From a569a7bb683bb01edb14be508e123ba556305f9f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 十二月 2025 14:00:40 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(曹操所有技能;增加触发方式50-敌方受控时(硬控);)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py |   33 +++++++++++++++++++++++++++++++++
 1 files changed, 33 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
index 4fee62e..ebbfb19 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
@@ -16,6 +16,7 @@
 #-------------------------------------------------------------------------------
 
 import GameWorld
+import TurnBuff
 
 def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
     
@@ -53,6 +54,38 @@
         GameWorld.DebugLog("按自身已损失生命百分比增加属性: attrID=%s,attrValue=%s,curHP=%s/%s,lostPer=%s" 
                            % (attrID, attrValue, curHP, maxHP, lostPer))
         
+    # 12-根据自己buff层级增加
+    elif calcType == 12:
+        if "turnFight" not in skillkwargs:
+            return
+        turnFight = skillkwargs["turnFight"]
+        buffState = curEffect.GetEffectValue(2) # 自己身上buff状态
+        isDelBuff = curEffect.GetEffectValue(3) # 触发效果后是否扣除buff
+        layerTotal = 0
+        buffMgr = attacker.GetBuffManager()
+        for buff in buffMgr.FindBuffListByState(buffState):
+            layerTotal += buff.GetLayer()
+            if isDelBuff:
+                TurnBuff.DoBuffDel(turnFight, attacker, buff, connSkill)
+        attrValue *= layerTotal
+        GameWorld.DebugLogEx("按自己buff层级增加属性: attrID=%s,attrValue=%s,buffState=%s,layerTotal=%s", attrID, attrValue, buffState, layerTotal)
+        
+    # 13-根据对方buff状态种数
+    elif calcType == 13:
+        buffStateList = curEffect.GetEffectValue(2) # 对方处于xx状态 [状态1, 状态2, ...]
+        isMulti = curEffect.GetEffectValue(3) # 存在多种状态时是否叠加属性
+        stateCount = 0
+        buffMgr = defender.GetBuffManager()
+        for buffState in buffStateList:
+            if buffMgr.IsInBuffState(buffState):
+                stateCount += 1
+        if not stateCount:
+            return
+        if isMulti and stateCount > 1:
+            attrValue *= stateCount
+        GameWorld.DebugLogEx("按目标buff状态种数增加属性: attrID=%s,attrValue=%s,buffStateList=%s,stateCount=%s,isMulti=%s", 
+                             attrID, attrValue, buffStateList, stateCount, isMulti)
+        
     else:
         checkInStateList = curEffect.GetEffectValue(2)
         if checkInStateList:

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