From a65d363c813b7d554de1ce2edad271162ad86d55 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 17:33:53 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(计算战力支持属性系数参数,技能战力参数支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   17 +++--------------
 1 files changed, 3 insertions(+), 14 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index f1661c3..41dd4bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2409,25 +2409,14 @@
     
     return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
 
-def OnPlayerLineupAttackSuccess(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
-    ## 回合战斗主动发起的玩家阵容释放技能成功
-    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-    
-    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackSuccess"))
-    
-    if callFunc:
-        callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
-        
-    return
-
-def OnPlayerLineupAttackResult(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
-    ## 回合战斗主动发起的玩家阵容攻击结果额外处理
+def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID):
+    ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
     
     callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult"))
     
     if callFunc:
-        callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
+        callFunc(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID)
         
     return
 

--
Gitblit v1.8.0