From a65d363c813b7d554de1ce2edad271162ad86d55 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 17:33:53 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(计算战力支持属性系数参数,技能战力参数支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |   14 --------------
 1 files changed, 0 insertions(+), 14 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index c1f70d4..76ed1de 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -45,7 +45,6 @@
 import GameObj
 import BuffSkill
 import PlayerState
-import MirrorAttack
 import ChPyNetSendPack
 import NPCHurtManager
 import NetPackCommon
@@ -2236,8 +2235,6 @@
             atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtNPCObjID, defObj.GetID())
         else:
             defObj.SetDict(ChConfig.Def_PlayerKey_LastAttackerObjID, atkObj.GetID())
-            
-    #TurnAttack.AddTurnObjHurtValue(atkObj, defObj, resultHurtType.HurtType, resultHurtType.RealHurtHP, resultHurtType.LostHP, curSkill)
     
     #if resultHurtType.RealHurtHP:
     #    PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_BeHurt, tick)
@@ -2545,17 +2542,6 @@
         恶意攻击自己的玩家无论什么情况下都可反击,不用切换模式
     '''
     #关系有3层,无-友好-敌人
-    
-    #镜像PK下,无视PK区域、PK模式等,仅验证双方是否同一阵营
-    curBattleID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID)
-    tagBattleID = tagPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID)
-    if curBattleID and curBattleID == tagBattleID:
-        battle = MirrorAttack.GetMirrorBattleByID(curBattleID)
-        if battle.batState != ChConfig.Def_MirrorBatState_Fight:
-            return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
-        if curPlayer.GetFaction() != tagPlayer.GetFaction():
-            return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
-        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
     
     #判断是否可释放(增/减)技能或普攻
     if CheckPlayersRelationInFB_IsNone(curPlayer, tagPlayer):

--
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