From a7ab0247c7b8eff06ad104bee39bc035384ca43e Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 23 七月 2025 12:08:22 +0800 Subject: [PATCH] 80 【常规】背包-服务端(增加背包购买格子;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 212 ++-------------------------------------------------- 1 files changed, 11 insertions(+), 201 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 241e10b..b35b8c3 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -14,10 +14,8 @@ #"""Version = 2017-07-17 15:00""" #--------------------------------------------------------------------- import GameWorld -import ChEquip import SkillShell import ChConfig -import EffGetSet import PlayerHorse import PlayerTeam import SkillCommon @@ -41,27 +39,15 @@ import ChPyNetSendPack import NetPackCommon import DataRecordPack -import CalcNoLineEffect -import CalcLineEffect -import PlayerEquipDecompose -import FormulaControl -import PlayerDienstgrad import PlayerPrestigeSys -import OpenServerCampaign -import PlayerGodWeapon -import PlayerExpandPackCfgMgr import PlayerActivity import FBCommon import PassiveBuffEffMng import EventReport -import PlayerGatherSoul -import PlayerGatherTheSoul import PlayerSuccess -import PlayerPet import ItemControler import GameFuncComm import IpyGameDataPY -import PlayerRune import PyGameData import PlayerMagicWeapon import PlayerFeastTravel @@ -70,9 +56,6 @@ import GameLogic_ZhuXianBoss import GameLogic_CrossDemonKing import PlayerVip -import PlayerRefineStove -import PlayerFamilyTech -import PlayerFamilyZhenfa import PlayerCostRebate import PlayerActLunhuidian import PlayerActGarbageSorting @@ -80,24 +63,14 @@ import PlayerTongTianLing import FunctionNPCCommon import PlayerGoldInvest -import IPY_PlayerDefine import CrossRealmPlayer import CrossPlayerData -import NPCHurtManager import ChNetSendPack -import PlayerLianTi -import PlayerCoat import PlayerAssist import PlayerState -import PlayerDogz -import PlayerFaQi -import PlayerLove import PlayerGubao -import PlayerShentong import PlayerOnline -import PlayerCharm import PlayerTask -import PlayerFace import PlayerMail import ChPlayer import GameObj @@ -777,21 +750,6 @@ curPlayer.Stand() - return -#--------------------------------------------------------------------- -##玩家播放表情 -# @param curPlayer 玩家实例 -# @return 返回值无意义 -# @remarks 玩家播放表情 -def DoPlayerShowPlayerFace(curPlayer, faceType): - #清空玩家点击 - curPlayer.SetActionObj(None) - #通知中断战斗对峙 - ExitPlayerConfronting(curPlayer) - #通知停止移动 - curPlayer.StopMove() - #通知客户端播放表情 - curPlayer.View_ShowPlayerFace(faceType) return #--------------------------------------------------------------------- @@ -3647,10 +3605,6 @@ # 升级需要执行的游戏功能处理 GameFuncComm.DoFuncOpenLogic(curPlayer) - #ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer) # 灵器属性会随等级成长 - #if aftLV%10 == 0: - # # 控制下刷新次数 - # PlayerPet.CalcPetItemAddPlayerAttr(curPlayer) # 宠物有随等级变化的技能 PlayerOnline.CalcRoleBase(curPlayer) PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr() @@ -4268,104 +4222,22 @@ # return False return True -#------------------------------------------------------------------------------------ -##初始化玩家背包. -# @param curPlayer 玩家实例 -# @return 返回值无意义 -# @remarks 初始化玩家背包 -def Init_ItemPack(curPlayer): - packType = IPY_GameWorld.rptItem - - #初始化玩家背包 - if packType not in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys(): - return - - #获取玩家背包 - curPack = curPlayer.GetItemManager().GetPack(packType) - - #默认14格子 + 开启的 - keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key] - count = ItemCommon.GetPackInitCount(packType) + curPlayer.NomalDictGetProperty(keyName) - curPack.SetCount(count) - - #通知客户端背包格子数目 -# curPlayer.Sync_ItemCount(curPack.GetCount()) - curPack.Sync_PackCanUseCount() - return #------------------------------------------------------------------------------------ -##初始化玩家仓库. -# @param curPlayer 玩家实例 -# @return 返回值无意义 -# @remarks 初始化玩家仓库 -def Init_Warehouse(curPlayer): - - packType = IPY_GameWorld.rptWarehouse - - #初始化玩家背包 - if packType not in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys(): - return - - #获取玩家背包 + +def Init_PackCount(curPlayer, packType, defaultMax=False, isSync=True): + ## 初始化刷新玩家某个背包格子数 curPack = curPlayer.GetItemManager().GetPack(packType) - - #默认42格子 + 开启的 - keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key] - count = ItemCommon.GetPackInitCount(packType) + curPlayer.NomalDictGetProperty(keyName) - - curPack.SetCount(count) - - #通知客户端 - curPack.Sync_PackCanUseCount() + maxCount = curPack.GetMaxCount() + if defaultMax: + curPack.SetCount(maxCount) + else: + count = ItemCommon.GetPackInitCount(packType) + ItemCommon.GetPackOpenItemCnt(curPlayer, packType) + curPack.SetCount(min(count, maxCount)) + if isSync: + curPack.Sync_PackCanUseCount() return -def Init_HeroPack(curPlayer): - packType = ShareDefine.rptHero - #获取玩家背包 - curPack = curPlayer.GetItemManager().GetPack(packType) - initCount = ItemCommon.GetPackInitCount(packType) - if packType in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys(): - keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key] - initCount += curPlayer.NomalDictGetProperty(keyName) - curPack.SetCount(initCount) - #通知客户端背包格子数目 -# curPlayer.Sync_ItemCount(curPack.GetCount()) - curPack.Sync_PackCanUseCount() - return - - -##初始化寻宝背包 -# @param curPlayer 玩家实例 -# @return None -def Init_TreasurePack(curPlayer): - curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptTreasure) - curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptTreasure)) - - #通知客户端 - curPack.Sync_PackCanUseCount() - return - -##初始化玩家收纳柜 -# @param curPlayer 玩家实例 -# @param packType 背包类型 -# @return 返回值无意义 -def Init_CabinetCountByType(curPlayer, packType): - keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key] - if keyName == None: - GameWorld.ErrLog("Init_Pack Error type=%s" % packType) - return - - #初始化时装武器背包 - curPack = curPlayer.GetItemManager().GetPack(packType) - #默认14格子 + 开启的 - count = ChConfig.Def_PackCnt_WeaponCoat + curPlayer.NomalDictGetProperty(keyName) - curPack.SetCount(count) - - #通知客户端 - curPack.Sync_PackCanUseCount() - return - -#--------------------------------------------------------------------- def IsInOperationAction(curPlayer, actName, actIDKey, crossActName="", crossActIDKey=""): ## 玩家是否有正在进行中运营活动,不含参与结束阶段 @@ -4871,68 +4743,6 @@ # #@warning: ExAttr6~ExAttr10, 新增2个布尔默认参数, 是否通知客户端, 是否通知GameServer, 默认值为False #=============================================================================== #--------------------------------------------------------------------------- - -##获取可免费开启的格子数 -# @param curPlayer 玩家对象 -# @param packType 背包类型 -# @param openCnt 实际要开启的格子数 -# @return 获取可免费开启的格子数 -def GetCanAutoOpenPackCount(curPlayer, packType, openCnt, tick): - if packType not in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]: - return 0 - cfgObj = PlayerExpandPackCfgMgr.GetExpandPackCfg(curPlayer, packType) - #找不到这种背包的配置信息对象 - if not cfgObj: - return 0 - #已购买或自动开启的格子数 - keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict[packType][ChConfig.Def_PlayerPackDict_Index_Key] - curCount = curPlayer.NomalDictGetProperty(keyName) - -# nextCountIndex = curCount + 1 -# infoObj = cfgObj.GetAttrInfoByInex(nextCountIndex) -# if None == infoObj: -# return 0 -# #更新下玩家的在线时间 -# UpdateOnLineTime(curPlayer, tick) -# onlineTime = curPlayer.GetOnlineTime() -# #需要的时间 -# needOnlineTime = infoObj["OnlineTime"] -# #最后一次自动开启背包的在线时间tick -# lastAutoOpenPackTick = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LastAutoOpenPackTick) -# if onlineTime - lastAutoOpenPackTick > needOnlineTime: -# return 1 -# return 0 - - #最大可增加的背包数 - maxCanAddCount = cfgObj.GetCanAddCount() - forCount = min(openCnt, maxCanAddCount - curCount) - - #可以再增加的格子数 - count = 0 - #遍历可增加的背包格子数 - UpdateOnLineTime(curPlayer, tick) - onlineTime = curPlayer.GetOnlineTime() - lastAutoOpenPackTick = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LastAutoOpenPackTick % packType) - lastInfoObj = cfgObj.GetTotalAddAttrInfoByCount(curCount) - notOnlineTime = 0 - if lastInfoObj: - notOnlineTime = lastInfoObj["OnlineTime"] -# GameWorld.Log("get online time = %s"%onlineTime) - for i in range(forCount): - nextCount = curCount + i + 1 - infoObj = cfgObj.GetTotalAddAttrInfoByCount(nextCount) - if None == infoObj: - break - # (小于0的不具有免费开启功能) - if infoObj["OnlineTime"] < 0: - continue - needOnlineTime = infoObj["OnlineTime"] - notOnlineTime -# GameWorld.Log("get need online time = %s"%needOnlineTime) - #要求的在线时间,大于当前的在线时间,没办法加背包格子 - if needOnlineTime > onlineTime - lastAutoOpenPackTick: - break - count += 1 - return count ## 获取玩家当前等级升级所需总经验 # @param playerLv 玩家等级 -- Gitblit v1.8.0