From a515aa2d1043e20dba19ae0124f7777227c12753 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 11 七月 2025 11:17:39 +0800
Subject: [PATCH] 80 【常规】背包-服务端(优化背包格子初始化,屏蔽无用背包;支持绑定货币数量展示的背包物品;背包物品优化叠加上限20亿支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 94 -----------------------------------------------
1 files changed, 0 insertions(+), 94 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 8ad3888..d7360f8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -29,9 +29,7 @@
import ShareDefine
import ChPyNetSendPack
import NetPackCommon
-import EventShell
import IpyGameDataPY
-import PlayerWing
import Operate_EquipStone
import OpenServerCampaign
import PassiveBuffEffMng
@@ -125,15 +123,6 @@
if itemClassLV == GetEquipFacadeClassLV(curPlayer):
#穿当前外观阶的套装
ChangeEquipfacadeByClassLV(curPlayer, itemClassLV)
-
- if not endureReduceType:
- EventShell.EventRespons_EquipByPlace(curPlayer, itemClassLV, equipPlace)
- #记录橙装、红装
- #===========================================================================
- # if itemQuality in [ChConfig.Def_Quality_Orange, ChConfig.Def_Quality_Red]:
- # classLV = ItemCommon.GetItemClassLV(curItem)
- # EventReport.WriteEvent_orange_equip(curPlayer, changeItemEquipPlace, classLV, itemQuality)
- #===========================================================================
#特殊装备, 不需要刷属性
if changeItemEquipPlace in ChConfig.EquipItemNoRefreshState:
@@ -332,78 +321,6 @@
Sync_LingQiTrainData(curPlayer, equipPlace)
return
-
-## 刷新所有装备对人物属性的改变
-# @param self 类实例
-# @return 返回值无意义
-# @remarks 刷新装备对人物属性的改变
-#===============================================================================
-# def __RefreshPlayerAllEquipBuff(curPlayer):
-# #初始化人物装备buff
-# curPlayer.GetEquipBuff().Clear()
-#
-# packType = IPY_GameWorld.rptEquip
-#
-# equipPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptHorseEquip]
-#
-# #stoneLVCntList = []
-# #===========================================================================
-# orangeQualityCnt = 0 #橙色装备数量(包含橙色品质以上的装备数量)
-# for packIndex in equipPackList:
-# equipPack = curPlayer.GetItemManager().GetPack(packIndex)
-#
-# for equipIndex in range(0, equipPack.GetCount()):
-#
-# #备用装备栏不处理
-# if packIndex == IPY_GameWorld.rptEquip and equipIndex not in ShareDefine.RoleEquipType:
-# continue
-#
-# curEquip = equipPack.GetAt(equipIndex)
-#
-# if curEquip.IsEmpty():
-# continue
-#
-# if not ItemCommon.CheckItemCanUseByExpireTime(curEquip):
-# # 过期
-# continue
-#
-# #装备触发的技能 (全身)
-# CalcCurEquip_SkillBuff(curPlayer, curEquip)
-#
-#
-#
-# # 后面的为角色装备专用处理
-# #===================================================================
-# # if packIndex != IPY_GameWorld.rptEquip:
-# # continue
-# #
-# # if isSuite or curEquip.GetItemTypeID() in ReadChConfig.GetEvalChConfig("AddSuiteNumEquitList"):
-# # suiteEquipCnt += 1
-# #===================================================================
-#
-# #套装加buff 根据装备现有的套装的个数字典
-# #===============================================================================
-# # #全身橙色装备数量触发相关
-# # OnOrangeQualityCntChange(curPlayer, orangeQualityCnt)
-# #
-# # # 重置激活提示类型为None
-# # curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_None)
-# #===============================================================================
-#
-# # 装备内层buff
-# allAttrListEquip = [{} for i in range(4)] # 不包含翅膀及装备上镶嵌的宝石
-# SkillShell.CalcCurBuffer_Effect(curPlayer.GetEquipBuff(), curPlayer, allAttrListEquip)
-# PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_EquipBuff, allAttrListEquip)
-#
-# # 装备外层buff属性,此buff算战力
-# allAttrListEquptBuffs = [{} for i in range(4)]
-# SkillShell.CalcCurBuffer_Effect(curPlayer.GetEquipBuff(), curPlayer,
-# allAttrListEquptBuffs, [], ChConfig.CalcBuffLevel_1)
-# PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_EquipBuff1, allAttrListEquptBuffs)
-#
-# return
-#===============================================================================
-
#===============================================================================
# #//07 03 人物装备物品#tagCEquipItem
@@ -766,10 +683,6 @@
lqAttrValue = lingQiAttrValueList[lqIndex]
PlayerControl.CalcAttrDict_Type(lqAttrID, lqAttrValue, lingQiAttrList)
-
- #灵器各部位其他属性
- #if equipPlace == ShareDefine.retWing:
- # PlayerWing.CalcWingAttrEx(curPlayer, curEquip, allAttrList)
# 新培养属性
guardTrainAttrList = [{} for _ in range(4)]
@@ -1407,13 +1320,6 @@
activateInfo.SuiteActivateStateInfo = activateStateList
activateInfo.Count = len(activateInfo.SuiteActivateStateInfo)
NetPackCommon.SendFakePack(curPlayer, activateInfo)
- return
-
-##全身橙色装备数量触发相关(包含橙色品质以上的装备数量)
-def OnOrangeQualityCntChange(curPlayer, orangeQualityCnt):
- notifyType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrActivatyNotify)
- if notifyType == ChConfig.Def_AttrActivatyNotify_Equip:
- EventShell.EventRespons_OrangeQualityCnt(curPlayer, orangeQualityCnt)
return
--
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