From a7ee20f2467c3d04d23ad80ebd25e07b806b5c22 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 10:47:21 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1021、1022、1024;增加触发方式25-受到持续伤害,26-敌方单位死亡时,27-己方单位死亡时;优化效果6008可配置免控类型;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index c09cd7f..28e5a25 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -81,7 +81,7 @@
 def __doKillAward(curPlayer, atkObj, killObjList):
     ## 计算击杀奖励
     if not killObjList:
-        GameWorld.DebugLog("没有击杀不需要处理!")
+        #GameWorld.DebugLog("没有击杀不需要处理主线奖励!")
         return
     # 结算经验
     unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
@@ -521,6 +521,7 @@
             continue
         itemID = curItem.GetItemTypeID()
         item = curItem.GetItem()
+        item.SetIsBind(0) # 拾取时重置,取源SingleItem修改不通知
         itemCount = ItemControler.GetItemCount(curItem)
         GameWorld.DebugLog("主线物品拾取: itemIndex=%s,itemID=%s,itemCount=%s" % (itemIndex, itemID, itemCount), playerID)
         if not itemControl.PutInItem(IPY_GameWorld.rptItem, item):

--
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