From a7e72a169ff9fbd6d9d061f7352a130b8d53f9a6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 16 五月 2025 15:46:43 +0800
Subject: [PATCH] 16 卡牌服务端(排行榜)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py |   26 +++++++++++++++++---------
 1 files changed, 17 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index fa6d995..d03a9e3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -44,7 +44,6 @@
 import EventShell
 import FBLogic
 import FBCommon
-import ShareDefine
 import EventReport
 import ItemCommon
 import PyGameData
@@ -52,7 +51,7 @@
 import GameMap
 import NPCRealmRefresh
 import IpyGameDataPY
-import DBDataMgr
+import GameWorldEvent
 #---------------------------------------------------------------------
 ## 副本开启
 #  @param gameWorld IPY_GameWorld
@@ -591,11 +590,9 @@
 ## 初始化gameWorld
 #  @param tick 当前时间
 #  @return None
-#  @remarks 函数详细说明.
+#  @remarks 函数详细说明 每条分线都会触发该函数
 def InitGameWorld(tick):
-    if not PyGameData.g_initGame:
-        PyGameData.g_initGame = True
-        DBDataMgr.OnServerStart()
+    GameWorldEvent.InitGameWorld(tick)
     gameWorld = GameWorld.GetGameWorld()
     ItemCommon.InitPyItem()
     EventShell.DoReloadRefresh()
@@ -606,11 +603,19 @@
     #初始化事件报告
     EventReport.InitDllAppID()
     #向GameServer注册普通地图启动成功信息
-    GameServer_CommMapServerInitOK(gameWorld)
+    #GameServer_CommMapServerInitOK(gameWorld)
     #初始化游戏世界的最后一步
     gameWorld.SetInitOK(True)
     #通知BalanceServer自己初始化好了
     gameWorld.BalanceServer_MapServerInitOK()
+    return
+
+## 初始化共享表(原c++表)
+#  @param tick 当前时间
+#  @return None
+def ReadShareData(tick):
+    from PyMongoDB import PyMongoMain
+    PyMongoMain.GetUserCtrlDB().OnGetGameData()
     return
 
 def GameServer_CommMapServerInitOK(gameWorld):
@@ -778,12 +783,15 @@
 
 def __OnMapMinute(curTime, tick):
     ## 地图层级每分钟处理, 每分钟最多只会处理一次, 无视虚拟分线
+    if not PyGameData.g_initGameTime:
+        return
+    
     curMinute = curTime.minute
     if curMinute == PyGameData.g_mapLastProcess_Minute:
         return
-    if PyGameData.g_initGame:
-        DBDataMgr.OnMinute(curTime)
     PyGameData.g_mapLastProcess_Minute = curMinute
+    GameWorldEvent.OnMinute(tick)
+    
     PlayerTeam.OnCheckTeamPlayerDisconnectTimeout(tick)
     
     __CheckIpyDataRecycle(curTime)

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