From a7cda2ada3349bce6a6f9261752c0a2fe5e6927b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 15 十月 2025 19:26:45 +0800
Subject: [PATCH] 263 【主界面】头像系统(内政-幻境阁系统)-服务端(玩家改名)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 36 ++++++++----------------------------
1 files changed, 8 insertions(+), 28 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 0d76246..37bb1fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -28,7 +28,6 @@
import PlayerControl
import PlayerFamily
import PlayerFamilyZhenfa
-import PlayerOnlinePrize
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
@@ -38,11 +37,11 @@
import PlayerSuccess
import PlayerFreeGoods
import ChItem
+import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
import PlayerPet
-import PlayerRecover
import PlayerFamilyRedPacket
import OpenServerCampaign
import PlayerCostRebate
@@ -111,10 +110,12 @@
def DoLogic_OnDay(tick):
GameWorld.Log("MapServer -> OnDay!")
#副本OnDay事件响应
- FBLogic.OnDay(tick)
+ #FBLogic.OnDay(tick)
#仙盟
PlayerFamily.FamilyOnDay()
+ PlayerArena.OnDay()
+ GameLogic_Tianzi.OnDay()
PlayerOfflineSupport.OnDay()
playerManager = GameWorld.GetPlayerManager()
@@ -153,6 +154,8 @@
def DoLogic_OnWeek(tick):
GameWorld.Log("MapServer -> OnWeek!")
+
+ PlayerArena.OnWeek()
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetPlayerCount()):
@@ -258,9 +261,6 @@
#重置宠物每天的训练次数
#PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
- PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
-
-
#OnDay时清除每日签到的信息
PlayerSignDay.SignDayOnDay(curPlayer)
# 累计登陆礼包登陆次数刷新
@@ -286,31 +286,11 @@
#仙宫
PlayerXiangong.PlayerOnDay(curPlayer)
PlayerControl.PayCoinOnDay(curPlayer)
- #玩法前瞻奖励
- gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
- if gameNoticeAwardState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
- ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
- #每日分享奖励重置
- shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
- if shareGameAwardState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
- ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
- #开服每日奖励
- awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
- if awardState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
- ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
- #开服每日奖励
- awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
- if awardState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
- ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
+ ChPlayer.PlayerOnDay(curPlayer)
+
# 特殊时间点X点过天
elif onEventType == ShareDefine.Def_OnEventTypeEx:
PlayerHero.PlayerOnDay(curPlayer)
- # 资源找回
- PlayerRecover.RecoverOnDay(curPlayer)
# 仙盟过天
PlayerFamily.PlayerOnDay(curPlayer)
# 重置物品每日使用次数
--
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