From a4a3ebb0073a8b866eb3df553f4c05cb0aa0e753 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十二月 2025 14:43:26 +0800
Subject: [PATCH] 297 【常规】坊市系统-服务端(修复坊市购买配置多物品报错bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py |   26 ++++++++++++++++++++------
 1 files changed, 20 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index f4d4cca..eb6b490 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -58,6 +58,7 @@
     PyGameData.EquipItemSkillIDList = []
     PyGameData.DailyUseCountLimitItemIDList = []
     PyGameData.AutoTransformCountItemIDList = []
+    PyGameData.MoneyItemIDDict = {}
     
     gameData = GameWorld.GetGameData()
     for i in range(0, gameData.GetItemCount()):
@@ -74,6 +75,11 @@
             PyGameData.g_stoneLevelIDDict[(stoneEffType, stoneLevel)] = itemID
         elif curEffID == ChConfig.Def_Effect_ItemCount:
             PyGameData.AutoTransformCountItemIDList.append(itemID)
+        elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
+            moneyValue = itemEff.GetEffectValue(0)
+            moneyType = itemEff.GetEffectValue(1)
+            if moneyValue == 1 and moneyType:
+                PyGameData.MoneyItemIDDict[moneyType] = itemID
             
         if GetIsEquip(findItemData):
             for skillIndex in xrange(findItemData.GetAddSkillCount()):
@@ -91,9 +97,17 @@
         
     if PyGameData.AutoTransformCountItemIDList:
         GameWorld.Log("自动转化为物品个数的物品ID列表: %s" % PyGameData.AutoTransformCountItemIDList)
-        
+    GameWorld.Log("货币类型1个数量对应物品ID: %s" % PyGameData.MoneyItemIDDict)
+    
     PyGameData.InitPyItem = True
     return
+
+def GetMoneyItemID(moneyType):
+    ## 获取货币类型对应的物品ID
+    if moneyType not in PyGameData.MoneyItemIDDict:
+        GameWorld.ErrLog("没有该货币类型对应的物品ID! moneyType=%s" % moneyType)
+        return 0
+    return PyGameData.MoneyItemIDDict[moneyType]
 
 ## 物品触发技能增加buff
 #  @param curPlayer 当前玩家
@@ -347,11 +361,11 @@
             return
         curSingleItem.SetRemainHour(outTimeServerDay)
         
-    if isAuctionItem:
-        if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
-            ItemControler.SetIsAuctionItem(curSingleItem, isAuctionItem)
-        else:
-            GameWorld.DebugLog("拍卖物品表不存在该ID!创建拍品失败,默认转为非拍品!itemID=%s" % itemID)
+    #if isAuctionItem:
+    #    if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
+    #        ItemControler.SetIsAuctionItem(curSingleItem, isAuctionItem)
+    #    else:
+    #        GameWorld.DebugLog("拍卖物品表不存在该ID!创建拍品失败,默认转为非拍品!itemID=%s" % itemID)
             
     ItemControler.SetItemCount(curSingleItem, itemCount)
     

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