From a451e68aed69b3c936d4afe50a0cf3c43680e90c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 十月 2025 11:01:10 +0800
Subject: [PATCH] 302 【公会】BOSS讨伐-服务端(Taofa命令增加添加家成员讨伐数据)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py | 44 +++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Taofa.py | 67 ++++++++--------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py | 72 ++++++++++++++++++
4 files changed, 154 insertions(+), 35 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
index 7d3c042..bf69db3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
@@ -37,6 +37,7 @@
GameWorld.DebugAnswer(curPlayer, "输出仙盟列表: CreatFamily pl [条数 从第x名]")
GameWorld.DebugAnswer(curPlayer, "输出仙盟明细: CreatFamily pf 仙盟ID")
GameWorld.DebugAnswer(curPlayer, "添加假申请人: CreatFamily j [申请数 仙盟ID]")
+ GameWorld.DebugAnswer(curPlayer, "添加本盟成员: CreatFamily m 人数 [仙盟ID]")
return
value1 = gmList[0]
@@ -56,6 +57,10 @@
__addFackRequestJoin(curPlayer, gmList)
return
+ if value1 == "m":
+ __addFackMember(curPlayer, gmList)
+ return
+
creatCount = value1
if creatCount <= 0:
__delFackFamily(curPlayer)
@@ -63,6 +68,45 @@
__createFackFamily(curPlayer, gmList)
return
+def __addFackMember(curPlayer, gmList):
+ memCnt = gmList[1] if len(gmList) > 1 else 1
+ familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()
+
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ curFamily = familyMgr.FindFamily(familyID)
+ if not curFamily:
+ GameWorld.DebugAnswer(curPlayer, "没有该仙盟: %s" % familyID)
+ return
+
+ MemberMax = PlayerFamily.GetFamilySetting(curFamily.GetLV(), "MemberMax")
+ if curFamily.GetCount() >= MemberMax:
+ GameWorld.DebugAnswer(curPlayer, "成员已满: %s" % MemberMax)
+ return
+ memCnt = min(memCnt, MemberMax - curFamily.GetCount())
+
+ fackIDStart = 0
+ for i in range(0, familyMgr.GetCount()):
+ family = familyMgr.GetAt(i)
+ for index in xrange(family.GetCount()):
+ member = family.GetAt(index)
+ memID = member.GetPlayerID()
+ if memID > ShareDefine.FackPlayerIDMax:
+ continue
+ fackIDStart = max(memID, fackIDStart)
+
+ addCnt = 0
+ for i in range(memCnt):
+ fackID = fackIDStart + i + 1
+ if fackID >= ShareDefine.FackPlayerIDMax:
+ break
+ PlayerFamily.DoPlayerJionFamily(curFamily, fackID, None, broadcastFamilyChange=False)
+ addCnt += 1
+
+ familyMgr.Sort()
+ PlayerFamily.Sync_FamilyInfo(curPlayer)
+ GameWorld.DebugAnswer(curPlayer, "增加成员数:%s, 总成员:%s" % (addCnt, curFamily.GetCount()))
+ return
+
def __addFackRequestJoin(curPlayer, gmList):
reqCnt = gmList[1] if len(gmList) > 1 else 1
familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
index 7dd7dcd..3842ea6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
@@ -16,6 +16,7 @@
#-------------------------------------------------------------------------------
import GameWorld
+import CreateFamily
import IpyGameDataPY
import PlayerFamilyEmblem
import PlayerFamily
@@ -29,6 +30,7 @@
GameWorld.DebugAnswer(curPlayer, "设置等级: Family lv 等级 经验")
GameWorld.DebugAnswer(curPlayer, "设置徽章: Family e 徽章ID [剩余时间秒]")
GameWorld.DebugAnswer(curPlayer, "设置离开: Family l 主动离开次数 被踢次数 上次是否主动 离开多久了")
+ GameWorld.DebugAnswer(curPlayer, "添加成员: Family m 人数 [仙盟ID]")
GameWorld.DebugAnswer(curPlayer, "创建仙盟相关使用命令: CreateFamily")
return
@@ -72,5 +74,9 @@
GameWorld.DebugAnswer(curPlayer, "添加徽章(%s)到期:%s" % (emblemID, GameWorld.ChangeTimeNumToStr(endTime)))
return
+ elif value == "m":
+ CreateFamily.OnExec(curPlayer, msgList)
+ return
+
