From a7ee20f2467c3d04d23ad80ebd25e07b806b5c22 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 10:47:21 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1021、1022、1024;增加触发方式25-受到持续伤害,26-敌方单位死亡时,27-己方单位死亡时;优化效果6008可配置免控类型;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 095a14d..2e25105 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -559,6 +559,7 @@
self._bySkill = None # 由哪个技能触发的
self._byBuff = None # 由哪个buff触发的
self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...]
+ self._energy = 0 # 技能能量,一般用于累计能量达到某种条件后做逻辑
# 连击相关
self._comboState = 0 # 连击状态 0-未重置,1-初始化连击相关可连击,2-连击已中断
@@ -692,6 +693,9 @@
def GetTagParryNum(self, tagID): return self._parryTagIDDict.get(tagID, 0)
def SetTagParryNum(self, tagID, parryNum): self._parryTagIDDict[tagID] = parryNum
+ def GetEnergy(self): return self._energy # 累计能量
+ def SetEnergy(self, energy): self._energy = energy
+
class SkillManager():
## 战斗对象技能管理器
--
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