From a569a7bb683bb01edb14be508e123ba556305f9f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 十二月 2025 14:00:40 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(曹操所有技能;增加触发方式50-敌方受控时(硬控);)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5507.py |   44 +++++++++++++++++++++++++++++---------------
 1 files changed, 29 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5507.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5507.py
index 955165f..1099427 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5507.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5507.py
@@ -17,22 +17,30 @@
 
 import TurnSkill
 import GameWorld
+import ChConfig
 
 def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
     
     passiveSkillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
-    effHeroID = curEffect.GetEffectValue(1) # 指定目标武将ID
+    effHeroID = curEffect.GetEffectValue(1) # 指定目标武将ID,0时为来源友军目标
     costHPPer = curEffect.GetEffectValue(2) # 可附加消耗自身血量百分比,配0不消耗,大于0血量不足时不释放
+    searchFrom = curEffect.GetEffectValue(3) # 目标武将ID是否从阵容中搜索
     
-    if not effHeroID or not tagObj:
-        return
-    
-    if tagObj.IsAlive():
-        return
-    
-    tagHeroID = tagObj.GetHeroID()
-    if tagHeroID != effHeroID:
-        #GameWorld.DebugLogEx("5507非目标武将死亡不处理! tagHeroID=%s,effHeroID=%s", tagHeroID, effHeroID)
+    tagHero = tagObj
+    if effHeroID:
+        if searchFrom:
+            batLineup = batObj.GetBatLineup()
+            tagHero = batLineup.getHeroObj(effHeroID)
+            
+        if not tagHero:
+            return
+        
+        tagHeroID = tagHero.GetHeroID()
+        if tagHeroID != effHeroID:
+            GameWorld.DebugLogEx("5507非目标武将死亡不处理! tagHeroID=%s,effHeroID=%s", tagHeroID, effHeroID)
+            return
+        
+    if tagHero.IsAlive():
         return
     
     if not passiveSkillID:
@@ -40,7 +48,12 @@
     if not passiveSkillID:
         return
     
-    tagID = tagObj.GetID()
+    if tagHero.CheckInState(ChConfig.BatObjState_RebornLimit):
+        GameWorld.DebugLogEx("5507目标被禁止复活不处理! tagHeroID=%s", tagHeroID)
+        return
+    
+    tagHeroID = tagHero.GetHeroID()
+    tagID = tagHero.GetID()
     if costHPPer:
         curHP = batObj.GetHP()
         maxHP = batObj.GetMaxHP()
@@ -48,11 +61,12 @@
         if curHP < costHP:
             GameWorld.DebugLogEx("5507自身血量不足,无法复活对方! curHP=%s/%s,costHPPer=%s,costHP=%s", curHP, maxHP, costHPPer, costHP)
             return
-        GameWorld.DebugLogEx("5507扣血复活指定目标! curHP=%s/%s,costHPPer=%s,costHP=%s,tagHeroID=%s,tagID=%s", curHP, maxHP, costHPPer, costHP, tagHeroID, tagID)
-        batObj.SetHP(max(1, curHP - costHP), False) # 直接扣除
+        updHP = curHP - costHP
+        GameWorld.DebugLogEx("5507扣血复活指定目标! curHP=%s/%s,costHPPer=%s,costHP=%s,updHP=%s,tagHeroID=%s,tagID=%s", curHP, maxHP, costHPPer, costHP, updHP, tagHeroID, tagID)
+        batObj.SetHP(updHP, True) # 直接扣除
     else:
-        GameWorld.DebugLogEx("5507直接复活指定目标! curHP=%s/%s,costHPPer=%s,costHP=%s,tagHeroID=%s,tagID=%s", curHP, maxHP, costHPPer, costHP, tagHeroID, tagID)
+        GameWorld.DebugLogEx("5507直接复活指定目标! tagHeroID=%s,tagID=%s,searchFrom=%s", tagHeroID, tagID, searchFrom)
         
     effectID = curEffect.GetEffectID()
     effSkillID = effSkill.GetSkillID()
-    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkillID, connSkill, effSkillID, effectID, connBuff, **kwargs)
+    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagHero, passiveSkillID, connSkill, effSkillID, effectID, connBuff, **kwargs)

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