From a7ee20f2467c3d04d23ad80ebd25e07b806b5c22 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 10:47:21 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1021、1022、1024;增加触发方式25-受到持续伤害,26-敌方单位死亡时,27-己方单位死亡时;优化效果6008可配置免控类型;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py | 46 ++++++++++++++++++++++++++--------------------
1 files changed, 26 insertions(+), 20 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
index 67ca5a6..dfb9762 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -64,6 +64,26 @@
return
+def UpdatePlayerBillboardName(curPlayer):
+ ## 更新排行榜中的玩家名字记录
+
+ playerID = curPlayer.GetPlayerID()
+ updName = curPlayer.GetPlayerName()
+ billboardMgr = DBDataMgr.GetBillboardMgr()
+ for billboardType in ShareDefine.BillboardTypeList:
+ if billboardType in ShareDefine.FamilyBillboardList:
+ continue
+ groupList = billboardMgr.GetBillboardGroupList(billboardType)
+ for billboardType, groupValue1, groupValue2 in groupList:
+ billboardObj = billboardMgr.GetBillboard(billboardType, groupValue1, groupValue2)
+ billData = billboardObj.FindByID(playerID)
+ if not billData:
+ continue
+ billData.SetName1(updName)
+
+ # 跨服榜更新, 待处理
+ return
+
def UpdatePlayerFPTotalBillboard(curPlayer, isForceUpdate=False, isCheckRule=True):
##更新玩家总战斗力
#
@@ -200,19 +220,12 @@
cmpValueChange = isNewData or billboardData.GetCmpValue() != cmpValue or billboardData.GetCmpValue2() != cmpValue2 \
or (cmpValue3 and billboardData.GetCmpValue3() != cmpValue3)
- # 没设置值默认为时间time,先上榜的排前面
- if cmpValue3 == 0:
- # 时间权值仅在比较值变更的情况下才更新, 防止其他附属值更新时导致比较值相同的玩家名次间会变动的问题
- if cmpValueChange:
- calcTime = GameWorld.ChangeTimeStrToNum("2090-01-01 00:00:00")
- cmpValue3 = max(0, calcTime - int(time.time())) # 比较值3如果没指定值则默认存当前更新的time
- else:
- cmpValue3 = billboardData.GetCmpValue3()
-
billboardData.SetCmpValue(cmpValue)
billboardData.SetCmpValue2(cmpValue2)
billboardData.SetCmpValue3(cmpValue3)
-
+ if cmpValueChange or not billboardData.GetTime():
+ billboardData.SetTime(int(time.time()))
+
GameWorld.DebugLog("更新排行榜值: billboardType=%s,groupValue1=%s,groupValue2=%s,dataID=%s,cmpValueChange=%s,cmpValue=%s,cmpValue2=%s,cmpValue3=%s"
% (billboardType, groupValue1, groupValue2, dataID, cmpValueChange,
cmpValue, cmpValue2, cmpValue3), dataID)
@@ -274,15 +287,6 @@
cmpValueChange = isNewData or billboardData.GetCmpValue() != cmpValue or billboardData.GetCmpValue2() != cmpValue2 \
or (cmpValue3 and billboardData.GetCmpValue3() != cmpValue3)
- # 没设置值默认为时间time,先上榜的排前面
- if cmpValue3 == 0:
- # 时间权值仅在比较值变更的情况下才更新, 防止其他附属值更新时导致比较值相同的玩家名次间会变动的问题
- if cmpValueChange:
- calcTime = GameWorld.ChangeTimeStrToNum("2090-01-01 00:00:00")
- cmpValue3 = max(0, calcTime - int(time.time())) # 比较值3如果没指定值则默认存当前更新的time
- else:
- cmpValue3 = billboardData.GetCmpValue3()
-
# 更新所有值
billboardData.SetType(billboardType)
billboardData.SetGroupValue1(groupValue1)
@@ -304,7 +308,9 @@
billboardData.SetCmpValue(cmpValue)
billboardData.SetCmpValue2(cmpValue2)
billboardData.SetCmpValue3(cmpValue3)
-
+ if cmpValueChange or not billboardData.GetTime():
+ billboardData.SetTime(int(time.time()))
+
GameWorld.DebugLog("更新排行榜值: billboardType=%s,groupValue1=%s,groupValue2=%s,dataID=%s,isNewData=%s,cmpValueChange=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2=%s,cmpValue3=%s,%s"
% (billboardType, groupValue1, groupValue2, dataID, isNewData, cmpValueChange,
type2, value1, value2, cmpValue, cmpValue2, cmpValue3, kwargs), dataID)
--
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