From a65d363c813b7d554de1ce2edad271162ad86d55 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 17:33:53 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(计算战力支持属性系数参数,技能战力参数支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |  223 ++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 203 insertions(+), 20 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 7d4a172..27ddea2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -18,40 +18,223 @@
 import ChConfig
 import GameWorld
 import ChPyNetSendPack
+import TurnBuffs
 import ObjPool
 
-def OnAddBuff(turnFight, batObj, curSkill, buffOwner=None):
-    skillID = curSkill.GetSkillID()
-    enhanceBySkill = curSkill.GetEnhanceBySkill()
-    relatedSkillID = enhanceBySkill.GetSkillID() if enhanceBySkill else 0
+GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
+
+def GetAddBuffValue(attacker, defender, curSkill):
+    callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (curSkill.GetAtkType(), "CalcBuffValue"))
+    if not callFunc:
+        return []
+    return callFunc(attacker, defender, curSkill)
+
+def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None):
+    skillID = buffSkill.GetSkillID()
+    bySkill = buffSkill.GetBySkill()
+    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
     curID = batObj.GetID()
-    ownerID = buffOwner.GetID() if buffOwner else curID
-    GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" % (curID, skillID, ownerID, relatedSkillID))
-    #检查是否几率触发
-    if not enhanceBySkill:
-        rate = curSkill.GetHappenRate()
-        if rate and rate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue):
-            GameWorld.DebugLog("    概率不触发buff!")
-            return
-        
-    skillTypeID = curSkill.GetSkillTypeID()
+    if not buffOwner:
+        buffOwner = batObj
+    ownerID = buffOwner.GetID()
+    buffValueList = GetAddBuffValue(buffOwner, batObj, buffSkill)
+    GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,buffValueList=%s" % (curID, skillID, ownerID, relatedSkillID, buffValueList))
+    
+    skillTypeID = buffSkill.GetSkillTypeID()
     # 先简单做下能加上即可
     buffMgr = batObj.GetBuffManager()
     buffIDList = buffMgr.FindBuffIDBySkillTypeID(skillTypeID)
     if buffIDList:
         GameWorld.DebugLog("    已经存在该buff: skillTypeID=%s,buffIDList=%s" % (skillTypeID, buffIDList))
+        # buff堆叠逻辑
+        
         return True
     
