From a7ab0247c7b8eff06ad104bee39bc035384ca43e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 23 七月 2025 12:08:22 +0800
Subject: [PATCH] 80 【常规】背包-服务端(增加背包购买格子;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |   16 ++++++++++------
 1 files changed, 10 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 3754746..e22d418 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -15,12 +15,22 @@
 #"""Version = 2017-09-05 21:30"""
 #-------------------------------------------------------------------------------
 
+g_loadDataOK = False # 是否成功加载数据,备档、db数据
+g_lastRTBTime = 0 # 上一次备档时间戳
 g_initGameTime = 0 # 开始初始化服务器时间戳
 g_serverInitOK = False # 服务器是否启动成功
 g_highProcessTick = 0 # 每秒触发一次,上次Tick
 g_minuteProcess = -1 # 每分钟触发一次,上次处理的分钟
+g_serverClosing = 0 # 是否关服中 0-非关服中;1-关服中;2-关服结束
+g_closeSaveDataOK = False # 关服数据入库是否成功
 
 g_pyGameDataManager = None
+
+g_dbPlayerIDMap = {} # 本服DBPlayer玩家表ID映射关系 {playerID:accID, ...}
+
+g_onlineMgr = None
+
+g_turnFightMgr = None
 
 g_mapIDTxtInfo = {} # MapID.txt 加载的信息
 g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...}
@@ -38,9 +48,6 @@
 g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
 
 g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
-g_playerFuncAttrDict = {} # 玩家功能点属性 {playerID:{funcIndex:属性列表, ...}, ...}
-g_playerEquipPartAttrDict = {} # 玩家装备位养成属性 {playerID:{阶:[强化属性列表, 宝石属性列表, 洗练属性列表], ...}, ...}
-g_equipChangeClassLVInfo = {} # 玩家装备变更的装备阶信息 {playerID:[classLV, ...], ...}
 
 g_filterEquipDict = {} # 按装备条件过滤的装备ID,不分职业 {"classLV_color_star":{(itemJob,itemPlace):itemID, ...}, ...}
 
@@ -51,9 +58,6 @@
 g_teamPlayerDict = {} # 地图队伍对应玩家ID列表,含离线玩家 {teamID:[playerID, ...], ...}
 g_teamPlayerInfoDict = {} # 地图队伍对应玩家ID信息 {teamID:{playerID:{k:v, ...}, ...}
 
-g_funcTeamPlayerDict = {} # 功能队伍玩家ID列表 {(zoneID, funcMapID): {teamID:[playerID, ...], ...}, ...}
-
-g_unLoginOKPlayerMailInfo = {} # GameServer 未登录成功前需要发送的邮件缓存,防止登录失败不存db导致重复发送邮件 {playerID:[[待发送邮件内容信息], ...], ...}
 g_disconnectPlayer = {} # 在本地图离线的玩家信息 {playerID:[tick, posX, posY], ...}
 g_lastExitFBType = {} # 最后一个离开副本信息 {fbIndex:[exitType, tick], ...} exitType: 1-掉线,2-主动退出
 

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