMapGFPassive(curPlayer): # 被动技能 GetPassiveEffManager().RegistPassiveEff(curPlayer) - - #tmpDict = IpyGameDataPY.GetFuncEvalCfg('PassSkillEquipLimit', 1) - #holeCnt = IpyGameDataPY.GetFuncCfg('PassSkillEquipLimit', 2) - - # 剩余VIP时间 - #haveVipTime = PlayerVip.GetCurVIPTime(curPlayer) - - #当前使用页 - #page = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GFPassivePage, 0, ChConfig.Def_PDictType_GFPassive) - -#=============================================================================== -# for j in xrange(holeCnt): -# -# # 判断VIP过期的情况 -# for key, value in tmpDict.get(j, {}).items(): -# if key != "vipLv": -# continue -# if curPlayer.GetVIPLv() < value or haveVipTime <= 0: -# PlayerControl.NomalDictSetProperty(curPlayer, -# ChConfig.Def_PDict_GFPassiveIndex%(page, j), -# 0, -# ChConfig.Def_PDictType_GFPassive) -#=============================================================================== # 魔族法宝-被动技能页 GetPassiveEffManager().RegistPassiveEffSet(curPlayer) -- Gitblit v1.8.0