PlayerFamily.Sync_FamilyInfo(curPlayer)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Taofa.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Taofa.py
index e4405c1..e1c3150 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Taofa.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Taofa.py
@@ -17,8 +17,9 @@
import ChConfig
import GameWorld
+import ShareDefine
+import CreateFamily
import PlayerControl
-import PlayerFamilyZhenbaoge
import PlayerFamilyTaofa
import PlayerFamily
import DBDataMgr
@@ -36,8 +37,7 @@
GameWorld.DebugAnswer(curPlayer, "设置宝箱领取: Taofa b 已领取宝箱 未领取")
GameWorld.DebugAnswer(curPlayer, "设置宝箱时间: Taofa t 几秒前统计的")
GameWorld.DebugAnswer(curPlayer, "设置宝箱贡献: Taofa g 已贡献宝箱 [累计伤害 历史伤害]")
- #GameWorld.DebugAnswer(curPlayer, "新增成员讨伐: Taofa m 人数 [每人攻击次数 怒气次数 伤害值A 到B]")
- #GameWorld.DebugAnswer(curPlayer, "AB值没有填则按常规砍价价格计算")
+ GameWorld.DebugAnswer(curPlayer, "增加成员讨伐: Taofa m 人数 [伤害值A 到B 怒攻概率]")
GameWorld.DebugAnswer(curPlayer, "创建仙盟相关使用命令: CreateFamily")
return
@@ -70,8 +70,7 @@
# 新增成员讨伐
if value1 == "m":
- memCnt = msgList[1] if len(msgList) > 1 else 0
- GameWorld.DebugAnswer(curPlayer, "成员讨伐:%s" % (memCnt))
+ __AddMemTaofaAtk(curPlayer, curFamily, msgList)
return
elif value1 == "a":
@@ -121,40 +120,38 @@
PlayerFamilyTaofa.SyncTaofaInfo(curPlayer)
return
- #添加假砍价
- gActionData = PlayerFamilyZhenbaoge.GetZhenbaogeActionData(familyID, PlayerFamilyZhenbaoge.ActionGlobalID)
- if not gActionData:
- GameWorld.DebugAnswer(curPlayer, "请先重置珍宝阁")
- return
+def __AddMemTaofaAtk(curPlayer, curFamily, msgList):
+ #新增成员讨伐: Taofa m 人数 [伤害值A 到B]
- familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, PlayerFamilyZhenbaoge.ActionType)
- actionCount = familyAction.Count()
+ GameWorld.DebugAnswer(curPlayer, "---------- %s" % GameWorld.GetCurrentDataTimeStr())
+ memCnt = msgList[1] if len(msgList) > 1 else curFamily.GetCount()
+ hurtTotalA = msgList[2] if len(msgList) > 2 else 0
+ hurtTotalB = msgList[3] if len(msgList) > 3 else hurtTotalA
+ angerRate = msgList[4] if len(msgList) > 4 else 5000
+ hurtTotalB = max(hurtTotalA, hurtTotalB)
- fackCount = value1
- randValue1 = msgList[1] if len(msgList) > 1 else 0
- randValue2 = msgList[2] if len(msgList) > 2 else 0
- syncActionDataList = [gActionData]
- startFackID = 1000 + actionCount
- FakeName = GameWorld.GbkToCode("假名字")
- for fackID in range(startFackID, startFackID + fackCount):
+ if curFamily.GetCount() <= memCnt:
+ addMemCnt = memCnt - curFamily.GetCount() + 1
+ GameWorld.DebugAnswer(curPlayer, "添加缺少成员: %s" % addMemCnt)
+ CreateFamily.OnExec(curPlayer, ["m", addMemCnt])
+ GameWorld.DebugAnswer(curPlayer, "当前总成员数: %s" % curFamily.GetCount())
- playerID = fackID
- playerName = "%s%s" % (FakeName, fackID)
-
- if randValue1 and randValue2 and randValue1 <= randValue2:
- cutPrice = random.randint(randValue1, randValue2)
- else:
- cutPrice = PlayerFamilyZhenbaoge.CalcCutPrice(curFamily, gActionData, playerID)
-
- if not cutPrice:
+ actionDataList = []
+ for index in range(curFamily.GetCount()):
+ if memCnt <= 0:
+ break
+ member = curFamily.GetAt(index)
+ memID = member.GetPlayerID()
+ if memID >= ShareDefine.RealPlayerIDStart:
+ # 不包括真实玩家
continue
+ memCnt -= 1
+ hurtValue = random.randint(hurtTotalA, hurtTotalB)
+ isAnger = GameWorld.CanHappen(angerRate) # 概率设置为怒气攻击
- actionData = PlayerFamilyZhenbaoge.AddCutPrice(familyID, playerID, playerName, cutPrice, gActionData, False)
- syncActionDataList.append(actionData)
- nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
