From a50378bad9ed208277b4a631307fd2db270c5736 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 十月 2025 11:31:46 +0800
Subject: [PATCH] 16 卡牌服务端(删除通用养成副本逻辑;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py | 381 ++++++++++++++++++++++++++++++-----------------------
1 files changed, 215 insertions(+), 166 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
index e3f5a6a..9c88912 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -18,6 +18,7 @@
from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText)
from ServerClientShareDefine import *
import ConfigParser
+import IpyGameDataPY
#import IPY_GameWorld
#from Config import (DBConfig,)
DBConfig = __import__('Config.DBConfig')
@@ -26,7 +27,7 @@
import inspect
from Collections.CollectionDefine import *
import binascii
-# from GMToolLogicProcess import ProjSpecialProcess
+from GMToolLogicProcess import ProjSpecialProcess
from Common import (CommFunc, mylog, CommFuncEx)
import PegasusCollectorProxy
import shutil
@@ -399,10 +400,60 @@
PyGameData.g_UserCtrlDBFirstInit = True
self.__PlayerBackupSave()
CheckGameVersion()
-
- #后续也要增加公共数据保存如家族等,考虑保存失败可以直接关闭地图
-
+ self.loadDBPlayerIDMap()
+
return
+
+ def loadDBPlayerIDMap(self):
+ ## 加载本服玩家映射关系
+ col = self.db[UCN_DBPlayer]
+ resultSet = col.find({}, {"PlayerID":1, "AccID":1, "_id":0})
+ if resultSet and resultSet.count():
+ for resultDict in resultSet:
+ PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
+ GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap)))
+ return
+
+ def findDBPlayer(self, playerID):
+ '''根据玩家ID查找dbPlayer
+ @return: None or tagDBPlayer
+ '''
+ col = self.db[UCN_DBPlayer]
+ dbPlayer = DataServerPlayerData.tagDBPlayer()
+ dbPlayer.IsDeleted = 0
+ if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
+ return
+ return dbPlayer
+
+ def findDBPlayerByName(self, playerName, backDBPlayer=False):
+ '''根据玩家名查找dbPlayer
+ @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
+ @return: None or db数据字典{k:v, ...} or tagDBPlayer
+ '''
+ collection = self.db[UCN_DBPlayer]
+ rec = collection.find_one({'PlayerName':fix_incomingText(playerName), 'IsDeleted':0})
+ if not rec:
+ return
+ if backDBPlayer:
+ dbPlayer = DataServerPlayerData.tagDBPlayer()
+ dbPlayer.readRecord(rec)
+ return dbPlayer
+ return rec
+
+ def findDBPlayerByAccID(self, accID, backDBPlayer=False):
+ '''根据玩家账号查找dbPlayer
+ @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
+ @return: None or db数据字典{k:v, ...} or tagDBPlayer
+ '''
+ collection = self.db[UCN_DBPlayer]
+ rec = collection.find_one({'AccID':fix_incomingText(accID), 'IsDeleted':0})
+ if not rec:
+ return
+ if backDBPlayer:
+ dbPlayer = DataServerPlayerData.tagDBPlayer()
+ dbPlayer.readRecord(rec)
+ return dbPlayer
+ return rec
def requestLogicProcess(self, pack):
db = self.db
@@ -415,6 +466,14 @@
mylog.debug("begin process request type = %d"%requestType)
+ if requestType == CommonDefine.gstGMToolCommand:
+ oFuncGrade = self.GetFuncGrade('gstGMToolCommand')
+ oFuncGrade.Start()
+ self.OnGMToolCommand(db, pack)
+ oFuncGrade.End()
+ return True
+
+
if requestType == CommonDefine.gstGeneralDBOper:
oFuncGrade = self.GetFuncGrade('gstGeneralDBOper')
oFuncGrade.Start()
@@ -479,19 +538,19 @@
return True
#GameServer保存数据
- if requestType == CommonDefine.gstSaveGameServerData:
- oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
- oFuncGrade.Start()
- self.onSaveGameServerData(db, pack)
- oFuncGrade.End()
- return True
+ #if requestType == CommonDefine.gstSaveGameServerData:
+ # oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
+ # oFuncGrade.Start()
+ # self.onSaveGameServerData(db, pack)
+ # oFuncGrade.End()
+ # return True
#GameServer读取玩家数据
- if requestType == CommonDefine.gstGetGameServerPlayerData:
- oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
- oFuncGrade.Start()
- self.onGetGameServerPlayerData(db, pack)
- oFuncGrade.End()
- return True
+ #if requestType == CommonDefine.gstGetGameServerPlayerData:
+ # oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
+ # oFuncGrade.Start()
+ # self.onGetGameServerPlayerData(db, pack)
+ # oFuncGrade.End()
+ # return True
#GameServer读取GM命令列表
if requestType == CommonDefine.gstGMCommandListReq:
oFuncGrade = self.GetFuncGrade("gstGMCommandListReq")
@@ -797,12 +856,7 @@
oFuncGrade.End()
return True
- if requestType == CommonDefine.gstGMToolCmdUserDBRequest:
- oFuncGrade = self.GetFuncGrade("gstGMToolCmdUserDBRequest")
- oFuncGrade.Start()
- self.OnGMToolCmdUserDBRequest(db, pack)
- oFuncGrade.End()
- return True
+
if requestType == CommonDefine.gstMergerChildToCenter:
oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter")
oFuncGrade.Start()
@@ -878,6 +932,24 @@
self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
MMORPGPack.stData, sendPack.GetBuffer())
+ def OnPlayerLogin(self, curPlayer):
+ ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
+ return
+
+ def OnGMToolCommand(self, db, pack):
+
+ if CommonDefine.IsDebug():
+ import binascii
+ mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
+
+ try:
+ ProjSpecialProcess.OnGMToolCommand(pack)
+ except:
+ msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc())
+ mylog.error(msg)
+
+
+
def OnGeneralDBOper(self, db, pack):
buf = pack.getBuffer()
recvPack = RecvPackProtocol.tagGDGameServerGeneralDBOper()
@@ -1661,7 +1733,7 @@
mylog.debug('RevoverBillProcess success...%s'%orderID)
except:
- mylog.error("RevoverBillProcess error %s"%orderID)
+ mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
def SavePlayerMapServerData(self, db, saveData):
playerRec = DataServerPlayerData.tagDBPlayer()
@@ -2394,8 +2466,9 @@
msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID)
mylog.error(msg)
return 0, disDataBaseError, createPlayer.AccID, ''
+ nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1)
createPlayer.PlayerID = newPlayerID
- createPlayer.PlayerName = "role" + str(newPlayerID)
+ createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding)
#校验通过,往数据库中插入角色
mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
if not createPlayer.adoInsertC(collection):
@@ -2411,6 +2484,9 @@
return 0, disDataBaseError, createPlayer.AccID, ''
mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
+ PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID
+ mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap)))
+
#构造其他角色初始数据
itemData = ''
itemData = CommFunc.WriteDWORD(itemData, 0)
@@ -3348,7 +3424,118 @@
#已废除
pass
+ def readGameWorldData(self):
+ '''读取服务器公共数据
+ 【注】:新建的表往后添加
+ '''
+ db = self.db
+
+ data = ''
+ mylog.info('readGameWorldData Start...')
