From a569a7bb683bb01edb14be508e123ba556305f9f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 十二月 2025 14:00:40 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(曹操所有技能;增加触发方式50-敌方受控时(硬控);)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py | 45 +++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 43 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
index ceaae8d..ebbfb19 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
@@ -16,6 +16,7 @@
#-------------------------------------------------------------------------------
import GameWorld
+import TurnBuff
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
@@ -26,6 +27,14 @@
if calcType == 10:
buffStateList = curEffect.GetEffectValue(2)
maxValue = curEffect.GetEffectValue(3) # 累计最高增加值
+ checkBatType = curEffect.GetEffectValue(4) # 验证攻击类型 0-不验证;1-连击;2-追击;3-反击
+ if checkBatType:
+ if not connSkill:
+ return
+ if connSkill.GetBatType() != checkBatType:
+ #GameWorld.DebugLog("额外属性效果非该战斗类型不触发: checkBatType=%s,skillBatType=%s" % (checkBatType, connSkill.GetBatType()))
+ return
+
layerTotal = 0
buffMgr = defender.GetBuffManager()
for buffState in buffStateList:
@@ -34,8 +43,8 @@
attrValue *= layerTotal
if maxValue and attrValue > maxValue:
attrValue = maxValue
- GameWorld.DebugLog("按对方buff层级增加属性: attrID=%s,attrValue=%s,buffStateList=%s,layerTotal=%s,maxValue=%s"
- % (attrID, attrValue, buffStateList, layerTotal, maxValue))
+ GameWorld.DebugLogEx("按对方buff层级增加属性: attrID=%s,attrValue=%s,buffStateList=%s,layerTotal=%s,maxValue=%s,checkBatType=%s",
+ attrID, attrValue, buffStateList, layerTotal, maxValue, checkBatType)
# 11-根据自己已损失血量百分比
elif calcType == 11:
curHP = attacker.GetHP()
@@ -45,6 +54,38 @@
GameWorld.DebugLog("按自身已损失生命百分比增加属性: attrID=%s,attrValue=%s,curHP=%s/%s,lostPer=%s"
% (attrID, attrValue, curHP, maxHP, lostPer))
+ # 12-根据自己buff层级增加
+ elif calcType == 12:
+ if "turnFight" not in skillkwargs:
+ return
+ turnFight = skillkwargs["turnFight"]
+ buffState = curEffect.GetEffectValue(2) # 自己身上buff状态
+ isDelBuff = curEffect.GetEffectValue(3) # 触发效果后是否扣除buff
+ layerTotal = 0
+ buffMgr = attacker.GetBuffManager()
+ for buff in buffMgr.FindBuffListByState(buffState):
+ layerTotal += buff.GetLayer()
+ if isDelBuff:
+ TurnBuff.DoBuffDel(turnFight, attacker, buff, connSkill)
+ attrValue *= layerTotal
+ GameWorld.DebugLogEx("按自己buff层级增加属性: attrID=%s,attrValue=%s,buffState=%s,layerTotal=%s", attrID, attrValue, buffState, layerTotal)
+
+ # 13-根据对方buff状态种数
+ elif calcType == 13:
+ buffStateList = curEffect.GetEffectValue(2) # 对方处于xx状态 [状态1, 状态2, ...]
+ isMulti = curEffect.GetEffectValue(3) # 存在多种状态时是否叠加属性
+ stateCount = 0
+ buffMgr = defender.GetBuffManager()
+ for buffState in buffStateList:
+ if buffMgr.IsInBuffState(buffState):
+ stateCount += 1
+ if not stateCount:
+ return
+ if isMulti and stateCount > 1:
+ attrValue *= stateCount
+ GameWorld.DebugLogEx("按目标buff状态种数增加属性: attrID=%s,attrValue=%s,buffStateList=%s,stateCount=%s,isMulti=%s",
+ attrID, attrValue, buffStateList, stateCount, isMulti)
+
else:
checkInStateList = curEffect.GetEffectValue(2)
if checkInStateList:
--
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