+    __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner)
+    return True
+
+def __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner):
+    skillID = buffSkill.GetSkillID()
+    bySkill = buffSkill.GetBySkill()
+    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
+    curID = batObj.GetID()
+    ownerID = buffOwner.GetID()
     buff = buffMgr.AddBuff(skillID)
     if not buff:
-        GameWorld.DebugLog("    添加buff失败! skillID=%s" % skillID)
+        GameWorld.DebugLog("    添加buff失败! skillID=%s" % skillID, curID)
         return False
-    GameWorld.DebugLog("    AddBuffOK. buffID=%s" % buff.GetBuffID())
+    buffID = buff.GetBuffID()
+    GameWorld.DebugLog("    AddBuffOK. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s" 
+                       % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
     buff.SetOwnerID(ownerID)
-    buff.SetRemainTime(curSkill.GetLastTime())
-    #buff.SetLayer()
-    SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
-    return True
+    buff.SetCalcTime(turnFight.getTimeline())
+    buff.SetRemainTime(buffSkill.GetLastTime())
+    buff.SetLayer(buffSkill.GetLayerCnt())
+    buff.SetBuffValueList(buffValueList)
+    buffStates = buffSkill.GetBuffStates()
+    for buffState in buffStates:
+        buffMgr.AddBuffState(buffState, buffID)
+    isNotify = True
+    if isNotify:
+        SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
+        
+    DoBuffAddOver(turnFight, batObj, buffSkill, buff, buffOwner)
+    return
+
+def DoBuffAddOver(turnFight, batObj, buffSkill, addBuff, buffOwner):
+    ## buff添加成功后处理
+    
+    isRefreshAttr = False # 是否刷属性
+    
+    #atkType = buffSkill.GetAtkType()
+    #if atkType:
+    #    callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "OnBuffAddOver"))
+    #    if callFunc:
+    #        callFunc(turnFight, batObj, buffSkill, addBuff, buffOwner)
+    
+    passiveEffMgr = batObj.GetPassiveEffManager()
+    # buff效果加入
+    for effectIndex in range(0, buffSkill.GetEffectCount()):
+        curEffect = buffSkill.GetEffect(effectIndex)
+        effectID = curEffect.GetEffectID()
+        if effectID == 0:
+            continue
+        
+        if curEffect.GetTriggerWay():
+            if curEffect.GetTriggerSrc() == 2:
+                passiveEffMgr.AddBuffPassiveEffect(addBuff, buffSkill, curEffect)
+                
+        elif effectID in ChConfig.AttrIDList:
+            isRefreshAttr = True
+            
+        else:
+            callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffAddOver"))
+            if callFunc:
+                callFunc(turnFight, batObj, buffSkill, addBuff, curEffect, buffOwner)
+                
+    if isRefreshAttr:
+        RefreshBuffAttr(batObj)
+        
+    return
+
+def DoBuffDel(turnFight, batObj, curBuff):
+    ## 删除buff
+    
+    isRefreshAttr = False # 是否刷属性
+    haveBuffPassiveEff = False
+    
+    buffMgr = batObj.GetBuffManager()
+    buffID = curBuff.GetBuffID()
+    skillData = curBuff.GetSkillData()
+    #buff消失的触发
+    for effectIndex in range(0, skillData.GetEffectCount()):
+        curEffect = skillData.GetEffect(effectIndex)
+        effectID = curEffect.GetEffectID()
+        
+        if not effectID:
+            continue
+        
+        if curEffect.GetTriggerWay():
+            if curEffect.GetTriggerSrc() == 2:
+                haveBuffPassiveEff = True
+                
+        elif effectID in ChConfig.AttrIDList:
+            isRefreshAttr = True
+            
+        else:
+            callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffDel"))
+            if callFunc:
+                callFunc(turnFight, batObj, curBuff, curEffect)
+                
+    if haveBuffPassiveEff:
+        batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID)
+        
+    buffStates = skillData.GetBuffStates()
+    for buffState in buffStates:
+        buffMgr.DelBuffState(buffState, buffID)
+        
+    # 最后删除buff、通知
+    buffMgr.DelBuff(buffID)
+    SyncBuffDel(turnFight, batObj, buffID)
+    
+    if isRefreshAttr:
+        RefreshBuffAttr(batObj)
+    return
+
+def DoBuffProcess(turnFight, batObj, curBuff):
+    skillData = curBuff.GetSkillData()
+    callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
+    if callFunc:
+        callFunc(turnFight, batObj, curBuff)
+    return
+    
+def RefreshBuffAttr(batObj):
+    ''' 刷新buff属性,如果有涉及到buff属性变更的,只能全部buff重新刷
+    '''
+    
+    objID = batObj.GetID()
+    befHP = batObj.GetHP()
+    befMaxHP = batObj.GetMaxHP()
+    
+    batAttrDict = batObj.ResetBattleEffect()
+    
+    GameWorld.DebugLog("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s" 
+                       % (objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict))
+    
+    # buff
+    buffAttrDict = {} # buff属性 {attrID:value, } value可能是负值
+    buffMgr = batObj.GetBuffManager()
+    for index in range(buffMgr.GetBuffCount()):
+        buff = buffMgr.GetBuffByIndex(index)
+        skillData = buff.GetSkillData()
+        for eIndex in range(skillData.GetEffectCount()):
+            effect = skillData.GetEffect(eIndex)
+            effID = effect.GetEffectID()
+            if effID not in ChConfig.AttrIDList:
+                continue
+            attrID = effID
+            attrValue = effect.GetEffectValue(0)
+            calcType = effect.GetEffectValue(1)
+            if calcType == 2: # 减少,其他默认增加
+                attrValue = -attrValue
+            buffAttrDict[attrID] = buffAttrDict.get(attrID, 0) + attrValue
+            
+    GameWorld.DebugLog("    __addBuffAttr buffAttrDict=%s" % buffAttrDict)
+    
+    objID = batObj.GetID()
+    # 先计算百分比加成或降低的
+    perIDList = ChConfig.AttrPerDict.values()
+    for attrID, attrPerID in ChConfig.AttrPerDict.items():
+        if attrPerID not in buffAttrDict:
+            continue
+        attrPerValue = buffAttrDict[attrPerID] # 可能是负值
+        attrValue = batObj.GetBatAttrValue(attrID, False)
+        if attrValue <= 0:
+            continue
+        updValue = int(attrValue * (10000 + attrPerValue) / 10000.0)
+        updValue = max(0, updValue) # 最多减到0,最大无上限
+        batObj.SetBatAttrValue(attrID, updValue)
+        GameWorld.DebugLog("    attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue))
+        
+    # 再累加非百分比的固定值
+    for attrID, addValue in buffAttrDict.items():
+        if attrID in perIDList:
+            continue
+        attrValue = batObj.GetBatAttrValue(attrID, False)
+        updValue = max(0, attrValue + addValue) # 最多减到0,最大无上限
+        batObj.SetBatAttrValue(attrID, updValue)
+        GameWorld.DebugLog("    attrID=%s,attrValue=%s,addValue=%s,updValue=%s" % (attrID, attrValue, addValue, updValue))
+        
+    aftHP = batObj.GetHP()
+    aftMaxHP = batObj.GetMaxHP()
+    if aftMaxHP != befMaxHP:
+        batObj.SetMaxHP(aftMaxHP, True)
+        if befHP and aftMaxHP > befMaxHP:
+            aftHP += (aftMaxHP - befMaxHP)
+            batObj.SetHP(aftHP, True)
+    GameWorld.DebugLog("    befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP))
+    GameWorld.DebugLog("    最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP))
+    return
 
 def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0):
     clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)

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