+
+ collection = db[UCN_DBEventTrig]
+ DBEventTrig = DataServerPlayerData.tagDBEventTrig()
+ data += DBEventTrig.adoQueryAll(collection)
+ mylog.info("tagDBEventTrig ok")
+
+ collection = db[UCN_DBPlayerViewCache]
+ DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache()
+ data += DBPlayerViewCache.adoQueryAll(collection)
+ mylog.info("tagDBPlayerViewCache ok")
+
+ collection = db[UCN_DBBillboard]
+ DBBillboard = DataServerPlayerData.tagDBBillboard()
+ data += DBBillboard.adoQueryAll(collection)
+ mylog.info("tagDBBillboard ok")
+
+ collection = db[UCN_DBMailServer]
+ DBMailServer = DataServerPlayerData.tagDBMailServer()
+ data += DBMailServer.adoQueryAll(collection)
+ mylog.info("tagDBMailServer ok")
+
+ collection = db[UCN_DBMailPlayerRec]
+ DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec()
+ data += DBMailPlayerRec.adoQueryAll(collection)
+ mylog.info("tagDBMailPlayerRec ok")
+
+ collection = db[UCN_DBMailPersonal]
+ DBMailPersonal = DataServerPlayerData.tagDBMailPersonal()
+ data += DBMailPersonal.adoQueryAll(collection)
+ mylog.info("tagDBMailPersonal ok")
+
+ collection = db[UCN_DBMailItem]
+ DBMailItem = DataServerPlayerData.tagDBMailItem()
+ data += DBMailItem.adoQueryAll(collection)
+ mylog.info("tagDBMailItem ok")
+
+ collection = db[UCN_DBFamily]
+ DBFamily = DataServerPlayerData.tagDBFamily()
+ data += DBFamily.adoQueryAll(collection)
+ mylog.info("tagDBFamily ok")
+
+ collection = db[UCN_DBFamilyMem]
+ DBFamilyMem = DataServerPlayerData.tagDBFamilyMem()
+ data += DBFamilyMem.adoQueryAll(collection)
+ mylog.info("tagDBFamilyMem ok")
+
+ collection = db[UCN_DBFamilyAction]
+ DBFamilyAction = DataServerPlayerData.tagDBFamilyAction()
+ data += DBFamilyAction.adoQueryAll(collection)
+ mylog.info("tagDBFamilyAction ok")
+
+ collection = db[UCN_DBGameRec]
+ DBGameRec = DataServerPlayerData.tagDBGameRec()
+ data += DBGameRec.adoQueryAll(collection)
+ mylog.info("tagDBGameRec ok")
+
+ collection = db[UCN_DBFuncTeam]
+ DBFuncTeam = DataServerPlayerData.tagDBFuncTeam()
+ data += DBFuncTeam.adoQueryAll(collection)
+ mylog.info("tagDBFuncTeam ok")
+
+ collection = db[UCN_DBFuncTeamMem]
+ DBFuncTeamMem = DataServerPlayerData.tagDBFuncTeamMem()
+ data += DBFuncTeamMem.adoQueryAll(collection)
+ mylog.info("tagDBFuncTeamMem ok")
+
+ mylog.info('readGameWorldData len:%s' % len(data))
+ return data
+
+ def saveGameWorldData(self, saveData):
+ ## 保存服务器公共数据
+
+ db = self.db
+ dataLen = len(saveData)
+ mylog.info('saveGameWorldData, len = %s!saving...'%dataLen)
+ gameDataReadPos = 0
+ try:
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBGameRec, DataServerPlayerData.tagDBGameRec, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeam, DataServerPlayerData.tagDBFuncTeam, db)
+ gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeamMem, DataServerPlayerData.tagDBFuncTeamMem, db)
+
+ mylog.info('saveGameWorldData ok!')
+
+ # 如果是关服中的,设置关服保存数据处理完毕
+ if PyGameData.g_serverClosing:
+ PyGameData.g_closeSaveDataOK = True
+ except:
+ msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc())
+ mylog.error(msg)
+
+ return
+
def onGetGameServerPlayerData(self, db, pack):
+ ## 废弃,改为使用 readGameWorldData
data = ''
#玩家打包数据表较大,不同步GameServer,由db自己管理
@@ -3376,21 +3563,6 @@
DBPlayerRecData = DataServerPlayerData.tagDBPlayerRecData()
data += DBPlayerRecData.adoQueryAll(collection)
mylog.debug("tagDBPlayerRecData ok")
-
- collection = db[UCN_DBPyMineAreaAward]
- DBPyMineAreaAward = DataServerPlayerData.tagDBPyMineAreaAward()
- data += DBPyMineAreaAward.adoQueryAll(collection)
- mylog.debug("tagDBPyMineAreaAward ok")
-
- collection = db[UCN_DBPyMineAreaRecord]
- DBPyMineAreaRecord = DataServerPlayerData.tagDBPyMineAreaRecord()
- data += DBPyMineAreaRecord.adoQueryAll(collection)
- mylog.debug("tagDBPyMineAreaRecord ok")
-
- collection = db[UCN_DBPyMineAreaItem]
- DBPyMineAreaItem = DataServerPlayerData.tagDBPyMineAreaItem()
- data += DBPyMineAreaItem.adoQueryAll(collection)
- mylog.debug("tagDBPyMineAreaItem ok")
collection = db[UCN_DBPyCouple]
DBPyCouple = DataServerPlayerData.tagDBPyCouple()
@@ -3735,6 +3907,7 @@
self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn)
def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn):
+ ##废弃,改为使用 saveGameWorldData
if saveType == CommonDefine.dgGameServerCrashData:
#FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。')
#tagGDGameServerGameData
@@ -3792,9 +3965,6 @@
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeam, DataServerPlayerData.tagDBPyFuncTeam, db)
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeamMem, DataServerPlayerData.tagDBPyFuncTeamMem, db)
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPlayerRecData, DataServerPlayerData.tagDBPlayerRecData, db)
- gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaAward, DataServerPlayerData.tagDBPyMineAreaAward, db)
- gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaRecord, DataServerPlayerData.tagDBPyMineAreaRecord, db)
- gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaItem, DataServerPlayerData.tagDBPyMineAreaItem, db)
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCouple, DataServerPlayerData.tagDBPyCouple, db)
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyUnNotifyLoveGiftRec, DataServerPlayerData.tagDBPyUnNotifyLoveGiftRec, db)
