From a7ab0247c7b8eff06ad104bee39bc035384ca43e Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 23 七月 2025 12:08:22 +0800 Subject: [PATCH] 80 【常规】背包-服务端(增加背包购买格子;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 161 +++++++++++++++++++++++++++++++---------------------- 1 files changed, 94 insertions(+), 67 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 7ccbec3..e39ca0d 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -68,6 +68,7 @@ ("WORD", "DefInheritPer", 0), ("WORD", "HPInheritPer", 0), ("dict", "BatAttrDict", 0), + ("list", "FetterIDList", 0), ), "HeroTalent":( @@ -104,6 +105,13 @@ ("list", "AttrValueList", 0), ), + "HeroLineupHalo":( + ("WORD", "Country", 1), + ("BYTE", "NeedHeroCount", 0), + ("list", "AttrIDList", 0), + ("list", "AttrValueList", 0), + ), + "HeroSkin":( ("DWORD", "SkinID", 1), ("list", "WearAttrIDList", 0), @@ -114,7 +122,6 @@ "HeroQuality":( ("DWORD", "Quality", 1), - ("list", "UPCostItem", 0), ("list", "InitTalentWeight", 0), ("BYTE", "InitStarUpper", 0), ("DWORD", "InitAddPer", 0), @@ -138,6 +145,17 @@ ("DWORD", "Quality", 1), ("DWORD", "AwakeLV", 1), ("list", "UPCostItem", 0), + ), + + "HeroQualityLV":( + ("DWORD", "Quality", 1), + ("DWORD", "HeroLV", 1), + ("list", "UPCostItem", 0), + ), + + "PlayerAttr":( + ("DWORD", "AttrID", 1), + ("char", "Parameter", 0), ), "MainChapter":( @@ -692,33 +710,9 @@ "PlayerLV":( ("WORD", "LV", 1), ("DWORD", "Exp", 0), - ("BYTE", "TalentPoint", 0), - ("DWORD", "ReExp", 0), - ("DWORD", "ReMaxHP", 0), - ("DWORD", "ReAtk", 0), - ("DWORD", "ReDef", 0), - ("DWORD", "ReHit", 0), - ("DWORD", "ReMiss", 0), - ("DWORD", "ReAtkSpeed", 0), - ("DWORD", "ReSkillAtkRate", 0), - ("DWORD", "ReDamagePer", 0), - ("DWORD", "ReDamReduce", 0), - ("DWORD", "ReIgnoreDefRate", 0), - ("DWORD", "ReLuckyHitRate", 0), - ("DWORD", "ReLuckyHit", 0), - ("DWORD", "ReBleedDamage", 0), - ("DWORD", "ReIceAtk", 0), - ("DWORD", "ReIceDef", 0), - ("DWORD", "RePetAtk", 0), - ("DWORD", "RePetSkillAtkRate", 0), - ("DWORD", "RePetDamPer", 0), - ("DWORD", "ReFinalHurt", 0), - ("DWORD", "ReFinalHurtReduce", 0), - ("DWORD", "RePotionReply", 0), - ("DWORD", "RePotionCD", 0), - ("DWORD", "AttackEff", 0), - ("DWORD", "ReFightPower", 0), - ("DWORD", "IceLodeFightPower", 0), + ("DWORD", "MaxHP", 0), + ("DWORD", "Atk", 0), + ("DWORD", "Def", 0), ), "SpecMapPlayerAttrFormat":( @@ -2863,7 +2857,8 @@ def GetAtkInheritPer(self): return self.attrTuple[7] # 攻击继承 WORD def GetDefInheritPer(self): return self.attrTuple[8] # 防御继承 WORD def GetHPInheritPer(self): return self.attrTuple[9] # 生命继承 WORD - def GetBatAttrDict(self): return self.attrTuple[10] # 其他战斗属性字典 {"属性ID":值, ...} dict + def GetBatAttrDict(self): return self.attrTuple[10] # 其他战斗属性字典 {"属性ID":值, ...} dict + def GetFetterIDList(self): return self.attrTuple[11] # 羁绊ID列表 list # 武将星级天赋表 class IPY_HeroTalent(): @@ -2919,6 +2914,18 @@ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list +# 阵容光环表 +class IPY_HeroLineupHalo(): + + def __init__(self): + self.attrTuple = None + return + + def GetCountry(self): return self.attrTuple[0] # 国家 WORD + def GetNeedHeroCount(self): return self.attrTuple[1] # 所需武将数 BYTE + def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list + def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list + # 皮肤表 class IPY_HeroSkin(): @@ -2940,17 +2947,16 @@ return def GetQuality(self): return self.attrTuple[0] # 品质 DWORD - def GetUPCostItem(self): return self.attrTuple[1] # 升级消耗道具 list - def GetInitTalentWeight(self): return self.attrTuple[2] # 初始天赋数权重 list - def GetInitStarUpper(self): return self.attrTuple[3] # 初始星级上限 BYTE - def GetInitAddPer(self): return self.attrTuple[4] # 上阵初始加成万分率 DWORD - def GetLVAddPer(self): return self.attrTuple[5] # 上阵每等级加成 DWORD - def GetBreakLVAddPer(self): return self.attrTuple[6] # 上阵每突破等级加成 DWORD - def GetStarAddPer(self): return self.attrTuple[7] # 上阵每星级加成 DWORD - def GetBookActAwardMoney(self): return self.attrTuple[8] # 图鉴激活奖励货币 类型|值 list - def GetBookInitAddPer(self): return self.attrTuple[9] # 图鉴初始加成 DWORD - def GetBookStarAddPer(self): return self.attrTuple[10] # 图鉴每星级加成 DWORD - def GetBookBreakLVAddPer(self): return self.attrTuple[11] # 图鉴每突破等级加成 DWORD + def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list + def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE + def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD + def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD + def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD + def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD + def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list + def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD + def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD + def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD # 武将品质突破表 class IPY_HeroQualityBreak(): @@ -2974,6 +2980,27 @@ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list + +# 品质武将升级表 +class IPY_HeroQualityLV(): + + def __init__(self): + self.attrTuple = None + return + + def GetQuality(self): return self.attrTuple[0] # 品质 DWORD + def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD + def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list + +# 属性条目表 +class IPY_PlayerAttr(): + + def __init__(self): + self.attrTuple = None + return + + def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD + def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char # 主线章节表 class IPY_MainChapter(): @@ -3833,33 +3860,9 @@ def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD - def GetTalentPoint(self): return self.attrTuple[2] # 等级获得的天赋点 BYTE - def GetReExp(self): return self.attrTuple[3] # 等级经验效率(second) DWORD - def GetReMaxHP(self): return self.attrTuple[4] # 生命 DWORD - def GetReAtk(self): return self.attrTuple[5] # 攻击 DWORD - def GetReDef(self): return self.attrTuple[6] # 防御 DWORD - def GetReHit(self): return self.attrTuple[7] # 命中 DWORD - def GetReMiss(self): return self.attrTuple[8] # 闪避 DWORD - def GetReAtkSpeed(self): return self.attrTuple[9] # 攻速 DWORD - def GetReSkillAtkRate(self): return self.attrTuple[10] # 技能伤害比例 DWORD - def GetReDamagePer(self): return self.attrTuple[11] # 增加伤害 DWORD - def GetReDamReduce(self): return self.attrTuple[12] # 减少伤害 DWORD - def GetReIgnoreDefRate(self): return self.attrTuple[13] # 无视防御比例 DWORD - def GetReLuckyHitRate(self): return self.attrTuple[14] # 会心一击率 DWORD - def GetReLuckyHit(self): return self.attrTuple[15] # 会心一击伤害 DWORD - def GetReBleedDamage(self): return self.attrTuple[16] # 流血伤害增加 DWORD - def GetReIceAtk(self): return self.attrTuple[17] # 真实伤害 DWORD - def GetReIceDef(self): return self.attrTuple[18] # 真实抵御 DWORD - def GetRePetAtk(self): return self.attrTuple[19] # 灵宠攻击 DWORD - def GetRePetSkillAtkRate(self): return self.attrTuple[20] # 灵宠技能 DWORD - def GetRePetDamPer(self): return self.attrTuple[21] # 灵宠伤害增加 DWORD - def GetReFinalHurt(self): return self.attrTuple[22] # 固定伤害增加 DWORD - def GetReFinalHurtReduce(self): return self.attrTuple[23] # 固定伤害减少 DWORD - def GetRePotionReply(self): return self.attrTuple[24] # 血瓶恢复量 DWORD - def GetRePotionCD(self): return self.attrTuple[25] # 血瓶CD DWORD - def GetAttackEff(self): return self.attrTuple[26] # 挂机效率 DWORD - def GetReFightPower(self): return self.attrTuple[27] # 战斗力 DWORD - def GetIceLodeFightPower(self): return self.attrTuple[28] # 冰晶矿脉扫荡战斗力 DWORD + def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD + def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD + def GetDef(self): return self.attrTuple[4] # 防御 DWORD # 特殊地图玩家属性公式表 class IPY_SpecMapPlayerAttrFormat(): @@ -7086,10 +7089,13 @@ self.__LoadFileData("HeroBreak", onlyCheck) self.__LoadFileData("HeroAwake", onlyCheck) self.__LoadFileData("HeroFetter", onlyCheck) + self.__LoadFileData("HeroLineupHalo", onlyCheck) self.__LoadFileData("HeroSkin", onlyCheck) self.__LoadFileData("HeroQuality", onlyCheck) self.__LoadFileData("HeroQualityBreak", onlyCheck) self.__LoadFileData("HeroQualityAwake", onlyCheck) + self.__LoadFileData("HeroQualityLV", onlyCheck) + self.__LoadFileData("PlayerAttr", onlyCheck) self.__LoadFileData("MainChapter", onlyCheck) self.__LoadFileData("MainLevel", onlyCheck) self.__LoadFileData("NPCLineup", onlyCheck) @@ -7633,6 +7639,13 @@ self.CheckLoadData("HeroFetter") return self.ipyHeroFetterCache[index] + def GetHeroLineupHaloCount(self): + self.CheckLoadData("HeroLineupHalo") + return self.ipyHeroLineupHaloLen + def GetHeroLineupHaloByIndex(self, index): + self.CheckLoadData("HeroLineupHalo") + return self.ipyHeroLineupHaloCache[index] + def GetHeroSkinCount(self): self.CheckLoadData("HeroSkin") return self.ipyHeroSkinLen @@ -7661,6 +7674,20 @@ self.CheckLoadData("HeroQualityAwake") return self.ipyHeroQualityAwakeCache[index] + def GetHeroQualityLVCount(self): + self.CheckLoadData("HeroQualityLV") + return self.ipyHeroQualityLVLen + def GetHeroQualityLVByIndex(self, index): + self.CheckLoadData("HeroQualityLV") + return self.ipyHeroQualityLVCache[index] + + def GetPlayerAttrCount(self): + self.CheckLoadData("PlayerAttr") + return self.ipyPlayerAttrLen + def GetPlayerAttrByIndex(self, index): + self.CheckLoadData("PlayerAttr") + return self.ipyPlayerAttrCache[index] + def GetMainChapterCount(self): self.CheckLoadData("MainChapter") return self.ipyMainChapterLen -- Gitblit v1.8.0