- GameWorld.DebugAnswer(curPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
+ actionData = PlayerFamilyTaofa.GMAddMemTaofaAtk(curPlayer, curFamily, memID, hurtValue, isAnger)
+ actionDataList.append(actionData)
- PlayerFamily.SendFamilyAction(syncActionDataList)
- nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
- GameWorld.DebugAnswer(curPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
+ PlayerFamilyTaofa.RefreshPlayerAwardBoxCnt(curFamily)
+ PlayerFamily.SendFamilyAction(actionDataList)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py
index b79fb12..fb43f53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py
@@ -478,6 +478,78 @@
SyncTaofaInfo(curPlayer)
return
+def GMAddMemTaofaAtk(curPlayer, curFamily, playerID, hurtValue, isAnger):
+ ## GM添加假的讨伐数据
+
+ familyID = curFamily.GetID()
+ familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
+ actionData = familyAction.GetActionDataByValue1(playerID, True)
+
+ faAtkCnt = GetFAAtkCount(actionData)
+ faContribBoxCnt = GetFAContribBoxCnt(actionData)
+ faHurtTotal = GetFAHurtTotal(actionData) + GetFAHurtTotalEx(actionData) * ChConfig.Def_PerPointValue
+
+ atkType = AtkType_Normal
+ calcHurtCnt = 1 # 计算伤害次数
+ if isAnger:
+ atkType = AtkType_Anger # 怒气攻击
+ calcHurtCnt = IpyGameDataPY.GetFuncCfg("FamilyTaofaAtk", 5)
+
+ hurtTotal = 0 # 本次总伤害
+ for _ in range(calcHurtCnt):
+ hurtTotal += hurtValue
+
+ atkTime = int(time.time())
+ faAtkCnt += calcHurtCnt
+
+ # 计算贡献盒子数
+ boxAwardHurtList = IpyGameDataPY.GetFuncEvalCfg("FamilyTaofaBox", 1)
+ contribBoxMax = min(IpyGameDataPY.GetFuncCfg("FamilyTaofaBox", 2), 1000) # 可贡献的最大箱子数
+ finalAwardHurt = boxAwardHurtList[-1] # 最后一档最大伤害值
+ loopNeedHurt = (finalAwardHurt - boxAwardHurtList[-2]) if len(boxAwardHurtList) > 1 else finalAwardHurt # 最后一档所需伤害值
+
+ # 原总贡献盒子数
+ boxContribCnt = 0
+ for needHurt in boxAwardHurtList:
+ if faHurtTotal < needHurt:
+ break
+ boxContribCnt += 1
+ if faHurtTotal > finalAwardHurt:
+ loopHurtTotal = faHurtTotal - finalAwardHurt
+ loopContribBoxCnt = loopHurtTotal / loopNeedHurt
+ boxContribCnt = min(boxContribCnt + loopContribBoxCnt, contribBoxMax)
+
+ # 新总宝箱盒子数
+ faHurtTotal += hurtTotal
+ updContribBoxCnt = 0
+ for needHurt in boxAwardHurtList:
+ if faHurtTotal < needHurt:
+ break
+ updContribBoxCnt += 1
+ if faHurtTotal > finalAwardHurt:
+ loopHurtTotal = faHurtTotal - finalAwardHurt
+ loopContribBoxCnt = loopHurtTotal / loopNeedHurt
+ updContribBoxCnt = min(updContribBoxCnt + loopContribBoxCnt, contribBoxMax)
+
+ addContribCnt = 0
+ if updContribBoxCnt > boxContribCnt:
+ addContribCnt = updContribBoxCnt - boxContribCnt
+ faContribBoxCnt += addContribCnt
+
+ GameWorld.DebugAnswer(curPlayer, "讨伐ID:%s,伤:%s,箱:%s/%s,怒:%s" % (playerID, hurtValue, addContribCnt, updContribBoxCnt, int(isAnger)))
+
+ # 更新Action记录
+ SetFAAtkTime(actionData, atkTime)
+ SetFAAtkCount(actionData, faAtkCnt)
+ SetFAHurtTotal(actionData, faHurtTotal % ChConfig.Def_PerPointValue)
+ SetFAHurtTotalEx(actionData, faHurtTotal / ChConfig.Def_PerPointValue)
+ SetFAContribBoxCnt(actionData, faContribBoxCnt)
+ atkList = actionData.GetUserDict().get("atkList", [])
+ atkList.append([atkTime, addContribCnt, hurtTotal, atkType])
+ actionData.GetUserDict().update({"atkList":atkList})
+
+ return actionData
+
def GetTaofaBoxAward(curPlayer):
boxUnGetCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaBoxUnGetCnt)
if not boxUnGetCnt:
--
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