From a451e68aed69b3c936d4afe50a0cf3c43680e90c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 十月 2025 11:01:10 +0800
Subject: [PATCH] 302 【公会】BOSS讨伐-服务端(Taofa命令增加添加家成员讨伐数据)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py |   27 ++++++++-------------------
 1 files changed, 8 insertions(+), 19 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 3d49a93..e22230c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -46,7 +46,6 @@
 import ChPyNetSendPack
 import NetPackCommon
 import IpyGameDataPY
-import PlayerSuccess
 import PyGameData
 import NPCCommon
 import FBCommon
@@ -270,9 +269,6 @@
         #    PickupItemSysNotify(curPlayer, isTeamNotify, itemMsgList, isEquip)
         #=======================================================================
         
-        #成就
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PickUpItem, curItemCount, [curItemID])
-    
     #物品已经被捡起, 把物品指针置为空
     mapItem.SetDropItem(None)
     #通知客户端, 人物捡起该物品, 以及回收物品的逻辑
@@ -397,9 +393,6 @@
     if not isOK:
         return False
     
-    #------------使用物品成功, 执行相关操作
-    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseItem, successCnt, [curItemTypeID])
-    
     curPlayer.Sync_UseItem(curItemTypeID, useItemIndex)
     curPlayer.SetItemCD(curItemCDType, tick)
     
@@ -467,13 +460,13 @@
         return -1
     curItemID = curItem.GetItemTypeID()
     useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
-    for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
-        if curItemID not in itemIDList:
-            continue
-        for itemID in itemIDList:
-            if itemID == curItemID:
-                continue
-            useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
+    #for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
+    #    if curItemID not in itemIDList:
+    #        continue
+    #    for itemID in itemIDList:
+    #        if itemID == curItemID:
+    #            continue
+    #        useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
     
     canUseCnt = max(0, maxCnt - useCnt)
     
@@ -596,9 +589,6 @@
     #根据物品效果使用{物品效果ID:call的py名}
     itemEffIdCallFuncDic = {
                             ChConfig.Def_Effect_UseItemGiveZhenQi:"Item_UseItemGiveZhenQi", # 使用道具给予真气
-                            ChConfig.Def_Effect_AddDienstgrad:"Item_AddDienstgrad", #道具获得称号
-                            ChConfig.Def_Effect_Face:"Item_Face",
-                            ChConfig.Def_Effect_FacePic:"Item_Face",
                             ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #升级道具
                             ChConfig.Def_Effect_GuajiAward:"Item_GuajiAward", #直接给挂机收益
                             ChConfig.Def_Effect_CleanGuilt:"Item_CleanGuilt", # 洗红名
@@ -606,13 +596,11 @@
                             ChConfig.Def_Effect_AddVIPExp:"Item_AddVIPExp", # 增加VIP经验
                             ChConfig.Def_Effect_VIPLVCard:"Item_VIPLVCard", # VIP等级直升卡
                             ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # 天道树气运
-                            ChConfig.Def_Effect_GubaoPiece:"Item_GubaoPiece", # 古宝碎片效果ID
                             ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
                             ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
                             ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                             ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
                             ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
-                            ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
                             ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
                             ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
                             ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
@@ -620,6 +608,7 @@
                             ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
                             ChConfig.Def_Effect_TouchMission:"Item_TouchMission",  # 触发任务接口
                             ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin",  # 武将皮肤
+                            ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt",  # 增加公会讨伐次数
                             #ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
                             #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach",  # 弹劾符
                             #ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤

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