From a7cda2ada3349bce6a6f9261752c0a2fe5e6927b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 15 十月 2025 19:26:45 +0800
Subject: [PATCH] 263 【主界面】头像系统(内政-幻境阁系统)-服务端(玩家改名)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   25 ++++++++-----------------
 1 files changed, 8 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index eb4135c..42629f2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -36,7 +36,6 @@
 import ChPyNetSendPack
 import DataRecordPack
 import PlayerBillboard
-import PlayerOnlinePrize
 import PlayerLVAward
 import PlayerGoldGift
 import PlayerSignDay
@@ -50,7 +49,6 @@
 import FBCommon
 import PlayerWishingWell
 import PlayerSuccess
-import PlayerDienstgrad
 import PlayerFreeGoods
 import PlayerCrossRealmPK
 import PlayerCrossChampionship
@@ -118,8 +116,6 @@
 import PlayerLove
 import GameObj
 import PlayerChangeJob
-import PlayerFace
-import PlayerChatBox
 import PlayerXiangong
 import PlayerGoldRush
 import PlayerActLoginNew
@@ -130,6 +126,7 @@
 import PlayerActTask
 import PlayerMail
 import DBDataMgr
+import UpdatePlayerName
 import GameServerRefresh
 import IPY_ServerDefine
 import CommFunc
@@ -139,6 +136,7 @@
 import PlayerHero
 import PlayerOnline
 import TurnAttack
+import PlayerHJG
 import ObjPool
 
 import datetime
@@ -578,10 +576,6 @@
 #    Sync_AutoFightSetting(curPlayer)
     
     PlayerFamily.OnPlayerLogin(curPlayer, tick)
-    #改到 GameServerRefresh GameSever_PlayerInitOK后处理才能保证玩家已经在Gameserver注册
-    #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
-    # 称号
-    PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer)
     
     # 时装
     PlayerCoat.OnLogin_Coat(curPlayer)
@@ -640,7 +634,6 @@
     FunctionNPCCommon.ShopItemOnLogin(curPlayer)
     # 通知设置的被动功法
     #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
-    PlayerOnlinePrize.OnPlayerLogin(curPlayer)
     # 极品白拿
     PlayerFreeGoods.OnLogin(curPlayer)
     # BOSS复活活动
@@ -748,8 +741,7 @@
         PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
         PlayerHero.OnPlayerLogin(curPlayer)
         PlayerMail.OnPlayerLogin(curPlayer)
-        PlayerChatBox.OnPlayerLogin(curPlayer)
-        PlayerFace.OnPlayerLogin(curPlayer)
+        PlayerHJG.OnPlayerLogin(curPlayer)
         PlayerXiangong.OnPlayerLogin(curPlayer)
         PlayerGubao.OnPlayerLogin(curPlayer)
         PlayerShentong.OnPlayerLogin(curPlayer)
@@ -760,6 +752,7 @@
         PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
         PlayerTalk.OnPlayerLogin(curPlayer)
         SyncADCntInfo(curPlayer)
+        UpdatePlayerName.OnPlayerLogin(curPlayer)
         
         # 上线查询一次充值订单
         curPlayer.SendDBQueryRecharge()
@@ -2136,8 +2129,6 @@
     #流向记录玩家下线
     DataRecordPack.DR_PlayerDisconnect(curPlayer)
     
-    #在线时间
-    PlayerOnlinePrize.CalcOnlineTime(curPlayer)
     #玩家未回图形验证码下线将会记录错误次数
     #===========================================================================
     # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_Captcha_WaitSign) \
@@ -3291,8 +3282,8 @@
     elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
         PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
     # 仙盟每日福利奖励
-    elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
-        PlayerFamily.GetFamilyDayAward(curPlayer)
+    #elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
+    #    PlayerFamily.GetFamilyDayAward(curPlayer)
     # 玩家等级奖励
     elif rewardType == ChConfig.Def_RewardType_LVAward:
         PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
@@ -3366,8 +3357,8 @@
     elif rewardType == ChConfig.Def_RewardType_CrossYaomoBossHurt:
         PlayerCrossYaomoBoss.GetCrossYaomoBossHurtAward(curPlayer, dataEx, tick)
     # 古宝特殊效果物品奖励
-    elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
-        PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
+    #elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
+    #    PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
     # 成就积分奖励
     elif rewardType == ChConfig.Def_RewardType_SuccessScore:
         PlayerSuccess.GetSuccessScoreAward(curPlayer, dataEx)

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