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCharmValueRec, DataServerPlayerData.tagDBPyCharmValueRec, db)
@@ -3928,9 +4098,6 @@
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeam, DataServerPlayerData.tagDBPyFuncTeam, db)
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeamMem, DataServerPlayerData.tagDBPyFuncTeamMem, db)
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPlayerRecData, DataServerPlayerData.tagDBPlayerRecData, db)
- gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaAward, DataServerPlayerData.tagDBPyMineAreaAward, db)
- gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaRecord, DataServerPlayerData.tagDBPyMineAreaRecord, db)
- gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaItem, DataServerPlayerData.tagDBPyMineAreaItem, db)
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCouple, DataServerPlayerData.tagDBPyCouple, db)
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyUnNotifyLoveGiftRec, DataServerPlayerData.tagDBPyUnNotifyLoveGiftRec, db)
gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCharmValueRec, DataServerPlayerData.tagDBPyCharmValueRec, db)
@@ -5546,14 +5713,8 @@
mylog.error(msg)
return False
return True
- def OnGMToolCmdUserDBRequest(self,db, pack):
- # try:
- # ProjSpecialProcess.OnGMToolCmdUserDBRequest(db,pack)
- # except:
- # msg = error.formatMsg('error', error.ERROR_NO_172, "OnGMToolCmdUserDBRequest Catch a unexpetcted exception, error = %s"%traceback.format_exc())
- # mylog.error(msg)
- # return False
- return True
+
+
def OnMergerChildToCenter(self,db, pack):
mylog.debug('OnMergerChildToCenter in')
# #伪装来源,便于回包
@@ -5800,116 +5961,4 @@
return (True, playerRec.PlayerID)
- #读取静态表,与数据库无关
- def OnGetGameData(self):
- sysData = DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinNPC,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagChinNPC.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPCRefresh,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagNPCRefresh.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinSkill,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagChinSkill.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinExp,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagChinExp.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinItem,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagChinItem.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagTransportRefresh,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagTransportRefresh.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinShopItem,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagChinShopItem.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBornRefresh,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagBornRefresh.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMixItem,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagChinMixItem.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBuildEquip,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagBuildEquip.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteActivation,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagSuiteActivation.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteEffect,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagSuiteEffect.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagRepeatEvent,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagRepeatEvent.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagEffectRefresh,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagEffectRefresh.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMap,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagChinMap.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagDBStoreItem,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagDBStoreItem.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagOnMissionDelete,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagOnMissionDelete.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPet,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagPet.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetGrade,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagPetGrade.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetFriendliness,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagPetFriendliness.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetExp,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagPetExp.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPC_Item_Pet,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagNPC_Item_Pet.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagFlyObjBaseInfo,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagFlyObjBaseInfo.txt'))
-
-
- #压缩
- try:
- compressSysData = zlib.compress(sysData, 9) #最大压缩
-
- #回发地图
- data = ''
- data = CommFunc.WriteBYTE(data, CommonDefine.dgGameData) #1
- data = CommFunc.WriteString(data, len(compressSysData), compressSysData)
-
- mylog.info('Load game sys data for len = %s - %s ok!'%(len(compressSysData), len(data)))
- NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
- except:
- msg = error.formatMsg('fatal', error.ERROR_NO_53, 'Compress game sys data failed!error = \n%s'%traceback.format_exc())
- mylog.fatal(msg)
-
-
-
+
\ No newline at end of file
--
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